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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <array>
#include <set>
#include <stdexcept>
#include <string>
#include <vector>
#include "system_egl.h"
class CEGLUtils
{
public:
static std::set<std::string> GetClientExtensions();
static std::set<std::string> GetExtensions(EGLDisplay eglDisplay);
static bool HasExtension(EGLDisplay eglDisplay, std::string const & name);
static bool HasClientExtension(std::string const& name);
static void Log(int logLevel, std::string const& what);
template<typename T>
static T GetRequiredProcAddress(const char * procname)
{
T p = reinterpret_cast<T>(eglGetProcAddress(procname));
if (!p)
{
throw std::runtime_error(std::string("Could not get EGL function \"") + procname + "\" - maybe a required extension is not supported?");
}
return p;
}
private:
CEGLUtils();
};
/**
* Convenience wrapper for heap-allocated EGL attribute arrays
*
* The wrapper makes sure that the key/value pairs are always written in actual
* pairs and that the array is always terminated with EGL_NONE.
*/
class CEGLAttributesVec
{
public:
struct EGLAttribute
{
EGLint key;
EGLint value;
};
/**
* Add multiple attributes
*
* The array is automatically terminated with EGL_NONE
*/
void Add(std::initializer_list<EGLAttribute> const& attributes)
{
for (auto const& attribute : attributes)
{
m_attributes.insert(m_attributes.begin(), attribute.value);
m_attributes.insert(m_attributes.begin(), attribute.key);
}
}
/**
* Add one attribute
*
* The array is automatically terminated with EGL_NONE
*/
void Add(EGLAttribute const& attribute)
{
Add({attribute});
}
EGLint const * Get() const
{
return m_attributes.data();
}
private:
std::vector<EGLint> m_attributes{EGL_NONE};
};
/**
* Convenience wrapper for stack-allocated EGL attribute arrays
*
* The wrapper makes sure that the key/value pairs are always written in actual
* pairs, that the array is always terminated with EGL_NONE, and that the bounds
* of the array are not exceeded (checked on runtime).
*
* \tparam AttributeCount maximum number of attributes that can be added.
* Determines the size of the storage array.
*/
template<std::size_t AttributeCount>
class CEGLAttributes
{
public:
struct EGLAttribute
{
EGLint key;
EGLint value;
};
CEGLAttributes()
{
m_attributes[0] = EGL_NONE;
}
/**
* Add multiple attributes
*
* The array is automatically terminated with EGL_NONE
*
* \throws std::out_of_range if more than AttributeCount attributes are added
* in total
*/
void Add(std::initializer_list<EGLAttribute> const& attributes)
{
if (m_writePosition + attributes.size() * 2 + 1 > m_attributes.size())
{
throw std::out_of_range("CEGLAttributes::Add");
}
for (auto const& attribute : attributes)
{
m_attributes[m_writePosition++] = attribute.key;
m_attributes[m_writePosition++] = attribute.value;
}
m_attributes[m_writePosition] = EGL_NONE;
}
/**
* Add one attribute
*
* The array is automatically terminated with EGL_NONE
*
* \throws std::out_of_range if more than AttributeCount attributes are added
* in total
*/
void Add(EGLAttribute const& attribute)
{
Add({attribute});
}
EGLint const * Get() const
{
return m_attributes.data();
}
int Size() const
{
return m_writePosition;
}
private:
std::array<EGLint, AttributeCount * 2 + 1> m_attributes;
int m_writePosition{};
};
class CEGLContextUtils final
{
public:
CEGLContextUtils() = default;
/**
* \param platform platform as constant from an extension building on EGL_EXT_platform_base
*/
CEGLContextUtils(EGLenum platform, std::string const& platformExtension);
~CEGLContextUtils();
bool CreateDisplay(EGLNativeDisplayType nativeDisplay);
/**
* Create EGLDisplay with EGL_EXT_platform_base
*
* Falls back to \ref CreateDisplay (with nativeDisplayLegacy) on failure.
* The native displays to use with the platform-based and the legacy approach
* may be defined to have different types and/or semantics, so this function takes
* both as separate parameters.
*
* \param nativeDisplay native display to use with eglGetPlatformDisplayEXT
* \param nativeDisplayLegacy native display to use with eglGetDisplay
*/
bool CreatePlatformDisplay(void* nativeDisplay, EGLNativeDisplayType nativeDisplayLegacy);
void SurfaceAttrib(EGLint attribute, EGLint value);
bool CreateSurface(EGLNativeWindowType nativeWindow, EGLint HDRcolorSpace = EGL_NONE);
bool CreatePlatformSurface(void* nativeWindow, EGLNativeWindowType nativeWindowLegacy);
bool InitializeDisplay(EGLint renderingApi);
bool ChooseConfig(EGLint renderableType, EGLint visualId = 0, bool hdr = false);
bool CreateContext(CEGLAttributesVec contextAttribs);
bool BindContext();
void Destroy();
void DestroySurface();
void DestroyContext();
bool SetVSync(bool enable);
bool TrySwapBuffers();
bool IsPlatformSupported() const;
EGLint GetConfigAttrib(EGLint attribute) const;
EGLDisplay GetEGLDisplay() const
{
return m_eglDisplay;
}
EGLSurface GetEGLSurface() const
{
return m_eglSurface;
}
EGLContext GetEGLContext() const
{
return m_eglContext;
}
EGLConfig GetEGLConfig() const
{
return m_eglConfig;
}
private:
void SurfaceAttrib();
EGLenum m_platform{EGL_NONE};
bool m_platformSupported{false};
EGLDisplay m_eglDisplay{EGL_NO_DISPLAY};
EGLSurface m_eglSurface{EGL_NO_SURFACE};
EGLContext m_eglContext{EGL_NO_CONTEXT};
EGLConfig m_eglConfig{}, m_eglHDRConfig{};
};
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