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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "WinSystemGbmEGLContext.h"
#include "rendering/gles/RenderSystemGLES.h"
#include "utils/EGLUtils.h"
#include <memory>
class CVaapiProxy;
namespace KODI
{
namespace WINDOWING
{
namespace GBM
{
class CWinSystemGbmGLESContext : public CWinSystemGbmEGLContext, public CRenderSystemGLES
{
public:
CWinSystemGbmGLESContext();
~CWinSystemGbmGLESContext() override = default;
static void Register();
static std::unique_ptr<CWinSystemBase> CreateWinSystem();
// Implementation of CWinSystemBase via CWinSystemGbm
CRenderSystemBase *GetRenderSystem() override { return this; }
bool InitWindowSystem() override;
bool SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool blankOtherDisplays) override;
void PresentRender(bool rendered, bool videoLayer) override;
protected:
void SetVSyncImpl(bool enable) override {}
void PresentRenderImpl(bool rendered) override {};
bool CreateContext() override;
};
}
}
}
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