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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
commit267c6f2ac71f92999e969232431ba04678e7437e (patch)
tree358c9467650e1d0a1d7227a21dac2e3d08b622b2 /svx/source/sdr/contact/viewcontactofe3dextrude.cxx
parentInitial commit. (diff)
downloadlibreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz
libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svx/source/sdr/contact/viewcontactofe3dextrude.cxx')
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1 files changed, 83 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/viewcontactofe3dextrude.cxx b/svx/source/sdr/contact/viewcontactofe3dextrude.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+
+#include <sdr/contact/viewcontactofe3dextrude.hxx>
+#include <extrud3d.hxx>
+#include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
+#include <sdr/primitive2d/sdrattributecreator.hxx>
+#include <sdr/primitive3d/sdrattributecreator3d.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+
+
+namespace sdr::contact
+{
+ ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude)
+ : ViewContactOfE3d(rExtrude)
+ {
+ }
+
+ ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude()
+ {
+ }
+
+ drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dExtrude::createViewIndependentPrimitive3DContainer() const
+ {
+ drawinglayer::primitive3d::Primitive3DContainer xRetval;
+ const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet();
+ const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
+ drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
+
+ // get extrude geometry
+ basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon());
+
+ // get 3D Object Attributes
+ drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
+
+ // calculate texture size; use size of top/bottom cap to get a perfect mapping
+ // for the caps. The in-between geometry will get a stretched size with a
+ // relative factor size of caps to extrude depth
+ const basegfx::B2DRange aRange(basegfx::utils::getRange(aPolyPolygon));
+ const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight());
+
+ // get more data
+ const double fDepth(static_cast<double>(GetE3dExtrudeObj().GetExtrudeDepth()));
+ const double fDiagonal(static_cast<double>(GetE3dExtrudeObj().GetPercentDiagonal()) / 100.0);
+ const double fBackScale(static_cast<double>(GetE3dExtrudeObj().GetPercentBackScale()) / 100.0);
+ const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself
+ const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back
+ const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode());
+ const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront());
+ const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack());
+
+ // create primitive and add
+ const basegfx::B3DHomMatrix aWorldTransform;
+ const drawinglayer::primitive3d::Primitive3DReference xReference(
+ new drawinglayer::primitive3d::SdrExtrudePrimitive3D(
+ aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute,
+ std::move(aPolyPolygon), fDepth, fDiagonal, fBackScale, bSmoothNormals, bSmoothLids,
+ bCharacterMode, bCloseFront, bCloseBack));
+ xRetval = { xReference };
+
+ return xRetval;
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */