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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-13 11:57:42 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-13 11:57:42 +0000
commit61f3ab8f23f4c924d455757bf3e65f8487521b5a (patch)
tree885599a36a308f422af98616bc733a0494fe149a /src/2geom/planar-graph.h
parentInitial commit. (diff)
downloadlib2geom-upstream.tar.xz
lib2geom-upstream.zip
Adding upstream version 1.3.upstream/1.3upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/** @file PlanarGraph – a graph geometrically embedded in the plane.
+ */
+/*
+ * Authors:
+ * Rafał Siejakowski <rs@rs-math.net>
+ *
+ * Copyright 2022 the Authors
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it either under the terms of the GNU Lesser General Public
+ * License version 2.1 as published by the Free Software Foundation
+ * (the "LGPL") or, at your option, under the terms of the Mozilla
+ * Public License Version 1.1 (the "MPL"). If you do not alter this
+ * notice, a recipient may use your version of this file under either
+ * the MPL or the LGPL.
+ *
+ * You should have received a copy of the LGPL along with this library
+ * in the file COPYING-LGPL-2.1; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * You should have received a copy of the MPL along with this library
+ * in the file COPYING-MPL-1.1
+ *
+ * The contents of this file are subject to the Mozilla Public License
+ * Version 1.1 (the "License"); you may not use this file except in
+ * compliance with the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
+ * OF ANY KIND, either express or implied. See the LGPL or the MPL for
+ * the specific language governing rights and limitations.
+ */
+
+// WARNING: This is a private header. Do not include it directly.
+
+#ifndef LIB2GEOM_SEEN_PLANAR_GRAPH_H
+#define LIB2GEOM_SEEN_PLANAR_GRAPH_H
+
+#include <algorithm>
+#include <iterator>
+#include <list>
+
+#include <2geom/angle.h>
+#include <2geom/coord.h>
+#include <2geom/line.h>
+#include <2geom/point.h>
+#include <2geom/path.h>
+#include <2geom/path-intersection.h>
+#include <2geom/utils.h>
+
+namespace Geom {
+
+/**
+ * \class PlanarGraph
+ * \brief Planar graph - a graph geometrically embedded in the plane.
+ *
+ * A planar graph is composed of vertices with assigned locations (as points in the plane)
+ * and of edges (arcs), which are imagined as non-intersecting paths in the plane connecting
+ * the vertices. The edges can hold user-supplied labels (e.g., weights) which support event
+ * callbacks for when the graph is reconfigured, allowing the labels to be updated accordingly.
+ *
+ * \tparam EdgeLabel A user-supplied type; an object of this type will be attached to each
+ * edge of the planar graph (e.g., a "weight" of the edge). The type must
+ * satisfy requirements described further below.
+ *
+ * In order to construct a planar graph, you should specify the clumping precision (passed as
+ * a constructor argument) and then use the method insertEdge() to add edges to the graph, as
+ * many times as necessary. The graph will automatically figure out the locations of the
+ * vertices based on the endpoints of the inserted edges. Vertices will be combined into one
+ * when they are positioned within the distance specified as the clumping threshold, and the
+ * inserted edges will be attached to them accordingly. It is also possible to insert paths
+ * (typically, closed) not attached to any vertices, using the method insertDetached().
+ *
+ * After the edges are inserted, the graph is in a potentially degenerate state, where several
+ * edges may exactly coincide in part or in full. If this is not desired, you can regularize
+ * the graph by calling regularize(). During the regularization process, any overlapping edges
+ * are combined into one. Partially overlapping edges are first split into overlapping and
+ * non-overlapping portions, after which the overlapping portions are combined. If the edges
+ * or their parts overlap but run in opposite directions, one of them will be reversed before
+ * being merged with the other one. The overlaps are detected using the precision setting passed
+ * as the clumping precision in the constructor argument.
+ *
+ * Note however that the regularization procedure does NOT detect transverse intersections
+ * between the edge paths: if such intersections are not desired, the user must pass non-\
+ * intersecting paths to the insertEdge() method (the paths may still have common endpoints,
+ * which is fine: that's how common vertices are created).
+ *
+ * The insertion of new edges invalidates the regularized status, which you can check at any
+ * time by calling isRegularized().
+ *
+ * The vertices stored by the graph are sorted by increasing X-coordinate, and if they have
+ * equal X-coordinates, by increasing Y-coordinate. Even before regularization, incidences of
+ * edges to each vertex are sorted by increasing azimuth of the outgoing tangent (departure
+ * heading, but in radians, in the interval \f$(-\pi, \pi]\f$). After regularization, the edges
+ * around each vertex are guaranteed to be sorted counterclockwise (when the Y-axis points up)
+ * by where they end up going eventually, even if they're tangent at the vertex and therefore
+ * have equal or nearly equal departure azimuths.
+ *
+ * \note
+ * Requirements on the \c EdgeLabel template parameter type.
+ * In order for the template to instantiate correctly, the following must be satisfied:
+ * \li The \c EdgeLabel type provides a method \c onReverse() which gets called whenever
+ * the orientation of the labeled edge is reversed. This is useful when implementing
+ * a directed graph, since the label can keep track of the logical direction.
+ * \li The \c EdgeLabel type provides a method \c onMergeWith(EdgeLabel const&) which gets
+ * called when the labeled edge is combined with a geometrically identical (coinciding)
+ * edge (both combined edges having the same orientations). The label of the edge merged
+ * with the current one is provided as an argument to the method. This is useful when
+ * implementing a graph with weights: for example, when two edges are merged, you may
+ * want to combine their weights in some way.
+ * \li There is a method \c onDetach() called when the edge is removed from the graph. The
+ * edge objects are never destroyed but may be disconnected from the graph when they're no
+ * longer needed; this allows the user to put the labels of such edges in a "dead" state.
+ * \li The \c EdgeLabel objects must be copy-constructible and copy-assignable. This is
+ * because when an edge is subdivided into two, the new edges replacing it get decorated
+ * with copies of the original edge's label.
+ */
+template<typename EdgeLabel>
+#if __cplusplus >= 202002L
+requires requires(EdgeLabel el, EdgeLabel const &other) {
+ el.onReverse();
+ el.onMergeWith(other);
+ el.onDetach();
+ el = other;
+}
+#endif
+class PlanarGraph
+{
+public:
+
+ /** Represents the joint between an edge and a vertex. */
+ struct Incidence
+ {
+ using Sign = bool;
+ inline static Sign const START = false;
+ inline static Sign const END = true;
+
+ double azimuth; ///< Angle of the edge's departure.
+ unsigned index; ///< Index of the edge in the parent graph.
+ Sign sign; ///< Whether this is the start or end of the edge.
+ bool invalid = false; ///< Whether this incidence has been marked for deletion.
+
+ Incidence(unsigned edge_index, double departure_azimuth, Sign which_end)
+ : azimuth{departure_azimuth}
+ , index{edge_index}
+ , sign{which_end}
+ {
+ }
+ ~Incidence() = default;
+
+ /// Compare incidences based on their azimuths in radians.
+ inline bool operator<(Incidence const &other) const { return azimuth < other.azimuth; }
+
+ /// Compare the azimuth of an incidence with the given angle.
+ inline bool operator<(double angle) const { return azimuth < angle; }
+
+ /// Check equality (only tests edges and their ends).
+ inline bool operator==(Incidence const &other) const
+ {
+ return index == other.index && sign == other.sign;
+ }
+ };
+ using IncIt = typename std::list<Incidence>::iterator;
+ using IncConstIt = typename std::list<Incidence>::const_iterator;
+
+ /** Represents the vertex of a planar graph. */
+ class Vertex
+ {
+ private:
+ Point const _position; ///< Geometric position of the vertex.
+ std::list<Incidence> _incidences; ///< List of incidences of edges to this vertex.
+ unsigned mutable _flags = 0; ///< User-settable flags.
+
+ inline static Point::LexLess<X> const _cmp; ///< Point sorting function object.
+
+ public:
+ Vertex(Point const &pos)
+ : _position{pos}
+ {
+ }
+
+ /** Get the geometric position of the vertex. */
+ Point const &point() const { return _position; }
+
+ /** Get the list of incidences to the vertex. */
+ auto const &getIncidences() const { return _incidences; }
+
+ /** Compare vertices based on their coordinates (lexicographically). */
+ bool operator<(Vertex const &other) const { return _cmp(_position, other._position); }
+
+ unsigned flags() const { return _flags; } ///< Get the user flags.
+ void setFlags(unsigned flags) const { _flags = flags; } ///< Set the user flags.
+
+ /** Get the cyclic-next incidence after the passed one, in the CCW direction. */
+ IncConstIt cyclicNextIncidence(IncConstIt it) const { return cyclic_next(it, _incidences); }
+
+ /** Get the cyclic-next incidence after the passed one, in the CW direction. */
+ IncConstIt cyclicPrevIncidence(IncConstIt it) const { return cyclic_prior(it, _incidences); }
+
+ /** The same but with pointers. */
+ Incidence *cyclicNextIncidence(Incidence *from)
+ {
+ return &(*cyclicNextIncidence(_incidencePtr2It(from)));
+ }
+ Incidence *cyclicPrevIncidence(Incidence *from)
+ {
+ return &(*cyclicPrevIncidence(_incidencePtr2It(from)));
+ }
+
+ private:
+ /** Same as above, but not const (so only for private use). */
+ IncIt cyclicNextIncidence(IncIt it) { return cyclic_next(it, _incidences); }
+ IncIt cyclicPrevIncidence(IncIt it) { return cyclic_prior(it, _incidences); }
+
+ /** Insert an incidence; for internal use by the PlanarGraph class. */
+ Incidence &_addIncidence(unsigned edge_index, double azimuth, typename Incidence::Sign sign)
+ {
+ auto where = std::find_if(_incidences.begin(), _incidences.end(), [=](auto &inc) -> bool {
+ return inc.azimuth >= azimuth;
+ });
+ return *(_incidences.emplace(where, edge_index, azimuth, sign));
+ }
+
+ /** Return a valid iterator to an incidence passed by pointer;
+ * if the pointer is invalid, return a start iterator. */
+ IncIt _incidencePtr2It(Incidence *pointer)
+ {
+ auto it = std::find_if(_incidences.begin(), _incidences.end(),
+ [=](Incidence const &i) -> bool { return &i == pointer; });
+ return (it == _incidences.end()) ? _incidences.begin() : it;
+ }
+
+ friend class PlanarGraph<EdgeLabel>;
+ };
+ using VertexIterator = typename std::list<Vertex>::iterator;
+
+ /** Represents an edge of the planar graph. */
+ struct Edge
+ {
+ Vertex *start = nullptr, *end = nullptr; ///< Start and end vertices.
+ Path path; ///< The path associated to the edge.
+ bool detached = false; ///< Whether the edge is detached from the graph.
+ bool inserted_as_detached = false; ///< Whether the edge was inserted as detached.
+ EdgeLabel mutable label; ///< The user-supplied label of the edge.
+
+ /** Construct an edge with a given label. */
+ Edge(Path &&movein_path, EdgeLabel &&movein_label)
+ : path{movein_path}
+ , label{movein_label}
+ {
+ }
+
+ /** Detach the edge from the graph. */
+ void detach()
+ {
+ detached = true;
+ label.onDetach();
+ }
+ };
+ using EdgeIterator = typename std::vector<Edge>::iterator;
+ using EdgeConstIterator = typename std::vector<Edge>::const_iterator;
+
+private:
+ double const _precision; ///< Numerical epsilon for vertex clumping.
+ std::list<Vertex> _vertices; ///< Vertices of the graph.
+ std::vector<Edge> _edges; ///< Edges of the graph.
+ std::vector< std::pair<Vertex *, Incidence *> > _junk; ///< Incidences that should be purged.
+ bool _regularized = true; // An empty graph is (trivially) regularized.
+
+public:
+ PlanarGraph(Coord precision = EPSILON)
+ : _precision{precision}
+ {
+ }
+
+ std::list<Vertex> const &getVertices() const { return _vertices; }
+ std::vector<Edge> const &getEdges() const { return _edges; }
+ Edge const &getEdge(size_t index) const { return _edges.at(index); }
+ size_t getEdgeIndex(Edge const &edge) const { return &edge - _edges.data(); }
+ double getPrecision() const { return _precision; }
+ size_t numVertices() const { return _vertices.size(); }
+ size_t numEdges(bool include_detached = true) const
+ {
+ if (include_detached) {
+ return _edges.size();
+ }
+ return std::count_if(_edges.begin(), _edges.end(),
+ [](Edge const &e) -> bool { return !e.detached; });
+ }
+
+ /** Check if the graph has been regularized. */
+ bool isRegularized() const { return _regularized; }
+
+ // 0x1p-50 is about twice the distance between M_PI and the next representable double.
+ void regularize(double angle_precision = 0x1p-50, bool remove_collapsed_loops = true);
+
+ /** Allocate memory to store the specified number of edges. */
+ void reserveEdgeCapacity(size_t capacity) { _edges.reserve(capacity); }
+
+ unsigned insertEdge(Path &&path, EdgeLabel &&edge = EdgeLabel());
+ unsigned insertDetached(Path &&path, EdgeLabel &&edge = EdgeLabel());
+
+ /** Edge insertion with a copy of the path. */
+ unsigned insertEdge(Path const &path, EdgeLabel &&edge = EdgeLabel())
+ {
+ return insertEdge(Path(path), std::forward<EdgeLabel>(edge));
+ }
+ unsigned insertDetached(Path const &path, EdgeLabel &&edge = EdgeLabel())
+ {
+ return insertDetached(Path(path), std::forward<EdgeLabel>(edge));
+ }
+
+ /** \brief Find the incidence at the specified endpoint of the edge.
