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/*
* Copyright (C) 2017-2021 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "addons/IAddon.h"
#include "threads/Event.h"
#include <string>
class CScriptRunner
{
protected:
CScriptRunner();
virtual ~CScriptRunner() = default;
virtual bool IsSuccessful() const = 0;
virtual bool IsCancelled() const = 0;
ADDON::AddonPtr GetAddon() const;
bool StartScript(const ADDON::AddonPtr& addon, const std::string& path);
bool RunScript(const ADDON::AddonPtr& addon, const std::string& path, int handle, bool resume);
void SetDone();
static int ExecuteScript(const ADDON::AddonPtr& addon, const std::string& path, bool resume);
static int ExecuteScript(const ADDON::AddonPtr& addon,
const std::string& path,
int handle,
bool resume);
private:
bool RunScriptInternal(const ADDON::AddonPtr& addon,
const std::string& path,
int handle,
bool resume,
bool wait = true);
bool WaitOnScriptResult(int scriptId, const std::string& path, const std::string& name);
ADDON::AddonPtr m_addon;
CEvent m_scriptDone;
};
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