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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIWindowScreensaverDim.h"
#include "ServiceBroker.h"
#include "addons/AddonManager.h"
#include "addons/IAddon.h"
#include "addons/addoninfo/AddonType.h"
#include "application/ApplicationComponents.h"
#include "application/ApplicationPowerHandling.h"
#include "guilib/GUITexture.h"
#include "utils/ColorUtils.h"
#include "windowing/GraphicContext.h"
CGUIWindowScreensaverDim::CGUIWindowScreensaverDim(void)
: CGUIDialog(WINDOW_SCREENSAVER_DIM, "", DialogModalityType::MODELESS)
{
m_needsScaling = false;
m_animations.push_back(CAnimation::CreateFader(0, 100, 0, 1000, ANIM_TYPE_WINDOW_OPEN));
m_animations.push_back(CAnimation::CreateFader(100, 0, 0, 1000, ANIM_TYPE_WINDOW_CLOSE));
m_renderOrder = RENDER_ORDER_WINDOW_SCREENSAVER;
}
void CGUIWindowScreensaverDim::UpdateVisibility()
{
auto& components = CServiceBroker::GetAppComponents();
const auto appPower = components.GetComponent<CApplicationPowerHandling>();
if (appPower->IsInScreenSaver())
{
if (m_visible)
return;
std::string usedId = appPower->ScreensaverIdInUse();
if (usedId == "screensaver.xbmc.builtin.dim" ||
usedId == "screensaver.xbmc.builtin.black")
{
m_visible = true;
ADDON::AddonPtr info;
bool success = CServiceBroker::GetAddonMgr().GetAddon(
usedId, info, ADDON::AddonType::SCREENSAVER, ADDON::OnlyEnabled::CHOICE_YES);
if (success && info && !info->GetSetting("level").empty())
m_newDimLevel = 100.0f - (float)atof(info->GetSetting("level").c_str());
else
m_newDimLevel = 100.0f;
Open();
}
}
else if (m_visible)
{
m_visible = false;
Close();
}
}
void CGUIWindowScreensaverDim::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
if (m_newDimLevel != m_dimLevel && !IsAnimating(ANIM_TYPE_WINDOW_CLOSE))
m_dimLevel = m_newDimLevel;
CGUIDialog::Process(currentTime, dirtyregions);
m_renderRegion.SetRect(0, 0, (float)CServiceBroker::GetWinSystem()->GetGfxContext().GetWidth(), (float)CServiceBroker::GetWinSystem()->GetGfxContext().GetHeight());
}
void CGUIWindowScreensaverDim::Render()
{
// draw a translucent black quad - fading is handled by the window animation
UTILS::COLOR::Color color = (static_cast<UTILS::COLOR::Color>(m_dimLevel * 2.55f) & 0xff) << 24;
color = CServiceBroker::GetWinSystem()->GetGfxContext().MergeAlpha(color);
CRect rect(0, 0, (float)CServiceBroker::GetWinSystem()->GetGfxContext().GetWidth(), (float)CServiceBroker::GetWinSystem()->GetGfxContext().GetHeight());
CGUITexture::DrawQuad(rect, color);
CGUIDialog::Render();
}
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