+ *
+ * \param edge_index The index of the edge whose incidence we wish to query.
+ * \param sign Which end of the edge do we want an incidence of.
+ * \return A pair consisting of pointers to the vertex and the incidence.
+ * If not found, both pointers will be null.
+ */
+ std::pair<Vertex *, Incidence *>
+ getIncidence(unsigned edge_index, typename Incidence::Sign sign) const
+ {
+ if (edge_index >= _edges.size() || _edges[edge_index].detached) {
+ return {nullptr, nullptr};
+ }
+ Vertex *vertex = (sign == Incidence::START) ? _edges[edge_index].start
+ : _edges[edge_index].end;
+ if (!vertex) {
+ return {nullptr, nullptr};
+ }
+ auto it = std::find(vertex->_incidences.begin(), vertex->_incidences.end(),
+ Incidence(edge_index, 42, sign)); // azimuth doesn't matter.
+ if (it == vertex->_incidences.end()) {
+ return {nullptr, nullptr};
+ }
+ return {vertex, &(*it)};
+ }
+
+ /**
+ * \brief Go clockwise or counterclockwise around the vertex and find the next incidence.
+ * The notions of "clockwise"/"counterclockwise" correspond to the y-axis pointing up.
+ *
+ * \param vertex The vertex around which to orbit.
+ * \param incidence The incidence from which to start traversal.
+ * \param clockwise Whether to go clockwise instead of (default) counterclockwise.
+ * \return The next incidence encountered going in the specified direction.
+ */
+ inline Incidence const &nextIncidence(VertexIterator const &vertex, IncConstIt const &incidence,
+ bool clockwise = false) const
+ {
+ return clockwise ? *(vertex->_cyclicPrevIncidence(incidence))
+ : *(vertex->_cyclicNextIncidence(incidence));
+ }
+
+ /** As above, but taking references instead of iterators. */
+ inline Incidence const &nextIncidence(Vertex const &vertex, Incidence const &incidence,
+ bool clockwise = false) const
+ {
+ IncConstIt it = std::find(vertex._incidences.begin(), vertex._incidences.end(), incidence);
+ if (it == vertex._incidences.end()) {
+ return incidence;
+ }
+ return clockwise ? *(vertex.cyclicPrevIncidence(it))
+ : *(vertex.cyclicNextIncidence(it));
+ }
+
+ /** As above, but return an iterator to a const incidence. */
+ inline IncConstIt nextIncidenceIt(Vertex const &vertex, Incidence const &incidence,
+ bool clockwise = false) const
+ {
+ IncConstIt it = std::find(vertex._incidences.begin(), vertex._incidences.end(), incidence);
+ if (it == vertex._incidences.end()) {
+ return vertex._incidences.begin();
+ }
+ return clockwise ? vertex.cyclicPrevIncidence(it)
+ : vertex.cyclicNextIncidence(it);
+ }
+ inline IncConstIt nextIncidenceIt(Vertex const &vertex, IncConstIt const &incidence,
+ bool clockwise = false) const
+ {
+ return clockwise ? vertex.cyclicPrevIncidence(incidence)
+ : vertex.cyclicNextIncidence(incidence);
+ }
+
+ /** As above, but start at the prescribed departure azimuth (in radians).
+ *
+ * \return A pointer to the incidence emanating from the vertex at or immediately after
+ * the specified azimuth, when going around the vertex in the specified direction.
+ * If the vertex has no incidences, return value is nullptr.
+ */
+ Incidence *nextIncidence(VertexIterator const &vertex, double azimuth,
+ bool clockwise = false) const;
+
+ /** Get the incident path, always oriented away from the vertex. */
+ Path getOutgoingPath(Incidence const *incidence) const
+ {
+ return incidence ? _getPathImpl(incidence, Incidence::START) : Path();
+ }
+
+ /** Get the incident path, always oriented towards the vertex. */
+ Path getIncomingPath(Incidence const *incidence) const
+ {
+ return incidence ? _getPathImpl(incidence, Incidence::END) : Path();
+ }
+
+private:
+ inline Path _getPathImpl(Incidence const *incidence, typename Incidence::Sign origin) const
+ {
+ return (incidence->sign == origin) ? _edges[incidence->index].path
+ : _edges[incidence->index].path.reversed();
+ }
+
+ /** Earmark an incidence for future deletion. */
+ inline void _throwAway(Vertex *vertex, Incidence *incidence)
+ {
+ if (!vertex || !incidence) {
+ return;
+ }
+ incidence->invalid = true;
+ _junk.emplace_back(vertex, incidence);
+ }
+
+ // Topological reconfiguration functions; see their definitions for documentation.
+ bool _compareAndReglue(Vertex &vertex, Incidence *first, Incidence *second, bool deloop);
+ Vertex *_ensureVertexAt(Point const &position);
+ void _mergeCoincidingEdges(Incidence *first, Incidence *second);
+ void _mergeShorterLonger(Vertex &vertex, Incidence *shorter, Incidence *longer,
+ PathTime const &time_on_longer);
+ void _mergeWyeConfiguration(Vertex &vertex, Incidence *first, Incidence *second,
+ PathIntersection const &split);
+ void _purgeJunkIncidences();
+ void _reglueLasso(Vertex &vertex, Incidence *first, Incidence *second,
+ PathIntersection const &split);
+ bool _reglueTeardrop(Vertex &vertex, Incidence *first, Incidence *second, bool deloop);
+ void _reglueTangentFan(Vertex &vertex, IncIt const &first, IncIt const &last, bool deloop);
+ void _regularizeVertex(Vertex &vertex, double angle_precision, bool deloop);
+
+ // === Static stuff ===
+
+ /** Return the angle between the vector and the positive X axis or 0 if undefined. */
+ inline static double _getAzimuth(Point const &vec) { return vec.isZero() ? 0.0 : atan2(vec); }
+
+ /** Return path time corresponding to the same point on the reversed path. */
+ inline static PathTime _reversePathTime(PathTime const &time, Path const &path)
+ {
+ int new_index = path.size() - time.curve_index - 1;
+ Coord new_time = 1.0 - time.t;
+ if (new_index < 0) {
+ new_index = 0;
+ new_time = 0;
+ }
+ return PathTime(new_index, new_time);
+ }
+
+ /** Return path time at the end of the path. */
+ inline static PathTime _pathEnd(Path const &path) { return PathTime(path.size() - 1, 1.0); }
+ inline static auto const PATH_START = PathTime(0, 0);
+
+public:
+ static double closedPathArea(Path const &path);
+ static bool deviatesLeft(Path const &first, Path const &second);
+};
+
+/**
+ * \brief Insert a new vertex or reuse an existing one.
