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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
+#include <drawinglayer/primitive2d/softedgeprimitive2d.hxx>
+#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
+#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+#include <toolkit/helper/vclunohelper.hxx>
+#include <drawinglayer/converters.hxx>
+#include "GlowSoftEgdeShadowTools.hxx"
+
+#ifdef DBG_UTIL
+#include <tools/stream.hxx>
+#include <vcl/filter/PngImageWriter.hxx>
+#endif
+
+namespace drawinglayer::primitive2d
+{
+SoftEdgePrimitive2D::SoftEdgePrimitive2D(double fRadius, Primitive2DContainer&& aChildren)
+ : BufferedDecompositionGroupPrimitive2D(std::move(aChildren))
+ , mfRadius(fRadius)
+ , mfLastDiscreteSoftRadius(0.0)
+ , maLastClippedRange()
+{
+}
+
+bool SoftEdgePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
+{
+ if (BufferedDecompositionGroupPrimitive2D::operator==(rPrimitive))
+ {
+ auto& rCompare = static_cast<const SoftEdgePrimitive2D&>(rPrimitive);
+ return getRadius() == rCompare.getRadius();
+ }
+
+ return false;
+}
+
+bool SoftEdgePrimitive2D::prepareValuesAndcheckValidity(
+ basegfx::B2DRange& rSoftRange, basegfx::B2DRange& rClippedRange,
+ basegfx::B2DVector& rDiscreteSoftSize, double& rfDiscreteSoftRadius,
+ const geometry::ViewInformation2D& rViewInformation) const
+{
+ // no SoftRadius defined, done
+ if (getRadius() <= 0.0)
+ return false;
+
+ // no geometry, done
+ if (getChildren().empty())
+ return false;
+
+ // no pixel target, done
+ if (rViewInformation.getObjectToViewTransformation().isIdentity())
+ return false;
+
+ // get geometry range that defines area that needs to be pixelated
+ rSoftRange = getChildren().getB2DRange(rViewInformation);
+
+ // no range of geometry, done
+ if (rSoftRange.isEmpty())
+ return false;
+
+ // initialize ClippedRange to full SoftRange -> all is visible
+ rClippedRange = rSoftRange;
+
+ // get Viewport and check if used. If empty, all is visible (see
+ // ViewInformation2D definition in viewinformation2d.hxx)
+ if (!rViewInformation.getViewport().isEmpty())
+ {
+ // if used, extend by SoftRadius to ensure needed parts are included
+ // that are not visible, but influence the visible parts
+ basegfx::B2DRange aVisibleArea(rViewInformation.getViewport());
+ aVisibleArea.grow(getRadius() * 2);
+
+ // To do this correctly, it needs to be done in discrete coordinates.
+ // The object may be transformed relative to the original#
+ // ObjectTransformation, e.g. when re-used in shadow
+ aVisibleArea.transform(rViewInformation.getViewTransformation());
+ rClippedRange.transform(rViewInformation.getObjectToViewTransformation());
+
+ // calculate ClippedRange
+ rClippedRange.intersect(aVisibleArea);
+
+ // if SoftRange is completely outside of VisibleArea, ClippedRange
+ // will be empty and we are done
+ if (rClippedRange.isEmpty())
+ return false;
+
+ // convert result back to object coordinates
+ rClippedRange.transform(rViewInformation.getInverseObjectToViewTransformation());
+ }
+
+ // calculate discrete pixel size of SoftRange. If it's too small to visualize, we are done
+ rDiscreteSoftSize = rViewInformation.getObjectToViewTransformation() * rSoftRange.getRange();
+ if (ceil(rDiscreteSoftSize.getX()) < 2.0 || ceil(rDiscreteSoftSize.getY()) < 2.0)
+ return false;
+
+ // calculate discrete pixel size of SoftRadius. If it's too small to visualize, we are done
+ rfDiscreteSoftRadius = ceil(
+ (rViewInformation.getObjectToViewTransformation() * basegfx::B2DVector(getRadius(), 0))
+ .getLength());
+ if (rfDiscreteSoftRadius < 1.0)
+ return false;
+
+ return true;
+}
+
+void SoftEdgePrimitive2D::create2DDecomposition(
+ Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const
+{
+ // Use endless while-loop-and-break mechanism due to having multiple
+ // exit scenarios that all have to do the same thing when exiting
+ while (true)
+ {
+ basegfx::B2DRange aSoftRange;
+ basegfx::B2DRange aClippedRange;
+ basegfx::B2DVector aDiscreteSoftSize;
+ double fDiscreteSoftRadius(0.0);
+
+ // Check various validity details and calculate/prepare values. If false, we are done
+ if (!prepareValuesAndcheckValidity(aSoftRange, aClippedRange, aDiscreteSoftSize,
+ fDiscreteSoftRadius, rViewInformation))
+ break;
+
+ // Create embedding transformation from object to top-left zero-aligned
+ // target pixel geometry (discrete form of ClippedRange)
+ // First, move to top-left of SoftRange
+ const sal_uInt32 nDiscreteSoftWidth(ceil(aDiscreteSoftSize.getX()));
+ const sal_uInt32 nDiscreteSoftHeight(ceil(aDiscreteSoftSize.getY()));
+ basegfx::B2DHomMatrix aEmbedding(basegfx::utils::createTranslateB2DHomMatrix(
+ -aClippedRange.getMinX(), -aClippedRange.getMinY()));
+ // Second, scale to discrete bitmap size
+ // Even when using the offset from ClippedRange, we need to use the
+ // scaling from the full representation, thus from SoftRange
+ aEmbedding.scale(nDiscreteSoftWidth / aSoftRange.getWidth(),
+ nDiscreteSoftHeight / aSoftRange.getHeight());
+
+ // Embed content graphics to TransformPrimitive2D
+ const primitive2d::Primitive2DReference xEmbedRef(
+ new primitive2d::TransformPrimitive2D(aEmbedding, Primitive2DContainer(getChildren())));
+ primitive2d::Primitive2DContainer xEmbedSeq{ xEmbedRef };
+
+ // Create BitmapEx using drawinglayer tooling, including a MaximumQuadraticPixel
+ // limitation to be safe and not go runtime/memory havoc. Use a pretty small
+ // limit due to this is softEdge functionality and will look good with bitmap scaling
+ // anyways. The value of 250.000 square pixels below maybe adapted as needed.
+ const basegfx::B2DVector aDiscreteClippedSize(
+ rViewInformation.getObjectToViewTransformation() * aClippedRange.getRange());
+ const sal_uInt32 nDiscreteClippedWidth(ceil(aDiscreteClippedSize.getX()));
+ const sal_uInt32 nDiscreteClippedHeight(ceil(aDiscreteClippedSize.getY()));
+ const geometry::ViewInformation2D aViewInformation2D;
+ const sal_uInt32 nMaximumQuadraticPixels(250000);
+ // tdf#156808 force an alpha mask to be created even if it has no alpha
+ // We need an alpha mask, even if it is totally opaque, so that
+ // drawinglayer::primitive2d::ProcessAndBlurAlphaMask() can be called.
+ // Otherwise, blurring of edges will fail in cases like running in a
+ // slideshow or exporting to PDF.
+ const BitmapEx aBitmapEx(::drawinglayer::convertToBitmapEx(
+ std::move(xEmbedSeq), aViewInformation2D, nDiscreteClippedWidth, nDiscreteClippedHeight,
+ nMaximumQuadraticPixels, true));
+
+ if (aBitmapEx.IsEmpty())
+ break;
+
+ // Get BitmapEx and check size. If no content, we are done
+ const Size& rBitmapExSizePixel(aBitmapEx.GetSizePixel());
+ if (!(rBitmapExSizePixel.Width() > 0 && rBitmapExSizePixel.Height() > 0))
+ break;
+
+ // We may have to take a corrective scaling into account when the
+ // MaximumQuadraticPixel limit was used/triggered
+ double fScale(1.0);
+
+ if (static_cast<sal_uInt32>(rBitmapExSizePixel.Width()) != nDiscreteClippedWidth
+ || static_cast<sal_uInt32>(rBitmapExSizePixel.Height()) != nDiscreteClippedHeight)
+ {
+ // scale in X and Y should be the same (see fReduceFactor in convertToBitmapEx),
+ // so adapt numerically to a single scale value, they are integer rounded values
+ const double fScaleX(static_cast<double>(rBitmapExSizePixel.Width())
+ / static_cast<double>(nDiscreteClippedWidth));
+ const double fScaleY(static_cast<double>(rBitmapExSizePixel.Height())
+ / static_cast<double>(nDiscreteClippedHeight));
+
+ fScale = (fScaleX + fScaleY) * 0.5;
+ }
+
+ // Get the Alpha and use as base to blur and apply the effect
+ AlphaMask aMask(aBitmapEx.GetAlphaMask());
+ if (aMask.IsEmpty()) // There is no mask, fully opaque
+ break;
+ AlphaMask blurMask(drawinglayer::primitive2d::ProcessAndBlurAlphaMask(
+ aMask, -fDiscreteSoftRadius * fScale, fDiscreteSoftRadius * fScale, 0));
+ aMask.BlendWith(blurMask);
+
+ // The end result is the original bitmap with blurred 8-bit alpha mask
+ BitmapEx result(aBitmapEx.GetBitmap(), aMask);
+
+#ifdef DBG_UTIL
+ static bool bDoSaveForVisualControl(false); // loplugin:constvars:ignore
+ if (bDoSaveForVisualControl)
+ {
+ // VCL_DUMP_BMP_PATH should be like C:/path/ or ~/path/
+ static const OUString sDumpPath(
+ OUString::createFromAscii(std::getenv("VCL_DUMP_BMP_PATH")));
+ if (!sDumpPath.isEmpty())
+ {
+ SvFileStream aNew(sDumpPath + "test_softedge.png",
+ StreamMode::WRITE | StreamMode::TRUNC);
+ vcl::PngImageWriter aPNGWriter(aNew);
+ aPNGWriter.write(result);
+ }
+ }
+#endif
+
+ // Independent from discrete sizes of soft alpha creation, always
+ // map and project soft result to geometry range extended by soft
+ // radius, but to the eventually clipped instance (ClippedRange)
+ const primitive2d::Primitive2DReference xEmbedRefBitmap(
+ new BitmapPrimitive2D(result, basegfx::utils::createScaleTranslateB2DHomMatrix(
+ aClippedRange.getWidth(), aClippedRange.getHeight(),
+ aClippedRange.getMinX(), aClippedRange.getMinY())));
+
+ rContainer = primitive2d::Primitive2DContainer{ xEmbedRefBitmap };
+
+ // we made it, return
+ return;
+ }
+
+ // creation failed for some of many possible reasons, use original
+ // content, so the unmodified original geometry will be the result,
+ // just without any softEdge effect
+ rContainer = getChildren();
+}
+
+void SoftEdgePrimitive2D::get2DDecomposition(
+ Primitive2DDecompositionVisitor& rVisitor,
+ const geometry::ViewInformation2D& rViewInformation) const
+{
+ // Use endless while-loop-and-break mechanism due to having multiple
+ // exit scenarios that all have to do the same thing when exiting
+ while (true)
+ {
+ basegfx::B2DRange aSoftRange;
+ basegfx::B2DRange aClippedRange;
+ basegfx::B2DVector aDiscreteSoftSize;
+ double fDiscreteSoftRadius(0.0);
+
+ // Check various validity details and calculate/prepare values. If false, we are done
+ if (!prepareValuesAndcheckValidity(aSoftRange, aClippedRange, aDiscreteSoftSize,
+ fDiscreteSoftRadius, rViewInformation))
+ break;
+
+ if (!getBuffered2DDecomposition().empty())
+ {
+ // First check is to detect if the last created decompose is capable
+ // to represent the now requested visualization (see similar
+ // implementation at GlowPrimitive2D).
+ if (!maLastClippedRange.isEmpty() && !maLastClippedRange.isInside(aClippedRange))
+ {
+ basegfx::B2DRange aLastClippedRangeAndHairline(maLastClippedRange);
+
+ if (!rViewInformation.getObjectToViewTransformation().isIdentity())
+ {
+ // Grow by view-dependent size of 1/2 pixel
+ const double fHalfPixel((rViewInformation.getInverseObjectToViewTransformation()
+ * basegfx::B2DVector(0.5, 0))
+ .getLength());
+ aLastClippedRangeAndHairline.grow(fHalfPixel);
+ }
+
+ if (!aLastClippedRangeAndHairline.isInside(aClippedRange))
+ {
+ // Conditions of last local decomposition have changed, delete
+ const_cast<SoftEdgePrimitive2D*>(this)->setBuffered2DDecomposition(
+ Primitive2DContainer());
+ }
+ }
+ }
+
+ if (!getBuffered2DDecomposition().empty())
+ {
+ // Second check is to react on changes of the DiscreteSoftRadius when
+ // zooming in/out (see similar implementation at GlowPrimitive2D).
+ bool bFree(mfLastDiscreteSoftRadius <= 0.0 || fDiscreteSoftRadius <= 0.0);
+
+ if (!bFree)
+ {
+ const double fDiff(fabs(mfLastDiscreteSoftRadius - fDiscreteSoftRadius));
+ const double fLen(fabs(mfLastDiscreteSoftRadius) + fabs(fDiscreteSoftRadius));
+ const double fRelativeChange(fDiff / fLen);
+
+ // Use a lower value here, soft edge keeps it's content so avoid that it gets too
+ // unsharp in the pixel visualization
+ // Value is in the range of ]0.0 .. 1.0]
+ bFree = fRelativeChange >= 0.075;
+ }
+
+ if (bFree)
+ {
+ // Conditions of last local decomposition have changed, delete
+ const_cast<SoftEdgePrimitive2D*>(this)->setBuffered2DDecomposition(
+ Primitive2DContainer());
+ }
+ }
+
+ if (getBuffered2DDecomposition().empty())
+ {
+ // refresh last used DiscreteSoftRadius and ClippedRange to new remembered values
+ const_cast<SoftEdgePrimitive2D*>(this)->mfLastDiscreteSoftRadius = fDiscreteSoftRadius;
+ const_cast<SoftEdgePrimitive2D*>(this)->maLastClippedRange = aClippedRange;
+ }
+
+ // call parent, that will check for empty, call create2DDecomposition and
+ // set as decomposition
+ BufferedDecompositionGroupPrimitive2D::get2DDecomposition(rVisitor, rViewInformation);
+
+ // we made it, return
+ return;
+ }
+
+ // No soft edge needed for some of many possible reasons, use original content
+ rVisitor.visit(getChildren());
+}
+
+basegfx::B2DRange
+SoftEdgePrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
+{
+ // Hint: Do *not* use GroupPrimitive2D::getB2DRange, that will (unnecessarily)
+ // use the decompose - what works, but is not needed here.
+ // We know the to-be-visualized geometry and the radius it needs to be extended,
+ // so simply calculate the exact needed range.
+ return getChildren().getB2DRange(rViewInformation);
+}
+
+sal_uInt32 SoftEdgePrimitive2D::getPrimitive2DID() const
+{
+ return PRIMITIVE2D_ID_SOFTEDGEPRIMITIVE2D;
+}
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */