1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/**
* \file lpe-framework.h
* \brief A framework for writing an Inkscape Live Path Effect toy.
*
* Instead of using the standard toy framework, one can use this LPE
* framework when creating an LPE for Inkscape. When new 2geom functions
* are required for the LPE, adding this functionality directly in Inkscape
* greatly increases compile times. Using this framework, one only has to
* rebuild 2geom, which speeds up development considerably. (Think about
* how much of Inkscape will have to be rebuild if you change/add something
* in point.h ...)
* An example of how to use this framework is lpe.test.cpp.
*//*
* Copyright 2009 Johan Engelen <goejendaagh@zonnet.nl>
*
* This library is free software; you can redistribute it and/or
* modify it either under the terms of the GNU Lesser General Public
* License version 2.1 as published by the Free Software Foundation
* (the "LGPL") or, at your option, under the terms of the Mozilla
* Public License Version 1.1 (the "MPL"). If you do not alter this
* notice, a recipient may use your version of this file under either
* the MPL or the LGPL.
*
* You should have received a copy of the LGPL along with this library
* in the file COPYING-LGPL-2.1; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the MPL along with this library
* in the file COPYING-MPL-1.1
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
* OF ANY KIND, either express or implied. See the LGPL or the MPL for
* the specific language governing rights and limitations.
*
*/
#ifndef _2GEOM_LPE_TOY_FRAMEWORK_H_
#define _2GEOM_LPE_TOY_FRAMEWORK_H_
/**
* This should greatly simplify creating toy code for a Live Path Effect (LPE) for Inkscape
*/
#include <toys/toy-framework-2.h>
#include <2geom/pathvector.h>
class LPEToy: public Toy {
public:
LPEToy();
void draw(cairo_t *cr, std::ostringstream *notify, int width, int height, bool save, std::ostringstream *timer_stream) override;
virtual Geom::PathVector
doEffect_path (Geom::PathVector const & path_in);
virtual Geom::Piecewise<Geom::D2<Geom::SBasis> >
doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);
/** this boolean defaults to false, it concatenates the input path to one pwd2,
* instead of normally 'splitting' the path into continuous pwd2 paths. */
bool concatenate_before_pwd2;
PointSetHandle curve_handle;
};
#endif // _2GEOM_LPE_TOY_FRAMEWORK_H_
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=4:softtabstop=4:fileencoding=utf-8:textwidth=99 :
|