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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIWindowStartup.h"
#include "ServiceBroker.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIWindowManager.h"
#include "guilib/WindowIDs.h"
#include "input/Key.h"
CGUIWindowStartup::CGUIWindowStartup(void)
: CGUIWindow(WINDOW_STARTUP_ANIM, "Startup.xml")
{
}
CGUIWindowStartup::~CGUIWindowStartup(void) = default;
bool CGUIWindowStartup::OnAction(const CAction &action)
{
if (action.IsMouse())
return true;
return CGUIWindow::OnAction(action);
}
void CGUIWindowStartup::OnDeinitWindow(int nextWindowID)
{
CGUIWindow::OnDeinitWindow(nextWindowID);
// let everyone know that the user interface is now ready for usage
CGUIMessage msg(GUI_MSG_NOTIFY_ALL, 0, 0, GUI_MSG_UI_READY);
CServiceBroker::GetGUI()->GetWindowManager().SendThreadMessage(msg);
}
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