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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
commit267c6f2ac71f92999e969232431ba04678e7437e (patch)
tree358c9467650e1d0a1d7227a21dac2e3d08b622b2 /sw/source/core/bastyp/swregion.cxx
parentInitial commit. (diff)
downloadlibreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz
libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'sw/source/core/bastyp/swregion.cxx')
-rw-r--r--sw/source/core/bastyp/swregion.cxx229
1 files changed, 229 insertions, 0 deletions
diff --git a/sw/source/core/bastyp/swregion.cxx b/sw/source/core/bastyp/swregion.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <swrect.hxx>
+#include <swregion.hxx>
+#include <swtypes.hxx>
+
+SwRegionRects::SwRegionRects( const SwRect &rStartRect, sal_uInt16 nInit ) :
+ m_aOrigin( rStartRect )
+{
+ reserve(nInit);
+ push_back( m_aOrigin );
+}
+
+SwRegionRects::SwRegionRects( sal_uInt16 nInit ) :
+ m_aOrigin()
+{
+ reserve(nInit);
+}
+
+// If <rDel> is true then this Rect will be overwritten by <rRect> at
+// position <nPos>. Otherwise <rRect> is attached at the end.
+inline void SwRegionRects::InsertRect( const SwRect &rRect,
+ const sal_uInt16 nPos, bool &rDel )
+{
+ if( rDel )
+ {
+ (*this)[nPos] = rRect;
+ rDel = false;
+ }
+ else
+ {
+ push_back( rRect );
+ }
+}
+
+void SwRegionRects::operator+=( const SwRect &rRect )
+{
+ push_back( rRect );
+}
+
+/** Delete all overlaps of the Rects in array with the given <rRect>
+
+ To do so, all existing rectangles have to be either split or deleted.
+
+ @param rRect rectangle with the area that should be deleted
+*/
+void SwRegionRects::operator-=( const SwRect &rRect )
+{
+ sal_uInt16 nMax = size();
+ for ( sal_uInt16 i = 0; i < nMax; ++i )
+ {
+ if ( rRect.Overlaps( (*this)[i] ) )
+ {
+ SwRect aTmp( (*this)[i] );
+ SwRect aInter( aTmp );
+ aInter.Intersection_( rRect );
+
+ // The first Rect that should be inserted takes position of i.
+ // This avoids one Delete() call.
+ bool bDel = true;
+
+ // now split; only those rectangles should be left over that are in
+ // the "old" but not in the "new" area; hence, not in intersection.
+ tools::Long nTmp = aInter.Top() - aTmp.Top();
+ if ( 0 < nTmp )
+ {
+ const tools::Long nOldVal = aTmp.Height();
+ aTmp.Height(nTmp);
+ InsertRect( aTmp, i, bDel );
+ aTmp.Height( nOldVal );
+ }
+
+ aTmp.Top( aInter.Top() + aInter.Height() );
+ if ( aTmp.Height() > 0 )
+ InsertRect( aTmp, i, bDel );
+
+ aTmp.Top( aInter.Top() );
+ aTmp.Bottom( aInter.Bottom() );
+ nTmp = aInter.Left() - aTmp.Left();
+ if ( 0 < nTmp )
+ {
+ const tools::Long nOldVal = aTmp.Width();
+ aTmp.Width( nTmp );
+ InsertRect( aTmp, i, bDel );
+ aTmp.Width( nOldVal );
+ }
+
+ aTmp.Left( aInter.Left() + aInter.Width() ); //+1?
+ if ( aTmp.Width() > 0 )
+ InsertRect( aTmp, i, bDel );
+
+ if( bDel )
+ {
+ erase( begin() + i );
+ --i; // so that we don't forget any
+ --nMax; // so that we don't check too much
+ }
+ }
+ }
+}
+
+/** invert current rectangle
+
+ Change the shape, such that holes with be areas and areas are holes now.
+
+ Note: If no rects were removed, then the shape is identical to the original
+ shape. As a result, it will be a NULL-SRectangle after inverting.
+*/
+void SwRegionRects::Invert()
+{
+ // not very elegant and fast, but efficient:
+ // Create a new region and remove all areas that are left over. Afterwards
+ // copy all values.
