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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
commit | 267c6f2ac71f92999e969232431ba04678e7437e (patch) | |
tree | 358c9467650e1d0a1d7227a21dac2e3d08b622b2 /drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip |
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.cxx')
-rw-r--r-- | drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.cxx | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.cxx b/drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.cxx new file mode 100644 index 0000000000..e1dcac4213 --- /dev/null +++ b/drawinglayer/source/primitive2d/GlowSoftEgdeShadowTools.cxx @@ -0,0 +1,98 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include "GlowSoftEgdeShadowTools.hxx" +#include <vcl/bitmapex.hxx> +#include <vcl/BitmapFilter.hxx> +#include <vcl/BitmapBasicMorphologyFilter.hxx> +#include <vcl/BitmapFilterStackBlur.hxx> + +namespace drawinglayer::primitive2d +{ +/* Returns 8-bit alpha mask created from passed mask. + + Negative fErodeDilateRadius values mean erode, positive - dilate. + nTransparency defines minimal transparency level. +*/ +AlphaMask ProcessAndBlurAlphaMask(const AlphaMask& rMask, double fErodeDilateRadius, + double fBlurRadius, sal_uInt8 nTransparency, bool bConvertTo1Bit) +{ + // Invert it to operate in the transparency domain. Trying to update this method to + // work in the alpha domain is fraught with hazards. + AlphaMask tmpMask = rMask; + tmpMask.Invert(); + + // Only completely white pixels on the initial mask must be considered for transparency. Any + // other color must be treated as black. This creates 1-bit B&W bitmap. + BitmapEx mask(bConvertTo1Bit ? tmpMask.GetBitmap().CreateMask(COL_WHITE) : tmpMask.GetBitmap()); + + // Scaling down increases performance without noticeable quality loss. Additionally, + // current blur implementation can only handle blur radius between 2 and 254. + Size aSize = mask.GetSizePixel(); + double fScale = 1.0; + while (fBlurRadius > 254 || aSize.Height() > 1000 || aSize.Width() > 1000) + { + fScale /= 2; + fBlurRadius /= 2; + fErodeDilateRadius /= 2; + aSize /= 2; + } + + // BmpScaleFlag::NearestNeighbor is important for following color replacement + mask.Scale(fScale, fScale, BmpScaleFlag::NearestNeighbor); + + if (fErodeDilateRadius > 0) + BitmapFilter::Filter(mask, BitmapDilateFilter(fErodeDilateRadius)); + else if (fErodeDilateRadius < 0) + BitmapFilter::Filter(mask, BitmapErodeFilter(-fErodeDilateRadius, 0xFF)); + + if (nTransparency) + { + const Color aTransparency(nTransparency, nTransparency, nTransparency); + mask.Replace(COL_BLACK, aTransparency); + } + + // We need 8-bit grey mask for blurring + mask.Convert(BmpConversion::N8BitGreys); + + // calculate blurry effect + BitmapFilter::Filter(mask, BitmapFilterStackBlur(fBlurRadius)); + + mask.Scale(rMask.GetSizePixel()); + + // And switch to the alpha domain. + mask.Invert(); + + return AlphaMask(mask.GetBitmap()); +} + +drawinglayer::geometry::ViewInformation2D +expandB2DRangeAtViewInformation2D(const drawinglayer::geometry::ViewInformation2D& rViewInfo, + double nAmount) +{ + drawinglayer::geometry::ViewInformation2D aRetval(rViewInfo); + basegfx::B2DRange viewport(rViewInfo.getViewport()); + viewport.grow(nAmount); + aRetval.setViewport(viewport); + return aRetval; +} + +} // end of namespace drawinglayer::primitive2d + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |