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-rw-r--r--src/gpu/utils.c1288
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diff --git a/src/gpu/utils.c b/src/gpu/utils.c
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--- /dev/null
+++ b/src/gpu/utils.c
@@ -0,0 +1,1288 @@
+/*
+ * This file is part of libplacebo.
+ *
+ * libplacebo is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * libplacebo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with libplacebo. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <math.h>
+
+#include "common.h"
+#include "shaders.h"
+#include "gpu.h"
+
+// GPU-internal helpers
+
+static int cmp_fmt(const void *pa, const void *pb)
+{
+ pl_fmt a = *(pl_fmt *)pa;
+ pl_fmt b = *(pl_fmt *)pb;
+
+ // Always prefer non-opaque formats
+ if (a->opaque != b->opaque)
+ return PL_CMP(a->opaque, b->opaque);
+
+ // Always prefer non-emulated formats
+ if (a->emulated != b->emulated)
+ return PL_CMP(a->emulated, b->emulated);
+
+ int ca = __builtin_popcount(a->caps),
+ cb = __builtin_popcount(b->caps);
+ if (ca != cb)
+ return -PL_CMP(ca, cb); // invert to sort higher values first
+
+ // If the population count is the same but the caps are different, prefer
+ // the caps with a "lower" value (which tend to be more fundamental caps)
+ if (a->caps != b->caps)
+ return PL_CMP(a->caps, b->caps);
+
+ // If the capabilities are equal, sort based on the component attributes
+ for (int i = 0; i < PL_ARRAY_SIZE(a->component_depth); i++) {
+ int da = a->component_depth[i],
+ db = b->component_depth[i];
+ if (da != db)
+ return PL_CMP(da, db);
+
+ int ha = a->host_bits[i],
+ hb = b->host_bits[i];
+ if (ha != hb)
+ return PL_CMP(ha, hb);
+
+ int oa = a->sample_order[i],
+ ob = b->sample_order[i];
+ if (oa != ob)
+ return PL_CMP(oa, ob);
+ }
+
+ // Fall back to sorting by the name (for stability)
+ return strcmp(a->name, b->name);
+}
+
+#define FMT_BOOL(letter, cap) ((cap) ? (letter) : '-')
+#define FMT_IDX4(f) (f)[0], (f)[1], (f)[2], (f)[3]
+
+static void print_formats(pl_gpu gpu)
+{
+ if (!pl_msg_test(gpu->log, PL_LOG_DEBUG))
+ return;
+
+#define CAP_HEADER "%-12s"
+#define CAP_FIELDS "%c%c%c%c%c%c%c%c%c%c%c%c"
+#define CAP_VALUES \
+ FMT_BOOL('S', fmt->caps & PL_FMT_CAP_SAMPLEABLE), \
+ FMT_BOOL('s', fmt->caps & PL_FMT_CAP_STORABLE), \
+ FMT_BOOL('L', fmt->caps & PL_FMT_CAP_LINEAR), \
+ FMT_BOOL('R', fmt->caps & PL_FMT_CAP_RENDERABLE), \
+ FMT_BOOL('b', fmt->caps & PL_FMT_CAP_BLENDABLE), \
+ FMT_BOOL('B', fmt->caps & PL_FMT_CAP_BLITTABLE), \
+ FMT_BOOL('V', fmt->caps & PL_FMT_CAP_VERTEX), \
+ FMT_BOOL('u', fmt->caps & PL_FMT_CAP_TEXEL_UNIFORM), \
+ FMT_BOOL('t', fmt->caps & PL_FMT_CAP_TEXEL_STORAGE), \
+ FMT_BOOL('H', fmt->caps & PL_FMT_CAP_HOST_READABLE), \
+ FMT_BOOL('W', fmt->caps & PL_FMT_CAP_READWRITE), \
+ FMT_BOOL('G', fmt->gatherable)
+
+ PL_DEBUG(gpu, "GPU texture formats:");
+ PL_DEBUG(gpu, " %-20s %-6s %-4s %-4s " CAP_HEADER " %-3s %-13s %-13s %-10s %-10s %-6s",
+ "NAME", "TYPE", "SIZE", "COMP", "CAPS", "EMU", "DEPTH", "HOST_BITS",
+ "GLSL_TYPE", "GLSL_FMT", "FOURCC");
+ for (int n = 0; n < gpu->num_formats; n++) {
+ pl_fmt fmt = gpu->formats[n];
+
+ static const char *types[] = {
+ [PL_FMT_UNKNOWN] = "UNKNOWN",
+ [PL_FMT_UNORM] = "UNORM",
+ [PL_FMT_SNORM] = "SNORM",
+ [PL_FMT_UINT] = "UINT",
+ [PL_FMT_SINT] = "SINT",
+ [PL_FMT_FLOAT] = "FLOAT",
+ };
+
+ static const char idx_map[4] = {'R', 'G', 'B', 'A'};
+ char indices[4] = {' ', ' ', ' ', ' '};
+ if (!fmt->opaque) {
+ for (int i = 0; i < fmt->num_components; i++)
+ indices[i] = idx_map[fmt->sample_order[i]];
+ }
+
+
+ PL_DEBUG(gpu, " %-20s %-6s %-4zu %c%c%c%c " CAP_FIELDS " %-3s "
+ "{%-2d %-2d %-2d %-2d} {%-2d %-2d %-2d %-2d} %-10s %-10s %-6s",
+ fmt->name, types[fmt->type], fmt->texel_size,
+ FMT_IDX4(indices), CAP_VALUES, fmt->emulated ? "y" : "n",
+ FMT_IDX4(fmt->component_depth), FMT_IDX4(fmt->host_bits),
+ PL_DEF(fmt->glsl_type, ""), PL_DEF(fmt->glsl_format, ""),
+ PRINT_FOURCC(fmt->fourcc));
+
+#undef CAP_HEADER
+#undef CAP_FIELDS
+#undef CAP_VALUES
+
+ for (int i = 0; i < fmt->num_modifiers; i++) {
+ PL_TRACE(gpu, " modifiers[%d]: %s",
+ i, PRINT_DRM_MOD(fmt->modifiers[i]));
+ }
+ }
+}
+
+pl_gpu pl_gpu_finalize(struct pl_gpu_t *gpu)
+{
+ // Sort formats
+ qsort(gpu->formats, gpu->num_formats, sizeof(pl_fmt), cmp_fmt);
+
+ // Verification
+ pl_assert(gpu->limits.max_tex_2d_dim);
+ pl_assert(gpu->limits.max_variable_comps || gpu->limits.max_ubo_size);
+ pl_assert(gpu->limits.max_ubo_size <= gpu->limits.max_buf_size);
+ pl_assert(gpu->limits.max_ssbo_size <= gpu->limits.max_buf_size);
+ pl_assert(gpu->limits.max_vbo_size <= gpu->limits.max_buf_size);
+ pl_assert(gpu->limits.max_mapped_size <= gpu->limits.max_buf_size);
+
+ for (int n = 0; n < gpu->num_formats; n++) {
+ pl_fmt fmt = gpu->formats[n];
+ pl_assert(fmt->name);
+ pl_assert(fmt->type);
+ pl_assert(fmt->num_components);
+ pl_assert(fmt->internal_size);
+ pl_assert(fmt->opaque ? !fmt->texel_size : fmt->texel_size);
+ pl_assert(!fmt->gatherable || (fmt->caps & PL_FMT_CAP_SAMPLEABLE));
+ for (int i = 0; i < fmt->num_components; i++) {
+ pl_assert(fmt->component_depth[i]);
+ pl_assert(fmt->opaque ? !fmt->host_bits[i] : fmt->host_bits[i]);
+ }
+ for (int i = 0; i < fmt->num_planes; i++)
+ pl_assert(fmt->planes[i].format);
+
+ enum pl_fmt_caps texel_caps = PL_FMT_CAP_VERTEX |
+ PL_FMT_CAP_TEXEL_UNIFORM |
+ PL_FMT_CAP_TEXEL_STORAGE;
+
+ if (fmt->caps & texel_caps) {
+ pl_assert(fmt->glsl_type);
+ pl_assert(!fmt->opaque);
+ }
+ if (!fmt->opaque) {
+ pl_assert(fmt->texel_size && fmt->texel_align);
+ pl_assert((fmt->texel_size % fmt->texel_align) == 0);
+ pl_assert(fmt->internal_size == fmt->texel_size || fmt->emulated);
+ } else {
+ pl_assert(!fmt->texel_size && !fmt->texel_align);
+ pl_assert(!(fmt->caps & PL_FMT_CAP_HOST_READABLE));
+ }
+
+ // Assert uniqueness of name
+ for (int o = n + 1; o < gpu->num_formats; o++)
+ pl_assert(strcmp(fmt->name, gpu->formats[o]->name) != 0);
+ }
+
+ // Print info
+ PL_INFO(gpu, "GPU information:");
+
+#define LOG(fmt, field) \
+ PL_INFO(gpu, " %-26s %" fmt, #field ":", gpu->LOG_STRUCT.field)
+
+#define LOG_STRUCT glsl
+ PL_INFO(gpu, " GLSL version: %d%s", gpu->glsl.version,
+ gpu->glsl.vulkan ? " (vulkan)" : gpu->glsl.gles ? " es" : "");
+ if (gpu->glsl.compute) {
+ LOG("zu", max_shmem_size);
+ LOG(PRIu32, max_group_threads);
+ LOG(PRIu32, max_group_size[0]);
+ LOG(PRIu32, max_group_size[1]);
+ LOG(PRIu32, max_group_size[2]);
+ }
+ LOG(PRIu32, subgroup_size);
+ LOG(PRIi16, min_gather_offset);
+ LOG(PRIi16, max_gather_offset);
+#undef LOG_STRUCT
+
+#define LOG_STRUCT limits
+ PL_INFO(gpu, " Limits:");
+ // pl_gpu
+ LOG("d", thread_safe);
+ LOG("d", callbacks);
+ // pl_buf
+ LOG("zu", max_buf_size);
+ LOG("zu", max_ubo_size);
+ LOG("zu", max_ssbo_size);
+ LOG("zu", max_vbo_size);
+ LOG("zu", max_mapped_size);
+ LOG(PRIu64, max_buffer_texels);
+ LOG("zu", align_host_ptr);
+ LOG("d", host_cached);
+ // pl_tex
+ LOG(PRIu32, max_tex_1d_dim);
+ LOG(PRIu32, max_tex_2d_dim);
+ LOG(PRIu32, max_tex_3d_dim);
+ LOG("d", blittable_1d_3d);
+ LOG("d", buf_transfer);
+ LOG("zu", align_tex_xfer_pitch);
+ LOG("zu", align_tex_xfer_offset);
+ // pl_pass
+ LOG("zu", max_variable_comps);
+ LOG("zu", max_constants);
+ LOG("zu", max_pushc_size);
+ LOG("zu", align_vertex_stride);
+ if (gpu->glsl.compute) {
+ LOG(PRIu32, max_dispatch[0]);
+ LOG(PRIu32, max_dispatch[1]);
+ LOG(PRIu32, max_dispatch[2]);
+ }
+ LOG(PRIu32, fragment_queues);
+ LOG(PRIu32, compute_queues);
+#undef LOG_STRUCT
+#undef LOG
+
+ if (pl_gpu_supports_interop(gpu)) {
+ PL_INFO(gpu, " External API interop:");
+
+ PL_INFO(gpu, " UUID: %s", PRINT_UUID(gpu->uuid));
+ PL_INFO(gpu, " PCI: %04x:%02x:%02x:%x",
+ gpu->pci.domain, gpu->pci.bus, gpu->pci.device, gpu->pci.function);
+ PL_INFO(gpu, " buf export caps: 0x%x",
+ (unsigned int) gpu->export_caps.buf);
+ PL_INFO(gpu, " buf import caps: 0x%x",
+ (unsigned int) gpu->import_caps.buf);
+ PL_INFO(gpu, " tex export caps: 0x%x",
+ (unsigned int) gpu->export_caps.tex);
+ PL_INFO(gpu, " tex import caps: 0x%x",
+ (unsigned int) gpu->import_caps.tex);
+ PL_INFO(gpu, " sync export caps: 0x%x",
+ (unsigned int) gpu->export_caps.sync);
+ PL_INFO(gpu, " sync import caps: 0x%x",
+ (unsigned int) gpu->import_caps.sync);
+ }
+
+ print_formats(gpu);
+
+ // Finally, create a `pl_dispatch` object for internal operations
+ struct pl_gpu_fns *impl = PL_PRIV(gpu);
+ atomic_init(&impl->cache, NULL);
+ impl->dp = pl_dispatch_create(gpu->log, gpu);
+ return gpu;
+}
+
+struct glsl_fmt {
+ enum pl_fmt_type type;
+ int num_components;
+ int depth[4];
+ const char *glsl_format;
+};
+
+// List taken from the GLSL specification. (Yes, GLSL supports only exactly
+// these formats with exactly these names)
+static const struct glsl_fmt pl_glsl_fmts[] = {
+ {PL_FMT_FLOAT, 1, {16}, "r16f"},
+ {PL_FMT_FLOAT, 1, {32}, "r32f"},
+ {PL_FMT_FLOAT, 2, {16, 16}, "rg16f"},
+ {PL_FMT_FLOAT, 2, {32, 32}, "rg32f"},
+ {PL_FMT_FLOAT, 4, {16, 16, 16, 16}, "rgba16f"},
+ {PL_FMT_FLOAT, 4, {32, 32, 32, 32}, "rgba32f"},
+ {PL_FMT_FLOAT, 3, {11, 11, 10}, "r11f_g11f_b10f"},
+
+ {PL_FMT_UNORM, 1, {8}, "r8"},
+ {PL_FMT_UNORM, 1, {16}, "r16"},
+ {PL_FMT_UNORM, 2, {8, 8}, "rg8"},
+ {PL_FMT_UNORM, 2, {16, 16}, "rg16"},
+ {PL_FMT_UNORM, 4, {8, 8, 8, 8}, "rgba8"},
+ {PL_FMT_UNORM, 4, {16, 16, 16, 16}, "rgba16"},
+ {PL_FMT_UNORM, 4, {10, 10, 10, 2}, "rgb10_a2"},
+
+ {PL_FMT_SNORM, 1, {8}, "r8_snorm"},
+ {PL_FMT_SNORM, 1, {16}, "r16_snorm"},
+ {PL_FMT_SNORM, 2, {8, 8}, "rg8_snorm"},
+ {PL_FMT_SNORM, 2, {16, 16}, "rg16_snorm"},
+ {PL_FMT_SNORM, 4, {8, 8, 8, 8}, "rgba8_snorm"},
+ {PL_FMT_SNORM, 4, {16, 16, 16, 16}, "rgba16_snorm"},
+
+ {PL_FMT_UINT, 1, {8}, "r8ui"},
+ {PL_FMT_UINT, 1, {16}, "r16ui"},
+ {PL_FMT_UINT, 1, {32}, "r32ui"},
+ {PL_FMT_UINT, 2, {8, 8}, "rg8ui"},
+ {PL_FMT_UINT, 2, {16, 16}, "rg16ui"},
+ {PL_FMT_UINT, 2, {32, 32}, "rg32ui"},
+ {PL_FMT_UINT, 4, {8, 8, 8, 8}, "rgba8ui"},
+ {PL_FMT_UINT, 4, {16, 16, 16, 16}, "rgba16ui"},
+ {PL_FMT_UINT, 4, {32, 32, 32, 32}, "rgba32ui"},
+ {PL_FMT_UINT, 4, {10, 10, 10, 2}, "rgb10_a2ui"},
+
+ {PL_FMT_SINT, 1, {8}, "r8i"},
+ {PL_FMT_SINT, 1, {16}, "r16i"},
+ {PL_FMT_SINT, 1, {32}, "r32i"},
+ {PL_FMT_SINT, 2, {8, 8}, "rg8i"},
+ {PL_FMT_SINT, 2, {16, 16}, "rg16i"},
+ {PL_FMT_SINT, 2, {32, 32}, "rg32i"},
+ {PL_FMT_SINT, 4, {8, 8, 8, 8}, "rgba8i"},
+ {PL_FMT_SINT, 4, {16, 16, 16, 16}, "rgba16i"},
+ {PL_FMT_SINT, 4, {32, 32, 32, 32}, "rgba32i"},
+};
+
+const char *pl_fmt_glsl_format(pl_fmt fmt, int components)
+{
+ if (fmt->opaque)
+ return NULL;
+
+ for (int n = 0; n < PL_ARRAY_SIZE(pl_glsl_fmts); n++) {
+ const struct glsl_fmt *gfmt = &pl_glsl_fmts[n];
+
+ if (fmt->type != gfmt->type)
+ continue;
+ if (components != gfmt->num_components)
+ continue;
+
+ // The component order is irrelevant, so we need to sort the depth
+ // based on the component's index
+ int depth[4] = {0};
+ for (int i = 0; i < fmt->num_components; i++)
+ depth[fmt->sample_order[i]] = fmt->component_depth[i];
+
+ // Copy over any emulated components
+ for (int i = fmt->num_components; i < components; i++)
+ depth[i] = gfmt->depth[i];
+
+ for (int i = 0; i < PL_ARRAY_SIZE(depth); i++) {
+ if (depth[i] != gfmt->depth[i])
+ goto next_fmt;
+ }
+
+ return gfmt->glsl_format;
+
+next_fmt: ; // equivalent to `continue`
+ }
+
+ return NULL;
+}
+
+#define FOURCC(a,b,c,d) ((uint32_t)(a) | ((uint32_t)(b) << 8) | \
+ ((uint32_t)(c) << 16) | ((uint32_t)(d) << 24))
+
+struct pl_fmt_fourcc {
+ const char *name;
+ uint32_t fourcc;
+};
+
+static const struct pl_fmt_fourcc pl_fmt_fourccs[] = {
+ // 8 bpp red
+ {"r8", FOURCC('R','8',' ',' ')},
+ // 16 bpp red
+ {"r16", FOURCC('R','1','6',' ')},
+ // 16 bpp rg
+ {"rg8", FOURCC('G','R','8','8')},
+ {"gr8", FOURCC('R','G','8','8')},
+ // 32 bpp rg
+ {"rg16", FOURCC('G','R','3','2')},
+ {"gr16", FOURCC('R','G','3','2')},
+ // 8 bpp rgb: N/A
+ // 16 bpp rgb
+ {"argb4", FOURCC('B','A','1','2')},
+ {"abgr4", FOURCC('R','A','1','2')},
+ {"rgba4", FOURCC('A','B','1','2')},
+ {"bgra4", FOURCC('A','R','1','2')},
+
+ {"a1rgb5", FOURCC('B','A','1','5')},
+ {"a1bgr5", FOURCC('R','A','1','5')},
+ {"rgb5a1", FOURCC('A','B','1','5')},
+ {"bgr5a1", FOURCC('A','R','1','5')},
+
+ {"rgb565", FOURCC('B','G','1','6')},
+ {"bgr565", FOURCC('R','G','1','6')},
+ // 24 bpp rgb
+ {"rgb8", FOURCC('B','G','2','4')},
+ {"bgr8", FOURCC('R','G','2','4')},
+ // 32 bpp rgb
+ {"argb8", FOURCC('B','A','2','4')},
+ {"abgr8", FOURCC('R','A','2','4')},
+ {"rgba8", FOURCC('A','B','2','4')},
+ {"bgra8", FOURCC('A','R','2','4')},
+
+ {"a2rgb10", FOURCC('B','A','3','0')},
+ {"a2bgr10", FOURCC('R','A','3','0')},
+ {"rgb10a2", FOURCC('A','B','3','0')},
+ {"bgr10a2", FOURCC('A','R','3','0')},
+ // 64bpp rgb
+ {"rgba16hf", FOURCC('A','B','4','H')},
+ {"bgra16hf", FOURCC('A','R','4','H')},
+
+ // packed 16-bit formats
+ // rx10: N/A
+ // rxgx10: N/A
+ {"rxgxbxax10", FOURCC('A','B','1','0')},
+ // rx12: N/A
+ // rxgx12: N/A
+ // rxgxbxax12: N/A
+
+ // planar formats
+ {"g8_b8_r8_420", FOURCC('Y','U','1','2')},
+ {"g8_b8_r8_422", FOURCC('Y','U','1','6')},
+ {"g8_b8_r8_444", FOURCC('Y','U','2','4')},
+ // g16_b18_r8_*: N/A
+ // gx10_bx10_rx10_42*: N/A
+ {"gx10_bx10_rx10_444", FOURCC('Q','4','1','0')},
+ // gx12_bx12_rx12_*:N/A
+ {"g8_br8_420", FOURCC('N','V','1','2')},
+ {"g8_br8_422", FOURCC('N','V','1','6')},
+ {"g8_br8_444", FOURCC('N','V','2','4')},
+ {"g16_br16_420", FOURCC('P','0','1','6')},
+ // g16_br16_422: N/A
+ // g16_br16_444: N/A
+ {"gx10_bxrx10_420", FOURCC('P','0','1','0')},
+ {"gx10_bxrx10_422", FOURCC('P','2','1','0')},
+ // gx10_bxrx10_444: N/A
+ {"gx12_bxrx12_420", FOURCC('P','0','1','2')},
+ // gx12_bxrx12_422: N/A
+ // gx12_bxrx12_444: N/A
+};
+
+uint32_t pl_fmt_fourcc(pl_fmt fmt)
+{
+ for (int n = 0; n < PL_ARRAY_SIZE(pl_fmt_fourccs); n++) {
+ const struct pl_fmt_fourcc *fourcc = &pl_fmt_fourccs[n];
+ if (strcmp(fmt->name, fourcc->name) == 0)
+ return fourcc->fourcc;
+ }
+
+ return 0; // no matching format
+}
+
+size_t pl_tex_transfer_size(const struct pl_tex_transfer_params *par)
+{
+ int w = pl_rect_w(par->rc), h = pl_rect_h(par->rc), d = pl_rect_d(par->rc);
+ size_t pixel_pitch = par->tex->params.format->texel_size;
+
+ // This generates the absolute bare minimum size of a buffer required to
+ // hold the data of a texture upload/download, by including stride padding
+ // only where strictly necessary.
+ return (d - 1) * par->depth_pitch + (h - 1) * par->row_pitch + w * pixel_pitch;
+}
+
+int pl_tex_transfer_slices(pl_gpu gpu, pl_fmt texel_fmt,
+ const struct pl_tex_transfer_params *params,
+ struct pl_tex_transfer_params **out_slices)
+{
+ PL_ARRAY(struct pl_tex_transfer_params) slices = {0};
+ size_t max_size = params->buf ? gpu->limits.max_buf_size : SIZE_MAX;
+
+ pl_fmt fmt = params->tex->params.format;
+ if (fmt->emulated && texel_fmt) {
+ size_t max_texel = gpu->limits.max_buffer_texels * texel_fmt->texel_size;
+ max_size = PL_MIN(gpu->limits.max_ssbo_size, max_texel);
+ }
+
+ int slice_w = pl_rect_w(params->rc);
+ int slice_h = pl_rect_h(params->rc);
+ int slice_d = pl_rect_d(params->rc);
+
+ slice_d = PL_MIN(slice_d, max_size / params->depth_pitch);
+ if (!slice_d) {
+ slice_d = 1;
+ slice_h = PL_MIN(slice_h, max_size / params->row_pitch);
+ if (!slice_h) {
+ slice_h = 1;
+ slice_w = PL_MIN(slice_w, max_size / fmt->texel_size);
+ pl_assert(slice_w);
+ }
+ }
+
+ for (int z = 0; z < pl_rect_d(params->rc); z += slice_d) {
+ for (int y = 0; y < pl_rect_h(params->rc); y += slice_h) {
+ for (int x = 0; x < pl_rect_w(params->rc); x += slice_w) {
+ struct pl_tex_transfer_params slice = *params;
+ slice.callback = NULL;
+ slice.rc.x0 = params->rc.x0 + x;
+ slice.rc.y0 = params->rc.y0 + y;
+ slice.rc.z0 = params->rc.z0 + z;
+ slice.rc.x1 = PL_MIN(slice.rc.x0 + slice_w, params->rc.x1);
+ slice.rc.y1 = PL_MIN(slice.rc.y0 + slice_h, params->rc.y1);
+ slice.rc.z1 = PL_MIN(slice.rc.z0 + slice_d, params->rc.z1);
+
+ const size_t offset = z * params->depth_pitch +
+ y * params->row_pitch +
+ x * fmt->texel_size;
+ if (slice.ptr) {
+ slice.ptr = (uint8_t *) slice.ptr + offset;
+ } else {
+ slice.buf_offset += offset;
+ }
+
+ PL_ARRAY_APPEND(NULL, slices, slice);
+ }
+ }
+ }
+
+ *out_slices = slices.elem;
+ return slices.num;
+}
+
+bool pl_tex_upload_pbo(pl_gpu gpu, const struct pl_tex_transfer_params *params)
+{
+ if (params->buf)
+ return pl_tex_upload(gpu, params);
+
+ struct pl_buf_params bufparams = {
+ .size = pl_tex_transfer_size(params),
+ .debug_tag = PL_DEBUG_TAG,
+ };
+
+ struct pl_tex_transfer_params fixed = *params;
+ fixed.ptr = NULL;
+
+ // If we can import host pointers directly, and the function is being used
+ // asynchronously, then we can use host pointer import to skip a memcpy. In
+ // the synchronous case, we still force a host memcpy to avoid stalling the
+ // host until the GPU memcpy completes.
+ bool can_import = gpu->import_caps.buf & PL_HANDLE_HOST_PTR;
+ can_import &= !params->no_import;
+ can_import &= params->callback != NULL;
+ can_import &= bufparams.size > (32 << 10); // 32 KiB
+ if (can_import) {
+ bufparams.import_handle = PL_HANDLE_HOST_PTR;
+ bufparams.shared_mem = (struct pl_shared_mem) {
+ .handle.ptr = params->ptr,
+ .size = bufparams.size,
+ .offset = 0,
+ };
+
+ // Suppress errors for this test because it may fail, in which case we
+ // want to silently fall back.
+ pl_log_level_cap(gpu->log, PL_LOG_DEBUG);
+ fixed.buf = pl_buf_create(gpu, &bufparams);
+ pl_log_level_cap(gpu->log, PL_LOG_NONE);
+ }
+
+ if (!fixed.buf) {
+ bufparams.import_handle = 0;
+ bufparams.host_writable = true;
+ fixed.buf = pl_buf_create(gpu, &bufparams);
+ if (!fixed.buf)
+ return false;
+ pl_buf_write(gpu, fixed.buf, 0, params->ptr, bufparams.size);
+ if (params->callback)
+ params->callback(params->priv);
+ fixed.callback = NULL;
+ }
+
+ bool ok = pl_tex_upload(gpu, &fixed);
+ pl_buf_destroy(gpu, &fixed.buf);
+ return ok;
+}
+
+struct pbo_cb_ctx {
+ pl_gpu gpu;
+ pl_buf buf;
+ void *ptr;
+ void (*callback)(void *priv);
+ void *priv;
+};
+
+static void pbo_download_cb(void *priv)
+{
+ struct pbo_cb_ctx *p = priv;
+ pl_buf_read(p->gpu, p->buf, 0, p->ptr, p->buf->params.size);
+ pl_buf_destroy(p->gpu, &p->buf);
+
+ // Run the original callback
+ p->callback(p->priv);
+ pl_free(priv);
+};
+
+bool pl_tex_download_pbo(pl_gpu gpu, const struct pl_tex_transfer_params *params)
+{
+ if (params->buf)
+ return pl_tex_download(gpu, params);
+
+ pl_buf buf = NULL;
+ struct pl_buf_params bufparams = {
+ .size = pl_tex_transfer_size(params),
+ .debug_tag = PL_DEBUG_TAG,
+ };
+
+ // If we can import host pointers directly, we can avoid an extra memcpy
+ // (sometimes). In the cases where it isn't avoidable, the extra memcpy
+ // will happen inside VRAM, which is typically faster anyway.
+ bool can_import = gpu->import_caps.buf & PL_HANDLE_HOST_PTR;
+ can_import &= !params->no_import;
+ can_import &= bufparams.size > (32 << 10); // 32 KiB
+ if (can_import) {
+ bufparams.import_handle = PL_HANDLE_HOST_PTR;
+ bufparams.shared_mem = (struct pl_shared_mem) {
+ .handle.ptr = params->ptr,
+ .size = bufparams.size,
+ .offset = 0,
+ };
+
+ // Suppress errors for this test because it may fail, in which case we
+ // want to silently fall back.
+ pl_log_level_cap(gpu->log, PL_LOG_DEBUG);
+ buf = pl_buf_create(gpu, &bufparams);
+ pl_log_level_cap(gpu->log, PL_LOG_NONE);
+ }
+
+ if (!buf) {
+ // Fallback when host pointer import is not supported
+ bufparams.import_handle = 0;
+ bufparams.host_readable = true;
+ buf = pl_buf_create(gpu, &bufparams);
+ }
+
+ if (!buf)
+ return false;
+
+ struct pl_tex_transfer_params newparams = *params;
+ newparams.ptr = NULL;
+ newparams.buf = buf;
+
+ // If the transfer is asynchronous, propagate our host read asynchronously
+ if (params->callback && !bufparams.import_handle) {
+ newparams.callback = pbo_download_cb;
+ newparams.priv = pl_alloc_struct(NULL, struct pbo_cb_ctx, {
+ .gpu = gpu,
+ .buf = buf,
+ .ptr = params->ptr,
+ .callback = params->callback,
+ .priv = params->priv,
+ });
+ }
+
+ if (!pl_tex_download(gpu, &newparams)) {
+ pl_buf_destroy(gpu, &buf);
+ return false;
+ }
+
+ if (!params->callback) {
+ while (pl_buf_poll(gpu, buf, 10000000)) // 10 ms
+ PL_TRACE(gpu, "pl_tex_download: synchronous/blocking (slow path)");
+ }
+
+ bool ok;
+ if (bufparams.import_handle) {
+ // Buffer download completion already means the host pointer contains
+ // the valid data, no more need to copy. (Note: this applies even for
+ // asynchronous downloads)
+ ok = true;
+ pl_buf_destroy(gpu, &buf);
+ } else if (!params->callback) {
+ // Synchronous read back to the host pointer
+ ok = pl_buf_read(gpu, buf, 0, params->ptr, bufparams.size);
+ pl_buf_destroy(gpu, &buf);
+ } else {
+ // Nothing left to do here, the rest will be done by pbo_download_cb
+ ok = true;
+ }
+
+ return ok;
+}
+
+bool pl_tex_upload_texel(pl_gpu gpu, const struct pl_tex_transfer_params *params)
+{
+ const int threads = PL_MIN(256, pl_rect_w(params->rc));
+ pl_tex tex = params->tex;
+ pl_fmt fmt = tex->params.format;
+ pl_require(gpu, params->buf);
+
+ pl_dispatch dp = pl_gpu_dispatch(gpu);
+ pl_shader sh = pl_dispatch_begin(dp);
+ if (!sh_try_compute(sh, threads, 1, false, 0)) {
+ PL_ERR(gpu, "Failed emulating texture transfer!");
+ pl_dispatch_abort(dp, &sh);
+ return false;
+ }
+
+ ident_t buf = sh_desc(sh, (struct pl_shader_desc) {
+ .binding.object = params->buf,
+ .desc = {
+ .name = "data",
+ .type = PL_DESC_BUF_TEXEL_STORAGE,
+ },
+ });
+
+ ident_t img = sh_desc(sh, (struct pl_shader_desc) {
+ .binding.object = params->tex,
+ .desc = {
+ .name = "image",
+ .type = PL_DESC_STORAGE_IMG,
+ .access = PL_DESC_ACCESS_WRITEONLY,
+ },
+ });
+
+ // If the transfer width is a natural multiple of the thread size, we
+ // can skip the bounds check. Otherwise, make sure we aren't blitting out
+ // of the range since this would read out of bounds.
+ int groups_x = PL_DIV_UP(pl_rect_w(params->rc), threads);
+ if (groups_x * threads != pl_rect_w(params->rc)) {
+ GLSL("if (gl_GlobalInvocationID.x >= %d) \n"
+ " return; \n",
+ pl_rect_w(params->rc));
+ }
+
+ // fmt->texel_align contains the size of an individual color value
+ assert(fmt->texel_size == fmt->num_components * fmt->texel_align);
+ GLSL("vec4 color = vec4(0.0, 0.0, 0.0, 1.0); \n"
+ "ivec3 pos = ivec3(gl_GlobalInvocationID); \n"
+ "ivec3 tex_pos = pos + ivec3("$", "$", "$"); \n"
+ "int base = "$" + pos.z * "$" + pos.y * "$" + pos.x * "$"; \n",
+ SH_INT_DYN(params->rc.x0), SH_INT_DYN(params->rc.y0), SH_INT_DYN(params->rc.z0),
+ SH_INT_DYN(params->buf_offset),
+ SH_INT(params->depth_pitch / fmt->texel_align),
+ SH_INT(params->row_pitch / fmt->texel_align),
+ SH_INT(fmt->texel_size / fmt->texel_align));
+
+ for (int i = 0; i < fmt->num_components; i++)
+ GLSL("color[%d] = imageLoad("$", base + %d).r; \n", i, buf, i);
+
+ int dims = pl_tex_params_dimension(tex->params);
+ static const char *coord_types[] = {
+ [1] = "int",
+ [2] = "ivec2",
+ [3] = "ivec3",
+ };
+
+ GLSL("imageStore("$", %s(tex_pos), color);\n", img, coord_types[dims]);
+ return pl_dispatch_compute(dp, pl_dispatch_compute_params(
+ .shader = &sh,
+ .dispatch_size = {
+ groups_x,
+ pl_rect_h(params->rc),
+ pl_rect_d(params->rc),
+ },
+ ));
+
+error:
+ return false;
+}
+
+bool pl_tex_download_texel(pl_gpu gpu, const struct pl_tex_transfer_params *params)
+{
+ const int threads = PL_MIN(256, pl_rect_w(params->rc));
+ pl_tex tex = params->tex;
+ pl_fmt fmt = tex->params.format;
+ pl_require(gpu, params->buf);
+
+ pl_dispatch dp = pl_gpu_dispatch(gpu);
+ pl_shader sh = pl_dispatch_begin(dp);
+ if (!sh_try_compute(sh, threads, 1, false, 0)) {
+ PL_ERR(gpu, "Failed emulating texture transfer!");
+ pl_dispatch_abort(dp, &sh);
+ return false;
+ }
+
+ ident_t buf = sh_desc(sh, (struct pl_shader_desc) {
+ .binding.object = params->buf,
+ .desc = {
+ .name = "data",
+ .type = PL_DESC_BUF_TEXEL_STORAGE,
+ },
+ });
+
+ ident_t img = sh_desc(sh, (struct pl_shader_desc) {
+ .binding.object = params->tex,
+ .desc = {
+ .name = "image",
+ .type = PL_DESC_STORAGE_IMG,
+ .access = PL_DESC_ACCESS_READONLY,
+ },
+ });
+
+ int groups_x = PL_DIV_UP(pl_rect_w(params->rc), threads);
+ if (groups_x * threads != pl_rect_w(params->rc)) {
+ GLSL("if (gl_GlobalInvocationID.x >= %d) \n"
+ " return; \n",
+ pl_rect_w(params->rc));
+ }
+
+ int dims = pl_tex_params_dimension(tex->params);
+ static const char *coord_types[] = {
+ [1] = "int",
+ [2] = "ivec2",
+ [3] = "ivec3",
+ };
+
+ assert(fmt->texel_size == fmt->num_components * fmt->texel_align);
+ GLSL("ivec3 pos = ivec3(gl_GlobalInvocationID); \n"
+ "ivec3 tex_pos = pos + ivec3("$", "$", "$"); \n"
+ "int base = "$" + pos.z * "$" + pos.y * "$" + pos.x * "$"; \n"
+ "vec4 color = imageLoad("$", %s(tex_pos)); \n",
+ SH_INT_DYN(params->rc.x0), SH_INT_DYN(params->rc.y0), SH_INT_DYN(params->rc.z0),
+ SH_INT_DYN(params->buf_offset),
+ SH_INT(params->depth_pitch / fmt->texel_align),
+ SH_INT(params->row_pitch / fmt->texel_align),
+ SH_INT(fmt->texel_size / fmt->texel_align),
+ img, coord_types[dims]);
+
+ for (int i = 0; i < fmt->num_components; i++)
+ GLSL("imageStore("$", base + %d, vec4(color[%d])); \n", buf, i, i);
+
+ return pl_dispatch_compute(dp, pl_dispatch_compute_params(
+ .shader = &sh,
+ .dispatch_size = {
+ groups_x,
+ pl_rect_h(params->rc),
+ pl_rect_d(params->rc),
+ },
+ ));
+
+error:
+ return false;
+}
+
+bool pl_tex_blit_compute(pl_gpu gpu, const struct pl_tex_blit_params *params)
+{
+ if (!params->dst->params.storable)
+ return false;
+
+ // Normalize `dst_rc`, moving all flipping to `src_rc` instead.
+ pl_rect3d src_rc = params->src_rc;
+ pl_rect3d dst_rc = params->dst_rc;
+ if (pl_rect_w(dst_rc) < 0) {
+ PL_SWAP(src_rc.x0, src_rc.x1);
+ PL_SWAP(dst_rc.x0, dst_rc.x1);
+ }
+ if (pl_rect_h(dst_rc) < 0) {
+ PL_SWAP(src_rc.y0, src_rc.y1);
+ PL_SWAP(dst_rc.y0, dst_rc.y1);
+ }
+ if (pl_rect_d(dst_rc) < 0) {
+ PL_SWAP(src_rc.z0, src_rc.z1);
+ PL_SWAP(dst_rc.z0, dst_rc.z1);
+ }
+
+ bool needs_scaling = false;
+ needs_scaling |= pl_rect_w(dst_rc) != abs(pl_rect_w(src_rc));
+ needs_scaling |= pl_rect_h(dst_rc) != abs(pl_rect_h(src_rc));
+ needs_scaling |= pl_rect_d(dst_rc) != abs(pl_rect_d(src_rc));
+
+ // Exception: fast path for 1-pixel blits, which don't require scaling
+ bool is_1pixel = abs(pl_rect_w(src_rc)) == 1 && abs(pl_rect_h(src_rc)) == 1;
+ needs_scaling &= !is_1pixel;
+
+ // Manual trilinear interpolation would be too slow to justify
+ bool needs_sampling = needs_scaling && params->sample_mode != PL_TEX_SAMPLE_NEAREST;
+ needs_sampling |= !params->src->params.storable;
+ if (needs_sampling && !params->src->params.sampleable)
+ return false;
+
+ const int threads = 256;
+ int bw = PL_MIN(32, pl_rect_w(dst_rc));
+ int bh = PL_MIN(threads / bw, pl_rect_h(dst_rc));
+ pl_dispatch dp = pl_gpu_dispatch(gpu);
+ pl_shader sh = pl_dispatch_begin(dp);
+ if (!sh_try_compute(sh, bw, bh, false, 0)) {
+ pl_dispatch_abort(dp, &sh);
+ return false;
+ }
+
+ // Avoid over-writing into `dst`
+ int groups_x = PL_DIV_UP(pl_rect_w(dst_rc), bw);
+ if (groups_x * bw != pl_rect_w(dst_rc)) {
+ GLSL("if (gl_GlobalInvocationID.x >= %d) \n"
+ " return; \n",
+ pl_rect_w(dst_rc));
+ }
+
+ int groups_y = PL_DIV_UP(pl_rect_h(dst_rc), bh);
+ if (groups_y * bh != pl_rect_h(dst_rc)) {
+ GLSL("if (gl_GlobalInvocationID.y >= %d) \n"
+ " return; \n",
+ pl_rect_h(dst_rc));
+ }
+
+ ident_t dst = sh_desc(sh, (struct pl_shader_desc) {
+ .binding.object = params->dst,
+ .desc = {
+ .name = "dst",
+ .type = PL_DESC_STORAGE_IMG,
+ .access = PL_DESC_ACCESS_WRITEONLY,
+ },
+ });
+
+ static const char *vecs[] = {
+ [1] = "float",
+ [2] = "vec2",
+ [3] = "vec3",
+ [4] = "vec4",
+ };
+
+ static const char *ivecs[] = {
+ [1] = "int",
+ [2] = "ivec2",
+ [3] = "ivec3",
+ [4] = "ivec4",
+ };
+
+ int src_dims = pl_tex_params_dimension(params->src->params);
+ int dst_dims = pl_tex_params_dimension(params->dst->params);
+ GLSL("ivec3 pos = ivec3(gl_GlobalInvocationID); \n"
+ "%s dst_pos = %s(pos + ivec3(%d, %d, %d)); \n",
+ ivecs[dst_dims], ivecs[dst_dims],
+ params->dst_rc.x0, params->dst_rc.y0, params->dst_rc.z0);
+
+ if (needs_sampling || (needs_scaling && params->src->params.sampleable)) {
+
+ ident_t src = sh_desc(sh, (struct pl_shader_desc) {
+ .desc = {
+ .name = "src",
+ .type = PL_DESC_SAMPLED_TEX,
+ },
+ .binding = {
+ .object = params->src,
+ .address_mode = PL_TEX_ADDRESS_CLAMP,
+ .sample_mode = params->sample_mode,
+ }
+ });
+
+ if (is_1pixel) {
+ GLSL("%s fpos = %s(0.5); \n", vecs[src_dims], vecs[src_dims]);
+ } else {
+ GLSL("vec3 fpos = (vec3(pos) + vec3(0.5)) / vec3(%d.0, %d.0, %d.0); \n",
+ pl_rect_w(dst_rc), pl_rect_h(dst_rc), pl_rect_d(dst_rc));
+ }
+
+ GLSL("%s src_pos = %s(0.5); \n"
+ "src_pos.x = mix(%f, %f, fpos.x); \n",
+ vecs[src_dims], vecs[src_dims],
+ (float) src_rc.x0 / params->src->params.w,
+ (float) src_rc.x1 / params->src->params.w);
+
+ if (params->src->params.h) {
+ GLSL("src_pos.y = mix(%f, %f, fpos.y); \n",
+ (float) src_rc.y0 / params->src->params.h,
+ (float) src_rc.y1 / params->src->params.h);
+ }
+
+ if (params->src->params.d) {
+ GLSL("src_pos.z = mix(%f, %f, fpos.z); \n",
+ (float) src_rc.z0 / params->src->params.d,
+ (float) src_rc.z1 / params->src->params.d);
+ }
+
+ GLSL("imageStore("$", dst_pos, textureLod("$", src_pos, 0.0)); \n",
+ dst, src);
+
+ } else {
+
+ ident_t src = sh_desc(sh, (struct pl_shader_desc) {
+ .binding.object = params->src,
+ .desc = {
+ .name = "src",
+ .type = PL_DESC_STORAGE_IMG,
+ .access = PL_DESC_ACCESS_READONLY,
+ },
+ });
+
+ if (is_1pixel) {
+ GLSL("ivec3 src_pos = ivec3(0); \n");
+ } else if (needs_scaling) {
+ GLSL("ivec3 src_pos = ivec3(vec3(%f, %f, %f) * vec3(pos)); \n",
+ fabs((float) pl_rect_w(src_rc) / pl_rect_w(dst_rc)),
+ fabs((float) pl_rect_h(src_rc) / pl_rect_h(dst_rc)),
+ fabs((float) pl_rect_d(src_rc) / pl_rect_d(dst_rc)));
+ } else {
+ GLSL("ivec3 src_pos = pos; \n");
+ }
+
+ GLSL("src_pos = ivec3(%d, %d, %d) * src_pos + ivec3(%d, %d, %d); \n"
+ "imageStore("$", dst_pos, imageLoad("$", %s(src_pos))); \n",
+ src_rc.x1 < src_rc.x0 ? -1 : 1,
+ src_rc.y1 < src_rc.y0 ? -1 : 1,
+ src_rc.z1 < src_rc.z0 ? -1 : 1,
+ src_rc.x0, src_rc.y0, src_rc.z0,
+ dst, src, ivecs[src_dims]);
+
+ }
+
+ return pl_dispatch_compute(dp, pl_dispatch_compute_params(
+ .shader = &sh,
+ .dispatch_size = {
+ groups_x,
+ groups_y,
+ pl_rect_d(dst_rc),
+ },
+ ));
+}
+
+void pl_tex_blit_raster(pl_gpu gpu, const struct pl_tex_blit_params *params)
+{
+ enum pl_fmt_type src_type = params->src->params.format->type;
+ enum pl_fmt_type dst_type = params->dst->params.format->type;
+
+ // Only for 2D textures
+ pl_assert(params->src->params.h && !params->src->params.d);
+ pl_assert(params->dst->params.h && !params->dst->params.d);
+
+ // Integer textures are not supported
+ pl_assert(src_type != PL_FMT_UINT && src_type != PL_FMT_SINT);
+ pl_assert(dst_type != PL_FMT_UINT && dst_type != PL_FMT_SINT);
+
+ pl_rect2df src_rc = {
+ .x0 = params->src_rc.x0, .x1 = params->src_rc.x1,
+ .y0 = params->src_rc.y0, .y1 = params->src_rc.y1,
+ };
+ pl_rect2d dst_rc = {
+ .x0 = params->dst_rc.x0, .x1 = params->dst_rc.x1,
+ .y0 = params->dst_rc.y0, .y1 = params->dst_rc.y1,
+ };
+
+ pl_dispatch dp = pl_gpu_dispatch(gpu);
+ pl_shader sh = pl_dispatch_begin(dp);
+ sh->output = PL_SHADER_SIG_COLOR;
+
+ ident_t pos, src = sh_bind(sh, params->src, PL_TEX_ADDRESS_CLAMP,
+ params->sample_mode, "src_tex", &src_rc, &pos, NULL);
+
+ GLSL("vec4 color = textureLod("$", "$", 0.0); \n", src, pos);
+
+ pl_dispatch_finish(dp, pl_dispatch_params(
+ .shader = &sh,
+ .target = params->dst,
+ .rect = dst_rc,
+ ));
+}
+
+bool pl_buf_copy_swap(pl_gpu gpu, const struct pl_buf_copy_swap_params *params)
+{
+ pl_buf src = params->src, dst = params->dst;
+ pl_require(gpu, src->params.storable && dst->params.storable);
+ pl_require(gpu, params->src_offset % sizeof(unsigned) == 0);
+ pl_require(gpu, params->dst_offset % sizeof(unsigned) == 0);
+ pl_require(gpu, params->src_offset + params->size <= src->params.size);
+ pl_require(gpu, params->dst_offset + params->size <= dst->params.size);
+ pl_require(gpu, src != dst || params->src_offset == params->dst_offset);
+ pl_require(gpu, params->size % sizeof(unsigned) == 0);
+ pl_require(gpu, params->wordsize == sizeof(uint16_t) ||
+ params->wordsize == sizeof(uint32_t));
+
+ const size_t words = params->size / sizeof(unsigned);
+ const size_t src_off = params->src_offset / sizeof(unsigned);
+ const size_t dst_off = params->dst_offset / sizeof(unsigned);
+
+ const int threads = PL_MIN(256, words);
+ pl_dispatch dp = pl_gpu_dispatch(gpu);
+ pl_shader sh = pl_dispatch_begin(dp);
+ if (!sh_try_compute(sh, threads, 1, false, 0)) {
+ pl_dispatch_abort(dp, &sh);
+ return false;
+ }
+
+ const size_t groups = PL_DIV_UP(words, threads);
+ if (groups * threads > words) {
+ GLSL("if (gl_GlobalInvocationID.x >= %zu) \n"
+ " return; \n",
+ words);
+ }
+
+ sh_desc(sh, (struct pl_shader_desc) {
+ .binding.object = src,
+ .desc = {
+ .name = "SrcBuf",
+ .type = PL_DESC_BUF_STORAGE,
+ .access = src == dst ? PL_DESC_ACCESS_READWRITE : PL_DESC_ACCESS_READONLY,
+ },
+ .num_buffer_vars = 1,
+ .buffer_vars = &(struct pl_buffer_var) {
+ .var = {
+ .name = "src",
+ .type = PL_VAR_UINT,
+ .dim_v = 1,
