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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <string>
class CVariant;
namespace ANNOUNCEMENT
{
enum AnnouncementFlag
{
Player = 0x001,
Playlist = 0x002,
GUI = 0x004,
System = 0x008,
VideoLibrary = 0x010,
AudioLibrary = 0x020,
Application = 0x040,
Input = 0x080,
PVR = 0x100,
Other = 0x200,
Info = 0x400
};
const auto ANNOUNCE_ALL = (Player | Playlist | GUI | System | VideoLibrary | AudioLibrary | Application | Input | ANNOUNCEMENT::PVR | Other);
/*!
\brief Returns a string representation for the
given AnnouncementFlag
\param notification Specific AnnouncementFlag
\return String representation of the given AnnouncementFlag
*/
inline const char *AnnouncementFlagToString(const AnnouncementFlag ¬ification)
{
switch (notification)
{
case Player:
return "Player";
case Playlist:
return "Playlist";
case GUI:
return "GUI";
case System:
return "System";
case VideoLibrary:
return "VideoLibrary";
case AudioLibrary:
return "AudioLibrary";
case Application:
return "Application";
case Input:
return "Input";
case PVR:
return "PVR";
case Other:
return "Other";
case Info:
return "Info";
default:
return "Unknown";
}
}
class IAnnouncer
{
public:
IAnnouncer() = default;
virtual ~IAnnouncer() = default;
virtual void Announce(AnnouncementFlag flag,
const std::string& sender,
const std::string& message,
const CVariant& data) = 0;
};
}
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