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/*
* Copyright (C) 2013-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "IListProvider.h"
#include "guilib/GUIStaticItem.h"
#include <vector>
class CStaticListProvider : public IListProvider
{
public:
CStaticListProvider(const TiXmlElement *element, int parentID);
explicit CStaticListProvider(const std::vector<CGUIStaticItemPtr> &items); // for python
explicit CStaticListProvider(const CStaticListProvider& other);
~CStaticListProvider() override;
// Implementation of IListProvider
std::unique_ptr<IListProvider> Clone() override;
bool Update(bool forceRefresh) override;
void Fetch(std::vector<CGUIListItemPtr> &items) override;
bool OnClick(const CGUIListItemPtr &item) override;
bool OnInfo(const CGUIListItemPtr &item) override { return false; }
bool OnContextMenu(const CGUIListItemPtr &item) override { return false; }
void SetDefaultItem(int item, bool always) override;
int GetDefaultItem() const override;
bool AlwaysFocusDefaultItem() const override;
private:
int m_defaultItem;
bool m_defaultAlways;
unsigned int m_updateTime;
std::vector<CGUIStaticItemPtr> m_items;
};
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