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-rw-r--r--src/shaders/custom.c89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/shaders/custom.c b/src/shaders/custom.c
new file mode 100644
index 0000000..3f03e57
--- /dev/null
+++ b/src/shaders/custom.c
@@ -0,0 +1,89 @@
+/*
+ * This file is part of libplacebo.
+ *
+ * libplacebo is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * libplacebo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with libplacebo. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "shaders.h"
+
+#include <libplacebo/shaders/custom.h>
+
+bool pl_shader_custom(pl_shader sh, const struct pl_custom_shader *params)
+{
+ if (params->compute) {
+ int bw = PL_DEF(params->compute_group_size[0], 16);
+ int bh = PL_DEF(params->compute_group_size[1], 16);
+ bool flex = !params->compute_group_size[0] ||
+ !params->compute_group_size[1];
+ if (!sh_try_compute(sh, bw, bh, flex, params->compute_shmem))
+ return false;
+ }
+
+ if (!sh_require(sh, params->input, params->output_w, params->output_h))
+ return false;
+
+ sh->output = params->output;
+
+ for (int i = 0; i < params->num_variables; i++) {
+ struct pl_shader_var sv = params->variables[i];
+ GLSLP("#define %s "$"\n", sv.var.name, sh_var(sh, sv));
+ }
+
+ for (int i = 0; i < params->num_descriptors; i++) {
+ struct pl_shader_desc sd = params->descriptors[i];
+ GLSLP("#define %s "$"\n", sd.desc.name, sh_desc(sh, sd));
+ }
+
+ for (int i = 0; i < params->num_vertex_attribs; i++) {
+ struct pl_shader_va sva = params->vertex_attribs[i];
+ GLSLP("#define %s "$"\n", sva.attr.name, sh_attr(sh, sva));
+ }
+
+ for (int i = 0; i < params->num_constants; i++) {
+ struct pl_shader_const sc = params->constants[i];
+ GLSLP("#define %s "$"\n", sc.name, sh_const(sh, sc));
+ }
+
+ if (params->prelude)
+ GLSLP("// pl_shader_custom prelude: \n%s\n", params->prelude);
+ if (params->header)
+ GLSLH("// pl_shader_custom header: \n%s\n", params->header);
+
+ if (params->description)
+ sh_describef(sh, "%s", params->description);
+
+ if (params->body) {
+ const char *output_decl = "";
+ if (params->output != params->input) {
+ switch (params->output) {
+ case PL_SHADER_SIG_NONE: break;
+ case PL_SHADER_SIG_COLOR:
+ output_decl = "vec4 color = vec4(0.0);";
+ break;
+
+ case PL_SHADER_SIG_SAMPLER:
+ pl_unreachable();
+ }
+ }
+
+ GLSL("// pl_shader_custom \n"
+ "%s \n"
+ "{ \n"
+ "%s \n"
+ "} \n",
+ output_decl, params->body);
+ }
+
+ return true;
+}