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/*
* Copyright (C) 2009-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <vector>
// This class encapsulates support for monitor power-saving features (DPMS).
// An instance is connected to a Surface, provides information on which
// power-saving features are available for that screen, and it is able to
// turn power-saving on an off.
// Note that SDL turns off DPMS timeouts at the beginning of the application.
class CDPMSSupport
{
public:
// All known DPMS power-saving modes, on any platform.
enum PowerSavingMode
{
STANDBY,
SUSPEND,
OFF,
NUM_MODES,
};
CDPMSSupport();
virtual ~CDPMSSupport() = default;
// Whether power-saving is supported on this screen.
bool IsSupported() const { return !m_supportedModes.empty(); }
// Which power-saving modes are supported, in the order of preference (i.e.
// the first mode should be the best choice).
const std::vector<PowerSavingMode>& GetSupportedModes() const
{
return m_supportedModes;
}
// Whether a given mode is supported.
bool IsModeSupported(PowerSavingMode mode) const;
// Turns on the specified power-saving mode, which must be valid
// and supported. Returns false if this failed.
virtual bool EnablePowerSaving(PowerSavingMode mode) = 0;
// Turns off power-saving mode. You should only call this if the display
// is currently in a power-saving mode, to avoid visual artifacts.
virtual bool DisablePowerSaving() = 0;
protected:
std::vector<PowerSavingMode> m_supportedModes;
};
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