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/*
* Copyright (C) 2013-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "IListProvider.h"
#include "threads/CriticalSection.h"
#include <map>
#include <vector>
typedef std::unique_ptr<IListProvider> IListProviderPtr;
/*!
\ingroup listproviders
\brief A listprovider that handles multiple individual providers.
*/
class CMultiProvider : public IListProvider
{
public:
CMultiProvider(const TiXmlNode *first, int parentID);
explicit CMultiProvider(const CMultiProvider& other);
// Implementation of IListProvider
std::unique_ptr<IListProvider> Clone() override;
bool Update(bool forceRefresh) override;
void Fetch(std::vector<CGUIListItemPtr> &items) override;
bool IsUpdating() const override;
void Reset() override;
bool OnClick(const CGUIListItemPtr &item) override;
bool OnInfo(const CGUIListItemPtr &item) override;
bool OnContextMenu(const CGUIListItemPtr &item) override;
protected:
typedef size_t item_key_type;
static item_key_type GetItemKey(CGUIListItemPtr const &item);
std::vector<IListProviderPtr> m_providers;
std::map<item_key_type, IListProvider*> m_itemMap;
CCriticalSection m_section; // protects m_itemMap
};
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