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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "EventClient.h"
#include "Socket.h"
#include "threads/CriticalSection.h"
#include "threads/Thread.h"
#include <atomic>
#include <map>
#include <mutex>
#include <queue>
#include <vector>
namespace EVENTSERVER
{
/**********************************************************************/
/* UDP Event Server Class */
/**********************************************************************/
class CEventServer : private CThread
{
public:
static void RemoveInstance();
static CEventServer* GetInstance();
CEventServer();
~CEventServer() override = default;
// IRunnable entry point for thread
void Process() override;
bool Running()
{
return m_bRunning;
}
void RefreshSettings()
{
std::unique_lock<CCriticalSection> lock(m_critSection);
m_bRefreshSettings = true;
}
// start / stop server
void StartServer();
void StopServer(bool bWait);
// get events
unsigned int GetButtonCode(std::string& strMapName, bool& isAxis, float& amount, bool &isJoystick);
bool ExecuteNextAction();
bool GetMousePos(float &x, float &y);
int GetNumberOfClients();
protected:
void Cleanup();
void Run();
void ProcessPacket(SOCKETS::CAddress& addr, int packetSize);
void ProcessEvents();
void RefreshClients();
std::map<unsigned long, std::unique_ptr<EVENTCLIENT::CEventClient>> m_clients;
static std::unique_ptr<CEventServer> m_pInstance;
std::unique_ptr<SOCKETS::CUDPSocket> m_pSocket;
int m_iPort;
int m_iListenTimeout;
int m_iMaxClients;
std::vector<uint8_t> m_pPacketBuffer;
std::atomic<bool> m_bRunning = false;
CCriticalSection m_critSection;
bool m_bRefreshSettings;
};
}
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