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+/*
+ * This file is part of libplacebo.
+ *
+ * libplacebo is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * libplacebo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with libplacebo. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef LIBPLACEBO_UPLOAD_H_
+#define LIBPLACEBO_UPLOAD_H_
+
+#include <stdint.h>
+
+#include <libplacebo/gpu.h>
+#include <libplacebo/renderer.h>
+
+PL_API_BEGIN
+
+// This file contains a utility function to assist in uploading data from host
+// memory to a texture. In particular, the texture will be suitable for use as
+// a `pl_plane`.
+
+// Description of the host representation of an image plane
+struct pl_plane_data {
+ enum pl_fmt_type type; // meaning of the data (must not be UINT or SINT)
+ int width, height; // dimensions of the plane
+ int component_size[4]; // size in bits of each coordinate
+ int component_pad[4]; // ignored bits preceding each component
+ int component_map[4]; // semantic meaning of each component (pixel order)
+ size_t pixel_stride; // offset in bytes between pixels (required)
+ size_t row_stride; // offset in bytes between rows (optional)
+ bool swapped; // pixel data is endian-swapped (non-native)
+
+ // Similar to `pl_tex_transfer_params`, you can either upload from a raw
+ // pointer address, or a buffer + offset. Again, the use of these two
+ // mechanisms is mutually exclusive.
+ //
+ // 1. Uploading from host memory
+ const void *pixels; // the actual data underlying this plane
+
+ // 2. Uploading from a buffer (requires `pl_gpu_limits.buf_transfer`)
+ pl_buf buf; // the buffer to use
+ size_t buf_offset; // offset of data within buffer, must be a
+ // multiple of `pixel_stride` as well as of 4
+
+ // Similar to `pl_tex_transfer_params.callback`, this allows turning the
+ // upload of a plane into an asynchronous upload. The same notes apply.
+ void (*callback)(void *priv);
+ void *priv;
+
+ // Note: When using this together with `pl_frame`, there is some amount of
+ // overlap between `component_pad` and `pl_color_repr.bits`. Some key
+ // differences between the two:
+ //
+ // - the bits from `component_pad` are ignored; whereas the superfluous bits
+ // in a `pl_color_repr` must be 0.
+ // - the `component_pad` exists to align the component size and placement
+ // with the capabilities of GPUs; the `pl_color_repr` exists to control
+ // the semantics of the color samples on a finer granularity.
+ // - the `pl_color_repr` applies to the color sample as a whole, and
+ // therefore applies to all planes; the `component_pad` can be different
+ // for each plane.
+ // - `component_pad` interacts with float textures by moving the actual
+ // float in memory. `pl_color_repr` interacts with float data as if
+ // the float was converted from an integer under full range semantics.
+ //
+ // To help establish the motivating difference, a typical example of a use
+ // case would be yuv420p10. Since 10-bit GPU texture support is limited,
+ // and working with non-byte-aligned pixels is awkward in general, the
+ // convention is to represent yuv420p10 as 16-bit samples with either the
+ // high or low bits set to 0. In this scenario, the `component_size` of the
+ // `pl_plane_data` and `pl_bit_encoding.sample_depth` would be 16, while
+ // the `pl_bit_encoding.color_depth` would be 10 (and additionally, the
+ // `pl_bit_encoding.bit_shift` would be either 0 or 6, depending on
+ // whether the low or the high bits are used).
+ //
+ // On the contrary, something like a packed, 8-bit XBGR format (where the
+ // X bits are ignored and may contain garbage) would set `component_pad[0]`
+ // to 8, and the component_size[0:2] (respectively) to 8 as well.
+ //
+ // As a general rule of thumb, for maximum compatibility, you should try
+ // and align component_size/component_pad to multiples of 8 and explicitly
+ // clear any remaining superfluous bits (+ use `pl_color_repr.bits` to
+ // ensure they're decoded correctly). You should also try to align the
+ // `pixel_stride` to a power of two.
+};
+
+// Fills in the `component_size`, `component_pad` and `component_map` fields
+// based on the supplied mask for each component (in semantic order, i.e.
+// RGBA). Each element of `mask` must have a contiguous range of set bits.
+PL_API void pl_plane_data_from_mask(struct pl_plane_data *data, uint64_t mask[4]);
+
+// Fills in the `component_size`, `component_pad` and `component_map` fields
+// based on the supplied sizes (in bits) and shift of each component (in
+// semantic order).
+//
+// Similar to `pl_plane_data_from_mask` but not limited to 64-bit pixels.
+PL_API void pl_plane_data_from_comps(struct pl_plane_data *data, int size[4],
+ int shift[4]);
+
+// Helper function to take a `pl_plane_data` struct and try and improve its
+// alignment to make it more likely to correspond to a real `pl_fmt`. It does
+// this by attempting to round each component up to the nearest byte boundary.
+// This relies on the assumption (true in practice) that superfluous bits of
+// byte-misaligned formats are explicitly set to 0.
+//
+// The resulting shift must be consistent across all components, in which case
+// it's returned in `out_bits`. If no alignment was possible, `out_bits` is set
+// to {0}, and this function returns false.
+PL_API bool pl_plane_data_align(struct pl_plane_data *data, struct pl_bit_encoding *out_bits);
+
+// Helper function to find a suitable `pl_fmt` based on a pl_plane_data's
+// requirements. This is called internally by `pl_upload_plane`, but it's
+// exposed to users both as a convenience and so they may pre-emptively check
+// if a format would be supported without actually having to attempt the upload.
+PL_API pl_fmt pl_plane_find_fmt(pl_gpu gpu, int out_map[4], const struct pl_plane_data *data);
+
+// Upload an image plane to a texture, and output the resulting `pl_plane`
+// struct to `out_plane` (optional). `tex` must be a valid pointer to a texture
+// (or NULL), which will be destroyed and reinitialized if it does not already
+// exist or is incompatible. Returns whether successful.
+//
+// The resulting texture is guaranteed to be `sampleable`, and it will also try
+// and maximize compatibility with the other `pl_renderer` requirements
+// (blittable, linear filterable, etc.).
+//
+// Note: `out_plane->shift_x/y` and `out_plane->flipped` are left
+// uninitialized, and should be set explicitly by the user.
+PL_API bool pl_upload_plane(pl_gpu gpu, struct pl_plane *out_plane,
+ pl_tex *tex, const struct pl_plane_data *data);
+
+// Like `pl_upload_plane`, but only creates an uninitialized texture object
+// rather than actually performing an upload. This can be useful to, for
+// example, prepare textures to be used as the target of rendering.
+//
+// The resulting texture is guaranteed to be `renderable`, and it will also try
+// to maximize compatibility with the other `pl_renderer` requirements
+// (blittable, storable, etc.).
+PL_API bool pl_recreate_plane(pl_gpu gpu, struct pl_plane *out_plane,
+ pl_tex *tex, const struct pl_plane_data *data);
+
+PL_API_END
+
+#endif // LIBPLACEBO_UPLOAD_H_