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/*
* Copyright (C) 2022 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "FontUtils.h"
#include "FileItem.h"
#include "StringUtils.h"
#include "URIUtils.h"
#include "filesystem/Directory.h"
#include "filesystem/File.h"
#include "filesystem/SpecialProtocol.h"
#include "utils/CharsetConverter.h"
#include "utils/log.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_SFNT_NAMES_H
#include FT_TRUETYPE_IDS_H
using namespace XFILE;
namespace
{
// \brief Get font family from SFNT table entries
std::string GetFamilyNameFromSfnt(FT_Face face)
{
std::string familyName;
for (FT_UInt index = 0; index < FT_Get_Sfnt_Name_Count(face); ++index)
{
FT_SfntName name;
if (FT_Get_Sfnt_Name(face, index, &name) != 0)
{
CLog::LogF(LOGWARNING, "Failed to get SFNT name at index {}", index);
continue;
}
// Get the unicode font family name (format-specific interface)
// In properties there may be one or more font family names encoded for each platform.
// NOTE: we give preference to MS/APPLE platform data, then fallback to MAC
// because has been found some fonts that provide names not convertible MAC text to UTF8
if (name.name_id == TT_NAME_ID_FONT_FAMILY)
{
const std::string nameEnc{reinterpret_cast<const char*>(name.string), name.string_len};
if (name.platform_id == TT_PLATFORM_MICROSOFT ||
name.platform_id == TT_PLATFORM_APPLE_UNICODE)
{
if (name.language_id != TT_MAC_LANGID_ENGLISH &&
name.language_id != TT_MS_LANGID_ENGLISH_UNITED_STATES &&
name.language_id != TT_MS_LANGID_ENGLISH_UNITED_KINGDOM)
continue;
if (CCharsetConverter::utf16BEtoUTF8(nameEnc, familyName))
break; // Stop here to prefer the name given with this platform
else
CLog::LogF(LOGERROR, "Failed to convert the font name string encoded as \"UTF-16BE\"");
}
else if (name.platform_id == TT_PLATFORM_MACINTOSH && familyName.empty())
{
if (name.language_id != TT_MAC_LANGID_ENGLISH || name.encoding_id != TT_MAC_ID_ROMAN)
continue;
if (!CCharsetConverter::MacintoshToUTF8(nameEnc, familyName))
CLog::LogF(LOGERROR, "Failed to convert the font name string encoded as \"macintosh\"");
}
else
{
CLog::LogF(LOGERROR, "Unsupported font SFNT name platform \"{}\"", name.platform_id);
}
}
}
return familyName;
}
} // unnamed namespace
std::string UTILS::FONT::GetFontFamily(std::vector<uint8_t>& buffer)
{
FT_Library m_library{nullptr};
FT_Init_FreeType(&m_library);
if (!m_library)
{
CLog::LogF(LOGERROR, "Unable to initialize freetype library");
return "";
}
// Load the font face
FT_Face face;
std::string familyName;
if (FT_New_Memory_Face(m_library, reinterpret_cast<const FT_Byte*>(buffer.data()), buffer.size(),
0, &face) == 0)
{
familyName = GetFamilyNameFromSfnt(face);
if (familyName.empty())
{
CLog::LogF(LOGWARNING, "Failed to get the unicode family name for \"{}\", fallback to ASCII",
face->family_name);
// ASCII font family name may differ from the unicode one, use this as fallback only
familyName = std::string{face->family_name};
if (familyName.empty())
CLog::LogF(LOGERROR, "Family name missing in the font");
}
}
else
{
CLog::LogF(LOGERROR, "Failed to process font memory buffer");
}
FT_Done_Face(face);
FT_Done_FreeType(m_library);
return familyName;
}
std::string UTILS::FONT::GetFontFamily(const std::string& filepath)
{
std::vector<uint8_t> buffer;
if (filepath.empty())
return "";
if (XFILE::CFile().LoadFile(filepath, buffer) <= 0)
{
CLog::LogF(LOGERROR, "Failed to load file {}", filepath);
return "";
}
return GetFontFamily(buffer);
}
bool UTILS::FONT::IsSupportedFontExtension(const std::string& filepath)
{
return URIUtils::HasExtension(filepath, UTILS::FONT::SUPPORTED_EXTENSIONS_MASK);
}
void UTILS::FONT::ClearTemporaryFonts()
{
if (!CDirectory::Exists(UTILS::FONT::FONTPATH::TEMP))
return;
CFileItemList items;
CDirectory::GetDirectory(UTILS::FONT::FONTPATH::TEMP, items,
UTILS::FONT::SUPPORTED_EXTENSIONS_MASK,
DIR_FLAG_NO_FILE_DIRS | DIR_FLAG_BYPASS_CACHE | DIR_FLAG_GET_HIDDEN);
for (const auto& item : items)
{
if (item->m_bIsFolder)
continue;
CFile::Delete(item->GetPath());
}
}
std::string UTILS::FONT::FONTPATH::GetSystemFontPath(const std::string& filename)
{
std::string fontPath = URIUtils::AddFileToFolder(
CSpecialProtocol::TranslatePath(UTILS::FONT::FONTPATH::SYSTEM), filename);
if (XFILE::CFile::Exists(fontPath))
{
return CSpecialProtocol::TranslatePath(fontPath);
}
CLog::LogF(LOGERROR, "Could not find application system font {}", filename);
return "";
}
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