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/*
* Copyright (C) 2005-2020 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "WindowSystemFactory.h"
#include <algorithm>
using namespace KODI::WINDOWING;
std::list<std::pair<std::string, std::function<std::unique_ptr<CWinSystemBase>()>>>
CWindowSystemFactory::m_windowSystems;
std::list<std::string> CWindowSystemFactory::GetWindowSystems()
{
std::list<std::string> available;
for (const auto& windowSystem : m_windowSystems)
available.emplace_back(windowSystem.first);
return available;
}
std::unique_ptr<CWinSystemBase> CWindowSystemFactory::CreateWindowSystem(const std::string& name)
{
auto windowSystem =
std::find_if(m_windowSystems.begin(), m_windowSystems.end(),
[&name](auto& windowSystem) { return windowSystem.first == name; });
if (windowSystem != m_windowSystems.end())
return windowSystem->second();
return nullptr;
}
void CWindowSystemFactory::RegisterWindowSystem(
const std::function<std::unique_ptr<CWinSystemBase>()>& createFunction, const std::string& name)
{
m_windowSystems.emplace_back(std::make_pair(name, createFunction));
}
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