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/*
* Copyright (C) 2013-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "interfaces/generic/ILanguageInvoker.h"
#include "threads/Thread.h"
#include <string>
#include <vector>
class CScriptInvocationManager;
class CLanguageInvokerThread : public ILanguageInvoker, protected CThread
{
public:
CLanguageInvokerThread(LanguageInvokerPtr invoker,
CScriptInvocationManager* invocationManager,
bool reuseable);
~CLanguageInvokerThread() override;
virtual InvokerState GetState() const;
const std::string& GetScript() const { return m_script; }
LanguageInvokerPtr GetInvoker() const { return m_invoker; }
bool Reuseable(const std::string& script) const
{
return !m_bStop && m_reusable && GetState() == InvokerStateScriptDone && m_script == script;
};
virtual void Release();
protected:
bool execute(const std::string &script, const std::vector<std::string> &arguments) override;
bool stop(bool wait) override;
void OnStartup() override;
void Process() override;
void OnExit() override;
void OnException() override;
private:
LanguageInvokerPtr m_invoker;
CScriptInvocationManager *m_invocationManager;
std::string m_script;
std::vector<std::string> m_args;
std::mutex m_mutex;
std::condition_variable m_condition;
bool m_restart = false;
bool m_reusable = false;
};
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