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/*
* Copyright (C) 2016-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "JoystickEasterEgg.h"
#include "ServiceBroker.h"
#include "games/GameServices.h"
#include "games/GameSettings.h"
#include "games/controllers/ControllerIDs.h"
#include "games/controllers/DefaultController.h"
#include "guilib/GUIAudioManager.h"
#include "guilib/WindowIDs.h"
using namespace KODI;
using namespace JOYSTICK;
const std::map<std::string, std::vector<FeatureName>> CJoystickEasterEgg::m_sequence = {
{
DEFAULT_CONTROLLER_ID,
{
GAME::CDefaultController::FEATURE_UP,
GAME::CDefaultController::FEATURE_UP,
GAME::CDefaultController::FEATURE_DOWN,
GAME::CDefaultController::FEATURE_DOWN,
GAME::CDefaultController::FEATURE_LEFT,
GAME::CDefaultController::FEATURE_RIGHT,
GAME::CDefaultController::FEATURE_LEFT,
GAME::CDefaultController::FEATURE_RIGHT,
GAME::CDefaultController::FEATURE_B,
GAME::CDefaultController::FEATURE_A,
},
},
{
DEFAULT_REMOTE_ID,
{
"up",
"up",
"down",
"down",
"left",
"right",
"left",
"right",
"back",
"ok",
},
},
};
CJoystickEasterEgg::CJoystickEasterEgg(const std::string& controllerId)
: m_controllerId(controllerId), m_state(0)
{
}
bool CJoystickEasterEgg::OnButtonPress(const FeatureName& feature)
{
bool bHandled = false;
auto it = m_sequence.find(m_controllerId);
if (it != m_sequence.end())
{
const auto& sequence = it->second;
// Reset state if it previously finished
if (m_state >= sequence.size())
m_state = 0;
if (feature == sequence[m_state])
m_state++;
else
m_state = 0;
if (IsCapturing())
{
bHandled = true;
if (m_state >= sequence.size())
OnFinish();
}
}
return bHandled;
}
bool CJoystickEasterEgg::IsCapturing()
{
// Capture input when finished with arrows (2 x up/down/left/right)
return m_state > 8;
}
void CJoystickEasterEgg::OnFinish(void)
{
GAME::CGameSettings& gameSettings = CServiceBroker::GetGameServices().GameSettings();
gameSettings.ToggleGames();
WINDOW_SOUND sound = gameSettings.GamesEnabled() ? SOUND_INIT : SOUND_DEINIT;
CGUIComponent* gui = CServiceBroker::GetGUI();
if (gui)
gui->GetAudioManager().PlayWindowSound(WINDOW_DIALOG_KAI_TOAST, sound);
//! @todo Shake screen
}
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