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/*
* Copyright (C) 2021- Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#import "OSXGLWindow.h"
#include "ServiceBroker.h"
#include "application/AppInboundProtocol.h"
#include "application/AppParamParser.h"
#include "application/Application.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIWindowManager.h"
#include "messaging/ApplicationMessenger.h"
#include "settings/DisplaySettings.h"
#include "settings/Settings.h"
#include "settings/SettingsComponent.h"
#import "windowing/osx/OpenGL/OSXGLView.h"
#include "windowing/osx/WinEventsOSX.h"
#import "windowing/osx/WinSystemOSX.h"
#include "platform/darwin/osx/CocoaInterface.h"
//------------------------------------------------------------------------------------------
@implementation OSXGLWindow
@synthesize resizeState = m_resizeState;
- (id)initWithContentRect:(NSRect)box styleMask:(uint)style
{
self = [super initWithContentRect:box styleMask:style backing:NSBackingStoreBuffered defer:YES];
[self setDelegate:self];
[self setAcceptsMouseMovedEvents:YES];
// autosave the window position/size
// Tell the controller to not cascade its windows.
[self.windowController setShouldCascadeWindows:NO];
[self setFrameAutosaveName:@"OSXGLWindowPositionHeightWidth"];
g_application.m_AppFocused = true;
return self;
}
- (void)dealloc
{
[self setDelegate:nil];
}
- (BOOL)windowShouldClose:(id)sender
{
if (!g_application.m_bStop)
CServiceBroker::GetAppMessenger()->PostMsg(TMSG_QUIT);
return NO;
}
- (void)windowDidExpose:(NSNotification*)aNotification
{
g_application.m_AppFocused = true;
}
- (void)windowDidMove:(NSNotification*)aNotification
{
NSOpenGLContext* context = NSOpenGLContext.currentContext;
if (context)
{
if (context.view)
{
NSPoint window_origin = [[[context view] window] frame].origin;
XBMC_Event newEvent = {};
newEvent.type = XBMC_VIDEOMOVE;
newEvent.move.x = window_origin.x;
newEvent.move.y = window_origin.y;
std::shared_ptr<CAppInboundProtocol> appPort = CServiceBroker::GetAppPort();
if (appPort)
appPort->OnEvent(newEvent);
}
}
}
- (void)windowWillStartLiveResize:(NSNotification*)notification
{
m_resizeState = true;
}
- (void)windowDidEndLiveResize:(NSNotification*)notification
{
m_resizeState = false;
[self windowDidResize:notification];
}
- (void)windowDidResize:(NSNotification*)aNotification
{
if (!m_resizeState)
{
NSRect rect = [self contentRectForFrameRect:self.frame];
int width = static_cast<int>(rect.size.width);
int height = static_cast<int>(rect.size.height);
XBMC_Event newEvent = {};
if (!CServiceBroker::GetWinSystem()->IsFullScreen())
{
RESOLUTION res_index = RES_DESKTOP;
if ((width == CDisplaySettings::GetInstance().GetResolutionInfo(res_index).iWidth) &&
(height == CDisplaySettings::GetInstance().GetResolutionInfo(res_index).iHeight))
return;
newEvent.type = XBMC_VIDEORESIZE;
}
else
{
// macos may trigger a resize/rescale event just after Kodi has entered fullscreen
// (from windowDidEndLiveResize). Kodi needs to rescale the UI - use a different event
// type since XBMC_VIDEORESIZE is supposed to only be used in windowed mode
newEvent.type = XBMC_FULLSCREEN_UPDATE;
newEvent.move.x = -1;
newEvent.move.y = -1;
}
newEvent.resize.w = width;
newEvent.resize.h = height;
// check for valid sizes cause in some cases
// we are hit during fullscreen transition from macos
// and might be technically "zero" sized
if (newEvent.resize.w != 0 && newEvent.resize.h != 0)
{
std::shared_ptr<CAppInboundProtocol> appPort = CServiceBroker::GetAppPort();
if (appPort)
appPort->OnEvent(newEvent);
}
}
}
- (void)windowDidChangeScreen:(NSNotification*)notification
{
// user has moved the window to a
// different screen
// if (CServiceBroker::GetWinSystem()->IsFullScreen())
// CServiceBroker::GetWinSystem()->SetMovedToOtherScreen(true);
}
- (NSSize)windowWillResize:(NSWindow*)sender toSize:(NSSize)frameSize
{
return frameSize;
}
- (void)windowWillEnterFullScreen:(NSNotification*)pNotification
{
CWinSystemOSX* winSystem = dynamic_cast<CWinSystemOSX*>(CServiceBroker::GetWinSystem());
if (!winSystem)
return;
// if osx is the issuer of the toggle
// call Kodi's toggle function
if (!winSystem->GetFullscreenWillToggle())
{
// indicate that we are toggling
// flag will be reset in SetFullscreen once its
// called from Kodi's gui thread
winSystem->SetFullscreenWillToggle(true);
CServiceBroker::GetAppMessenger()->PostMsg(TMSG_TOGGLEFULLSCREEN);
}
else
{
// in this case we are just called because
// of Kodi did a toggle - just reset the flag
// we don't need to do anything else
winSystem->SetFullscreenWillToggle(false);
}
}
- (void)windowDidExitFullScreen:(NSNotification*)pNotification
{
auto winSystem = dynamic_cast<CWinSystemOSX*>(CServiceBroker::GetWinSystem());
if (!winSystem)
return;
// if osx is the issuer of the toggle
// call Kodi's toggle function
if (!winSystem->GetFullscreenWillToggle())
{
// indicate that we are toggling
// flag will be reset in SetFullscreen once its
// called from Kodi's gui thread
winSystem->SetFullscreenWillToggle(true);
CServiceBroker::GetAppMessenger()->PostMsg(TMSG_TOGGLEFULLSCREEN);
}
else
{
// in this case we are just called because
// of Kodi did a toggle - just reset the flag
// we don't need to do anything else
winSystem->SetFullscreenWillToggle(false);
}
}
- (NSApplicationPresentationOptions)window:(NSWindow*)window
willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions
{
// customize our appearance when entering full screen:
// we don't want the dock to appear but we want the menubar to hide/show automatically
//
return (NSApplicationPresentationFullScreen | // support full screen for this window (required)
NSApplicationPresentationHideDock | // completely hide the dock
NSApplicationPresentationAutoHideMenuBar); // yes we want the menu bar to show/hide
}
- (void)windowDidMiniaturize:(NSNotification*)aNotification
{
g_application.m_AppFocused = false;
}
- (void)windowDidDeminiaturize:(NSNotification*)aNotification
{
g_application.m_AppFocused = true;
}
- (void)windowDidBecomeKey:(NSNotification*)aNotification
{
g_application.m_AppFocused = true;
auto winSystem = dynamic_cast<CWinSystemOSX*>(CServiceBroker::GetWinSystem());
if (winSystem)
{
winSystem->enableInputEvents();
}
}
- (void)windowDidResignKey:(NSNotification*)aNotification
{
g_application.m_AppFocused = false;
auto winSystem = dynamic_cast<CWinSystemOSX*>(CServiceBroker::GetWinSystem());
if (winSystem)
{
winSystem->disableInputEvents();
}
}
@end
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