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+/**
+ * \file lpe-framework.h
+ * \brief A framework for writing an Inkscape Live Path Effect toy.
+ *
+ * Instead of using the standard toy framework, one can use this LPE
+ * framework when creating an LPE for Inkscape. When new 2geom functions
+ * are required for the LPE, adding this functionality directly in Inkscape
+ * greatly increases compile times. Using this framework, one only has to
+ * rebuild 2geom, which speeds up development considerably. (Think about
+ * how much of Inkscape will have to be rebuild if you change/add something
+ * in point.h ...)
+ * An example of how to use this framework is lpe.test.cpp.
+ *//*
+ * Copyright 2009 Johan Engelen <goejendaagh@zonnet.nl>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it either under the terms of the GNU Lesser General Public
+ * License version 2.1 as published by the Free Software Foundation
+ * (the "LGPL") or, at your option, under the terms of the Mozilla
+ * Public License Version 1.1 (the "MPL"). If you do not alter this
+ * notice, a recipient may use your version of this file under either
+ * the MPL or the LGPL.
+ *
+ * You should have received a copy of the LGPL along with this library
+ * in the file COPYING-LGPL-2.1; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * You should have received a copy of the MPL along with this library
+ * in the file COPYING-MPL-1.1
+ *
+ * The contents of this file are subject to the Mozilla Public License
+ * Version 1.1 (the "License"); you may not use this file except in
+ * compliance with the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
+ * OF ANY KIND, either express or implied. See the LGPL or the MPL for
+ * the specific language governing rights and limitations.
+ *
+ */
+
+#ifndef _2GEOM_LPE_TOY_FRAMEWORK_H_
+#define _2GEOM_LPE_TOY_FRAMEWORK_H_
+
+/**
+ * This should greatly simplify creating toy code for a Live Path Effect (LPE) for Inkscape
+ */
+
+
+#include <toys/toy-framework-2.h>
+#include <2geom/pathvector.h>
+
+class LPEToy: public Toy {
+public:
+ LPEToy();
+ void draw(cairo_t *cr, std::ostringstream *notify, int width, int height, bool save, std::ostringstream *timer_stream) override;
+ virtual Geom::PathVector
+ doEffect_path (Geom::PathVector const & path_in);
+ virtual Geom::Piecewise<Geom::D2<Geom::SBasis> >
+ doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);
+
+ /** this boolean defaults to false, it concatenates the input path to one pwd2,
+ * instead of normally 'splitting' the path into continuous pwd2 paths. */
+ bool concatenate_before_pwd2;
+ PointSetHandle curve_handle;
+};
+
+#endif // _2GEOM_LPE_TOY_FRAMEWORK_H_
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+ */
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=4:softtabstop=4:fileencoding=utf-8:textwidth=99 :