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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "WindowDialog.h"
#include "ServiceBroker.h"
#include "WindowInterceptor.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIWindow.h"
#include "guilib/GUIWindowManager.h"
#include <mutex>
namespace XBMCAddon
{
namespace xbmcgui
{
WindowDialog::WindowDialog() :
Window(true), WindowDialogMixin(this)
{
std::unique_lock<CCriticalSection> lock(CServiceBroker::GetWinSystem()->GetGfxContext());
InterceptorBase* interceptor = new Interceptor<CGUIWindow>("CGUIWindow", this, getNextAvailableWindowId());
// set the render order to the dialog's default because this dialog is mapped to CGUIWindow instead of CGUIDialog
interceptor->SetRenderOrder(RENDER_ORDER_DIALOG);
setWindow(interceptor);
}
WindowDialog::~WindowDialog() { deallocating(); }
bool WindowDialog::OnMessage(CGUIMessage& message)
{
#ifdef ENABLE_XBMC_TRACE_API
XBMC_TRACE;
CLog::Log(LOGDEBUG, "{}NEWADDON WindowDialog::OnMessage Message {}", _tg.getSpaces(),
message.GetMessage());
#endif
switch(message.GetMessage())
{
case GUI_MSG_WINDOW_INIT:
{
ref(window)->OnMessage(message);
return true;
}
break;
case GUI_MSG_CLICKED:
{
return Window::OnMessage(message);
}
break;
}
// we do not message CGUIPythonWindow here..
return ref(window)->OnMessage(message);
}
bool WindowDialog::OnAction(const CAction &action)
{
XBMC_TRACE;
return WindowDialogMixin::OnAction(action) ? true : Window::OnAction(action);
}
void WindowDialog::OnDeinitWindow(int nextWindowID)
{
CServiceBroker::GetGUI()->GetWindowManager().RemoveDialog(iWindowId);
Window::OnDeinitWindow(nextWindowID);
}
}
}
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