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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "settings/LibExportSettings.h"
#include "threads/CriticalSection.h"
#include "utils/JobManager.h"
#include <map>
#include <set>
class CGUIDialogProgressBarHandle;
class CMusicLibraryJob;
class CGUIDialogProgress;
/*!
\brief Queue for music library jobs.
The queue can only process a single job at any time and every job will be
executed at the lowest priority.
*/
class CMusicLibraryQueue : protected CJobQueue
{
public:
~CMusicLibraryQueue() override;
/*!
\brief Gets the singleton instance of the music library queue.
*/
static CMusicLibraryQueue& GetInstance();
/*!
\brief Enqueue a music library export job.
\param[in] settings Library export settings
\param[in] showDialog Show a progress dialog while (asynchronously) exporting, otherwise export in synchronous
*/
void ExportLibrary(const CLibExportSettings& settings, bool showDialog = false);
/*!
\brief Enqueue a music library import job.
\param[in] xmlFile xml file to import
\param[in] showDialog Show a progress dialog while (asynchronously) exporting, otherwise export in synchronous
*/
void ImportLibrary(const std::string& xmlFile, bool showDialog = false);
/*!
\brief Enqueue a music library update job, scanning tags embedded in music files and optionally scraping additional data.
\param[in] strDirectory Directory to scan or "" (empty string) for a global scan.
\param[in] flags Flags for controlling the scanning process. See xbmc/music/infoscanner/MusicInfoScanner.h for possible values.
\param[in] showProgress Whether or not to show a progress dialog. Defaults to true
*/
void ScanLibrary(const std::string& strDirectory, int flags = 0, bool showProgress = true);
/*!
\brief Enqueue an album scraping job fetching additional album data.
\param[in] strDirectory Virtual path that identifies which albums to process or "" (empty string) for all albums
\param[in] refresh Whether or not to refresh data for albums that have previously been scraped
*/
void StartAlbumScan(const std::string& strDirectory, bool refresh = false);
/*!
\brief Enqueue an artist scraping job fetching additional artist data.
\param[in] strDirectory Virtual path that identifies which artists to process or "" (empty string) for all artists
\param[in] refresh Whether or not to refresh data for artists that have previously been scraped
*/
void StartArtistScan(const std::string& strDirectory, bool refresh = false);
/*!
\brief Check if a library scan or cleaning is in progress.
\return True if a scan or clean is in progress, false otherwise
*/
bool IsScanningLibrary() const;
/*!
\brief Stop and dequeue all scanning jobs.
*/
void StopLibraryScanning();
/*!
\brief Enqueue an asynchronous library cleaning job.
\param[in] showDialog Show a model progress dialog while cleaning. Default is false.
*/
void CleanLibrary(bool showDialog = false);
/*!
\brief Adds the given job to the queue.
\param[in] job Music library job to be queued.
*/
void AddJob(CMusicLibraryJob *job);
/*!
\brief Cancels the given job and removes it from the queue.
\param[in] job Music library job to be canceled and removed from the queue.
*/
void CancelJob(CMusicLibraryJob *job);
/*!
\brief Cancels all running and queued jobs.
*/
void CancelAllJobs();
/*!
\brief Whether any jobs are running or not.
*/
bool IsRunning() const;
protected:
// implementation of IJobCallback
void OnJobComplete(unsigned int jobID, bool success, CJob *job) override;
/*!
\brief Notifies all to refresh the current listings.
*/
void Refresh();
private:
CMusicLibraryQueue();
CMusicLibraryQueue(const CMusicLibraryQueue&);
CMusicLibraryQueue const& operator=(CMusicLibraryQueue const&);
typedef std::set<CMusicLibraryJob*> MusicLibraryJobs;
typedef std::map<std::string, MusicLibraryJobs> MusicLibraryJobMap;
MusicLibraryJobMap m_jobs;
CCriticalSection m_critical;
bool m_modal = false;
bool m_exporting = false;
bool m_cleaning = false;
};
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