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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
// Thread.h: interface for the CThread class.
//
//////////////////////////////////////////////////////////////////////
#include "Event.h"
#include <atomic>
#include <future>
#ifdef TARGET_DARWIN
#include <mach/mach.h>
#endif
#include <stdint.h>
#include <string>
#include <thread>
enum class ThreadPriority
{
LOWEST,
BELOW_NORMAL,
NORMAL,
ABOVE_NORMAL,
HIGHEST,
/*!
* \brief Do not use this for priority. It is only needed to count the
* amount of values in the ThreadPriority enum.
*
*/
PRIORITY_COUNT,
};
class IRunnable;
class IThreadImpl;
class CThread
{
protected:
explicit CThread(const char* ThreadName);
public:
CThread(IRunnable* pRunnable, const char* ThreadName);
virtual ~CThread();
void Create(bool bAutoDelete = false);
template<typename Rep, typename Period>
void Sleep(std::chrono::duration<Rep, Period> duration)
{
if (duration > std::chrono::milliseconds(10) && IsCurrentThread())
m_StopEvent.Wait(duration);
else
std::this_thread::sleep_for(duration);
}
bool IsAutoDelete() const;
virtual void StopThread(bool bWait = true);
bool IsRunning() const;
bool IsCurrentThread() const;
bool Join(std::chrono::milliseconds duration);
inline static const std::thread::id GetCurrentThreadId()
{
return std::this_thread::get_id();
}
/*!
* \brief Set the threads priority. This uses the platforms
* native threading library to do so.
*
*/
bool SetPriority(const ThreadPriority& priority);
static CThread* GetCurrentThread();
virtual void OnException(){} // signal termination handler
protected:
virtual void OnStartup() {}
virtual void OnExit() {}
virtual void Process();
std::atomic<bool> m_bStop;
enum WaitResponse { WAIT_INTERRUPTED = -1, WAIT_SIGNALED = 0, WAIT_TIMEDOUT = 1 };
/**
* This call will wait on a CEvent in an interruptible way such that if
* stop is called on the thread the wait will return with a response
* indicating what happened.
*/
inline WaitResponse AbortableWait(CEvent& event,
std::chrono::milliseconds duration =
std::chrono::milliseconds(-1) /* indicates wait forever*/)
{
XbmcThreads::CEventGroup group{&event, &m_StopEvent};
const CEvent* result =
duration < std::chrono::milliseconds::zero() ? group.wait() : group.wait(duration);
return result == &event ? WAIT_SIGNALED :
(result == NULL ? WAIT_TIMEDOUT : WAIT_INTERRUPTED);
}
private:
void Action();
bool m_bAutoDelete = false;
CEvent m_StopEvent;
CEvent m_StartEvent;
CCriticalSection m_CriticalSection;
IRunnable* m_pRunnable;
std::string m_ThreadName;
std::thread* m_thread = nullptr;
std::future<bool> m_future;
std::unique_ptr<IThreadImpl> m_impl;
};
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