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diff --git a/src/d3d11/common.h b/src/d3d11/common.h
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+/*
+ * This file is part of libplacebo.
+ *
+ * libplacebo is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * libplacebo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with libplacebo. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "../common.h"
+#include "../log.h"
+
+#ifdef PL_HAVE_DXGI_DEBUG
+#include <dxgidebug.h>
+#endif
+
+#include <libplacebo/d3d11.h>
+
+// Shared struct used to hold the D3D11 device and associated interfaces
+struct d3d11_ctx {
+ pl_log log;
+ pl_d3d11 d3d11;
+
+ // Copy of the device from pl_d3d11 for convenience. Does not hold an
+ // additional reference.
+ ID3D11Device *dev;
+
+ // DXGI device. This does hold a reference.
+ IDXGIDevice1 *dxgi_dev;
+
+#ifdef PL_HAVE_DXGI_DEBUG
+ // Debug interfaces
+ IDXGIDebug *debug;
+ IDXGIInfoQueue *iqueue;
+ uint64_t last_discarded; // Last count of discarded messages
+ DXGI_INFO_QUEUE_MESSAGE *dxgi_msg;
+#endif
+
+ // pl_gpu_is_failed (We saw a device removed error!)
+ bool is_failed;
+};
+
+// DDK value. Apparently some D3D functions can return this instead of the
+// proper user-mode error code. See:
+// https://docs.microsoft.com/en-us/windows/win32/api/dxgi/nf-dxgi-idxgiswapchain-present
+#define D3DDDIERR_DEVICEREMOVED (0x88760870)
+
+#ifndef D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
+#define D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE (0x80)
+#endif
+#ifndef D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
+#define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD (0x40)
+#endif
+#ifndef PL_HAVE_DXGI_DEBUG_D3D11
+DEFINE_GUID(DXGI_DEBUG_D3D11, 0x4b99317b, 0xac39, 0x4aa6, 0xbb, 0xb, 0xba, 0xa0, 0x47, 0x84, 0x79, 0x8f);
+#endif