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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "guilib/DispResource.h"
#include "threads/CriticalSection.h"
#include "threads/SystemClock.h"
#include "windowing/WinSystem.h"
#include <shellapi.h>
#include <vector>
static const DWORD WINDOWED_STYLE = WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN;
static const DWORD WINDOWED_EX_STYLE = NULL;
static const DWORD FULLSCREEN_WINDOW_STYLE = WS_POPUP | WS_SYSMENU | WS_CLIPCHILDREN;
static const DWORD FULLSCREEN_WINDOW_EX_STYLE = WS_EX_APPWINDOW;
static const UINT ID_TIMER_HDR = 34U;
/* Controls the way the window appears and behaves. */
enum WINDOW_STATE
{
WINDOW_STATE_FULLSCREEN = 1, // Exclusive fullscreen
WINDOW_STATE_FULLSCREEN_WINDOW, // Non-exclusive fullscreen window
WINDOW_STATE_WINDOWED, //Movable window with border
WINDOW_STATE_BORDERLESS //Non-movable window with no border
};
static const char* window_state_names[] =
{
"unknown",
"true fullscreen",
"windowed fullscreen",
"windowed",
"borderless"
};
/* WINDOW_STATE restricted to fullscreen modes. */
enum WINDOW_FULLSCREEN_STATE
{
WINDOW_FULLSCREEN_STATE_FULLSCREEN = WINDOW_STATE_FULLSCREEN,
WINDOW_FULLSCREEN_STATE_FULLSCREEN_WINDOW = WINDOW_STATE_FULLSCREEN_WINDOW
};
/* WINDOW_STATE restricted to windowed modes. */
enum WINDOW_WINDOW_STATE
{
WINDOW_WINDOW_STATE_WINDOWED = WINDOW_STATE_WINDOWED,
WINDOW_WINDOW_STATE_BORDERLESS = WINDOW_STATE_BORDERLESS
};
struct MONITOR_DETAILS
{
int ScreenWidth;
int ScreenHeight;
int RefreshRate;
int Bpp;
int DisplayId;
bool Interlaced;
bool IsPrimary;
HMONITOR hMonitor;
std::wstring MonitorNameW;
std::wstring CardNameW;
std::wstring DeviceNameW;
};
class CIRServerSuite;
class CWinSystemWin32 : public CWinSystemBase
{
public:
CWinSystemWin32();
virtual ~CWinSystemWin32();
// CWinSystemBase overrides
bool InitWindowSystem() override;
bool DestroyWindowSystem() override;
bool ResizeWindow(int newWidth, int newHeight, int newLeft, int newTop) override;
void FinishWindowResize(int newWidth, int newHeight) override;
void UpdateResolutions() override;
bool CenterWindow() override;
virtual void NotifyAppFocusChange(bool bGaining) override;
void ShowOSMouse(bool show) override;
bool HasInertialGestures() override { return true; }//if win32 has touchscreen - it uses the win32 gesture api for inertial scrolling
bool Minimize() override;
bool Restore() override;
bool Hide() override;
bool Show(bool raise = true) override;
std::string GetClipboardText() override;
bool UseLimitedColor() override;
// videosync
std::unique_ptr<CVideoSync> GetVideoSync(void *clock) override;
bool SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool blankOtherDisplays) override;
std::vector<std::string> GetConnectedOutputs() override;
// CWinSystemWin32
HWND GetHwnd() const { return m_hWnd; }
bool IsAlteringWindow() const { return m_IsAlteringWindow; }
void SetAlteringWindow(bool altering) { m_IsAlteringWindow = altering; }
bool IsTogglingHDR() const { return m_IsTogglingHDR; }
void SetTogglingHDR(bool toggling);
virtual bool DPIChanged(WORD dpi, RECT windowRect) const;
bool IsMinimized() const { return m_bMinimized; }
void SetMinimized(bool minimized);
int GetGuiSdrPeakLuminance() const;
// touchscreen support
typedef BOOL(WINAPI *pGetGestureInfo)(HGESTUREINFO, PGESTUREINFO);
typedef BOOL(WINAPI *pSetGestureConfig)(HWND, DWORD, UINT, PGESTURECONFIG, UINT);
typedef BOOL(WINAPI *pCloseGestureInfoHandle)(HGESTUREINFO);
typedef BOOL(WINAPI *pEnableNonClientDpiScaling)(HWND);
pGetGestureInfo PtrGetGestureInfo;
pSetGestureConfig PtrSetGestureConfig;
pCloseGestureInfoHandle PtrCloseGestureInfoHandle;
pEnableNonClientDpiScaling PtrEnableNonClientDpiScaling;
void SetSizeMoveMode(bool mode) { m_bSizeMoveEnabled = mode; }
bool IsInSizeMoveMode() const { return m_bSizeMoveEnabled; }
// winevents override
bool MessagePump() override;
protected:
bool CreateNewWindow(const std::string& name, bool fullScreen, RESOLUTION_INFO& res) override = 0;
virtual void UpdateStates(bool fullScreen);
WINDOW_STATE GetState(bool fullScreen) const;
virtual void SetDeviceFullScreen(bool fullScreen, RESOLUTION_INFO& res) = 0;
virtual void ReleaseBackBuffer() = 0;
virtual void CreateBackBuffer() = 0;
virtual void ResizeDeviceBuffers() = 0;
virtual bool IsStereoEnabled() = 0;
virtual void OnScreenChange(HMONITOR monitor) = 0;
virtual void AdjustWindow(bool forceResize = false);
void CenterCursor() const;
virtual void Register(IDispResource *resource);
virtual void Unregister(IDispResource *resource);
virtual bool ChangeResolution(const RESOLUTION_INFO& res, bool forceChange = false);
virtual bool CreateBlankWindows();
virtual bool BlankNonActiveMonitors(bool bBlank);
MONITOR_DETAILS* GetDisplayDetails(const std::string& name);
MONITOR_DETAILS* GetDisplayDetails(HMONITOR handle);
void RestoreDesktopResolution(MONITOR_DETAILS* details);
RECT ScreenRect(HMONITOR handle);
void GetConnectedDisplays(std::vector<MONITOR_DETAILS>& outputs);
/*!
\brief Adds a resolution to the list of resolutions if we don't already have it
\param res resolution to add.
*/
static bool AddResolution(const RESOLUTION_INFO &res);
void OnDisplayLost();
void OnDisplayReset();
void OnDisplayBack();
void ResolutionChanged();
static void SetForegroundWindowInternal(HWND hWnd);
static RECT GetVirtualScreenRect();
/*!
* Retrieve the work area of the screen (exclude task bar and other occlusions)
*/
RECT GetScreenWorkArea(HMONITOR handle) const;
/*!
* Retrieve size of the title bar and borders
* Add to coordinates to convert client coordinates to window coordinates
* Substract from coordinates to convert from window coordinates to client coordinates
*/
RECT GetNcAreaOffsets(DWORD dwStyle, BOOL bMenu, DWORD dwExStyle) const;
HWND m_hWnd;
HMONITOR m_hMonitor;
std::vector<HWND> m_hBlankWindows;
HINSTANCE m_hInstance;
HICON m_hIcon;
bool m_ValidWindowedPosition;
bool m_IsAlteringWindow;
bool m_IsTogglingHDR{false};
CCriticalSection m_resourceSection;
std::vector<IDispResource*> m_resources;
bool m_delayDispReset;
XbmcThreads::EndTime<> m_dispResetTimer;
WINDOW_STATE m_state; // the state of the window
WINDOW_FULLSCREEN_STATE m_fullscreenState; // the state of the window when in fullscreen
WINDOW_WINDOW_STATE m_windowState; // the state of the window when in windowed
DWORD m_windowStyle; // the style of the window
DWORD m_windowExStyle; // the ex style of the window
bool m_inFocus;
bool m_bMinimized;
bool m_bSizeMoveEnabled = false;
bool m_bFirstResChange = true;
std::unique_ptr<CIRServerSuite> m_irss;
std::vector<MONITOR_DETAILS> m_displays;
NOTIFYICONDATA m_trayIcon = {};
static const char* SETTING_WINDOW_TOP;
static const char* SETTING_WINDOW_LEFT;
};
extern HWND g_hWnd;
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