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-rw-r--r--drawinglayer/inc/primitive3d/hatchtextureprimitive3d.hxx74
-rw-r--r--drawinglayer/inc/primitive3d/hiddengeometryprimitive3d.hxx57
-rw-r--r--drawinglayer/inc/primitive3d/polygontubeprimitive3d.hxx88
-rw-r--r--drawinglayer/inc/primitive3d/sdrdecompositiontools3d.hxx87
-rw-r--r--drawinglayer/inc/primitive3d/shadowprimitive3d.hxx73
-rw-r--r--drawinglayer/inc/primitive3d/textureprimitive3d.hxx207
6 files changed, 586 insertions, 0 deletions
diff --git a/drawinglayer/inc/primitive3d/hatchtextureprimitive3d.hxx b/drawinglayer/inc/primitive3d/hatchtextureprimitive3d.hxx
new file mode 100644
index 0000000000..a60c4da9d0
--- /dev/null
+++ b/drawinglayer/inc/primitive3d/hatchtextureprimitive3d.hxx
@@ -0,0 +1,74 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <primitive3d/textureprimitive3d.hxx>
+#include <drawinglayer/attribute/fillhatchattribute.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** HatchTexturePrimitive3D class
+
+ HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
+ a decomposition which is complicated enough for buffering. Since the group
+ primitive has no default buffering, it is necessary here to add a local
+ buffering mechanism for the decomposition
+ */
+ class HatchTexturePrimitive3D final : public TexturePrimitive3D
+ {
+ /// the hatch definition
+ attribute::FillHatchAttribute maHatch;
+
+ /// the buffered decomposed hatch
+ Primitive3DContainer maBuffered3DDecomposition;
+
+ /// helper: local decomposition
+ Primitive3DContainer impCreate3DDecomposition() const;
+
+ /// local access methods to maBufferedDecomposition
+ const Primitive3DContainer& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
+
+ public:
+ /// constructor
+ HatchTexturePrimitive3D(
+ attribute::FillHatchAttribute aHatch,
+ const Primitive3DContainer& rChildren,
+ const basegfx::B2DVector& rTextureSize,
+ bool bModulate,
+ bool bFilter);
+
+ /// data read access
+ const attribute::FillHatchAttribute& getHatch() const { return maHatch; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// local decomposition.
+ virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/inc/primitive3d/hiddengeometryprimitive3d.hxx b/drawinglayer/inc/primitive3d/hiddengeometryprimitive3d.hxx
new file mode 100644
index 0000000000..45de83380b
--- /dev/null
+++ b/drawinglayer/inc/primitive3d/hiddengeometryprimitive3d.hxx
@@ -0,0 +1,57 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ // This primitive is used to represent geometry for non-visible objects,
+ // e.g. a 3D cube without fill attributes. To still be able to use
+ // primitives for HitTest functionality, the 3d decompositions produce
+ // an as much as possible simplified fill geometry encapsulated in this
+ // primitive when there is no fill geometry. Currently, the 3d hit test
+ // uses only areas, so maybe in a further enhanced version this will change
+ // to 'if neither filled nor lines' creation criteria. The whole primitive
+ // decomposes to nothing, so no one not knowing it will be influenced. Only
+ // helper processors for hit test (and maybe BoundRect extractors) will
+ // use it and its children subcontent.
+ class HiddenGeometryPrimitive3D final : public GroupPrimitive3D
+ {
+ public:
+ explicit HiddenGeometryPrimitive3D(const Primitive3DContainer& rChildren);
+
+ // despite returning an empty decomposition since it's no visualisation data,
+ // range calculation is intended to use hidden geometry, so
+ // the local implementation will return the children's range
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// The default implementation returns an empty sequence
+ virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ // provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/inc/primitive3d/polygontubeprimitive3d.hxx b/drawinglayer/inc/primitive3d/polygontubeprimitive3d.hxx
new file mode 100644
index 0000000000..38372977e1
--- /dev/null
+++ b/drawinglayer/inc/primitive3d/polygontubeprimitive3d.hxx
@@ -0,0 +1,88 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** PolygonStrokePrimitive3D class
+
+ This 3D primitive extends a 3D hairline to a 3D tube which is
+ e.g. used for fat lines in 3D. It's decomposition will create all
+ 3D objects needed for the line tubes and the edge roundings
+ in full 3D.
+ */
+ class PolygonTubePrimitive3D final : public PolygonHairlinePrimitive3D
+ {
+ /// hold the last decomposition since it's expensive
+ Primitive3DContainer maLast3DDecomposition;
+
+ /// visualisation parameters
+ double mfRadius;
+ double mfDegreeStepWidth;
+ double mfMiterMinimumAngle;
+ basegfx::B2DLineJoin maLineJoin;
+ css::drawing::LineCap maLineCap;
+
+ /** access methods to maLast3DDecomposition. The usage of this methods may allow
+ later thread-safe stuff to be added if needed. Only to be used by getDecomposition()
+ implementations for buffering the last decomposition.
+ */
+ const Primitive3DContainer& getLast3DDecomposition() const { return maLast3DDecomposition; }
+
+ /// local decomposition.
+ Primitive3DContainer impCreate3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+
+ public:
+ /// constructor
+ PolygonTubePrimitive3D(
+ const basegfx::B3DPolygon& rPolygon,
+ const basegfx::BColor& rBColor,
+ double fRadius,
+ basegfx::B2DLineJoin aLineJoin,
+ css::drawing::LineCap aLineCap,
+ double fDegreeStepWidth = basegfx::deg2rad(10.0),
+ double fMiterMinimumAngle = basegfx::deg2rad(15.0));
+
+ /// data read access
+ double getRadius() const { return mfRadius; }
+ double getDegreeStepWidth() const { return mfDegreeStepWidth; }
+ double getMiterMinimumAngle() const { return mfMiterMinimumAngle; }
+ basegfx::B2DLineJoin getLineJoin() const { return maLineJoin; }
+ css::drawing::LineCap getLineCap() const { return maLineCap; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /** local decomposition. Use own buffering since we are not derived from
+ BufferedDecompositionPrimitive3D
+ */
+ virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/inc/primitive3d/sdrdecompositiontools3d.hxx b/drawinglayer/inc/primitive3d/sdrdecompositiontools3d.hxx
new file mode 100644
index 0000000000..6e549289b2
--- /dev/null
+++ b/drawinglayer/inc/primitive3d/sdrdecompositiontools3d.hxx
@@ -0,0 +1,87 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+#include <com/sun/star/drawing/TextureProjectionMode.hpp>
+#include <vector>
+
+
+// predefines
+
+namespace basegfx {
+ class B3DPolyPolygon;
+ class B3DHomMatrix;
+ class B2DVector;
+}
+
+namespace drawinglayer::attribute {
+ class SdrLineAttribute;
+ class SdrFillAttribute;
+ class Sdr3DObjectAttribute;
+ class FillGradientAttribute;
+ class SdrShadowAttribute;
+}
+
+
+namespace drawinglayer::primitive3d
+ {
+ // #i98295#
+ basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
+ void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange);
+ void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
+ void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
+
+ // #i98314#
+ void applyTextureTo3DGeometry(
+ css::drawing::TextureProjectionMode eModeX,
+ css::drawing::TextureProjectionMode eModeY,
+ ::std::vector< basegfx::B3DPolyPolygon >& rFill,
+ const basegfx::B3DRange& rRange,
+ const basegfx::B2DVector& rTextureSize);
+
+ Primitive3DContainer create3DPolyPolygonLinePrimitives(
+ const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const attribute::SdrLineAttribute& rLine);
+
+ Primitive3DContainer create3DPolyPolygonFillPrimitives(
+ const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
+ const attribute::SdrFillAttribute& rFill,
+ const attribute::FillGradientAttribute& rFillGradient);
+
+ Primitive3DContainer createShadowPrimitive3D(
+ const Primitive3DContainer& rSource,
+ const attribute::SdrShadowAttribute& rShadow,
+ bool bShadow3D);
+
+ Primitive3DContainer createHiddenGeometryPrimitives3D(
+ const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute);
+
+} // end of namespace drawinglayer::primitive3d
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/inc/primitive3d/shadowprimitive3d.hxx b/drawinglayer/inc/primitive3d/shadowprimitive3d.hxx
new file mode 100644
index 0000000000..06d4e9f49d
--- /dev/null
+++ b/drawinglayer/inc/primitive3d/shadowprimitive3d.hxx
@@ -0,0 +1,73 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/color/bcolor.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** ShadowPrimitive3D class
+
+ This 3D grouping primitive is used to define a shadow for
+ 3d geometry by embedding it. The shadow of 3D objects are
+ 2D polygons, so the shadow transformation is a 2D transformation.
+
+ If the Shadow3D flag is set, the shadow definition has to be
+ combined with the scene and camera definition to create the correct
+ projected shadow 2D-Polygons.
+ */
+ class ShadowPrimitive3D final : public GroupPrimitive3D
+ {
+ /// 2D shadow definition
+ basegfx::B2DHomMatrix maShadowTransform;
+ basegfx::BColor maShadowColor;
+ double mfShadowTransparence;
+
+ bool mbShadow3D : 1;
+
+ public:
+ /// constructor
+ ShadowPrimitive3D(
+ basegfx::B2DHomMatrix aShadowTransform,
+ const basegfx::BColor& rShadowColor,
+ double fShadowTransparence,
+ bool bShadow3D,
+ const Primitive3DContainer& rChildren);
+
+ /// data read access
+ const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
+ const basegfx::BColor& getShadowColor() const { return maShadowColor; }
+ double getShadowTransparence() const { return mfShadowTransparence; }
+ bool getShadow3D() const { return mbShadow3D; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/drawinglayer/inc/primitive3d/textureprimitive3d.hxx b/drawinglayer/inc/primitive3d/textureprimitive3d.hxx
new file mode 100644
index 0000000000..56586217bd
--- /dev/null
+++ b/drawinglayer/inc/primitive3d/textureprimitive3d.hxx
@@ -0,0 +1,207 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
+#include <drawinglayer/attribute/fillgraphicattribute.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <drawinglayer/attribute/fillgradientattribute.hxx>
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** TexturePrimitive3D class
+
+ This 3D grouping primitive is used to define a texture for
+ 3d geometry by embedding it. It is used as base class for
+ extended texture definitions
+ */
+ class TexturePrimitive3D : public GroupPrimitive3D
+ {
+ private:
+ /// texture geometry definition
+ basegfx::B2DVector maTextureSize;
+
+ /// flag if texture shall be modulated with white interpolated color
+ bool mbModulate : 1;
+
+ /// flag if texture shall be filtered
+ bool mbFilter : 1;
+
+ public:
+ /// constructor
+ TexturePrimitive3D(
+ const Primitive3DContainer& rChildren,
+ const basegfx::B2DVector& rTextureSize,
+ bool bModulate,
+ bool bFilter);
+
+ /// data read access
+ const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
+ bool getModulate() const { return mbModulate; }
+ bool getFilter() const { return mbFilter; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** UnifiedTransparenceTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a unified
+ transparence texture definition. All 3D primitives
+ embedded here will be shown with the given transparency.
+ */
+ class UnifiedTransparenceTexturePrimitive3D final : public TexturePrimitive3D
+ {
+ private:
+ /// transparency definition
+ double mfTransparence;
+
+ public:
+ /// constructor
+ UnifiedTransparenceTexturePrimitive3D(
+ double fTransparence,
+ const Primitive3DContainer& rChildren);
+
+ /// data read access
+ double getTransparence() const { return mfTransparence; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// own getB3DRange implementation to include transparent geometries to BoundRect calculations
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// local decomposition.
+ virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** GradientTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a gradient texture
+ definition. All 3D primitives embedded here will be shown with the
+ defined gradient.
+ */
+ class GradientTexturePrimitive3D : public TexturePrimitive3D
+ {
+ private:
+ /// the gradient definition
+ attribute::FillGradientAttribute maGradient;
+
+ public:
+ /// constructor
+ GradientTexturePrimitive3D(
+ attribute::FillGradientAttribute aGradient,
+ const Primitive3DContainer& rChildren,
+ const basegfx::B2DVector& rTextureSize,
+ bool bModulate,
+ bool bFilter);
+
+ /// data read access
+ const attribute::FillGradientAttribute& getGradient() const { return maGradient; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** BitmapTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a bitmap texture
+ definition. All 3D primitives embedded here will be shown with the
+ defined bitmap (maybe tiled if defined).
+ */
+ class BitmapTexturePrimitive3D final : public TexturePrimitive3D
+ {
+ private:
+ /// bitmap fill attribute
+ attribute::FillGraphicAttribute maFillGraphicAttribute;
+
+ public:
+ /// constructor
+ BitmapTexturePrimitive3D(
+ const attribute::FillGraphicAttribute& rFillGraphicAttribute,
+ const Primitive3DContainer& rChildren,
+ const basegfx::B2DVector& rTextureSize,
+ bool bModulate,
+ bool bFilter);
+
+ /// data read access
+ const attribute::FillGraphicAttribute& getFillGraphicAttribute() const { return maFillGraphicAttribute; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+namespace drawinglayer::primitive3d
+ {
+ /** TransparenceTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a transparence texture
+ definition. For transparence definition, a gradient is used. The values in
+ that gradient will be interpreted as luminance Transparence-Values. All 3D
+ primitives embedded here will be shown with the defined transparence.
+ */
+ class TransparenceTexturePrimitive3D final : public GradientTexturePrimitive3D
+ {
+ public:
+ /// constructor
+ TransparenceTexturePrimitive3D(
+ const attribute::FillGradientAttribute& rGradient,
+ const Primitive3DContainer& rChildren,
+ const basegfx::B2DVector& rTextureSize);
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
+
+ /// provide unique ID
+ DeclPrimitive3DIDBlock()
+ };
+
+} // end of namespace drawinglayer::primitive3d
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */