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-rw-r--r--include/basegfx/polygon/WaveLine.hxx38
-rw-r--r--include/basegfx/polygon/b2dlinegeometry.hxx145
-rw-r--r--include/basegfx/polygon/b2dpolygon.hxx281
-rw-r--r--include/basegfx/polygon/b2dpolygonclipper.hxx65
-rw-r--r--include/basegfx/polygon/b2dpolygoncutandtouch.hxx47
-rw-r--r--include/basegfx/polygon/b2dpolygontools.hxx548
-rw-r--r--include/basegfx/polygon/b2dpolygontriangulator.hxx71
-rw-r--r--include/basegfx/polygon/b2dpolypolygon.hxx171
-rw-r--r--include/basegfx/polygon/b2dpolypolygoncutter.hxx144
-rw-r--r--include/basegfx/polygon/b2dpolypolygontools.hxx297
-rw-r--r--include/basegfx/polygon/b2dtrapezoid.hxx108
-rw-r--r--include/basegfx/polygon/b3dpolygon.hxx120
-rw-r--r--include/basegfx/polygon/b3dpolygontools.hxx129
-rw-r--r--include/basegfx/polygon/b3dpolypolygon.hxx113
-rw-r--r--include/basegfx/polygon/b3dpolypolygontools.hxx132
15 files changed, 2409 insertions, 0 deletions
diff --git a/include/basegfx/polygon/WaveLine.hxx b/include/basegfx/polygon/WaveLine.hxx
new file mode 100644
index 0000000000..b839c75198
--- /dev/null
+++ b/include/basegfx/polygon/WaveLine.hxx
@@ -0,0 +1,38 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ */
+
+#pragma once
+
+#include <basegfx/basegfxdllapi.h>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/range/b2drectangle.hxx>
+
+namespace basegfx
+{
+// Creates a polygon of a wave line in the input rectangle.
+//
+// The polygon is created with points at the center of the rectangle,
+// and the quadratic control points at the upper and lower side. See
+// the diagram below.
+//
+// *----Q---------------Q------------*
+// | |
+// |P-------P-------P-------P-------P|
+// | |
+// *------------Q---------------Q----*
+//
+// P is the point
+// Q is the quadratic bezier control point
+//
+BASEGFX_DLLPUBLIC B2DPolygon createWaveLinePolygon(basegfx::B2DRectangle const& rRectangle);
+
+} // end of namespace basegfx
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b2dlinegeometry.hxx b/include/basegfx/polygon/b2dlinegeometry.hxx
new file mode 100644
index 0000000000..ab9e54652c
--- /dev/null
+++ b/include/basegfx/polygon/b2dlinegeometry.hxx
@@ -0,0 +1,145 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/numeric/ftools.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <com/sun/star/drawing/LineCap.hpp>
+#include <basegfx/basegfxdllapi.h>
+
+namespace basegfx::utils
+{
+ /** Create line start/end geometry element, mostly arrows and things like that.
+
+ @param rCandidate
+ The polygon which needs to get that line ends and needs to have two points
+ at least.
+
+ @param rArrow
+ The line start/end geometry. It is assumed that the tip is pointing
+ upwards. Result will be rotated and scaled to fit.
+
+ @param bStart
+ describes if creation is for start or end of candidate.
+
+ @param fWidth
+ defines the size of the element, it's describing the target width in X
+ of the arrow.
+
+ @param fDockingPosition needs to be in [0.0 ..1.0] range, where 0.0 means
+ that the tip of the arrow will be aligned with the polygon start, 1.0 means
+ the bottom. The default of 0.5 describes a centered arrow.
+
+ @param pConsumedLength
+ Using this parameter it is possible to get back how much from the candidate
+ geometry is overlapped by the created element (consumed).
+
+ @param fCandidateLength
+ This should contain the length of rCandidate to allow work without
+ again calculating the length (which may be expensive with beziers). If 0.0 is
+ given, the length is calculated on demand.
+
+ @param fShift
+ When it is necessary to count with the thickness of the line, it
+ makes sense to move the start position slightly - so define the shift.
+
+ @return
+ The Line start and end polygon, correctly rotated and scaled
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon createAreaGeometryForLineStartEnd(
+ const B2DPolygon& rCandidate,
+ const B2DPolyPolygon& rArrow,
+ bool bStart,
+ double fWidth,
+ double fCandidateLength, // 0.0 -> calculate self
+ double fDockingPosition, // 0->top, 1->bottom
+ double* pConsumedLength = nullptr,
+ double fShift = 0.0);
+
+ /** create filled polygon geometry for lines with a line width
+
+ This method will create bezier based, fillable polygons which
+ will resample the curve if it was extended for the given half
+ line width. It will remove extrema positions from contained
+ bezier segments and get as close as possible and defined by
+ the given parameters to the ideal result.
+
+ It will check edges for trivial bezier to avoid unnecessary
+ bezier polygons. Care is taken to produce the in-between
+ polygon points (the ones original on the source polygon) since
+ it has showed that without those, the raster converters leave
+ non-filled gaps.
+
+ @param rCandidate
+ The source polygon defining the hairline polygon path
+
+ @param fHalfLineWidth
+ The width of the line to one side
+
+ @param eJoin
+ The LineJoin if the edges meeting in a point do not have a C1
+ or C2 continuity
+
+ @param eCap
+ The kind of cap, which is added to the line.
+
+ @param fMaxAllowedAngle
+ Allows to hand over the maximum allowed angle between an edge and
+ it's control vectors. The smaller, the more subdivisions will be
+ needed to create the filled geometry. Allowed range is cropped to
+ [M_PI_2 .. 0.01 * M_PI_2].
+
+ @param fMaxPartOfEdge
+ Allows to influence from with relative length of a control vector
+ compared to its edge a split is forced. The smaller, the more
+ subdivisions will be needed to create the filled geometry. Allowed
+ range is cropped to [1.0 .. 0.01]
+
+ @param fMiterMinimumAngle
+ The minimum wanted angle between two edges when edge rounding
+ is using miter. When an edge is smaller than this (tighter)
+ the usual fallback to bevel is used. Allowed range is cropped
+ to [M_PI .. 0.01 * M_PI].
+
+ Commit 51b5b93092d6231615de470c62494c24e54828a1 needs
+ revert, we need the triangulation for X11 fat line drawing
+
+ @param pTriangles
+ If given, the method will additionally add the created geometry as
+ B2DTriangle's
+
+ @return
+ The tools::PolyPolygon containing the geometry of the extended line by
+ it's line width. Contains bezier segments and edge roundings as
+ needed and defined.
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon createAreaGeometry(
+ const B2DPolygon& rCandidate,
+ double fHalfLineWidth,
+ B2DLineJoin eJoin,
+ css::drawing::LineCap eCap,
+ double fMaxAllowedAngle = basegfx::deg2rad(12.5),
+ double fMaxPartOfEdge = 0.4,
+ double fMiterMinimumAngle = basegfx::deg2rad(15.0));
+
+} // end of namespace basegfx::utils
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b2dpolygon.hxx b/include/basegfx/polygon/b2dpolygon.hxx
new file mode 100644
index 0000000000..c63bda845d
--- /dev/null
+++ b/include/basegfx/polygon/b2dpolygon.hxx
@@ -0,0 +1,281 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <memory>
+#include <ostream>
+#include <vector>
+
+#include <sal/types.h>
+#include <o3tl/cow_wrapper.hxx>
+#include <basegfx/vector/b2enums.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+class ImplB2DPolygon;
+
+namespace basegfx
+{
+ class B2DPoint;
+ class B2DRange;
+ class B2DHomMatrix;
+ class B2DCubicBezier;
+ class B2DVector;
+ class SystemDependentData;
+ class SystemDependentDataManager;
+ typedef std::shared_ptr<SystemDependentData> SystemDependentData_SharedPtr;
+}
+
+namespace basegfx
+{
+ class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2DPolygon
+ {
+ public:
+ typedef o3tl::cow_wrapper< ImplB2DPolygon > ImplType;
+
+ private:
+ // internal data.
+ ImplType mpPolygon;
+
+ public:
+ /// diverse constructors
+ B2DPolygon();
+ B2DPolygon(const B2DPolygon& rPolygon);
+ B2DPolygon(B2DPolygon&& rPolygon);
+ B2DPolygon(const B2DPolygon& rPolygon, sal_uInt32 nIndex, sal_uInt32 nCount);
+ B2DPolygon(std::initializer_list<basegfx::B2DPoint> rPoints);
+
+ ~B2DPolygon();
+
+ /// assignment operator
+ B2DPolygon& operator=(const B2DPolygon& rPolygon);
+ B2DPolygon& operator=(B2DPolygon&& rPolygon);
+
+ /// unshare this polygon with all internally shared instances
+ void makeUnique();
+
+ /// compare operators
+ bool operator==(const B2DPolygon& rPolygon) const;
+
+ /// member count
+ sal_uInt32 count() const;
+
+ /// Coordinate interface
+ basegfx::B2DPoint const & getB2DPoint(sal_uInt32 nIndex) const;
+ void setB2DPoint(sal_uInt32 nIndex, const basegfx::B2DPoint& rValue);
+
+ /// Coordinate insert/append
+ void insert(sal_uInt32 nIndex, const basegfx::B2DPoint& rPoint, sal_uInt32 nCount = 1);
+ void append(const basegfx::B2DPoint& rPoint, sal_uInt32 nCount);
+ void append(const basegfx::B2DPoint& rPoint);
+ void reserve(sal_uInt32 nCount);
+
+ /// Basic ControlPoint interface
+ basegfx::B2DPoint getPrevControlPoint(sal_uInt32 nIndex) const;
+ basegfx::B2DPoint getNextControlPoint(sal_uInt32 nIndex) const;
+ void setPrevControlPoint(sal_uInt32 nIndex, const basegfx::B2DPoint& rValue);
+ void setNextControlPoint(sal_uInt32 nIndex, const basegfx::B2DPoint& rValue);
+ void setControlPoints(sal_uInt32 nIndex, const basegfx::B2DPoint& rPrev, const basegfx::B2DPoint& rNext);
+
+ /// ControlPoint resets
+ void resetPrevControlPoint(sal_uInt32 nIndex);
+ void resetNextControlPoint(sal_uInt32 nIndex);
+ void resetControlPoints();
+
+ /// Bezier segment append with control points. The current last polygon point is implicitly taken as start point.
+ void appendBezierSegment(const basegfx::B2DPoint& rNextControlPoint,
+ const basegfx::B2DPoint& rPrevControlPoint,
+ const basegfx::B2DPoint& rPoint);
+
+ /// This is a shortcut to append a quadratic bezier segment. The current last polygon point is implicitly taken as start point.
+ /// Note that the quadratic bezier control points will be converted to cubic bezier with 2 control points.
+ void appendQuadraticBezierSegment(const basegfx::B2DPoint& rQuadControlPoint,
+ const basegfx::B2DPoint& rPoint);
+
+ /// ControlPoint checks
+ bool areControlPointsUsed() const;
+ bool isPrevControlPointUsed(sal_uInt32 nIndex) const;
+ bool isNextControlPointUsed(sal_uInt32 nIndex) const;
+ B2VectorContinuity getContinuityInPoint(sal_uInt32 nIndex) const;
+
+ /** bezier segment access
+
+ This method also works when it is no bezier segment at all and will fill
+ the given B2DCubicBezier as needed.
+ In any case, the given B2DCubicBezier will be filled, if necessary with
+ the single start point (if no valid edge exists).
+
+ @param nIndex
+ Index of the addressed edge's start point
+
+ @param rTarget
+ The B2DCubicBezier to be filled. It's data WILL be changed.
+ */
+ void getBezierSegment(sal_uInt32 nIndex, B2DCubicBezier& rTarget) const;
+
+ /** Default adaptive subdivision access
+
+ This method will return a default adaptive subdivision of the polygon.
+ If the polygon does not contain any bezier curve segments, it will
+ just return itself.
+
+ The subdivision is created on first request and buffered, so when using
+ this subdivision You have the guarantee for fast accesses for multiple
+ usages. It is intended for tooling usage for tasks which would be hard
+ to accomplish on bezier segments (e.g. isInEpsilonRange).
+
+ The current default subdivision uses adaptiveSubdivideByCount with 9
+ subdivisions which gives 10 edges and 11 points per segment and is
+ usually pretty usable for processing purposes. There is no parameter
+ passing here ATM but it may be changed on demand. If needed, a TYPE
+ and PARAMETER (both defaulted) may be added to allow for switching
+ between the different kinds of subdivisioned and passing them one
+ parameter.
+
+ The lifetime of the buffered subdivision is based on polygon changes.
+ When changing the polygon, it will be flushed. It is buffered at the
+ refcounted implementation class, so it will survive copy by value and
+ combinations in PolyPolygons.
+
+ @return
+ The default (and buffered) subdivision of this polygon. It may
+ be this polygon itself when it has no bezier segments. It is guaranteed
+ to have no more bezier segments
+ */
+ B2DPolygon const & getDefaultAdaptiveSubdivision() const;
+
+ /** Get the B2DRange (Rectangle dimensions) of this B2DPolygon
+
+ A polygon may have up to three ranges:
+
+ (a) the range of the polygon points
+ (b) the range of the polygon points and control points
+ (c) the outer range of the subdivided bezier curve
+
+ Ranges (a) and (c) are produced by tools::getRange(); resp. this
+ getB2DRange(). tools::getRangeWithControlPoints handles case (b).
+
+ To get range (c) a simple solution would be to subdivide the polygon
+ and use getRange() on it. Since subdivision is expensive and decreases
+ the polygon quality, i added this new method. It will use a
+ methodology suggested by HDU. First, it gets the range (a).
+ Then it iterates over the bezier segments and for each it
+ first tests if the outer range of the bezier segment is already
+ contained in the result range.
+
+ The subdivision itself uses getAllExtremumPositions() to only
+ calculate extremum points and to expand the result accordingly.
+ Thus it calculates maximal four extremum points on the bezier
+ segment, no split is used at all.
+
+ @return
+ The outer range of the bezier curve/polygon
+ */
+ B2DRange const & getB2DRange() const;
+
+ /** append other 2D polygons
+
+ The default (nIndex ==0 && nCount == 0) will append
+ the whole rPoly
+
+ @param rPoly
+ The source polygon
+
+ @param nIndex
+ The index to the first point of rPoly to append
+
+ @param nCount
+ The number of points to append from rPoly, starting
+ from nIndex. If zero, as much as possible is appended
+ */
+ void append(const B2DPolygon& rPoly, sal_uInt32 nIndex = 0, sal_uInt32 nCount = 0);
+
+ /// remove points
+ void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
+
+ /// clear all points
+ void clear();
+
+ /// closed state interface
+ bool isClosed() const;
+ void setClosed(bool bNew);
+
+ /// flip polygon direction
+ void flip();
+
+ /// test if Polygon has double points
+ bool hasDoublePoints() const;
+
+ /// remove double points, at the begin/end and follow-ups, too
+ void removeDoublePoints();
+
+ /// apply transformation given in matrix form
+ void transform(const basegfx::B2DHomMatrix& rMatrix);
+
+ // exclusive management op's for SystemDependentData at B2DPolygon
+ template<class T>
+ std::shared_ptr<T> getSystemDependentData() const
+ {
+ return std::static_pointer_cast<T>(getSystemDependantDataInternal(typeid(T).hash_code()));
+ }
+
+ template<class T, class... Args>
+ std::shared_ptr<T> addOrReplaceSystemDependentData(Args&&... args) const
+ {
+ std::shared_ptr<T> r = std::make_shared<T>(std::forward<Args>(args)...);
+
+ // tdf#129845 only add to buffer if a relevant buffer time is estimated
+ if(r->calculateCombinedHoldCyclesInSeconds() > 0)
+ {
+ basegfx::SystemDependentData_SharedPtr r2(r);
+ addOrReplaceSystemDependentDataInternal(r2);
+ }
+
+ return r;
+ }
+
+ private:
+ void addOrReplaceSystemDependentDataInternal(SystemDependentData_SharedPtr& rData) const;
+ SystemDependentData_SharedPtr getSystemDependantDataInternal(size_t hash_code) const;
+ const basegfx::B2DVector& getPrevControlVector(sal_uInt32 nIndex) const;
+ const basegfx::B2DVector& getNextControlVector(sal_uInt32 nIndex) const;
+ };
+
+ // typedef for a vector of B2DPolygons
+ typedef ::std::vector< B2DPolygon > B2DPolygonVector;
+
+ template< typename charT, typename traits >
+ inline std::basic_ostream<charT, traits> & operator <<(
+ std::basic_ostream<charT, traits> & stream, const B2DPolygon& poly )
+ {
+ stream << "<" << poly.count() << ":";
+ for (sal_uInt32 i = 0; i < poly.count(); i++)
+ {
+ if (i > 0)
+ stream << "--";
+ stream << poly.getB2DPoint(i);
+ }
+ stream << ">";
+
+ return stream;
+ }
+
+} // end of namespace basegfx
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b2dpolygonclipper.hxx b/include/basegfx/polygon/b2dpolygonclipper.hxx
new file mode 100644
index 0000000000..a6a2ce9d2f
--- /dev/null
+++ b/include/basegfx/polygon/b2dpolygonclipper.hxx
@@ -0,0 +1,65 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+namespace basegfx
+{
+ class B2DRange;
+}
+
+namespace basegfx::utils
+{
+ // This method clips the given tools::PolyPolygon against a horizontal or vertical axis (parallel to X or Y axis). The axis is
+ // defined by bParallelToXAxis (true -> it's parallel to the X-Axis of the coordinate system, else to the Y-Axis) and the
+ // fValueOnOtherAxis (gives the translation to the coordinate system axis). For example, when You want to define
+ // a clip axis parallel to X.Axis and 100 above it, use bParallelToXAxis = true and fValueOnOtherAxis = 100.
+ // The value bAboveAxis defines on which side the return value will be (true -> above X, right of Y).
+ // The switch bStroke decides if the polygon is interpreted as area (false) or strokes (true).
+ B2DPolyPolygon clipPolyPolygonOnParallelAxis(const B2DPolyPolygon& rCandidate, bool bParallelToXAxis, bool bAboveAxis, double fValueOnOtherAxis, bool bStroke);
+ BASEGFX_DLLPUBLIC B2DPolyPolygon clipPolygonOnParallelAxis(const B2DPolygon& rCandidate, bool bParallelToXAxis, bool bAboveAxis, double fValueOnOtherAxis, bool bStroke);
+
+ // Clip the given tools::PolyPolygon against the given range. bInside defines if the result will contain the
+ // parts which are contained in the range or vice versa.
+ // The switch bStroke decides if the polygon is interpreted as area (false) or strokes (true).
+ BASEGFX_DLLPUBLIC B2DPolyPolygon clipPolyPolygonOnRange(const B2DPolyPolygon& rCandidate, const B2DRange& rRange, bool bInside, bool bStroke);
+ BASEGFX_DLLPUBLIC B2DPolyPolygon clipPolygonOnRange(const B2DPolygon& rCandidate, const B2DRange& rRange, bool bInside, bool bStroke);
+
+ // Clip given tools::PolyPolygon against given clipping polygon.
+ // The switch bStroke decides if the polygon is interpreted as area (false) or strokes (true).
+ // With stroke polygons, You get all line snippets inside rCip.
+ // With filled polygons, You get all tools::PolyPolygon parts which were inside rClip.
+ // The switch bInside decides if the parts inside the clip polygon or outside shall be created.
+ // The clip polygon is always assumed closed, even when it's isClosed() is false.
+ BASEGFX_DLLPUBLIC B2DPolyPolygon clipPolyPolygonOnPolyPolygon(const B2DPolyPolygon& rCandidate, const B2DPolyPolygon& rClip,
+ bool bInside, bool bStroke, size_t *pPointLimit = nullptr);
+ BASEGFX_DLLPUBLIC B2DPolyPolygon clipPolygonOnPolyPolygon(const B2DPolygon& rCandidate, const B2DPolyPolygon& rClip, bool bInside, bool bStroke);
+
+ // clip the given polygon against the given range. the resulting polygon will always contain
+ // the inside parts which will always be interpreted as areas. the incoming polygon is expected
+ // to be a simple triangle list. the result is also a simple triangle list.
+ BASEGFX_DLLPUBLIC B2DPolygon clipTriangleListOnRange( const B2DPolygon& rCandidate, const B2DRange& rRange );
+
+} // end of namespace basegfx::utils
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b2dpolygoncutandtouch.hxx b/include/basegfx/polygon/b2dpolygoncutandtouch.hxx
new file mode 100644
index 0000000000..600ad1c5cd
--- /dev/null
+++ b/include/basegfx/polygon/b2dpolygoncutandtouch.hxx
@@ -0,0 +1,47 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+
+namespace basegfx::utils
+{
+
+// look for self-intersections and self-touches (points on an edge) in given polygon and add
+// extra points there. Result will have no touches or intersections on an edge, only on points
+B2DPolygon addPointsAtCutsAndTouches(const B2DPolygon& rCandidate, size_t* pPointLimit = nullptr);
+
+// look for polypolygon-intersections and polypolygon-touches (point of poly A on an edge of poly B) in given tools::PolyPolygon and add
+// extra points there. Result will have no touches or intersections between contained polygons on an edge, only on points. For
+// convenience, the correction for self-intersections for each member polygon will be used, too.
+B2DPolyPolygon addPointsAtCutsAndTouches(const B2DPolyPolygon& rCandidate, size_t* pPointLimit = nullptr);
+
+// look for intersections of rCandidate with the edge from rStart to rEnd and add extra points there.
+// Points are only added in the range of the edge, not on the endless vector.
+B2DPolygon addPointsAtCuts(const B2DPolygon& rCandidate, const B2DPoint& rStart, const B2DPoint& rEnd);
+
+// look for intersections of rCandidate with the mask Polygon and add extra points there.
+// The mask polygon is assumed to be closed, even when it's not explicitly.
+B2DPolygon addPointsAtCuts(const B2DPolygon& rCandidate, const B2DPolyPolygon& rMask);
+
+} // end of namespace basegfx
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b2dpolygontools.hxx b/include/basegfx/polygon/b2dpolygontools.hxx
new file mode 100644
index 0000000000..d21d0bb63b
--- /dev/null
+++ b/include/basegfx/polygon/b2dpolygontools.hxx
@@ -0,0 +1,548 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <vector>
+#include <functional>
+
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <basegfx/range/b2drectangle.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontriangulator.hxx>
+#include <com/sun/star/drawing/PointSequence.hpp>
+#include <com/sun/star/drawing/FlagSequence.hpp>
+#include <basegfx/basegfxdllapi.h>
+#include <o3tl/typed_flags_set.hxx>
+
+
+namespace basegfx { class B2DPolyPolygon; }
+
+// Definitions for the cut flags used from the findCut methods
+enum class CutFlagValue
+{
+ NONE = 0x0000,
+ LINE = 0x0001,
+ START1 = 0x0002,
+ START2 = 0x0004,
+ END1 = 0x0008,
+ END2 = 0x0010,
+ ALL = LINE|START1|START2|END1|END2,
+ DEFAULT = LINE|START2|END2,
+};
+namespace o3tl
+{
+ template<> struct typed_flags<CutFlagValue> : is_typed_flags<CutFlagValue, 0x1f> {};
+}
+
+namespace basegfx
+{
+ class B2DPolygon;
+ class B2DRange;
+}
+
+namespace basegfx::utils
+{
+ // B2DPolygon tools
+
+ // open/close with point add/remove and control point corrections
+ BASEGFX_DLLPUBLIC void openWithGeometryChange(B2DPolygon& rCandidate);
+ BASEGFX_DLLPUBLIC void closeWithGeometryChange(B2DPolygon& rCandidate);
+
+ /** Check if given polygon is closed.
+
+ This is kind of a 'classic' method to support old polygon
+ definitions. Those old polygon definitions define the
+ closed state of the polygon using identical start and
+ endpoints. This method corrects this (removes double
+ start/end points) and sets the Closed()-state of the
+ polygon correctly.
+ */
+ BASEGFX_DLLPUBLIC void checkClosed(B2DPolygon& rCandidate);
+
+ // Get successor and predecessor indices. Returning the same index means there
+ // is none. Same for successor.
+ BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfPredecessor(sal_uInt32 nIndex, const B2DPolygon& rCandidate);
+ BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const B2DPolygon& rCandidate);
+
+ // Get orientation of Polygon
+ BASEGFX_DLLPUBLIC B2VectorOrientation getOrientation(const B2DPolygon& rCandidate);
+
+ // isInside tests for B2dPoint and other B2dPolygon. On border is not inside as long as
+ // not true is given in bWithBorder flag.
+ BASEGFX_DLLPUBLIC bool isInside(const B2DPolygon& rCandidate, const B2DPoint& rPoint, bool bWithBorder = false);
+ BASEGFX_DLLPUBLIC bool isInside(const B2DPolygon& rCandidate, const B2DPolygon& rPolygon, bool bWithBorder = false);
+
+ /** Get the range of a polygon
+
+ This method creates the outer range of the subdivided bezier curve.
+ For detailed discussion see B2DPolygon::getB2DRange()
+
+ @param rCandidate
+ The B2DPolygon possibly containing bezier segments
+
+ @return
+ The outer range of the bezier curve
+ */
+ BASEGFX_DLLPUBLIC B2DRange getRange(const B2DPolygon& rCandidate);
+
+ // get signed area of polygon
+ BASEGFX_DLLPUBLIC double getSignedArea(const B2DPolygon& rCandidate);
+
+ // get area of polygon
+ BASEGFX_DLLPUBLIC double getArea(const B2DPolygon& rCandidate);
+
+ /** get length of polygon edge from point nIndex to nIndex + 1 */
+ BASEGFX_DLLPUBLIC double getEdgeLength(const B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ /** get length of polygon */
+ BASEGFX_DLLPUBLIC double getLength(const B2DPolygon& rCandidate, bool bApproximateBezierLength = false);
+
+ // get position on polygon for absolute given distance. If
+ // length is given, it is assumed the correct polygon length, if 0.0 it is calculated
+ // using getLength(...)
+ BASEGFX_DLLPUBLIC B2DPoint getPositionAbsolute(const B2DPolygon& rCandidate, double fDistance, double fLength = 0.0);
+
+ // get position on polygon for relative given distance in range [0.0 .. 1.0]. If
+ // length is given, it is assumed the correct polygon length, if 0.0 it is calculated
+ // using getLength(...)
+ BASEGFX_DLLPUBLIC B2DPoint getPositionRelative(const B2DPolygon& rCandidate, double fDistance, double fLength = 0.0);
+
+ // get a snippet from given polygon for absolute distances. The polygon is assumed
+ // to be opened (not closed). fFrom and fTo need to be in range [0.0 .. fLength], where
+ // fTo >= fFrom. If length is given, it is assumed the correct polygon length,
+ // if 0.0 it is calculated using getLength(...)
+ BASEGFX_DLLPUBLIC B2DPolygon getSnippetAbsolute(const B2DPolygon& rCandidate, double fFrom, double fTo, double fLength = 0.0);
+
+ // Continuity check for point with given index
+ BASEGFX_DLLPUBLIC B2VectorContinuity getContinuityInPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ // Subdivide all contained curves. Use distanceBound value if given.
+ BASEGFX_DLLPUBLIC B2DPolygon adaptiveSubdivideByDistance(const B2DPolygon& rCandidate, double fDistanceBound, int nRecurseLimit = 30);
+
+ // Subdivide all contained curves. Use angleBound value if given.
+ BASEGFX_DLLPUBLIC B2DPolygon adaptiveSubdivideByAngle(const B2DPolygon& rCandidate, double fAngleBound = 0.0);
+
+ // This version works with two points and vectors to define the
+ // edges for the cut test.
+ BASEGFX_DLLPUBLIC CutFlagValue findCut(
+ const B2DPoint& rEdge1Start, const B2DVector& rEdge1Delta,
+ const B2DPoint& rEdge2Start, const B2DVector& rEdge2Delta,
+ CutFlagValue aCutFlags = CutFlagValue::DEFAULT,
+ double* pCut1 = nullptr, double* pCut2 = nullptr);
+
+ // test if point is on the given edge in range ]0.0..1.0[ without
+ // the start/end points. If so, return true and put the parameter
+ // value in pCut (if provided)
+ BASEGFX_DLLPUBLIC bool isPointOnEdge(
+ const B2DPoint& rPoint,
+ const B2DPoint& rEdgeStart,
+ const B2DVector& rEdgeDelta,
+ double* pCut = nullptr);
+
+ /** Apply given LineDashing to given polygon
+
+ This method is used to cut down line polygons to the needed
+ pieces when a dashing needs to be applied.
+ It is now capable of keeping contained bezier segments.
+ It is also capable of delivering line and non-line portions
+ depending on what target polygons You provide. This is useful
+ e.g. for dashed lines with two colors.
+ If the last and the first snippet in one of the results have
+ a common start/end ppoint, they will be merged to achieve as
+ view as needed result line snippets. This is also relevant for
+ further processing the results.
+
+ @param rCandidate
+ The polygon based on which the snippets will be created.
+
+ @param rDotDashArray
+ The line pattern given as array of length values
+
+ @param pLineTarget
+ The target for line snippets, e.g. the first entry will be
+ a line segment with length rDotDashArray[0]. The given
+ polygon will be emptied as preparation.
+
+ @param pGapTarget
+ The target for gap snippets, e.g. the first entry will be
+ a line segment with length rDotDashArray[1]. The given
+ polygon will be emptied as preparation.
+
+ @param fFullDashDotLen
+ The summed-up length of the rDotDashArray. If zero, it will
+ be calculated internally.
+
+ There is now a 2nd version that allows to provide callback
+ functions that get called when a snippet of a line/gap is
+ produced and needs to be added. This allows to use it like
+ a 'pipeline'. When using this (e.g. the 1st version uses
+ this internally to guarantee the same algorithm is used)
+ it is not needed to accumulate a potentially huge number
+ of polygons in the result-polyPolygons, but e.g. consume
+ them directly in the caller. Example is rendering a
+ dashed line but without creating the potentially huge amount
+ of polygons.
+ The 2nd version will also merge first/last line/gap snippets
+ if the input polygon is closed and the start/end-points match
+ accordingly - at the cost that this will be delivered last.
+ */
+ BASEGFX_DLLPUBLIC void applyLineDashing(
+ const B2DPolygon& rCandidate,
+ const std::vector<double>& rDotDashArray,
+ const std::function<void(const basegfx::B2DPolygon& rSnippet)>& rLineTargetCallback,
+ const std::function<void(const basegfx::B2DPolygon& rSnippet)>& rGapTargetCallback = std::function<void(const basegfx::B2DPolygon&)>(),
+ double fDotDashLength = 0.0);
+ BASEGFX_DLLPUBLIC void applyLineDashing(
+ const B2DPolygon& rCandidate,
+ const ::std::vector<double>& rDotDashArray,
+ B2DPolyPolygon* pLineTarget,
+ B2DPolyPolygon* pGapTarget = nullptr,
+ double fDotDashLength = 0.0);
+
+ // test if point is inside epsilon-range around an edge defined
+ // by the two given points. Can be used for HitTesting. The epsilon-range
+ // is defined to be the rectangle centered to the given edge, using height
+ // 2 x fDistance, and the circle around both points with radius fDistance.
+ BASEGFX_DLLPUBLIC bool isInEpsilonRange(const B2DPoint& rEdgeStart, const B2DPoint& rEdgeEnd, const B2DPoint& rTestPosition, double fDistance);
+
+ // test if point is inside epsilon-range around the given Polygon. Can be used
+ // for HitTesting. The epsilon-range is defined to be the rectangle centered
+ // to the given edge, using height 2 x fDistance, and the circle around both points
+ // with radius fDistance.
+ BASEGFX_DLLPUBLIC bool isInEpsilonRange(const B2DPolygon& rCandidate, const B2DPoint& rTestPosition, double fDistance);
+
+ /** Create a polygon from a rectangle.
+
+ @param rRect
+ The rectangle which describes the polygon size
+
+ @param fRadiusX
+ @param fRadiusY
+ Radius of the edge rounding, relative to the rectangle size. 0.0 means no
+ rounding, 1.0 will lead to an ellipse
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromRect( const B2DRectangle& rRect, double fRadiusX, double fRadiusY );
+
+ /** Create a polygon from a rectangle.
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromRect( const B2DRectangle& rRect );
+
+ /** Create the unit polygon
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon const & createUnitPolygon();
+
+ /** Create a circle polygon with given radius.
+
+ This method creates a circle approximation consisting of
+ 12 cubic bezier segments, which approximate the given
+ circle with an error of less than 0.5 percent.
+
+ @param rCenter
+ Center point of the circle
+
+ @param fRadius
+ Radius of the circle
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromCircle( const B2DPoint& rCenter, double fRadius );
+
+ /// create half circle centered on (0,0) from [0 .. M_PI]
+ B2DPolygon const & createHalfUnitCircle();
+
+ /** create a polygon which describes the unit circle and close it
+
+ @param nStartQuadrant
+ To be able to rebuild the old behaviour where the circles started at bottom,
+ this parameter is used. Default is 0 which is the first quadrant and the
+ polygon's start point will be the rightmost one. When using e.g. 1, the
+ first created quadrant will start at the YMax-position (with Y down on screens,
+ this is the lowest one). This is needed since when lines are dashed, toe old
+ geometry started at bottom point, else it would look different.
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon const & createPolygonFromUnitCircle(sal_uInt32 nStartQuadrant = 0);
+
+ /** Create an ellipse polygon with given radii.
+
+ This method creates an ellipse approximation consisting of
+ 12 cubic bezier segments, which approximate the given
+ ellipse with an error of less than 0.5 percent.
+
+ @param rCenter
+ Center point of the circle
+
+ @param fRadiusX
+ Radius of the ellipse in X direction
+
+ @param fRadiusY
+ Radius of the ellipse in Y direction
+
+ @param nStartQuadrant
+ With Y down on screens, 0 = 3 o'clock, 1 = 6 o'clock, 2 = 9 o'clock, 3 = 12 o'clock
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromEllipse( const B2DPoint& rCenter, double fRadiusX, double fRadiusY, sal_uInt32 nStartQuadrant = 0);
+
+ /** Create a unit ellipse polygon with the given angles, from start to end
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromEllipseSegment( const B2DPoint& rCenter, double fRadiusX, double fRadiusY, double fStart, double fEnd );
+
+ BASEGFX_DLLPUBLIC B2DPolygon createPolygonFromUnitEllipseSegment( double fStart, double fEnd );
+
+ /** Predicate whether a given polygon is a rectangle.
+
+ @param rPoly
+ Polygon to check
+
+ @return true, if the polygon describes a rectangle
+ (polygon is closed, and the points are either cw or ccw
+ enumerations of a rectangle's vertices). Note that
+ intermediate points and duplicate points are ignored.
+ */
+ BASEGFX_DLLPUBLIC bool isRectangle( const B2DPolygon& rPoly );
+
+ // create 3d polygon from given 2d polygon. The given fZCoordinate is used to expand the
+ // third coordinate.
+ BASEGFX_DLLPUBLIC B3DPolygon createB3DPolygonFromB2DPolygon(const B2DPolygon& rCandidate, double fZCoordinate = 0.0);
+
+ // create 2d tools::PolyPolygon from given 3d PolyPolygon. All coordinates are transformed using the given
+ // matrix and the resulting x,y is used to form the new polygon.
+ BASEGFX_DLLPUBLIC B2DPolygon createB2DPolygonFromB3DPolygon(const B3DPolygon& rCandidate, const B3DHomMatrix& rMat);
+
+ // calculate the smallest distance to given edge and return. The relative position on the edge is returned in Cut.
+ // That position is in the range [0.0 .. 1.0] and the returned distance is adapted accordingly to the start or end
+ // point of the edge
+ BASEGFX_DLLPUBLIC double getSmallestDistancePointToEdge(const B2DPoint& rPointA, const B2DPoint& rPointB, const B2DPoint& rTestPoint, double& rCut);
+
+ // for each contained edge calculate the smallest distance. Return the index to the smallest
+ // edge in rEdgeIndex. The relative position on the edge is returned in rCut.
+ // If nothing was found (e.g. empty input plygon), DBL_MAX is returned.
+ BASEGFX_DLLPUBLIC double getSmallestDistancePointToPolygon(const B2DPolygon& rCandidate, const B2DPoint& rTestPoint, sal_uInt32& rEdgeIndex, double& rCut);
+
+ // distort single point. rOriginal describes the original range, where the given points describe the distorted corresponding points.
+ BASEGFX_DLLPUBLIC B2DPoint distort(const B2DPoint& rCandidate, const B2DRange& rOriginal, const B2DPoint& rTopLeft, const B2DPoint& rTopRight, const B2DPoint& rBottomLeft, const B2DPoint& rBottomRight);
+
+ // distort polygon. rOriginal describes the original range, where the given points describe the distorted corresponding points.
+ BASEGFX_DLLPUBLIC B2DPolygon distort(const B2DPolygon& rCandidate, const B2DRange& rOriginal, const B2DPoint& rTopLeft, const B2DPoint& rTopRight, const B2DPoint& rBottomLeft, const B2DPoint& rBottomRight);
+
+ // expand all segments (which are not yet) to curve segments. This is done with setting the control
+ // vectors on the 1/3 resp. 2/3 distances on each segment.
+ BASEGFX_DLLPUBLIC B2DPolygon expandToCurve(const B2DPolygon& rCandidate);
+
+ // expand given segment to curve segment. This is done with setting the control
+ // vectors on the 1/3 resp. 2/3 distances. The return value describes if a change took place.
+ BASEGFX_DLLPUBLIC bool expandToCurveInPoint(B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ // set continuity for given index. If not a curve, nothing will change. Non-curve points are not changed, too.
+ // The return value describes if a change took place.
+ BASEGFX_DLLPUBLIC bool setContinuityInPoint(B2DPolygon& rCandidate, sal_uInt32 nIndex, B2VectorContinuity eContinuity);
+
+ // test if polygon contains neutral points. A neutral point is one whose orientation is neutral
+ // e.g. positioned on the edge of its predecessor and successor
+ BASEGFX_DLLPUBLIC bool hasNeutralPoints(const B2DPolygon& rCandidate);
+
+ // remove neutral points. A neutral point is one whose orientation is neutral
+ // e.g. positioned on the edge of its predecessor and successor
+ BASEGFX_DLLPUBLIC B2DPolygon removeNeutralPoints(const B2DPolygon& rCandidate);
+
+ // tests if polygon is convex
+ BASEGFX_DLLPUBLIC bool isConvex(const B2DPolygon& rCandidate);
+
+ // calculates the orientation at edge nIndex
+ BASEGFX_DLLPUBLIC B2VectorOrientation getOrientationForIndex(const B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ // calculates if given point is on given line, taking care of the numerical epsilon
+ BASEGFX_DLLPUBLIC bool isPointOnLine(const B2DPoint& rStart, const B2DPoint& rEnd, const B2DPoint& rCandidate, bool bWithPoints);
+
+ // calculates if given point is on given polygon, taking care of the numerical epsilon. Uses
+ // isPointOnLine internally
+ BASEGFX_DLLPUBLIC bool isPointOnPolygon(const B2DPolygon& rCandidate, const B2DPoint& rPoint, bool bWithPoints = true);
+
+ // test if candidate is inside triangle
+ BASEGFX_DLLPUBLIC bool isPointInTriangle(const B2DPoint& rA, const B2DPoint& rB, const B2DPoint& rC, const B2DPoint& rCandidate, bool bWithBorder);
+
+ // test if candidateA and candidateB are on the same side of the given line
+ bool arePointsOnSameSideOfLine(const B2DPoint& rStart, const B2DPoint& rEnd, const B2DPoint& rCandidateA, const B2DPoint& rCandidateB, bool bWithLine);
+
+ // add triangles for given rCandidate to rTarget. For each triangle, 3 points will be added to rCandidate.
+ // All triangles will go from the start point of rCandidate to two consecutive points, building (rCandidate.count() - 2)
+ // triangles.
+ void addTriangleFan(
+ const B2DPolygon& rCandidate,
+ triangulator::B2DTriangleVector& rTarget);
+
+ // grow for polygon. Move all geometry in each point in the direction of the normal in that point
+ // with the given amount. Value may be negative.
+ BASEGFX_DLLPUBLIC B2DPolygon growInNormalDirection(const B2DPolygon& rCandidate, double fValue);
+
+ // force all sub-polygons to a point count of nSegments
+ BASEGFX_DLLPUBLIC B2DPolygon reSegmentPolygon(const B2DPolygon& rCandidate, sal_uInt32 nSegments);
+
+ // create polygon state at t from 0.0 to 1.0 between the two polygons. Both polygons must have the same
+ // organisation, e.g. same amount of points
+ BASEGFX_DLLPUBLIC B2DPolygon interpolate(const B2DPolygon& rOld1, const B2DPolygon& rOld2, double t);
+
+ // #i76891# Try to remove existing curve segments if they are simply edges
+ BASEGFX_DLLPUBLIC B2DPolygon simplifyCurveSegments(const B2DPolygon& rCandidate);
+
+ // makes the given indexed point the new polygon start point. To do that, the points in the
+ // polygon will be rotated. This is only valid for closed polygons, for non-closed ones
+ // an assertion will be triggered
+ BASEGFX_DLLPUBLIC B2DPolygon makeStartPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndexOfNewStatPoint);
+
+ /** create edges of given length along given B2DPolygon
+
+ @param rCandidate
+ The polygon to move along. Points at the given polygon are created, starting
+ at position fStart and stopping at less or equal to fEnd. The closed state is
+ preserved.
+ The polygon is subdivided if curve segments are included. That subdivision is the base
+ for the newly created points.
+ If the source is closed, the indirectly existing last edge may NOT have the
+ given length.
+ If the source is open, all edges will have the given length. You may use the last
+ point of the original when You want to add the last edge Yourself.
+
+ @param fLength
+ The length of the created edges. If less or equal zero, an empty polygon is returned.
+
+ @param fStart
+ The start distance for the first to be generated point. Use 0.0 to get the
+ original start point. Negative values are truncated to 0.0.
+
+ @param fEnd
+ The maximum distance for the last point. No more points behind this distance will be created.
+ Use 0.0 to process the whole polygon. Negative values are truncated to 0.0. It also
+ needs to be more or equal to fStart, else it is truncated to fStart.
+
+ @return
+ The newly created polygon
+ */
+ B2DPolygon createEdgesOfGivenLength(const B2DPolygon& rCandidate, double fLength, double fStart = 0.0, double fEnd = 0.0);
+
+ /** Create Waveline along given polygon
+ The implementation is based on createEdgesOfGivenLength and creates a curve
+ segment with the given dimensions for each created line segment. The polygon
+ is treated as if opened (closed state will be ignored) and only for whole
+ edges a curve segment will be created (no rest handling)
+
+ @param rCandidate
+ The polygon along which the waveline will be created
+
+ @param fWaveWidth
+ The length of a single waveline curve segment
+
+ @param fgWaveHeight
+ The height of the waveline (amplitude)
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createWaveline(const B2DPolygon& rCandidate, double fWaveWidth, double fWaveHeight);
+
+ /** snap some polygon coordinates to discrete coordinates
+
+ This method allows to snap some polygon points to discrete (integer) values
+ which equals e.g. a snap to discrete coordinates. It will snap points of
+ horizontal and vertical edges
+
+ @param rCandidate
+ The source polygon
+
+ @return
+ The modified version of the source polygon
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon snapPointsOfHorizontalOrVerticalEdges(const B2DPolygon& rCandidate);
+
+ /// get the tangent with which the given point is entered seen from the previous
+ /// polygon path data. Take into account all stuff like closed state, zero-length edges and others.
+ BASEGFX_DLLPUBLIC B2DVector getTangentEnteringPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ /// get the tangent with which the given point is left seen from the following
+ /// polygon path data. Take into account all stuff like closed state, zero-length edges and others.
+ BASEGFX_DLLPUBLIC B2DVector getTangentLeavingPoint(const B2DPolygon& rCandidate, sal_uInt32 nIndex);
+
+ /// converters for css::drawing::PointSequence
+ BASEGFX_DLLPUBLIC B2DPolygon UnoPointSequenceToB2DPolygon(
+ const css::drawing::PointSequence& rPointSequenceSource);
+ BASEGFX_DLLPUBLIC void B2DPolygonToUnoPointSequence(
+ const B2DPolygon& rPolygon,
+ css::drawing::PointSequence& rPointSequenceRetval);
+
+ /* converters for css::drawing::PointSequence and
+ css::drawing::FlagSequence to B2DPolygon (curved polygons)
+ */
+ B2DPolygon UnoPolygonBezierCoordsToB2DPolygon(
+ const css::drawing::PointSequence& rPointSequenceSource,
+ const css::drawing::FlagSequence& rFlagSequenceSource);
+ void B2DPolygonToUnoPolygonBezierCoords(
+ const B2DPolygon& rPolyPolygon,
+ css::drawing::PointSequence& rPointSequenceRetval,
+ css::drawing::FlagSequence& rFlagSequenceRetval);
+
+ /** Read poly-polygon from SVG.