+ .dim_m = 1,
+ .dim_a = src_off + words,
+ },
+ },
+ });
+
+ if (src != dst) {
+ sh_desc(sh, (struct pl_shader_desc) {
+ .binding.object = dst,
+ .desc = {
+ .name = "DstBuf",
+ .type = PL_DESC_BUF_STORAGE,
+ .access = PL_DESC_ACCESS_WRITEONLY,
+ },
+ .num_buffer_vars = 1,
+ .buffer_vars = &(struct pl_buffer_var) {
+ .var = {
+ .name = "dst",
+ .type = PL_VAR_UINT,
+ .dim_v = 1,
+ .dim_m = 1,
+ .dim_a = dst_off + words,
+ },
+ },
+ });
+ } else {
+ GLSL("#define dst src \n");
+ }
+
+ GLSL("// pl_buf_copy_swap \n"
+ "{ \n"
+ "uint word = src["$" + gl_GlobalInvocationID.x]; \n"
+ "word = (word & 0xFF00FF00u) >> 8 | \n"
+ " (word & 0x00FF00FFu) << 8; \n",
+ SH_UINT(src_off));
+ if (params->wordsize > 2) {
+ GLSL("word = (word & 0xFFFF0000u) >> 16 | \n"
+ " (word & 0x0000FFFFu) << 16; \n");
+ }
+ GLSL("dst["$" + gl_GlobalInvocationID.x] = word; \n"
+ "} \n",
+ SH_UINT(dst_off));
+
+ return pl_dispatch_compute(dp, pl_dispatch_compute_params(
+ .shader = &sh,
+ .dispatch_size = {groups, 1, 1},
+ ));
+
+error:
+ if (src->params.debug_tag || dst->params.debug_tag) {
+ PL_ERR(gpu, " for buffers: src %s, dst %s",
+ src->params.debug_tag, dst->params.debug_tag);
+ }
+ return false;
+}
+
+void pl_pass_run_vbo(pl_gpu gpu, const struct pl_pass_run_params *params)
+{
+ if (!params->vertex_data && !params->index_data)
+ return pl_pass_run(gpu, params);
+
+ struct pl_pass_run_params newparams = *params;
+ pl_buf vert = NULL, index = NULL;
+
+ if (params->vertex_data) {
+ vert = pl_buf_create(gpu, pl_buf_params(
+ .size = pl_vertex_buf_size(params),
+ .initial_data = params->vertex_data,
+ .drawable = true,
+ ));
+
+ if (!vert) {
+ PL_ERR(gpu, "Failed allocating vertex buffer!");
+ return;
+ }
+
+ newparams.vertex_buf = vert;
+ newparams.vertex_data = NULL;
+ }
+
+ if (params->index_data) {
+ index = pl_buf_create(gpu, pl_buf_params(
+ .size = pl_index_buf_size(params),
+ .initial_data = params->index_data,
+ .drawable = true,
+ ));
+
+ if (!index) {
+ PL_ERR(gpu, "Failed allocating index buffer!");
+ return;
+ }
+
+ newparams.index_buf = index;
+ newparams.index_data = NULL;
+ }
+
+ pl_pass_run(gpu, &newparams);
+ pl_buf_destroy(gpu, &vert);
+ pl_buf_destroy(gpu, &index);
+}
+
+struct pl_pass_params pl_pass_params_copy(void *alloc, const struct pl_pass_params *params)
+{
+ struct pl_pass_params new = *params;
+
+ new.glsl_shader = pl_str0dup0(alloc, new.glsl_shader);
+ new.vertex_shader = pl_str0dup0(alloc, new.vertex_shader);
+ if (new.blend_params)
+ new.blend_params = pl_memdup_ptr(alloc, new.blend_params);
+
+#define DUPNAMES(field) \
+ do { \
+ size_t _size = new.num_##field * sizeof(new.field[0]); \
+ new.field = pl_memdup(alloc, new.field, _size); \
+ for (int j = 0; j < new.num_##field; j++) \
+ new.field[j].name = pl_str0dup0(alloc, new.field[j].name); \
+ } while (0)
+
+ DUPNAMES(variables);
+ DUPNAMES(descriptors);
+ DUPNAMES(vertex_attribs);
+
+#undef DUPNAMES
+
+ new.constant_data = NULL;
+ new.constants = pl_memdup(alloc, new.constants,
+ new.num_constants * sizeof(new.constants[0]));
+
+ return new;
+}
+
+size_t pl_vertex_buf_size(const struct pl_pass_run_params *params)
+{
+ if (!params->index_data)
+ return params->vertex_count * params->pass->params.vertex_stride;
+
+ int num_vertices = 0;
+ const void *idx = params->index_data;
+ switch (params->index_fmt) {
+ case PL_INDEX_UINT16:
+ for (int i = 0; i < params->vertex_count; i++)
+ num_vertices = PL_MAX(num_vertices, ((const uint16_t *) idx)[i]);
+ break;
+ case PL_INDEX_UINT32:
+ for (int i = 0; i < params->vertex_count; i++)
+ num_vertices = PL_MAX(num_vertices, ((const uint32_t *) idx)[i]);
+ break;
+ case PL_INDEX_FORMAT_COUNT: pl_unreachable();
+ }
+
+ return (num_vertices + 1) * params->pass->params.vertex_stride;
+}
+
+const char *print_uuid(char buf[3 * UUID_SIZE], const uint8_t uuid[UUID_SIZE])
+{
+ static const char *hexdigits = "0123456789ABCDEF";
+ for (int i = 0; i < UUID_SIZE; i++) {
+ uint8_t x = uuid[i];
+ buf[3 * i + 0] = hexdigits[x >> 4];
+ buf[3 * i + 1] = hexdigits[x & 0xF];
+ buf[3 * i + 2] = i == UUID_SIZE - 1 ? '\0' : ':';
+ }
+
+ return buf;
+}
+
+const char *print_drm_mod(char buf[DRM_MOD_SIZE], uint64_t mod)
+{
+ switch (mod) {
+ case DRM_FORMAT_MOD_LINEAR: return "LINEAR";
+ case DRM_FORMAT_MOD_INVALID: return "INVALID";
+ }
+
+ uint8_t vendor = mod >> 56;
+ uint64_t val = mod & ((1ULL << 56) - 1);
+
+ const char *name = NULL;
+ switch (vendor) {
+ case 0x00: name = "NONE"; break;
+ case 0x01: name = "INTEL"; break;
+ case 0x02: name = "AMD"; break;
+ case 0x03: name = "NVIDIA"; break;
+ case 0x04: name = "SAMSUNG"; break;
+ case 0x08: name = "ARM"; break;
+ }
+
+ if (name) {
+ snprintf(buf, DRM_MOD_SIZE, "%s 0x%"PRIx64, name, val);
+ } else {
+ snprintf(buf, DRM_MOD_SIZE, "0x%02x 0x%"PRIx64, vendor, val);
+ }
+
+ return buf;
+}