+ *
+ * Ensures that there is a vertex at or near the specified position
+ * (within the distance of _precision).
+ *
+ * \param pos The desired geometric position of the new vertex.
+ * \return A pointer to the inserted vertex or a pre-existing vertex near the
+ * desired position.
+ */
+template<typename EL>
+typename PlanarGraph<EL>::Vertex *PlanarGraph<EL>::_ensureVertexAt(Point const &pos)
+{
+ auto const insert_at_front = [&, this]() -> Vertex* {
+ _vertices.emplace_front(pos);
+ return &(_vertices.front());
+ };
+
+ if (_vertices.empty()) {
+ return insert_at_front();
+ }
+
+ // TODO: Use a heap?
+ auto it = std::find_if(_vertices.begin(), _vertices.end(), [&](Vertex const &v) -> bool {
+ return Vertex::_cmp(pos, v._position); // existing vertex position > pos.
+ });
+
+ if (it != _vertices.end()) {
+ if (are_near(pos, it->_position, _precision)) {
+ return &(*it); // Reuse existing vertex.
+ }
+ if (it == _vertices.begin()) {
+ return insert_at_front();
+ }
+ }
+ // Look at the previous element, reuse if near, insert before `it` otherwise.
+ return &(*(are_near(pos, std::prev(it)->_position, _precision) ? std::prev(it)
+ : _vertices.emplace(it, pos)));
+}
+
+/**
+ * \brief Move-insert a new labeled edge into the planar graph.
+ *
+ * \param path The geometric path of the edge.
+ * \param label Optionally, the label (extra user data) associated to this edge.
+ * If absent, a default-constructed label will be used.
+ * \return The index of the inserted edge.
+ */
+template<typename EdgeLabel>
+unsigned PlanarGraph<EdgeLabel>::insertEdge(Path &&path, EdgeLabel &&label)
+{
+ unsigned edge_index = _edges.size();
+ auto &inserted = _edges.emplace_back(std::forward<Path>(path),
+ std::forward<EdgeLabel>(label));
+
+ // Calculate the outgoing azimuths at both endpoints.
+ double const start_azimuth = _getAzimuth(inserted.path.initialUnitTangent());
+ double const end_azimuth = _getAzimuth(-inserted.path.finalUnitTangent());
+
+ // Get the endpoints into the graph.
+ auto start = _ensureVertexAt(inserted.path.initialPoint());
+ auto end = _ensureVertexAt(inserted.path.finalPoint());
+
+ // Inform the edge about its endpoints.
+ inserted.start = start;
+ inserted.end = end;
+
+ // Add incidences at the endpoints.
+ start->_addIncidence(edge_index, start_azimuth, Incidence::START);
+ end->_addIncidence(edge_index, end_azimuth, Incidence::END);
+
+ _regularized = false;
+ return edge_index;
+}
+
+/**
+ * \brief Move-insert a new labeled edge but do not connect it to the graph.
+ *
+ * Although the graph will hold the path data of an edge inserted in this way, the edge
+ * will not be connected to any vertex. This can be used to store information about closed
+ * paths (loops) in the instance, without having to specify starting points for them.
+ *
+ * \param path The geometric path of the edge.
+ * \param label Optionally, the label (extra user data) associated to this edge; if absent,
+ * the label will be default-constructed.
+ * \return The index of the inserted edge.
+ */
+template<typename EdgeLabel>
+unsigned PlanarGraph<EdgeLabel>::insertDetached(Path &&path, EdgeLabel &&label)
+{
+ unsigned edge_index = _edges.size();
+ auto &inserted = _edges.emplace_back(std::forward<Path>(path),
+ std::forward<EdgeLabel>(label));
+ inserted.detached = true;
+ inserted.inserted_as_detached = true;
+ return edge_index;
+}
+
+/** Remove incidences previously marked as junk. */
+template<typename EdgeLabel>
+void PlanarGraph<EdgeLabel>::_purgeJunkIncidences()
+{
+ for (auto &[vertex, incidence] : _junk) {
+ Incidence *to_remove = incidence;
+ auto it = std::find_if(vertex->_incidences.begin(), vertex->_incidences.end(),
+ [=](Incidence const &inc) -> bool { return &inc == to_remove; });
+ if (it != vertex->_incidences.end()) {
+ vertex->_incidences.erase(it);
+ }
+ }
+ _junk.clear();
+}
+
+/**
+ * \brief Merge overlapping edges or their portions, adding vertices if necessary.
+ *
+ * \param angle_precision The numerical epsilon for radian angle comparisons.
+ * \param remove_collapsed_loops Whether to detach edges with both ends incident to the same
+ * vertex (loops) when these loops don't enclose any area.
+ *
+ * This function performs the following operations:
+ * \li Edges that are tangent at a vertex but don't otherwise overlap are sorted correctly
+ * in the counterclockwise cyclic order around the vertex.
+ * \li Degenerate loops which don't enclose any area are removed if the argument is true.
+ * \li Edges that coincide completely are reversed if needed and merged into one.
+ * \li Edges that coincide partially are split into overlapping and non-overlapping portions.
+ * Any overlapping portions are oriented consistently and then merged.
+ * \li As a sub-case of the above, any non-degenerate loop with an initial self-everlap
+ * (a "lasso") is replaced with a shorter non-overlapping loop and a simple path leading
+ * to it.
+ */
+template<typename EdgeLabel>
+void PlanarGraph<EdgeLabel>::regularize(double angle_precision, bool remove_collapsed_loops)
+{
+ for (auto it = _vertices.begin(); it != _vertices.end(); ++it) {
+ // Note: the list of vertices may grow during the execution of this loop,
+ // so don't replace it with a range-for (which stores the end iterator).
+ // We want the loop to carry on going over the elements it inserted.
+ if (it->_incidences.size() < 2) {
+ continue;
+ }
+ _regularizeVertex(*it, angle_precision, remove_collapsed_loops);
+ }
+ _purgeJunkIncidences();
+ _regularized = true;
+}
+
+/**
+ * \brief Analyze and regularize all edges emanating from a given vertex.
+ *
+ * This function goes through the list of incidences at the vertex (roughly sorted by
+ * azimuth, i.e., departure heading in radians), picking out runs of mutually tangent
+ * edges and calling _reglueTangentFan() on each run. The algorithm is quite complicated
+ * because the incidences have to be treated as a cyclic container and a run of mutually
+ * tangent edges may straddle the "end" of the list, including the possibility that the
+ * entire list is a single such run.
+ *
+ * \param vertex The vertex whose incidences should be analyzed.
+ * \param angle_precision The numerical epsilon for radian angle comparisons.
+ * \param deloop Whether loops that don't enclose any area should be detached.
+ */
+template<typename EdgeLabel>
+void PlanarGraph<EdgeLabel>::_regularizeVertex(typename PlanarGraph<EdgeLabel>::Vertex &vertex,
+ double angle_precision, bool deloop)
+{
+ auto &incidences = vertex._incidences;
+
+ /// Compare two polar angles in the interval [-π, π] modulo 2π to within angle_precision:
+ auto const angles_equal = [=](double az1, double az2) -> bool {
+ static double const twopi = 2.0 * M_PI;
+ return are_near(std::fmod(az1 + twopi, twopi), std::fmod(az2 + twopi, twopi),
+ angle_precision);
+ };
+
+ IncIt run_begin; // First element in the last discovered run of equal azimuths.
+
+ /// Find and reglue runs of nearly identical azimuths in the specified range.
+ auto const process_runs = [&](IncIt begin, IncIt end) -> bool
+ {
+ double current_azimuth = 42; // Invalid radian angle.
+ bool in_a_run = false;
+
+ for (auto it = begin; it != end; ++it) {
+ bool const equal = angles_equal(it->azimuth, current_azimuth);
+ if (equal && !in_a_run) {
+ run_begin = std::prev(it); // Save to enclosing scope.
+ in_a_run = true;
+ } else if (!equal && in_a_run) {
+ _reglueTangentFan(vertex, run_begin, std::prev(it), deloop);
+ in_a_run = false;
+ }
+ current_azimuth = it->azimuth;
+ }
+ return in_a_run;
+ };
+
+ double const last_azimuth = incidences.back().azimuth;
+
+ if (angles_equal(incidences.front().azimuth, last_azimuth)) {
+ // The cyclic list contains a run of equal azimuths which straddles the "end".
+ // This means that we must skip the part of this run on the "begin" side on the
+ // first pass and handle it once we've traversed the remainder of the list.
+
+ bool processed = false; ///< Whether we've cleared the straddling run.
+ double previous_azimuth = last_azimuth;
+ IncIt straddling_run_last;
+
+ for (auto it = incidences.begin(); it != incidences.end(); ++it) {
+ if (!angles_equal(it->azimuth, previous_azimuth)) {
+ straddling_run_last = std::prev(it);
+ process_runs(it, incidences.end());
+ processed = true;
+ break;
+ }
+ previous_azimuth = it->azimuth;
+ }
+ if (processed) {
+ // Find the first element of the straddling run.
+ auto it = std::prev(incidences.end());
+ while (angles_equal(it->azimuth, last_azimuth)) {
+ --it;
+ }
+ ++it; // Now we're at the start of the straddling run.
+ _reglueTangentFan(vertex, it, straddling_run_last, deloop);
+ } else {
+ // We never encountered anything outside of the straddling run: reglue everything.
+ _reglueTangentFan(vertex, incidences.begin(), std::prev(incidences.end()), deloop);
+ }
+ } else if (process_runs(incidences.begin(), incidences.end())) {
+ // Our run got rudely interrupted by the end of the container; reglue till the end.
+ _reglueTangentFan(vertex, run_begin, std::prev(incidences.end()), deloop);
+ }
+}
+
+/**
+ * \brief Regularize a fan of mutually tangent edges emanating from a vertex.
+ *
+ * This function compares the tangent edges pairwise and ensures that the sequence of their
+ * incidences to the vertex ends up being sorted by the ultimate direction in which the
+ * emanating edges fan out, in the counterclockwise order.
+ *
+ * If a partial or complete overlap between edges is detected, these edges are reglued.
+ *
+ * \param vertex The vertex from which the fan emanates.
+ * \param first An iterator pointing to the first incidence in the fan.
+ * \param last An iterator pointing to the last incidence in the fan.
+ * NOTE: This iterator must point to the actual last incidence, not "past" it.
+ * The reason is that we're iterating over a cyclic collection, so there
+ * isn't really a meaningful end.
+ * \param deloop Whether loops that don't enclose any area should be detached.
+ */
+template<typename EL>
+void PlanarGraph<EL>::_reglueTangentFan(typename PlanarGraph<EL>::Vertex &vertex,
+ typename PlanarGraph<EL>::IncIt const &first,
+ typename PlanarGraph<EL>::IncIt const &last, bool deloop)
+{
+ // Search all pairs (triangular pattern), skipping invalid incidences.
+ for (auto it = first; it != last; it = vertex.cyclicNextIncidence(it)) {
+ if (it->invalid) {
+ continue;
+ }
+ for (auto is = vertex.cyclicNextIncidence(it); true; is = vertex.cyclicNextIncidence(is)) {
+ if (!is->invalid && _compareAndReglue(vertex, &(*it), &(*is), deloop)) {
+ // Swap the incidences, effectively implementing "bubble sort".
+ std::swap(*it, *is);
+ }
+ if (is == last) {
+ break;
+ }
+ }
+ }
+}
+
+/**
+ * \brief Compare a pair of edges emanating from the same vertex in the same direction.
+ *
+ * If the edges overlap in part or in full, they get reglued, which means that the topology
+ * of the graph may get modified. Otherwise, if the detailed comparison shows that the edges
+ * aren't correctly ordered around the vertex (because the second edge deviates to the right
+ * instead of to the left of the first, when looking away from the vertex), then the function
+ * will return true, signalling that the incidences should be swapped.
+ *
+ * \param vertex The vertex where the mutually tangent paths meet.
+ * \param first The incidence appearing as the first one in the provisional cyclic order.
+ * \param second The incidence appearing as the second one in the provisional cyclic order.
+ * \param deloop Whether to detach collapsed loops (backtracks) which don't enclose any area.
+ * \return Whether the incidences should be swapped.
+ */
+template<typename EL>
+bool PlanarGraph<EL>::_compareAndReglue(typename PlanarGraph<EL>::Vertex &vertex,
+ typename PlanarGraph<EL>::Incidence *first,
+ typename PlanarGraph<EL>::Incidence *second, bool deloop)
+{
+ if (first->index == second->index) {
+ return _reglueTeardrop(vertex, first, second, deloop);
+ }
+
+ // Get paths corresponding to the edges but travelling away from the vertex.
+ auto first_path_out = getOutgoingPath(first);
+ auto second_path_out = getOutgoingPath(second);
+ auto split = parting_point(first_path_out, second_path_out, _precision);
+
+ if (are_near(split.point(), vertex.point(), _precision)) {
+ // Paths deviate immediately, so no gluing is needed. The incidences should
+ // be swapped if the first edge path departs to the left of the second one.
