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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "InputProcessorKeyboard.h"
#include "utils/log.h"
#include <cassert>
#include <limits>
using namespace KODI::WINDOWING::WAYLAND;
namespace
{
// Offset between keyboard codes of Wayland (effectively evdev) and xkb_keycode_t
constexpr int WL_KEYBOARD_XKB_CODE_OFFSET{8};
}
CInputProcessorKeyboard::CInputProcessorKeyboard(IInputHandlerKeyboard& handler)
: m_handler{handler}, m_keyRepeatTimer{std::bind(&CInputProcessorKeyboard::KeyRepeatTimeout, this)}
{
}
void CInputProcessorKeyboard::OnKeyboardKeymap(CSeat* seat, wayland::keyboard_keymap_format format, std::string const &keymap)
{
if (format != wayland::keyboard_keymap_format::xkb_v1)
{
CLog::Log(LOGWARNING,
"Wayland compositor sent keymap in format {}, but we only understand xkbv1 - "
"keyboard input will not work",
static_cast<unsigned int>(format));
return;
}
m_keyRepeatTimer.Stop();
try
{
if (!m_xkbContext)
{
// Lazily initialize XkbcommonContext
m_xkbContext.reset(new CXkbcommonContext);
}
m_keymap = m_xkbContext->KeymapFromString(keymap);
}
catch(std::exception const& e)
{
CLog::Log(LOGERROR, "Could not parse keymap from compositor: {} - continuing without keymap",
e.what());
}
}
void CInputProcessorKeyboard::OnKeyboardEnter(CSeat* seat,
std::uint32_t serial,
const wayland::surface_t& surface,
const wayland::array_t& keys)
{
m_handler.OnKeyboardEnter();
}
void CInputProcessorKeyboard::OnKeyboardLeave(CSeat* seat,
std::uint32_t serial,
const wayland::surface_t& surface)
{
m_keyRepeatTimer.Stop();
m_handler.OnKeyboardLeave();
}
void CInputProcessorKeyboard::OnKeyboardKey(CSeat* seat, std::uint32_t serial, std::uint32_t time, std::uint32_t key, wayland::keyboard_key_state state)
{
if (!m_keymap)
{
CLog::Log(LOGWARNING, "Key event for code {} without valid keymap, ignoring", key);
return;
}
ConvertAndSendKey(key, state == wayland::keyboard_key_state::pressed);
}
void CInputProcessorKeyboard::OnKeyboardModifiers(CSeat* seat, std::uint32_t serial, std::uint32_t modsDepressed, std::uint32_t modsLatched, std::uint32_t modsLocked, std::uint32_t group)
{
if (!m_keymap)
{
CLog::Log(LOGWARNING, "Modifier event without valid keymap, ignoring");
return;
}
m_keyRepeatTimer.Stop();
m_keymap->UpdateMask(modsDepressed, modsLatched, modsLocked, group);
}
void CInputProcessorKeyboard::OnKeyboardRepeatInfo(CSeat* seat, std::int32_t rate, std::int32_t delay)
{
CLog::Log(LOGDEBUG, "Key repeat rate: {} cps, delay {} ms", rate, delay);
// rate is in characters per second, so convert to msec interval
m_keyRepeatInterval = (rate != 0) ? static_cast<int> (1000.0f / rate) : 0;
m_keyRepeatDelay = delay;
}
void CInputProcessorKeyboard::ConvertAndSendKey(std::uint32_t scancode, bool pressed)
{
std::uint32_t xkbCode{scancode + WL_KEYBOARD_XKB_CODE_OFFSET};
XBMCKey xbmcKey{m_keymap->XBMCKeyForKeycode(xkbCode)};
std::uint32_t utf32{m_keymap->UnicodeCodepointForKeycode(xkbCode)};
if (utf32 > std::numeric_limits<std::uint16_t>::max())
{
// Kodi event system only supports UTF16, so ignore the codepoint if
// it does not fit
utf32 = 0;
}
if (scancode > std::numeric_limits<unsigned char>::max())
{
// Kodi scancodes are limited to unsigned char, pretend the scancode is unknown
// on overflow
scancode = 0;
}
XBMC_Event event{SendKey(scancode, xbmcKey, static_cast<std::uint16_t> (utf32), pressed)};
if (pressed && m_keymap->ShouldKeycodeRepeat(xkbCode) && m_keyRepeatInterval > 0)
{
// Can't modify keyToRepeat until we're sure the thread isn't accessing it
m_keyRepeatTimer.Stop(true);
// Update/Set key
m_keyToRepeat = event;
// Start timer with initial delay
m_keyRepeatTimer.Start(std::chrono::milliseconds(m_keyRepeatDelay), false);
}
else
{
m_keyRepeatTimer.Stop();
}
}
XBMC_Event CInputProcessorKeyboard::SendKey(unsigned char scancode, XBMCKey key, std::uint16_t unicodeCodepoint, bool pressed)
{
assert(m_keymap);
XBMC_Event event{};
event.type = pressed ? XBMC_KEYDOWN : XBMC_KEYUP;
event.key.keysym =
{
.scancode = scancode,
.sym = key,
.mod = m_keymap->ActiveXBMCModifiers(),
.unicode = unicodeCodepoint
};
m_handler.OnKeyboardEvent(event);
// Return created event for convenience (key repeat)
return event;
}
void CInputProcessorKeyboard::KeyRepeatTimeout()
{
// Reset ourselves
m_keyRepeatTimer.RestartAsync(std::chrono::milliseconds(m_keyRepeatInterval));
// Simulate repeat: Key up and down
XBMC_Event event = m_keyToRepeat;
event.type = XBMC_KEYUP;
m_handler.OnKeyboardEvent(event);
event.type = XBMC_KEYDOWN;
m_handler.OnKeyboardEvent(event);
}
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