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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "threads/CriticalSection.h"
#include "utils/EventStream.h"
#include <memory>
namespace KODI
{
namespace GUILIB
{
namespace GUIINFO
{
struct PlayerShowInfoChangedEvent;
}
} // namespace GUILIB
} // namespace KODI
namespace PVR
{
enum class ChannelSwitchMode
{
NO_SWITCH, // no channel switch
INSTANT_OR_DELAYED_SWITCH // switch according to SETTING_PVRPLAYBACK_CHANNELENTRYTIMEOUT
};
struct PVRPreviewAndPlayerShowInfoChangedEvent
{
explicit PVRPreviewAndPlayerShowInfoChangedEvent(bool previewAndPlayerShowInfo)
: m_previewAndPlayerShowInfo(previewAndPlayerShowInfo)
{
}
virtual ~PVRPreviewAndPlayerShowInfoChangedEvent() = default;
bool m_previewAndPlayerShowInfo{false};
};
class CPVRChannelGroupMember;
class CPVRGUIChannelNavigator
{
public:
CPVRGUIChannelNavigator();
virtual ~CPVRGUIChannelNavigator();
/*!
* @brief Subscribe to the event stream for changes of channel preview and player show info.
* @param owner The subscriber.
* @param fn The callback function of the subscriber for the events.
*/
template<typename A>
void Subscribe(A* owner, void (A::*fn)(const PVRPreviewAndPlayerShowInfoChangedEvent&))
{
SubscribeToShowInfoEventStream();
m_events.Subscribe(owner, fn);
}
/*!
* @brief Unsubscribe from the event stream for changes of channel preview and player show info.
* @param obj The subscriber.
*/
template<typename A>
void Unsubscribe(A* obj)
{
m_events.Unsubscribe(obj);
}
/*!
* @brief CEventStream callback for player show info flag changes.
* @param event The event.
*/
void Notify(const KODI::GUILIB::GUIINFO::PlayerShowInfoChangedEvent& event);
/*!
* @brief Select the next channel in currently playing channel group, relative to the currently
* selected channel.
* @param eSwitchMode controls whether only the channel info OSD is triggered or whether
* additionally a (delayed) channel switch will be done.
*/
void SelectNextChannel(ChannelSwitchMode eSwitchMode);
/*!
* @brief Select the previous channel in currently playing channel group, relative to the
* currently selected channel.
* @param eSwitchMode controls whether only the channel info OSD is triggered or whether
* additionally a (delayed) channel switch will be done.
*/
void SelectPreviousChannel(ChannelSwitchMode eSwitchMode);
/*!
* @brief Switch to the currently selected channel.
*/
void SwitchToCurrentChannel();
/*!
* @brief Query the state of channel preview.
* @return True, if the currently selected channel is different from the currently playing
* channel, False otherwise.
*/
bool IsPreview() const;
/*!
* @brief Query the state of channel preview and channel info OSD.
* @return True, if the currently selected channel is different from the currently playing channel
* and channel info OSD is active, False otherwise.
*/
bool IsPreviewAndShowInfo() const;
/*!
* @brief Show the channel info OSD.
*/
void ShowInfo();
/*!
* @brief Hide the channel info OSD.
*/
void HideInfo();
/*!
* @brief Toggle the channel info OSD visibility.
*/
void ToggleInfo();
/*!
* @brief Set a new playing channel group member and show the channel info OSD for the new
* channel.
* @param groupMember The new playing channel group member
*/
void SetPlayingChannel(const std::shared_ptr<CPVRChannelGroupMember>& groupMember);
/*!
* @brief Clear the currently playing channel and hide the channel info OSD.
*/
void ClearPlayingChannel();
private:
/*!
* @brief Get next or previous channel group member of the playing channel group, relative to the
* currently selected channel group member.
* @param bNext True to get the next channel group member, false to get the previous channel group
* member.
* @param return The channel or nullptr if not found.
*/
std::shared_ptr<CPVRChannelGroupMember> GetNextOrPrevChannel(bool bNext);
/*!
* @brief Select a given channel group member, display channel info OSD, switch according to given
* switch mode.
* @param groupMember The channel group member to select.
* @param eSwitchMode The channel switch mode.
*/
void SelectChannel(const std::shared_ptr<CPVRChannelGroupMember>& groupMember,
ChannelSwitchMode eSwitchMode);
/*!
* @brief Show the channel info OSD.
* @param bForce True ignores value of SETTING_PVRMENU_DISPLAYCHANNELINFO and always activates the
* info, False acts aaccording settings value.
*/
void ShowInfo(bool bForce);
/*!
* @brief Subscribe to the event stream for changes of player show info.
*/
void SubscribeToShowInfoEventStream();
/*!
* @brief Check if property preview and show info value changed, inform subscribers in case.
*/
void CheckAndPublishPreviewAndPlayerShowInfoChangedEvent();
mutable CCriticalSection m_critSection;
std::shared_ptr<CPVRChannelGroupMember> m_playingChannel;
std::shared_ptr<CPVRChannelGroupMember> m_currentChannel;
int m_iChannelEntryJobId = -1;
int m_iChannelInfoJobId = -1;
CEventSource<PVRPreviewAndPlayerShowInfoChangedEvent> m_events;
bool m_playerShowInfo{false};
bool m_previewAndPlayerShowInfo{false};
};
} // namespace PVR
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