+ return deviatesLeft(first_path_out, second_path_out);
+ }
+
+ // Determine the nature of the initial overlap between the paths.
+ bool const till_end_of_1st = are_near(split.point(), first_path_out.finalPoint(), _precision);
+ bool const till_end_of_2nd = are_near(split.point(), second_path_out.finalPoint(), _precision);
+
+ if (till_end_of_1st && till_end_of_2nd) { // Paths coincide completely.
+ _mergeCoincidingEdges(first, second);
+ } else if (till_end_of_1st) {
+ // Paths coincide until the end of the 1st one, which however isn't the end of the
+ // 2nd one; for example, the first one could be the vertical riser of the letter L
+ // whereas the second one – the entire letter stroke.
+ _mergeShorterLonger(vertex, first, second, split.second);
+ } else if (till_end_of_2nd) {
+ // The same but with with the second edge shorter than the first one.
+ _mergeShorterLonger(vertex, second, first, split.first);
+ } else { // A Y-shaped split.
+ _mergeWyeConfiguration(vertex, first, second, split);
+ }
+ return false; // We've glued so no need to swap anything.
+}
+
+/**
+ * \brief Analyze a loop path a with self-tangency at the attachment point (a teardrop).
+ *
+ * The following steps are taken:
+ * \li If the loop encloses zero area and \c deloop is true, the loop is detached.
+ * \li If the two arms of the loop split out immediately, the loop is left alone and we
+ * only check whether the incidences should be swapped.
+ * \li If the loop overlaps itself near the vertex, resembling a lasso, we split it into
+ * a shorter simple path and a smaller loop attached to the end of the shorter path.
+ *
+ * \param vertex The vertex at which the teardrop originates.
+ * \param first The first incidence of the loop to the vertex.
+ * \param second The second incidence of the loop to the vertex.
+ * \param deloop Whether the loop should be removed if it doesn't enclose any area
+ * (i.e., the path exactly backtracks on itself).
+ * \return Whether the two incidences of the loop to the vertex should be swapped.
+ */
+template<typename EL>
+bool PlanarGraph<EL>::_reglueTeardrop(typename PlanarGraph<EL>::Vertex &vertex,
+ typename PlanarGraph<EL>::Incidence *first,
+ typename PlanarGraph<EL>::Incidence *second, bool deloop)
+{
+ // Calculate the area enclosed by the teardrop.
+ // The convention is that the unit circle (cos(t), sint(t)), t from 0 to 2pi,
+ // encloses an area of +pi.
+ auto &edge = _edges[first->index];
+ Path loop = edge.path; loop.close();
+ double signed_area = closedPathArea(loop);
+
+ if (deloop && are_near(signed_area, 0.0, _precision)) {
+ edge.detach();
+ _throwAway(&vertex, first);
+ _throwAway(&vertex, second);
+ return false;
+ }
+
+ auto split = parting_point(loop, loop.reversed(), _precision);
+ if (are_near(split.point(), vertex.point(), _precision)) {
+ // The loop spreads out immediately. We simply check if the incidences should be swapped.
+ // We want them to be ordered such that the signed area encircled by the path going out
+ // at the first incidence and coming back at the second (with this orientation) is > 0.
+ return (first->sign == Incidence::START) ^ (signed_area > 0.0);
+ }
+
+ // The loop encloses a nonzero area, but the two branches don't separate at the starting
+ // point. Instead, they travel together for a while before they split like a lasso.
+ _reglueLasso(vertex, first, second, split);
+ return false;
+}
+
+/**
+ * \brief Reglue a lasso-shaped loop, separating it into the "free rope" and the "hoop".
+ *
+ * The lasso is an edge looping back to the same vertex, where the closed path encloses
+ * a non-zero area, but its two branches don't separate at the starting point. Instead,
+ * they travel together for a while (forming the doubled-up "free rope") before they
+ * split like a lasso. This function cuts the lasso at the split point:
+ * \code{.unparsed}
+ * ____ ____
+ * / \ / \
+ * VERTEX =====< | ==> VERTEX ------ NEW + NEW < |
+ * \____/ (lasso) (rope) \____/ (hoop)
+ *
+ * \endcode
+ *
+ * \param vertex A reference to the vertex where the lasso is attached.
+ * \param first The first incidence of the lasso to the vertex.
+ * \param second The second incidence of the lasso to the vertex.
+ * \param split The point where the free rope of the lasso ends and the hoop begins.
+ */
+template<typename EL>
+void PlanarGraph<EL>::_reglueLasso(typename PlanarGraph<EL>::Vertex &vertex,
+ typename PlanarGraph<EL>::Incidence *first,
+ typename PlanarGraph<EL>::Incidence *second,
+ PathIntersection const &split)
+{
+ unsigned lasso = first->index;
+
+ // Create the "free rope" path.
+ auto rope = _edges[lasso].path.portion(PATH_START, split.first);
+ rope.setInitial(vertex.point());
+ rope.setFinal(split.point());
+ double const rope_final_backward_azimuth = _getAzimuth(-rope.finalUnitTangent());
+
+ // Compute the new label of the rope edge.
+ auto oriented_as_loop = _edges[lasso].label;
+ auto reversed = oriented_as_loop; reversed.onReverse();
+ oriented_as_loop.onMergeWith(reversed);
+
+ // Insert the rope and its endpoint.
+ unsigned const rope_index = _edges.size();
+ auto &rope_edge = _edges.emplace_back(std::move(rope), std::move(oriented_as_loop));
+ auto const new_split_vertex = _ensureVertexAt(split.point());
+
+ // Reuse lasso's first incidence as the incidence to the rope (azimuth can stay).
+ first->index = rope_index;
+ first->sign = Incidence::START;
+
+ // Connect the rope to the newly created split vertex.
+ new_split_vertex->_addIncidence(rope_index, rope_final_backward_azimuth, Incidence::END);
+ rope_edge.start = &vertex;
+ rope_edge.end = new_split_vertex;
+
+ // Insert the hoop
+ auto hoop = _edges[lasso].path.portion(split.first,
+ _reversePathTime(split.second, _edges[lasso].path));
+ hoop.setInitial(split.point());
+ hoop.setFinal(split.point());
+ insertEdge(std::move(hoop), EL(_edges[lasso].label));
+
+ // Detach the original lasso edge and mark the second incidence for cleanup.
+ _edges[lasso].detach();
+ _throwAway(&vertex, second);
+}
+
+/**
+ * \brief Completely coallesce two fully overlapping edges.
+ *
+ * In practice, the first edge stays and the second one gets detached from the graph.
+ *
+ * \param first An iterator to the first edge's incidence to a common vertex.
+ * \param second An iterator to the second edge's incidence to a common vertex.
+ */
+template<typename EL>
+void PlanarGraph<EL>::_mergeCoincidingEdges(typename PlanarGraph<EL>::Incidence *first,
+ typename PlanarGraph<EL>::Incidence *second)
+{
+ auto &surviver = _edges[first->index];
+ auto &casualty = _edges[second->index];
+
+ auto other_label = casualty.label;
+ if (first->sign != second->sign) { // Logically reverse the label before merging.
+ other_label.onReverse();
+ }
+ surviver.label.onMergeWith(other_label);
+
+ // Mark both incidences of the second edge as junk and detach it.
+ auto [start_vertex, start_inc] = getIncidence(second->index, Incidence::START);
+ _throwAway(start_vertex, start_inc);
+ auto [end_vertex, end_inc] = getIncidence(second->index, Incidence::END);
+ _throwAway(end_vertex, end_inc);
+ casualty.detach();
+}
+
+/**
+ * \brief Merge a longer edge with a shorter edge that overlaps it.
+ *
+ * In practice, the shorter edge remains unchanged and the longer one is trimmed to
+ * become just the part extending past the shorter one.
+ *
+ * \param vertex The vertex where the overlap starts.
+ * \param shorter The incidence of the shorter edge to the common vertex.
+ * \param longer The incidence of the longer edge to the common vertex.
+ * \param time_on_longer The PathTime on the longer edge at which it passes through
+ * the endpoint of the shorter edge.
+ */
+template<typename EL>
+void PlanarGraph<EL>::_mergeShorterLonger(typename PlanarGraph<EL>::Vertex &vertex,
+ typename PlanarGraph<EL>::Incidence *shorter,
+ typename PlanarGraph<EL>::Incidence *longer,
+ PathTime const &time_on_longer)
+{
+ auto &shorter_edge = _edges[shorter->index];
+ auto &longer_edge = _edges[longer->index];
+
+ // Get the vertices at the far ends of both edges.
+ auto shorter_far_end = (shorter->sign == Incidence::START) ? shorter_edge.end
+ : shorter_edge.start;
+ /// Whether the longer edge heads out of the vertex.
+ bool const longer_out = (longer->sign == Incidence::START);
+ auto longer_far_end = longer_out ? longer_edge.end : longer_edge.start;
+
+ // Copy the longer edge's label and merge with that of the shorter.
+ auto longer_label = longer_edge.label;
+ if (shorter->sign != longer->sign) {
+ longer_label.onReverse();
+ }
+ shorter_edge.label.onMergeWith(longer_label);
+
+ // Create the trimmed path (longer minus shorter).
+ Path trimmed;
+ double trimmed_departure_azimuth;
+ if (longer_out) {
+ trimmed = longer_edge.path.portion(time_on_longer, _pathEnd(longer_edge.path));
+ longer_edge.start = shorter_far_end;
+ trimmed.setInitial(shorter_far_end->point());
+ trimmed.setFinal(longer_far_end->point());
+ trimmed_departure_azimuth = _getAzimuth(trimmed.initialUnitTangent());
+ } else {
+ trimmed = longer_edge.path.portion(PATH_START, _reversePathTime(time_on_longer,
+ longer_edge.path));
+ longer_edge.end = shorter_far_end;
+ trimmed.setInitial(longer_far_end->point());
+ trimmed.setFinal(shorter_far_end->point());
+ trimmed_departure_azimuth = _getAzimuth(-trimmed.finalUnitTangent());
+ }
+
+ // Set the trimmed path as the new path of the longer edge and set up the incidences:
+ longer_edge.path = std::move(trimmed);
+ shorter_far_end->_addIncidence(longer->index, trimmed_departure_azimuth, longer->sign);
+
+ // Throw away the old start incidence of the longer edge.
+ _throwAway(&vertex, longer);
+}
+
+/**
+ * \brief Merge a pair of partially overlapping edges, producing a Y-split at a new vertex.
+ *
+ * This topological modification is performed by inserting a new vertex at the three-way
+ * point (where the two paths separate) and clipping the original edges to that point.
+ * In this way, the original edges become the "arms" of the Y-shape. In addition, a new
+ * edge is inserted, forming the "stem" of the Y.
+ *
+ * \param vertex The vertex from which the partially overlapping edges originate (bottom of Y).
+ * \param first The incidence to the first edge (whose path is the stem and one arm of the Y).
+ * \param second The incidence to the second edge (stem and the other arm of the Y).
+ * \param fork The splitting point of the two paths.
+ */
+template<typename EL>
+void PlanarGraph<EL>::_mergeWyeConfiguration(typename PlanarGraph<EL>::Vertex &vertex,
+ typename PlanarGraph<EL>::Incidence *first,
+ typename PlanarGraph<EL>::Incidence *second,
+ PathIntersection const &fork)
+{
+ bool const first_is_out = (first->sign == Incidence::START);
+ bool const second_is_out = (second->sign == Incidence::START);
+
+ auto &first_edge = _edges[first->index];
+ auto &second_edge = _edges[second->index];
+
+ // Calculate the path forming the stem of the Y:
+ auto stem_path = getOutgoingPath(first).portion(PATH_START, fork.first);
+ stem_path.setInitial(vertex.point());
+ stem_path.setFinal(fork.point());
+
+ /// A closure to clip the path of an original edge to the fork point.
+ auto const clip_to_fork = [&](PathTime const &t, Edge &e, bool out) {
+ if (out) { // Trim from time to end
+ e.path = e.path.portion(t, _pathEnd(e.path));
+ e.path.setInitial(fork.point());
+ } else { // Trim from reverse-end to reverse-time
+ e.path = e.path.portion(PATH_START, _reversePathTime(t, e.path));
+ e.path.setFinal(fork.point());
+ }
+ };
+
+ /// A closure to find the departing azimuth of an edge at the fork point.
+ auto const departing_azimuth = [&](Edge const &e, bool out) -> double {
+ return _getAzimuth((out) ? e.path.initialUnitTangent()
+ : -e.path.finalUnitTangent());
+ };
+
+ // Clip the paths obtaining the arms of the Y.
+ clip_to_fork(fork.first, first_edge, first_is_out);
+ clip_to_fork(fork.second, second_edge, second_is_out);
+
+ // Create the fork vertex and set up its incidences.
+ auto const fork_vertex = _ensureVertexAt(fork.point());
+ fork_vertex->_addIncidence(first->index, departing_azimuth(first_edge, first_is_out),
+ first->sign);
+ fork_vertex->_addIncidence(second->index, departing_azimuth(second_edge, second_is_out),
+ second->sign);
+
+ // Repoint the ends of the edges that were clipped
+ (first_is_out ? first_edge.start : first_edge.end) = fork_vertex;
+ (second_is_out ? second_edge.start : second_edge.end) = fork_vertex;
+
+ /// A closure to get a consistently oriented label of an edge.
+ auto upwards_oriented_label = [&](Edge const &e, bool out) -> EL {
+ auto label = e.label;
+ if (!out) {
+ label.onReverse();
+ }
+ return label;
+ };
+
+ auto stem_label = upwards_oriented_label(first_edge, first_is_out);
+ stem_label.onMergeWith(upwards_oriented_label(second_edge, second_is_out));
+ auto stem_departure_from_fork = _getAzimuth(-stem_path.finalUnitTangent());
+
+ // Insert the stem of the Y-configuration.
+ unsigned const stem_index = _edges.size();
+ auto &stem_edge = _edges.emplace_back(std::move(stem_path), std::move(stem_label));
+ stem_edge.start = &vertex;
+ stem_edge.end = fork_vertex;
+
+ // Set up the incidences.
+ fork_vertex->_addIncidence(stem_index, stem_departure_from_fork, Incidence::END);
+ first->index = stem_index;
+ first->sign = Incidence::START;
+ _throwAway(&vertex, second);
+}
+
+template<typename EL>
+typename PlanarGraph<EL>::Incidence*
+PlanarGraph<EL>::nextIncidence(typename PlanarGraph<EL>::VertexIterator const &vertex,
+ double azimuth, bool clockwise) const
+{
+ auto &incidences = vertex._incidences;
+ Incidence *result = nullptr;
+
+ if (incidences.empty()) {
+ return result;
+ }
+ // Normalize azimuth to the interval [-pi; pi].
+ auto angle = Angle(azimuth);
+
+ if (clockwise) { // Go backwards and find a lower bound
+ auto it = std::find_if(incidences.rbegin(), incidences.rend(), [=](auto inc) -> bool {
+ return inc.azimuth <= angle;
+ });
+ if (it == incidences.rend()) {
+ // azimuth is lower than the azimuths of all incidences;
+ // going clockwise we wrap back to the highest azimuth (last incidence).
+ return &incidences.back();
+ }
+ result = &(*it);
+ } else {
+ auto it = std::find_if(incidences.begin(), incidences.end, [=](auto inc) -> bool {
+ return inc.azimuth >= angle;
+ });
+ if (it == incidences.end()) {
+ // azimuth is higher than the azimuths of all incidences;
+ // going counterclockwise we wrap back to the lowest azimuth.
+ return &incidences.front();
+ }
+ result = &(*it);
+ }
+ return result;
+}
+
+/** Return the signed area enclosed by a closed path. */
+template<typename EL>
+double PlanarGraph<EL>::closedPathArea(Path const &path)
+{
+ double area;
+ Point _;
+ centroid(path.toPwSb(), _, area);
+ return -area; // Our convention is that the Y-axis points up
+}
+
+/** \brief Determine whether the first path deviates to the left of the second.
+ *
+ * The two paths are assumed to have identical or nearly identical starting points
+ * but not an overlapping initial portion. The concept of "left" is based on the
+ * y-axis pointing up.
+ *
+ * \param first The first path.
+ * \param second The second path.
+ *
+ * \return True if the first path deviates towards the left of the second;
+ * False if the first path deviates towards the right of the second.
+ */
+template<typename EL>
+bool PlanarGraph<EL>::deviatesLeft(Path const &first, Path const &second)
+{
+ auto start = middle_point(first.initialPoint(), second.initialPoint());
+ auto tangent_between = middle_point(first.initialUnitTangent(), second.initialUnitTangent());
+ if (tangent_between.isZero()) {
+ return false;
+ }
+ auto tangent_line = Line::from_origin_and_vector(start, tangent_between);
+
+ // Find the first non-degenerate curves on both paths
+ std::unique_ptr<Curve> c[2];
+ auto const find_first_nondegen = [](std::unique_ptr<Curve> &pointer, Path const &path) {
+ for (auto const &c : path) {
+ if (!c.isDegenerate()) {
+ pointer.reset(c.duplicate());
+ return;
+ }
+ }
+ };
+
+ find_first_nondegen(c[0], first);
+ find_first_nondegen(c[1], second);
+ if (!c[0] || !c[1]) {
+ return false;
+ }
+
+ // Find the bounding boxes
+ Rect const bounding_boxes[] {
+ c[0]->boundsExact(),
+ c[1]->boundsExact()
+ };
+
+ // For a bounding box, find the corner that goes the furthest in the direction of the
+ // tangent vector.
+ auto const furthest_corner = [&](Rect const &r) -> unsigned {
+ Coord max_dot = dot(r.corner(0) - start, tangent_between);
+ unsigned result = 0;
+ for (unsigned i = 1; i < 4; i++) {
+ auto current_dot = dot(r.corner(i), tangent_between);
+ if (current_dot > max_dot) {
+ max_dot = current_dot;
+ result = i;
+ } else if (current_dot == max_dot) {
+ // Disambiguate based on proximity to the tangent line.
+ auto const offset = start + tangent_between;
+ if (distance(offset, r.corner(i)) < distance(offset, r.corner(result))) {
+ result = i;
+ }
+ }
+ }
+ return result;
+ };
+
+ // Calculate the corner points overlooking the "rift" between the paths.
+ Point corner_points[2];
+ for (size_t i : {0, 1}) {
+ corner_points[i] = bounding_boxes[i].corner(furthest_corner(bounding_boxes[i]));
+ }
+
+ // Find a vantage point from which we can best observe the splitting paths.
+ Point vantage_point;
+ bool found = false;
+ if (corner_points[0] != corner_points[1]) {
+ auto line_connecting_corners = Line(corner_points[0], corner_points[1]);
+ auto xing = line_connecting_corners.intersect(tangent_line);
+ if (!xing.empty()) {
+ vantage_point = xing[0].point();
+ found = true;
+ }
+ }
+ if (!found) {
+ vantage_point = tangent_line.pointAt(tangent_line.timeAtProjection(corner_points[0]));
+ }
+
+ // Move to twice as far in the direction of the vantage point.
+ vantage_point += vantage_point - start;
+
+ // Find the points on both curves that are nearest to the vantage point.
+ Coord nearest[2];
+ for (size_t i : {0, 1}) {
+ nearest[i] = c[i]->nearestTime(vantage_point);
+ }
+
+ // Clip to the nearest points and examine the closed contour.
+ Path closed_contour(start);
+ closed_contour.setStitching(true);
+ closed_contour.append(c[0]->portion(0, nearest[0]));
+ closed_contour = closed_contour.reversed();
+ closed_contour.setStitching(true);
+ closed_contour.append(c[1]->portion(0, nearest[1]));
+ closed_contour.close();
+ return !path_direction(closed_contour); // Reverse to match the convention that y-axis is up.
+}
+
+} // namespace Geom
+
+#endif // LIB2GEOM_SEEN_PLANAR_GRAPH_H
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :