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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
commit | 267c6f2ac71f92999e969232431ba04678e7437e (patch) | |
tree | 358c9467650e1d0a1d7227a21dac2e3d08b622b2 /svx/source/sdr/contact/viewcontactofe3dextrude.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip |
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svx/source/sdr/contact/viewcontactofe3dextrude.cxx')
-rw-r--r-- | svx/source/sdr/contact/viewcontactofe3dextrude.cxx | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/viewcontactofe3dextrude.cxx b/svx/source/sdr/contact/viewcontactofe3dextrude.cxx new file mode 100644 index 0000000000..146a06305d --- /dev/null +++ b/svx/source/sdr/contact/viewcontactofe3dextrude.cxx @@ -0,0 +1,83 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + + +#include <sdr/contact/viewcontactofe3dextrude.hxx> +#include <extrud3d.hxx> +#include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx> +#include <sdr/primitive2d/sdrattributecreator.hxx> +#include <sdr/primitive3d/sdrattributecreator3d.hxx> +#include <basegfx/polygon/b2dpolypolygontools.hxx> + + +namespace sdr::contact +{ + ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude) + : ViewContactOfE3d(rExtrude) + { + } + + ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude() + { + } + + drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dExtrude::createViewIndependentPrimitive3DContainer() const + { + drawinglayer::primitive3d::Primitive3DContainer xRetval; + const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet(); + const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( + drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); + + // get extrude geometry + basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon()); + + // get 3D Object Attributes + drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet)); + + // calculate texture size; use size of top/bottom cap to get a perfect mapping + // for the caps. The in-between geometry will get a stretched size with a + // relative factor size of caps to extrude depth + const basegfx::B2DRange aRange(basegfx::utils::getRange(aPolyPolygon)); + const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight()); + + // get more data + const double fDepth(static_cast<double>(GetE3dExtrudeObj().GetExtrudeDepth())); + const double fDiagonal(static_cast<double>(GetE3dExtrudeObj().GetPercentDiagonal()) / 100.0); + const double fBackScale(static_cast<double>(GetE3dExtrudeObj().GetPercentBackScale()) / 100.0); + const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself + const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back + const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode()); + const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront()); + const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack()); + + // create primitive and add + const basegfx::B3DHomMatrix aWorldTransform; + const drawinglayer::primitive3d::Primitive3DReference xReference( + new drawinglayer::primitive3d::SdrExtrudePrimitive3D( + aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute, + std::move(aPolyPolygon), fDepth, fDiagonal, fBackScale, bSmoothNormals, bSmoothLids, + bCharacterMode, bCloseFront, bCloseBack)); + xRetval = { xReference }; + + return xRetval; + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |