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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-15 05:54:39 +0000 |
commit | 267c6f2ac71f92999e969232431ba04678e7437e (patch) | |
tree | 358c9467650e1d0a1d7227a21dac2e3d08b622b2 /sw/source/core/bastyp/swregion.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip |
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'sw/source/core/bastyp/swregion.cxx')
-rw-r--r-- | sw/source/core/bastyp/swregion.cxx | 229 |
1 files changed, 229 insertions, 0 deletions
diff --git a/sw/source/core/bastyp/swregion.cxx b/sw/source/core/bastyp/swregion.cxx new file mode 100644 index 0000000000..b790bf1476 --- /dev/null +++ b/sw/source/core/bastyp/swregion.cxx @@ -0,0 +1,229 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <swrect.hxx> +#include <swregion.hxx> +#include <swtypes.hxx> + +SwRegionRects::SwRegionRects( const SwRect &rStartRect, sal_uInt16 nInit ) : + m_aOrigin( rStartRect ) +{ + reserve(nInit); + push_back( m_aOrigin ); +} + +SwRegionRects::SwRegionRects( sal_uInt16 nInit ) : + m_aOrigin() +{ + reserve(nInit); +} + +// If <rDel> is true then this Rect will be overwritten by <rRect> at +// position <nPos>. Otherwise <rRect> is attached at the end. +inline void SwRegionRects::InsertRect( const SwRect &rRect, + const sal_uInt16 nPos, bool &rDel ) +{ + if( rDel ) + { + (*this)[nPos] = rRect; + rDel = false; + } + else + { + push_back( rRect ); + } +} + +void SwRegionRects::operator+=( const SwRect &rRect ) +{ + push_back( rRect ); +} + +/** Delete all overlaps of the Rects in array with the given <rRect> + + To do so, all existing rectangles have to be either split or deleted. + + @param rRect rectangle with the area that should be deleted +*/ +void SwRegionRects::operator-=( const SwRect &rRect ) +{ + sal_uInt16 nMax = size(); + for ( sal_uInt16 i = 0; i < nMax; ++i ) + { + if ( rRect.Overlaps( (*this)[i] ) ) + { + SwRect aTmp( (*this)[i] ); + SwRect aInter( aTmp ); + aInter.Intersection_( rRect ); + + // The first Rect that should be inserted takes position of i. + // This avoids one Delete() call. + bool bDel = true; + + // now split; only those rectangles should be left over that are in + // the "old" but not in the "new" area; hence, not in intersection. + tools::Long nTmp = aInter.Top() - aTmp.Top(); + if ( 0 < nTmp ) + { + const tools::Long nOldVal = aTmp.Height(); + aTmp.Height(nTmp); + InsertRect( aTmp, i, bDel ); + aTmp.Height( nOldVal ); + } + + aTmp.Top( aInter.Top() + aInter.Height() ); + if ( aTmp.Height() > 0 ) + InsertRect( aTmp, i, bDel ); + + aTmp.Top( aInter.Top() ); + aTmp.Bottom( aInter.Bottom() ); + nTmp = aInter.Left() - aTmp.Left(); + if ( 0 < nTmp ) + { + const tools::Long nOldVal = aTmp.Width(); + aTmp.Width( nTmp ); + InsertRect( aTmp, i, bDel ); + aTmp.Width( nOldVal ); + } + + aTmp.Left( aInter.Left() + aInter.Width() ); //+1? + if ( aTmp.Width() > 0 ) + InsertRect( aTmp, i, bDel ); + + if( bDel ) + { + erase( begin() + i ); + --i; // so that we don't forget any + --nMax; // so that we don't check too much + } + } + } +} + +/** invert current rectangle + + Change the shape, such that holes with be areas and areas are holes now. + + Note: If no rects were removed, then the shape is identical to the original + shape. As a result, it will be a NULL-SRectangle after inverting. +*/ +void SwRegionRects::Invert() +{ + // not very elegant and fast, but efficient: + // Create a new region and remove all areas that are left over. Afterwards + // copy all values. + + // To avoid unnecessary memory requirements, create a "useful" initial size: + // Number of rectangles in this area * 2 + 2 for the special case of a + // single hole (so four Rects in the inverse case). + SwRegionRects aInvRegion( m_aOrigin, size()*2+2 ); + for( const_iterator it = begin(); it != end(); ++it ) + aInvRegion -= *it; + + // overwrite all existing + swap( aInvRegion ); +} + +static inline SwTwips CalcArea( const SwRect &rRect ) +{ + return rRect.Width() * rRect.Height(); +} + +void SwRegionRects::LimitToOrigin() +{ + for (size_type i = 0; i < size(); ++i ) + (*this)[ i ].Intersection( m_aOrigin ); +} + +// combine all adjacent rectangles +void SwRegionRects::Compress( CompressType type ) +{ + bool bAgain; + do + { + sort( begin(), end(), []( const SwRect& l, const SwRect& r ) { return l.Top() < r.Top(); } ); + bAgain = false; + bool bRemoved = false; + for (size_type i = 0; i < size(); ++i ) + { + if( (*this)[i].IsEmpty()) + continue; + // Rectangles are sorted by Y axis, so check only pairs of rectangles + // that are possibly overlapping or adjacent or close enough to be grouped by the fuzzy + // code below. + const tools::Long nFuzzy = type == CompressFuzzy ? 1361513 : 0; + const tools::Long yMax = (*this)[i].Top() + (*this)[i].Height() + nFuzzy + / std::max<tools::Long>( 1, (*this)[i].Width()); + for(size_type j = i+1; j < size(); ++j) + { + if( (*this)[j].IsEmpty()) + continue; + if( (*this)[j].Top() > yMax ) + break; + // If one rectangle contains a second completely than the latter + // does not need to be stored and can be deleted + else if ( (*this)[i].Contains( (*this)[j] ) ) + { + (*this)[j].Width(0); // = erase(), see below + bRemoved = true; + } + else if ( (*this)[j].Contains( (*this)[i] ) ) + { + (*this)[i] = (*this)[j]; + (*this)[j].Width(0); + bRemoved = true; + bAgain = true; + } + else + { + // Merge adjacent rectangles (possibly overlapping), such rectangles can be + // detected by their merged areas being equal to the area of the union + // (which is obviously the case if they share one side, and using + // the nFuzzy extra allows merging also rectangles that do not quite cover + // the entire union but it's close enough). + + // For combining as much as possible (and for having less single + // paints), the area of the union can be a little bit larger: + // ( 9622 * 141.5 = 1361513 ~= a quarter (1/4) centimeter wider + // than the width of an A4 page + SwRect aUnion = (*this)[i].GetUnion( (*this)[j] ); + SwRect aInter = (*this)[i].GetIntersection( (*this)[j] ); + if ( CalcArea( (*this)[i] ) + CalcArea( (*this)[j] ) - CalcArea( aInter ) + + nFuzzy >= CalcArea( aUnion ) ) + { + (*this)[i] = aUnion; + (*this)[j].Width(0); + bRemoved = true; + bAgain = true; + } + } + } + } + // Instead of repeated erase() we Width(0) the elements, and now erase + // all empty elements just once. + if( bRemoved ) + resize( std::remove_if(begin(), end(), [](const SwRect& rect) { return rect.IsEmpty(); }) - begin()); + // Code paths setting bAgain alter elements of the vector, possibly breaking + // the Y-axis optimization, so run another pass just to make sure. The adjacent-rects + // merging code may possibly benefit from a repeated pass also if two pairs of merged + // rects might get merged again and this pass skipped that. + } while(bAgain); +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |