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/*
* Copyright (C) 2015-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "PeripheralBusApplication.h"
#include "ServiceBroker.h"
#include "guilib/LocalizeStrings.h"
#include "settings/Settings.h"
#include "settings/SettingsComponent.h"
#include "utils/StringUtils.h"
using namespace PERIPHERALS;
CPeripheralBusApplication::CPeripheralBusApplication(CPeripherals& manager)
: CPeripheralBus("PeripBusApplication", manager, PERIPHERAL_BUS_APPLICATION)
{
// Initialize CPeripheralBus
m_bNeedsPolling = false;
}
void CPeripheralBusApplication::Initialise(void)
{
CPeripheralBus::Initialise();
TriggerDeviceScan();
}
bool CPeripheralBusApplication::PerformDeviceScan(PeripheralScanResults& results)
{
{
PeripheralScanResult result(Type());
result.m_type = PERIPHERAL_KEYBOARD;
result.m_strDeviceName = g_localizeStrings.Get(35150); // "Keyboard"
result.m_strLocation = PeripheralTypeTranslator::TypeToString(PERIPHERAL_KEYBOARD);
result.m_iVendorId = 0;
result.m_iProductId = 0;
result.m_mappedType = PERIPHERAL_KEYBOARD;
result.m_mappedBusType = Type();
result.m_iSequence = 0;
if (!results.ContainsResult(result))
results.m_results.push_back(result);
}
bool bHasMouse = CServiceBroker::GetSettingsComponent()->GetSettings()->GetBool(
CSettings::SETTING_INPUT_ENABLEMOUSE);
//! @todo Fix game clients to handle mouse disconnecting
//! For now mouse is always connected
bHasMouse = true;
if (bHasMouse)
{
PeripheralScanResult result(Type());
result.m_type = PERIPHERAL_MOUSE;
result.m_strDeviceName = g_localizeStrings.Get(35171); // "Mouse"
result.m_strLocation = PeripheralTypeTranslator::TypeToString(PERIPHERAL_MOUSE);
result.m_iVendorId = 0;
result.m_iProductId = 0;
result.m_mappedType = PERIPHERAL_MOUSE;
result.m_mappedBusType = Type();
result.m_iSequence = 0;
if (!results.ContainsResult(result))
results.m_results.push_back(result);
}
return true;
}
void CPeripheralBusApplication::GetDirectory(const std::string& strPath, CFileItemList& items) const
{
// Don't list virtual devices in the GUI
}
std::string CPeripheralBusApplication::MakeLocation(unsigned int controllerIndex) const
{
return std::to_string(controllerIndex);
}
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