+
+ // To avoid unnecessary memory requirements, create a "useful" initial size:
+ // Number of rectangles in this area * 2 + 2 for the special case of a
+ // single hole (so four Rects in the inverse case).
+ SwRegionRects aInvRegion( m_aOrigin, size()*2+2 );
+ for( const_iterator it = begin(); it != end(); ++it )
+ aInvRegion -= *it;
+
+ // overwrite all existing
+ swap( aInvRegion );
+}
+
+static inline SwTwips CalcArea( const SwRect &rRect )
+{
+ return rRect.Width() * rRect.Height();
+}
+
+void SwRegionRects::LimitToOrigin()
+{
+ for (size_type i = 0; i < size(); ++i )
+ (*this)[ i ].Intersection( m_aOrigin );
+}
+
+// combine all adjacent rectangles
+void SwRegionRects::Compress( CompressType type )
+{
+ bool bAgain;
+ do
+ {
+ sort( begin(), end(), []( const SwRect& l, const SwRect& r ) { return l.Top() < r.Top(); } );
+ bAgain = false;
+ bool bRemoved = false;
+ for (size_type i = 0; i < size(); ++i )
+ {
+ if( (*this)[i].IsEmpty())
+ continue;
+ // Rectangles are sorted by Y axis, so check only pairs of rectangles
+ // that are possibly overlapping or adjacent or close enough to be grouped by the fuzzy
+ // code below.
+ const tools::Long nFuzzy = type == CompressFuzzy ? 1361513 : 0;
+ const tools::Long yMax = (*this)[i].Top() + (*this)[i].Height() + nFuzzy
+ / std::max<tools::Long>( 1, (*this)[i].Width());
+ for(size_type j = i+1; j < size(); ++j)
+ {
+ if( (*this)[j].IsEmpty())
+ continue;
+ if( (*this)[j].Top() > yMax )
+ break;
+ // If one rectangle contains a second completely than the latter
+ // does not need to be stored and can be deleted
+ else if ( (*this)[i].Contains( (*this)[j] ) )
+ {
+ (*this)[j].Width(0); // = erase(), see below
+ bRemoved = true;
+ }
+ else if ( (*this)[j].Contains( (*this)[i] ) )
+ {
+ (*this)[i] = (*this)[j];
+ (*this)[j].Width(0);
+ bRemoved = true;
+ bAgain = true;
+ }
+ else
+ {
+ // Merge adjacent rectangles (possibly overlapping), such rectangles can be
+ // detected by their merged areas being equal to the area of the union
+ // (which is obviously the case if they share one side, and using
+ // the nFuzzy extra allows merging also rectangles that do not quite cover
+ // the entire union but it's close enough).
+
+ // For combining as much as possible (and for having less single
+ // paints), the area of the union can be a little bit larger:
+ // ( 9622 * 141.5 = 1361513 ~= a quarter (1/4) centimeter wider
+ // than the width of an A4 page
+ SwRect aUnion = (*this)[i].GetUnion( (*this)[j] );
+ SwRect aInter = (*this)[i].GetIntersection( (*this)[j] );
+ if ( CalcArea( (*this)[i] ) + CalcArea( (*this)[j] ) - CalcArea( aInter )
+ + nFuzzy >= CalcArea( aUnion ) )
+ {
+ (*this)[i] = aUnion;
+ (*this)[j].Width(0);
+ bRemoved = true;
+ bAgain = true;
+ }
+ }
+ }
+ }
+ // Instead of repeated erase() we Width(0) the elements, and now erase
+ // all empty elements just once.
+ if( bRemoved )
+ resize( std::remove_if(begin(), end(), [](const SwRect& rect) { return rect.IsEmpty(); }) - begin());
+ // Code paths setting bAgain alter elements of the vector, possibly breaking
+ // the Y-axis optimization, so run another pass just to make sure. The adjacent-rects
+ // merging code may possibly benefit from a repeated pass also if two pairs of merged
+ // rects might get merged again and this pass skipped that.
+ } while(bAgain);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */