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path: root/xbmc/interfaces/legacy/WindowDialog.cpp
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/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#include "WindowDialog.h"

#include "ServiceBroker.h"
#include "WindowInterceptor.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIWindow.h"
#include "guilib/GUIWindowManager.h"

#include <mutex>

namespace XBMCAddon
{
  namespace xbmcgui
  {
    WindowDialog::WindowDialog() :
      Window(true), WindowDialogMixin(this)
    {
      std::unique_lock<CCriticalSection> lock(CServiceBroker::GetWinSystem()->GetGfxContext());
      InterceptorBase* interceptor = new Interceptor<CGUIWindow>("CGUIWindow", this, getNextAvailableWindowId());
      // set the render order to the dialog's default because this dialog is mapped to CGUIWindow instead of CGUIDialog
      interceptor->SetRenderOrder(RENDER_ORDER_DIALOG);
      setWindow(interceptor);
    }

    WindowDialog::~WindowDialog() { deallocating(); }

    bool WindowDialog::OnMessage(CGUIMessage& message)
    {
#ifdef ENABLE_XBMC_TRACE_API
      XBMC_TRACE;
      CLog::Log(LOGDEBUG, "{}NEWADDON WindowDialog::OnMessage Message {}", _tg.getSpaces(),
                message.GetMessage());
#endif

      switch(message.GetMessage())
      {
      case GUI_MSG_WINDOW_INIT:
        {
          ref(window)->OnMessage(message);
          return true;
        }
        break;

      case GUI_MSG_CLICKED:
        {
          return Window::OnMessage(message);
        }
        break;
      }

      // we do not message CGUIPythonWindow here..
      return ref(window)->OnMessage(message);
    }

    bool WindowDialog::OnAction(const CAction &action)
    {
      XBMC_TRACE;
      return WindowDialogMixin::OnAction(action) ? true : Window::OnAction(action);
    }

    void WindowDialog::OnDeinitWindow(int nextWindowID)
    {
      CServiceBroker::GetGUI()->GetWindowManager().RemoveDialog(iWindowId);
      Window::OnDeinitWindow(nextWindowID);
    }

  }
}