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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "IPowerSyscall.h"
#include <memory>
#include <string>
#include <utility>
#include <vector>
class CFileItem;
class CSetting;
class CSettings;
struct IntegerSettingOption;
// This class will wrap and handle PowerSyscalls.
// It will handle and decide if syscalls are needed.
class CPowerManager : public IPowerEventsCallback
{
public:
CPowerManager();
~CPowerManager() override;
void Initialize();
void SetDefaults();
bool Powerdown();
bool Suspend();
bool Hibernate();
bool Reboot();
bool CanPowerdown();
bool CanSuspend();
bool CanHibernate();
bool CanReboot();
int BatteryLevel();
void ProcessEvents();
static void SettingOptionsShutdownStatesFiller(const std::shared_ptr<const CSetting>& setting,
std::vector<IntegerSettingOption>& list,
int& current,
void* data);
IPowerSyscall* GetPowerSyscall() const { return m_instance.get(); }
private:
void OnSleep() override;
void OnWake() override;
void OnLowBattery() override;
void RestorePlayerState();
void StorePlayerState();
// Construction parameters
std::shared_ptr<CSettings> m_settings;
std::unique_ptr<IPowerSyscall> m_instance;
std::unique_ptr<CFileItem> m_lastPlayedFileItem;
std::string m_lastUsedPlayer;
};
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