summaryrefslogtreecommitdiffstats
path: root/vcl/source/animate/AnimationRenderer.cxx
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 05:54:39 +0000
commit267c6f2ac71f92999e969232431ba04678e7437e (patch)
tree358c9467650e1d0a1d7227a21dac2e3d08b622b2 /vcl/source/animate/AnimationRenderer.cxx
parentInitial commit. (diff)
downloadlibreoffice-267c6f2ac71f92999e969232431ba04678e7437e.tar.xz
libreoffice-267c6f2ac71f92999e969232431ba04678e7437e.zip
Adding upstream version 4:24.2.0.upstream/4%24.2.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/source/animate/AnimationRenderer.cxx')
-rw-r--r--vcl/source/animate/AnimationRenderer.cxx326
1 files changed, 326 insertions, 0 deletions
diff --git a/vcl/source/animate/AnimationRenderer.cxx b/vcl/source/animate/AnimationRenderer.cxx
new file mode 100644
index 0000000000..29f386e0d3
--- /dev/null
+++ b/vcl/source/animate/AnimationRenderer.cxx
@@ -0,0 +1,326 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <memory>
+#include <animate/AnimationRenderer.hxx>
+
+#include <vcl/virdev.hxx>
+#include <vcl/window.hxx>
+#include <tools/helpers.hxx>
+
+#include <window.h>
+
+AnimationRenderer::AnimationRenderer( Animation* pParent, OutputDevice* pOut,
+ const Point& rPt, const Size& rSz,
+ sal_uLong nRendererId,
+ OutputDevice* pFirstFrameOutDev ) :
+ mpParent ( pParent ),
+ mpRenderContext ( pFirstFrameOutDev ? pFirstFrameOutDev : pOut ),
+ mnRendererId ( nRendererId ),
+ maOriginPt ( rPt ),
+ maLogicalSize ( rSz ),
+ maSizePx ( mpRenderContext->LogicToPixel( maLogicalSize ) ),
+ maClip ( mpRenderContext->GetClipRegion() ),
+ mpBackground ( VclPtr<VirtualDevice>::Create() ),
+ mpRestore ( VclPtr<VirtualDevice>::Create() ),
+ mnActIndex ( 0 ),
+ meLastDisposal ( Disposal::Back ),
+ mbIsPaused ( false ),
+ mbIsMarked ( false ),
+ mbIsMirroredHorizontally( maLogicalSize.Width() < 0 ),
+ mbIsMirroredVertically( maLogicalSize.Height() < 0 )
+{
+ Animation::ImplIncAnimCount();
+
+ // Mirrored horizontally?
+ if( mbIsMirroredHorizontally )
+ {
+ maDispPt.setX( maOriginPt.X() + maLogicalSize.Width() + 1 );
+ maDispSz.setWidth( -maLogicalSize.Width() );
+ maSizePx.setWidth( -maSizePx.Width() );
+ }
+ else
+ {
+ maDispPt.setX( maOriginPt.X() );
+ maDispSz.setWidth( maLogicalSize.Width() );
+ }
+
+ // Mirrored vertically?
+ if( mbIsMirroredVertically )
+ {
+ maDispPt.setY( maOriginPt.Y() + maLogicalSize.Height() + 1 );
+ maDispSz.setHeight( -maLogicalSize.Height() );
+ maSizePx.setHeight( -maSizePx.Height() );
+ }
+ else
+ {
+ maDispPt.setY( maOriginPt.Y() );
+ maDispSz.setHeight( maLogicalSize.Height() );
+ }
+
+ // save background
+ mpBackground->SetOutputSizePixel( maSizePx );
+ mpRenderContext->SaveBackground(*mpBackground, maDispPt, maDispSz, maSizePx);
+
+ // Initialize drawing to actual position
+ drawToIndex( mpParent->ImplGetCurPos() );
+
+ // If first frame OutputDevice is set, update variables now for real OutputDevice
+ if( pFirstFrameOutDev )
+ {
+ mpRenderContext = pOut;
+ maClip = mpRenderContext->GetClipRegion();
+ }
+}
+
+AnimationRenderer::~AnimationRenderer()
+{
+ mpBackground.disposeAndClear();
+ mpRestore.disposeAndClear();
+
+ Animation::ImplDecAnimCount();
+}
+
+bool AnimationRenderer::matches(const OutputDevice* pOut, tools::Long nRendererId) const
+{
+ return (!pOut || pOut == mpRenderContext) && (nRendererId == 0 || nRendererId == mnRendererId);
+}
+
+void AnimationRenderer::getPosSize( const AnimationFrame& rAnimationFrame, Point& rPosPix, Size& rSizePix )
+{
+ const Size& rAnmSize = mpParent->GetDisplaySizePixel();
+ Point aPt2( rAnimationFrame.maPositionPixel.X() + rAnimationFrame.maSizePixel.Width() - 1,
+ rAnimationFrame.maPositionPixel.Y() + rAnimationFrame.maSizePixel.Height() - 1 );
+ double fFactX, fFactY;
+
+ // calculate x scaling
+ if( rAnmSize.Width() > 1 )
+ fFactX = static_cast<double>( maSizePx.Width() - 1 ) / ( rAnmSize.Width() - 1 );
+ else
+ fFactX = 1.0;
+
+ // calculate y scaling
+ if( rAnmSize.Height() > 1 )
+ fFactY = static_cast<double>( maSizePx.Height() - 1 ) / ( rAnmSize.Height() - 1 );
+ else
+ fFactY = 1.0;
+
+ rPosPix.setX( FRound( rAnimationFrame.maPositionPixel.X() * fFactX ) );
+ rPosPix.setY( FRound( rAnimationFrame.maPositionPixel.Y() * fFactY ) );
+
+ aPt2.setX( FRound( aPt2.X() * fFactX ) );
+ aPt2.setY( FRound( aPt2.Y() * fFactY ) );
+
+ rSizePix.setWidth( aPt2.X() - rPosPix.X() + 1 );
+ rSizePix.setHeight( aPt2.Y() - rPosPix.Y() + 1 );
+
+ // Mirrored horizontally?
+ if( mbIsMirroredHorizontally )
+ rPosPix.setX( maSizePx.Width() - 1 - aPt2.X() );
+
+ // Mirrored vertically?
+ if( mbIsMirroredVertically )
+ rPosPix.setY( maSizePx.Height() - 1 - aPt2.Y() );
+}
+
+void AnimationRenderer::drawToIndex( sal_uLong nIndex )
+{
+ VclPtr<vcl::RenderContext> pRenderContext = mpRenderContext;
+
+ vcl::PaintBufferGuardPtr pGuard;
+ if (mpRenderContext->GetOutDevType() == OUTDEV_WINDOW)
+ {
+ vcl::Window* pWindow = static_cast<vcl::WindowOutputDevice*>(mpRenderContext.get())->GetOwnerWindow();
+ pGuard.reset(new vcl::PaintBufferGuard(pWindow->ImplGetWindowImpl()->mpFrameData, pWindow));
+ pRenderContext = pGuard->GetRenderContext();
+ }
+
+ ScopedVclPtrInstance<VirtualDevice> aVDev;
+ std::optional<vcl::Region> xOldClip;
+ if (!maClip.IsNull())
+ xOldClip = pRenderContext->GetClipRegion();
+
+ aVDev->SetOutputSizePixel( maSizePx, false );
+ nIndex = std::min( nIndex, static_cast<sal_uLong>(mpParent->Count()) - 1 );
+
+ for( sal_uLong i = 0; i <= nIndex; i++ )
+ draw( i, aVDev.get() );
+
+ if (xOldClip)
+ pRenderContext->SetClipRegion( maClip );
+
+ pRenderContext->DrawOutDev( maDispPt, maDispSz, Point(), maSizePx, *aVDev );
+ if (pGuard)
+ pGuard->SetPaintRect(tools::Rectangle(maDispPt, maDispSz));
+
+ if (xOldClip)
+ pRenderContext->SetClipRegion(*xOldClip);
+}
+
+void AnimationRenderer::draw( sal_uLong nIndex, VirtualDevice* pVDev )
+{
+ VclPtr<vcl::RenderContext> pRenderContext = mpRenderContext;
+
+ vcl::PaintBufferGuardPtr pGuard;
+ if (!pVDev && mpRenderContext->GetOutDevType() == OUTDEV_WINDOW)
+ {
+ vcl::Window* pWindow = static_cast<vcl::WindowOutputDevice*>(mpRenderContext.get())->GetOwnerWindow();
+ pGuard.reset(new vcl::PaintBufferGuard(pWindow->ImplGetWindowImpl()->mpFrameData, pWindow));
+ pRenderContext = pGuard->GetRenderContext();
+ }
+
+ tools::Rectangle aOutRect( pRenderContext->PixelToLogic( Point() ), pRenderContext->GetOutputSize() );
+
+ // check, if output lies out of display
+ if( aOutRect.Intersection( tools::Rectangle( maDispPt, maDispSz ) ).IsEmpty() )
+ {
+ setMarked( true );
+ }
+ else if( !mbIsPaused )
+ {
+ VclPtr<VirtualDevice> pDev;
+ Point aPosPix;
+ Point aBmpPosPix;
+ Size aSizePix;
+ Size aBmpSizePix;
+ const sal_uLong nLastPos = mpParent->Count() - 1;
+ mnActIndex = std::min( nIndex, nLastPos );
+ const AnimationFrame& rAnimationFrame = mpParent->Get( static_cast<sal_uInt16>( mnActIndex ) );
+
+ getPosSize( rAnimationFrame, aPosPix, aSizePix );
+
+ // Mirrored horizontally?
+ if( mbIsMirroredHorizontally )
+ {
+ aBmpPosPix.setX( aPosPix.X() + aSizePix.Width() - 1 );
+ aBmpSizePix.setWidth( -aSizePix.Width() );
+ }
+ else
+ {
+ aBmpPosPix.setX( aPosPix.X() );
+ aBmpSizePix.setWidth( aSizePix.Width() );
+ }
+
+ // Mirrored vertically?
+ if( mbIsMirroredVertically )
+ {
+ aBmpPosPix.setY( aPosPix.Y() + aSizePix.Height() - 1 );
+ aBmpSizePix.setHeight( -aSizePix.Height() );
+ }
+ else
+ {
+ aBmpPosPix.setY( aPosPix.Y() );
+ aBmpSizePix.setHeight( aSizePix.Height() );
+ }
+
+ // get output device
+ if( !pVDev )
+ {
+ pDev = VclPtr<VirtualDevice>::Create();
+ pDev->SetOutputSizePixel( maSizePx, false );
+ pDev->DrawOutDev( Point(), maSizePx, maDispPt, maDispSz, *pRenderContext );
+ }
+ else
+ pDev = pVDev;
+
+ // restore background after each run
+ if( !nIndex )
+ {
+ meLastDisposal = Disposal::Back;
+ maRestPt = Point();
+ maRestSz = maSizePx;
+ }
+
+ // restore
+ if( ( Disposal::Not != meLastDisposal ) && maRestSz.Width() && maRestSz.Height() )
+ {
+ if( Disposal::Back == meLastDisposal )
+ pDev->DrawOutDev( maRestPt, maRestSz, maRestPt, maRestSz, *mpBackground );
+ else
+ pDev->DrawOutDev( maRestPt, maRestSz, Point(), maRestSz, *mpRestore );
+ }
+
+ meLastDisposal = rAnimationFrame.meDisposal;
+ maRestPt = aPosPix;
+ maRestSz = aSizePix;
+
+ // What do we need to restore the next time?
+ // Put it into a bitmap if needed, else delete
+ // SaveBitmap to conserve memory
+ if( ( meLastDisposal == Disposal::Back ) || ( meLastDisposal == Disposal::Not ) )
+ mpRestore->SetOutputSizePixel( Size( 1, 1 ), false );
+ else
+ {
+ mpRestore->SetOutputSizePixel( maRestSz, false );
+ mpRestore->DrawOutDev( Point(), maRestSz, aPosPix, aSizePix, *pDev );
+ }
+
+ pDev->DrawBitmapEx( aBmpPosPix, aBmpSizePix, rAnimationFrame.maBitmapEx );
+
+ if( !pVDev )
+ {
+ std::optional<vcl::Region> xOldClip;
+ if (!maClip.IsNull())
+ xOldClip = pRenderContext->GetClipRegion();
+
+ if (xOldClip)
+ pRenderContext->SetClipRegion( maClip );
+
+ pRenderContext->DrawOutDev( maDispPt, maDispSz, Point(), maSizePx, *pDev );
+ if (pGuard)
+ pGuard->SetPaintRect(tools::Rectangle(maDispPt, maDispSz));
+
+ if( xOldClip)
+ {
+ pRenderContext->SetClipRegion(*xOldClip);
+ xOldClip.reset();
+ }
+
+ pDev.disposeAndClear();
+ pRenderContext->Flush();
+ }
+ }
+}
+
+void AnimationRenderer::repaint()
+{
+ const bool bOldPause = mbIsPaused;
+
+ mpRenderContext->SaveBackground(*mpBackground, maDispPt, maDispSz, maSizePx);
+
+ mbIsPaused = false;
+ drawToIndex( mnActIndex );
+ mbIsPaused = bOldPause;
+}
+
+AnimationData* AnimationRenderer::createAnimationData() const
+{
+ AnimationData* pDataItem = new AnimationData;
+
+ pDataItem->maOriginStartPt = maOriginPt;
+ pDataItem->maStartSize = maLogicalSize;
+ pDataItem->mpRenderContext = mpRenderContext;
+ pDataItem->mpRendererData = const_cast<AnimationRenderer *>(this);
+ pDataItem->mnRendererId = mnRendererId;
+ pDataItem->mbIsPaused = mbIsPaused;
+
+ return pDataItem;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */