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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "input/touch/generic/GenericTouchInputHandler.h"
#include "utils/Geometry.h"
#include <vector>
#include <libinput.h>
struct libinput_event_touch;
struct libinput_device;
class CLibInputTouch
{
public:
CLibInputTouch();
void ProcessTouchDown(libinput_event_touch *e);
void ProcessTouchMotion(libinput_event_touch *e);
void ProcessTouchUp(libinput_event_touch *e);
void ProcessTouchCancel(libinput_event_touch *e);
void ProcessTouchFrame(libinput_event_touch *e);
private:
void CheckSlot(int slot);
TouchInput GetEvent(int slot);
void SetEvent(int slot, TouchInput event);
void SetPosition(int slot, CPoint point);
int GetX(int slot) { return m_points.at(slot).second.x; }
int GetY(int slot) { return m_points.at(slot).second.y; }
std::vector<std::pair<TouchInput, CPoint>> m_points{std::make_pair(TouchInputUnchanged, CPoint(0, 0))};
};
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