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+/*
+ * This file is part of libplacebo.
+ *
+ * libplacebo is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * libplacebo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with libplacebo. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "common.h"
+
+// Like `pl_dispatch_begin`, but has an extra `unique` parameter. If this is
+// true, the generated shader will be uniquely namespaced `unique` and may be
+// freely merged with other shaders (`sh_subpass`). Otherwise, all shaders have
+// the same namespace and merging them is an error.
+pl_shader pl_dispatch_begin_ex(pl_dispatch dp, bool unique);
+
+// Set the `dynamic_constants` field for newly created `pl_shader` objects.
+//
+// This is a private API because it's sort of clunky/stateful.
+void pl_dispatch_mark_dynamic(pl_dispatch dp, bool dynamic);