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/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#include "GUIWindowPointer.h"

#include "ServiceBroker.h"
#include "input/InputManager.h"
#include "input/mouse/MouseStat.h"
#include "windowing/WinSystem.h"

#define ID_POINTER 10

CGUIWindowPointer::CGUIWindowPointer(void)
  : CGUIDialog(WINDOW_DIALOG_POINTER, "Pointer.xml", DialogModalityType::MODELESS)
{
  m_pointer = 0;
  m_loadType = LOAD_ON_GUI_INIT;
  m_needsScaling = false;
  m_active = false;
  m_renderOrder = RENDER_ORDER_WINDOW_POINTER;
}

CGUIWindowPointer::~CGUIWindowPointer(void) = default;

void CGUIWindowPointer::SetPointer(int pointer)
{
  if (m_pointer == pointer) return;
  // set the new pointer visible
  CGUIControl *pControl = GetControl(pointer);
  if (pControl)
  {
    pControl->SetVisible(true);
    // disable the old pointer
    pControl = GetControl(m_pointer);
    if (pControl) pControl->SetVisible(false);
    // set pointer to the new one
    m_pointer = pointer;
  }
}

void CGUIWindowPointer::UpdateVisibility()
{
  if(CServiceBroker::GetWinSystem()->HasCursor())
  {
    if (CServiceBroker::GetInputManager().IsMouseActive())
      Open();
    else
      Close();
  }
}

void CGUIWindowPointer::OnWindowLoaded()
{ // set all our pointer images invisible
  for (iControls i = m_children.begin();i != m_children.end(); ++i)
  {
    CGUIControl* pControl = *i;
    pControl->SetVisible(false);
  }
  CGUIWindow::OnWindowLoaded();
  DynamicResourceAlloc(false);
  m_pointer = 0;
  m_renderOrder = RENDER_ORDER_WINDOW_POINTER;
}

void CGUIWindowPointer::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
  bool active = CServiceBroker::GetInputManager().IsMouseActive();
  if (active != m_active)
  {
    MarkDirtyRegion();
    m_active = active;
  }
  MousePosition pos = CServiceBroker::GetInputManager().GetMousePosition();
  SetPosition((float)pos.x, (float)pos.y);
  SetPointer(CServiceBroker::GetInputManager().GetMouseState());
  return CGUIWindow::Process(currentTime, dirtyregions);
}