+
+ This function imports a poly-polygon from an SVG points
+ attribute (a plain list of coordinate pairs).
+
+ @param o_rPoly
+ The output polygon. Note that svg:points can only define a
+ single polygon
+
+ @param rSvgPointsAttribute
+ A valid SVG points attribute string
+
+ @return true, if the string was successfully parsed
+ */
+ BASEGFX_DLLPUBLIC bool importFromSvgPoints( B2DPolygon& o_rPoly,
+ std::u16string_view rSvgPointsAttribute );
+
+ /** Write poly-polygon to SVG.
+
+ This function imports a non-bezier polygon to SVG points
+ (a plain list of coordinate pairs).
+
+ @param rPoly
+ The polygon to export
+
+ @param rSvgPointsAttribute
+ A valid SVG points attribute string
+
+ @return true, if the string was successfully parsed
+ */
+ BASEGFX_DLLPUBLIC OUString exportToSvgPoints( const B2DPolygon& rPoly );
+
+ /** Reduces the number of points using the Ramer-Douglas-Peucker (RDP) algorithm. If the input
+ polygon has control points or less than three points, the input polygon is returned
+ unchanged. Otherwise, a simplified polygon is returned. If the input polygon is closed,
+ the caller is expected to ensure that the first and last points of the polygon are
+ identical. The polygon is treated as open in this case. Closing the result polygon is not
+ performed here, but left to the caller.
+
+ @param rCandidate
+ The source polygon from which the reduced polygon is generated
+
+ @param fTolerance
+ The tolerance for the RDP algorithm.
+
+ @return
+ A newly created polygon with reduced point count.
+ */
+ BASEGFX_DLLPUBLIC B2DPolygon createSimplifiedPolygon(const B2DPolygon& rCandidate,
+ const double fTolerance);
+
+} // end of namespace basegfx::utils
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b2dpolygontriangulator.hxx b/include/basegfx/polygon/b2dpolygontriangulator.hxx
new file mode 100644
index 0000000000..1fb2c9d542
--- /dev/null
+++ b/include/basegfx/polygon/b2dpolygontriangulator.hxx
@@ -0,0 +1,71 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+#include <vector>
+
+namespace basegfx { class B2DPolyPolygon; }
+
+namespace basegfx::triangulator
+{
+ // Simple B2D-based triangle. Main reason is to
+ // keep the data types separated (before a B2DPolygon
+ // was used with the convention that three points in
+ // a row define a triangle)
+ class BASEGFX_DLLPUBLIC B2DTriangle
+ {
+ // positions
+ basegfx::B2DPoint maA;
+ basegfx::B2DPoint maB;
+ basegfx::B2DPoint maC;
+
+ public:
+ B2DTriangle(
+ const basegfx::B2DPoint& rA,
+ const basegfx::B2DPoint& rB,
+ const basegfx::B2DPoint& rC)
+ : maA(rA),
+ maB(rB),
+ maC(rC)
+ {
+ }
+
+ // get positions
+ const basegfx::B2DPoint& getA() const { return maA; }
+ const basegfx::B2DPoint& getB() const { return maB; }
+ const basegfx::B2DPoint& getC() const { return maC; }
+ };
+
+ // typedef for a vector of B2DTriangle
+ typedef ::std::vector< B2DTriangle > B2DTriangleVector;
+
+ // triangulate given polygon
+ BASEGFX_DLLPUBLIC B2DTriangleVector triangulate(const ::basegfx::B2DPolygon& rCandidate);
+
+ // triangulate given PolyPolygon
+ BASEGFX_DLLPUBLIC B2DTriangleVector triangulate(const ::basegfx::B2DPolyPolygon& rCandidate);
+
+} // end of namespace basegfx::triangulator
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b2dpolypolygon.hxx b/include/basegfx/polygon/b2dpolypolygon.hxx
new file mode 100644
index 0000000000..d3177e3c4c
--- /dev/null
+++ b/include/basegfx/polygon/b2dpolypolygon.hxx
@@ -0,0 +1,171 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <ostream>
+#include <vector>
+
+#include <sal/types.h>
+#include <o3tl/cow_wrapper.hxx>
+#include <basegfx/range/b2drange.hxx>
+#include <basegfx/basegfxdllapi.h>
+#include <basegfx/polygon/b2dpolygon.hxx>
+
+namespace basegfx
+{
+ class B2DHomMatrix;
+ class ImplB2DPolyPolygon;
+
+ class BASEGFX_DLLPUBLIC B2DPolyPolygon
+ {
+ private:
+ o3tl::cow_wrapper<ImplB2DPolyPolygon, o3tl::ThreadSafeRefCountingPolicy> mpPolyPolygon;
+
+ public:
+ B2DPolyPolygon();
+ B2DPolyPolygon(const B2DPolyPolygon& rPolyPolygon);
+ B2DPolyPolygon(B2DPolyPolygon&& rPolyPolygon);
+ explicit B2DPolyPolygon(const B2DPolygon& rPolygon);
+ ~B2DPolyPolygon();
+
+ // assignment operator
+ B2DPolyPolygon& operator=(const B2DPolyPolygon& rPolyPolygon);
+ B2DPolyPolygon& operator=(B2DPolyPolygon&& rPolyPolygon);
+
+ /// unshare this poly-polygon (and all included polygons) with all internally shared instances
+ void makeUnique();
+
+ // compare operators
+ bool operator==(const B2DPolyPolygon& rPolyPolygon) const;
+ bool operator!=(const B2DPolyPolygon& rPolyPolygon) const;
+
+ // polygon interface
+ sal_uInt32 count() const;
+
+ B2DPolygon const & getB2DPolygon(sal_uInt32 nIndex) const;
+ void setB2DPolygon(sal_uInt32 nIndex, const B2DPolygon& rPolygon);
+
+ // test for curve
+ bool areControlPointsUsed() const;
+
+ // insert/append single polygon
+ void insert(sal_uInt32 nIndex, const B2DPolygon& rPolygon, sal_uInt32 nCount = 1);
+ void append(const B2DPolygon& rPolygon, sal_uInt32 nCount = 1);
+ void reserve(sal_uInt32 nCount);
+
+ /** Default adaptive subdivision access
+
+ For details refer to B2DPolygon::getDefaultAdaptiveSubdivision()
+
+ @return
+ The default subdivision of this polygon
+ */
+ B2DPolyPolygon getDefaultAdaptiveSubdivision() const;
+
+ /** Get the B2DRange (Rectangle dimensions) of this B2DPolyPolygon
+
+ For details refer to B2DPolygon::getB2DRange()
+
+ @return
+ The outer range of the bezier curve/polygon
+ */
+ B2DRange getB2DRange() const;
+
+ // insert/append multiple polygons
+ void insert(sal_uInt32 nIndex, const B2DPolyPolygon& rPolyPolygon);
+ void append(const B2DPolyPolygon& rPolyPolygon);
+
+ // remove
+ void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
+
+ // reset to empty state
+ void clear();
+
+ // closed state
+ bool isClosed() const;
+ void setClosed(bool bNew);
+
+ // flip polygon direction
+ void flip();
+
+ // test if tools::PolyPolygon has double points
+ bool hasDoublePoints() const;
+
+ // remove double points, at the begin/end and follow-ups, too
+ void removeDoublePoints();
+
+ // apply transformation given in matrix form to the polygon
+ void transform(const basegfx::B2DHomMatrix& rMatrix);
+
+ // polygon iterators (same iterator validity conditions as for vector)
+ const B2DPolygon* begin() const;
+ const B2DPolygon* end() const;
+ B2DPolygon* begin();
+ B2DPolygon* end();
+
+ // exclusive management op's for SystemDependentData at B2DPolygon
+ template<class T>
+ std::shared_ptr<T> getSystemDependentData() const
+ {
+ return std::static_pointer_cast<T>(getSystemDependantDataInternal(typeid(T).hash_code()));
+ }
+
+ template<class T, class... Args>
+ std::shared_ptr<T> addOrReplaceSystemDependentData(Args&&... args) const
+ {
+ std::shared_ptr<T> r = std::make_shared<T>(std::forward<Args>(args)...);
+
+ // tdf#129845 only add to buffer if a relevant buffer time is estimated
+ if(r->calculateCombinedHoldCyclesInSeconds() > 0)
+ {
+ basegfx::SystemDependentData_SharedPtr r2(r);
+ addOrReplaceSystemDependentDataInternal(r2);
+ }
+
+ return r;
+ }
+
+ private:
+ void addOrReplaceSystemDependentDataInternal(SystemDependentData_SharedPtr& rData) const;
+ SystemDependentData_SharedPtr getSystemDependantDataInternal(size_t hash_code) const;
+ };
+
+ // typedef for a vector of B2DPolyPolygons
+ typedef ::std::vector< B2DPolyPolygon > B2DPolyPolygonVector;
+
+ template< typename charT, typename traits >
+ inline std::basic_ostream<charT, traits> & operator <<(
+ std::basic_ostream<charT, traits> & stream, const B2DPolyPolygon& poly )
+ {
+ stream << "[" << poly.count() << ":";
+ for (sal_uInt32 i = 0; i < poly.count(); i++)
+ {
+ if (i > 0)
+ stream << ",";
+ stream << poly.getB2DPolygon(i);
+ }
+ stream << "]";
+
+ return stream;
+ }
+
+} // end of namespace basegfx
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b2dpolypolygoncutter.hxx b/include/basegfx/polygon/b2dpolypolygoncutter.hxx
new file mode 100644
index 0000000000..55dd29cf8e
--- /dev/null
+++ b/include/basegfx/polygon/b2dpolypolygoncutter.hxx
@@ -0,0 +1,144 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+
+namespace basegfx::utils
+{
+ /** Solve all crossovers (aka self-intersections) in a polyPolygon.
+
+ This re-layouts all contained polygons so that the result
+ will contain only non-cutting polygons. For that reason,
+ points will be added at crossover and touch points and the
+ single Polygons may be re-combined. The orientations of
+ the contained polygons in not changed but used as
+ topological information. Self crossovers of the contained
+ sub-polygons are implicitly handled, but to not lose the
+ topological information, it may be necessary to remove
+ self-intersections of the contained sub-polygons in a
+ preparing step and to explicitly correct their
+ orientations.
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const B2DPolyPolygon& rCandidate,
+ size_t* pPointLimit = nullptr);
+
+ /** Solve all crossovers (aka self-intersections) in a Polygon
+
+ Same as above, but for single polygons. Result will be
+ free of self-intersections. When result contains multiple
+ polygons, it may be necessary to rearrange their
+ orientations since holes may have been created (possibly use
+ correctOrientations).
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const B2DPolygon& rCandidate);
+
+ /** Strip neutral polygons from PolyPolygon.
+
+ Neutral polygons are ones who's orientation is neutral, so
+ normally they have no volume -> just closed paths. A
+ polygon with the same positive and negative oriented
+ volume is also neutral, so this may not be wanted. It is
+ safe to call with self-intersection-free polygons, though
+ (that's where it's mostly used).
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon stripNeutralPolygons(const B2DPolyPolygon& rCandidate);
+
+ /** Remove unnecessary/non-displayed polygons.
+
+ Works only correct with self-intersection-free
+ polygons. For each polygon, the depth for the PolyPolygon
+ is calculated. The orientation is used to identify holes.
+ Start value for holes is -1, for polygons it's zero. Ech
+ time a polygon is contained in another one, it's depth is
+ increased when inside a polygon, decreased when inside a
+ hole. The result is a depth which e.g. is -1 for holes
+ outside everything, 1 for a polygon covered by another
+ polygon and zero for e.g. holes in a polygon or polygons
+ outside everything else. In the 2nd step, all polygons
+ with depth other than zero are removed. If bKeepAboveZero
+ is used, all polygons < 1 are removed. The bKeepAboveZero
+ mode is useful for clipping, e.g. just append one polygon
+ to another and use this mode -> only parts where two
+ polygons overlapped will be kept. In combination with
+ correct orientation of the input orientations and the
+ SolveCrossover calls this can be combined for logical
+ polygon operations or polygon clipping.
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon stripDispensablePolygons(const B2DPolyPolygon& rCandidate, bool bKeepAboveZero = false);
+
+ /** Emulate nonzero winding rule filling.
+
+ Geometrically convert PolyPolygons which are proposed to
+ use nonzero fill rule to a representation where evenodd
+ paint will give the same result. To do this all
+ intersections and self-intersections get solved (the
+ polygons will be rearranged if needed). Then all polygons
+ which are inside another one with the same orientation get
+ deleted
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon createNonzeroConform(const B2DPolyPolygon& rCandidate);
+
+ // For convenience: the four basic operations OR, XOR, AND and DIFF for
+ // two PolyPolygons. These are combinations of the above methods. To not be forced
+ // to do evtl. already done preparations twice, You have to do the operations Yourself.
+
+ // A source preparation consists of preparing it to be seen as XOR-Rule PolyPolygon,
+ // so it is freed of intersections, self-intersections and the orientations are corrected.
+ // Important is that it will define the same areas as before, but is intersection-free.
+ // As an example think about a single polygon looping in itself and having holes. To
+ // topologically correctly handle this, it is necessary to remove all intersections and
+ // to correct the orientations. The orientation of the isolated holes e.g. will be negative.
+ // Topologically it is necessary to prepare each polygon which is seen as entity. It is
+ // not sufficient just to concatenate them and prepare the result, this may be topologically
+ // different since the simple concatenation will be seen as XOR. To work correctly, You
+ // may need to OR those polygons.
+
+ /// prep for ops - solve self-intersections and intersections, remove neutral parts and check orientations.
+ BASEGFX_DLLPUBLIC B2DPolyPolygon prepareForPolygonOperation(const B2DPolygon& rCandidate);
+ /// prep for ops - solve self-intersections and intersections, remove neutral parts and check orientations.
+ BASEGFX_DLLPUBLIC B2DPolyPolygon prepareForPolygonOperation(const B2DPolyPolygon& rCandidate);
+
+ /// OR: Return all areas where CandidateA or CandidateB exist
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationOr(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
+
+ /// XOR: Return all areas where CandidateA or CandidateB exist, but not both
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationXor(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
+
+ /// AND: Return all areas where CandidateA and CandidateB exist
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationAnd(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
+
+ /// DIFF: Return all areas where CandidateA is not covered by CandidateB (cut B out of A)
+ BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationDiff(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB);
+
+ /** merge all single PolyPolygons to a single, OR-ed PolyPolygon
+
+ @param rInput
+ The source PolyPolygons
+
+ @return A single tools::PolyPolygon containing the Or-merged result
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon mergeToSinglePolyPolygon(const B2DPolyPolygonVector& rInput);
+
+} // end of namespace basegfx::utils
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b2dpolypolygontools.hxx b/include/basegfx/polygon/b2dpolypolygontools.hxx
new file mode 100644
index 0000000000..8960946332
--- /dev/null
+++ b/include/basegfx/polygon/b2dpolypolygontools.hxx
@@ -0,0 +1,297 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <com/sun/star/drawing/PointSequenceSequence.hpp>
+#include <vector>
+#include <basegfx/basegfxdllapi.h>
+#include <o3tl/sorted_vector.hxx>
+
+namespace com::sun::star::drawing { struct PolyPolygonBezierCoords; }
+
+namespace basegfx
+{
+ class B2DPolyPolygon;
+ class B2DRange;
+}
+
+namespace basegfx::utils
+{
+ // B2DPolyPolygon tools
+
+ // Check and evtl. correct orientations of all contained Polygons so that
+ // the orientations of contained polygons will variate to express areas and
+ // holes
+ BASEGFX_DLLPUBLIC B2DPolyPolygon correctOrientations(const B2DPolyPolygon& rCandidate);
+
+ // make sure polygon with index 0L is not a hole. This may evtl. change the
+ // sequence of polygons, but allows to use polygon with index 0L to
+ // get the correct normal for the whole polyPolygon
+ BASEGFX_DLLPUBLIC B2DPolyPolygon correctOutmostPolygon(const B2DPolyPolygon& rCandidate);
+
+ // Subdivide all contained curves. Use distanceBound value if given.
+ BASEGFX_DLLPUBLIC B2DPolyPolygon adaptiveSubdivideByDistance(const B2DPolyPolygon& rCandidate, double fDistanceBound, int nRecurseLimit = 30);
+
+ // Subdivide all contained curves. Use distanceBound value if given. Else, a convenient one
+ // is created.
+ BASEGFX_DLLPUBLIC B2DPolyPolygon adaptiveSubdivideByAngle(const B2DPolyPolygon& rCandidate, double fAngleBound = 0.0);
+
+ // isInside test for B2dPoint. On border is not inside as long as not true is given
+ // in bWithBorder flag. It is assumed that the orientations of the given polygon are correct.
+ BASEGFX_DLLPUBLIC bool isInside(const B2DPolyPolygon& rCandidate, const B2DPoint& rPoint, bool bWithBorder = false);
+
+ /** Get the range of a polyPolygon
+
+ For detailed description look at getRange(const B2DPolygon&).
+ This method just expands by the range of every sub-Polygon.
+
+ @param rCandidate
+ The B2DPolyPolygon possibly containing bezier segments
+
+ @return
+ The outer range of the polygon
+ */
+ BASEGFX_DLLPUBLIC B2DRange getRange(const B2DPolyPolygon& rCandidate);
+
+ // get signed area of polygon
+ BASEGFX_DLLPUBLIC double getSignedArea(const B2DPolyPolygon& rCandidate);
+
+ // get area of polygon
+ BASEGFX_DLLPUBLIC double getArea(const B2DPolyPolygon& rCandidate);
+
+ /** Apply given LineDashing to given polyPolygon
+
+ For a description see applyLineDashing in b2dpolygontoos.hxx
+ */
+ BASEGFX_DLLPUBLIC void applyLineDashing(
+ const B2DPolyPolygon& rCandidate,
+ const ::std::vector<double>& rDotDashArray,
+ B2DPolyPolygon* pLineTarget,
+ double fFullDashDotLen = 0.0);
+
+ // test if point is inside epsilon-range around the given PolyPolygon. Can be used
+ // for HitTesting. The epsilon-range is defined to be the tube around the PolyPolygon
+ // with distance fDistance and rounded edges (start and end point).
+ BASEGFX_DLLPUBLIC bool isInEpsilonRange(const B2DPolyPolygon& rCandidate, const B2DPoint& rTestPosition, double fDistance);
+
+ /** Helper class to transport PointIndices to a PolyPolygon,
+ with an operator< for convenient sorting in a std::set usage
+ */
+ class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC PointIndex
+ {
+ private:
+ sal_uInt32 mnPolygonIndex;
+ sal_uInt32 mnPointIndex;
+
+ public:
+ PointIndex(sal_uInt32 nPolygonIndex, sal_uInt32 nPointIndex)
+ : mnPolygonIndex(nPolygonIndex),
+ mnPointIndex(nPointIndex)
+ {}
+
+ sal_uInt32 getPolygonIndex() const { return mnPolygonIndex; }
+ sal_uInt32 getPointIndex() const { return mnPointIndex; }
+ bool operator<(const PointIndex& rComp) const;
+ };
+
+ /** the PointIndexSet itself; it allows to define a 'selection'of
+ points in a tools::PolyPolygon by giving the polygon and point index.
+ Adding points double makes no sense, hence the std::set
+ */
+ typedef o3tl::sorted_vector< PointIndex > PointIndexSet;
+
+ /** Read poly-polygon from SVG.
+
+ This function imports a poly-polygon from an SVG-D
+ attribute.
+
+ @param o_rPolyPoly
+ The output poly-polygon
+
+ @param rSvgDAttribute
+ A valid SVG-D attribute string
+
+ @param bHandleRelativeNextPointCompatible
+ If set to true, the old error that after a relative 'z' command
+ the current point was not reset to the first point of the current
+ polygon is kept; this is needed to read odf files.
+ If false, pure svg is used; this is needed for svg import.
+
+ @param pHelpPointIndexSet
+ If given, all points created in the target PolyPolygon
+ which are only helper points are added here using their
+ point indices; this are currently points created from
+ import of the 'a' and 'A' svg:d statements which create
+ bezier curve info as representation and maybe points
+ which are no 'real' svg:d points, but helper points. It
+ is necessary to identify these e.g. when markers need to
+ be created in the svg import
+
+ @return true, if the string was successfully parsed
+ */
+ BASEGFX_DLLPUBLIC bool importFromSvgD(
+ B2DPolyPolygon& o_rPolyPoly,
+ std::u16string_view rSvgDAttribute,
+ bool bHandleRelativeNextPointCompatible,
+ PointIndexSet* pHelpPointIndexSet);
+
+ // grow for polyPolygon. Move all geometry in each point in the direction of the normal in that point
+ // with the given amount. Value may be negative.
+ BASEGFX_DLLPUBLIC B2DPolyPolygon growInNormalDirection(const B2DPolyPolygon& rCandidate, double fValue);
+
+ // force all sub-polygons to a point count of nSegments
+ BASEGFX_DLLPUBLIC B2DPolyPolygon reSegmentPolyPolygon(const B2DPolyPolygon& rCandidate, sal_uInt32 nSegments);
+
+ // create polygon state at t from 0.0 to 1.0 between the two polygons. Both polygons must have the same
+ // organisation, e.g. same amount of polygons
+ BASEGFX_DLLPUBLIC B2DPolyPolygon interpolate(const B2DPolyPolygon& rOld1, const B2DPolyPolygon& rOld2, double t);
+
+ // create 3d tools::PolyPolygon from given 2d PolyPolygon. The given fZCoordinate is used to expand the
+ // third coordinate.
+ BASEGFX_DLLPUBLIC B3DPolyPolygon createB3DPolyPolygonFromB2DPolyPolygon(const B2DPolyPolygon& rCandidate, double fZCoordinate = 0.0);
+
+ // create 2d tools::PolyPolygon from given 3d PolyPolygon. All coordinates are transformed using the given
+ // matrix and the resulting x,y is used to form the new polygon.
+ BASEGFX_DLLPUBLIC B2DPolyPolygon createB2DPolyPolygonFromB3DPolyPolygon(const B3DPolyPolygon& rCandidate, const B3DHomMatrix& rMat);
+
+ // for each contained edge in each contained polygon calculate the smallest distance. Return the index to the smallest
+ // edge in rEdgeIndex and the index to the polygon in rPolygonIndex. The relative position on the edge is returned in rCut.
+ // If nothing was found (e.g. empty input plygon), DBL_MAX is returned.
+ BASEGFX_DLLPUBLIC double getSmallestDistancePointToPolyPolygon(const B2DPolyPolygon& rCandidate, const B2DPoint& rTestPoint, sal_uInt32& rPolygonIndex, sal_uInt32& rEdgeIndex, double& rCut);
+
+ // distort PolyPolygon. rOriginal describes the original range, where the given points describe the distorted
+ // corresponding points.
+ BASEGFX_DLLPUBLIC B2DPolyPolygon distort(const B2DPolyPolygon& rCandidate, const B2DRange& rOriginal, const B2DPoint& rTopLeft, const B2DPoint& rTopRight, const B2DPoint& rBottomLeft, const B2DPoint& rBottomRight);
+
+ // expand all segments (which are not yet) to curve segments. This is done with setting the control
+ // vectors on the 1/3 resp. 2/3 distances on each segment.
+ BASEGFX_DLLPUBLIC B2DPolyPolygon expandToCurve(const B2DPolyPolygon& rCandidate);
+
+ /** Predicate whether a given poly-polygon is a rectangle.
+
+ @param rPoly
+ tools::PolyPolygon to check
+
+ @return true, if the poly-polygon describes a rectangle
+ (contains exactly one polygon, polygon is closed, and the
+ points are either cw or ccw enumerations of a rectangle's
+ vertices). Note that intermediate points and duplicate
+ points are ignored.
+ */
+ BASEGFX_DLLPUBLIC bool isRectangle( const B2DPolyPolygon& rPoly );
+
+ /** Export poly-polygon to SVG.
+
+ This function exports a poly-polygon into an SVG-D
+ statement. Currently, output of relative point sequences
+ is not yet supported (might cause slightly larger output)
+
+ @param rPolyPoly
+ The poly-polygon to export
+
+ @param bUseRelativeCoordinates
+ When true, all coordinate values are exported as relative
+ to the current position. This tends to save some space,
+ since fewer digits needs to be written.
+
+ @param bDetectQuadraticBeziers
+ When true, the export tries to detect cubic bezier
+ segments in the input polygon, which can be represented by
+ quadratic bezier segments. Note that the generated string
+ causes versions prior to OOo2.0 to crash.
+
+ @param bHandleRelativeNextPointCompatible
+ If set to true, the old error that after a relative 'z' command
+ the current point was not reset to the first point of the current
+ polygon is kept; this is needed to read odf files.
+ If false, pure svg is used; this is needed for svg import.
+
+ @param bOOXMLMotionPath
+ If set to true, export string format that is acceptable for
+ for animation motion path for PowerPoint: always space delimited,
+ never neglect command char, always end with E, and do not export
+ H or V.
+
+ @return the generated SVG-D statement (the XML d attribute
+ value alone, without any "<path ...>" or "d="...")
+ */
+ BASEGFX_DLLPUBLIC OUString exportToSvgD(
+ const B2DPolyPolygon& rPolyPoly,
+ bool bUseRelativeCoordinates,
+ bool bDetectQuadraticBeziers,
+ bool bHandleRelativeNextPointCompatible,
+ bool bOOXMLMotionPath = false);
+
+ // #i76891# Try to remove existing curve segments if they are simply edges
+ BASEGFX_DLLPUBLIC B2DPolyPolygon simplifyCurveSegments(const B2DPolyPolygon& rCandidate);
+
+ /** Creates polypolygon for seven-segment display number
+
+ This function takes an integer number between 0 and 9 and
+ convert it into the well-known seven-segment display
+ number (like most digital clocks show their numbers). The
+ digit will exactly fit the unit rectangle. The polypolygon
+ will be a line polygon, i.e. if you need the segment parts
+ to have width, use createAreaGeometry() on the result.
+
+ @param cNumber
+ Number from '0' to '9' as ASCII char, or '-', 'E' and '.'
+ to convert to 7 segment code
+
+ @param bLitSegments
+ When true, return a polygon containing the segments that
+ are 'lit' for the given number. Return un-lit segments
+ otherwise.
+ */
+ B2DPolyPolygon createSevenSegmentPolyPolygon(char cNumber, bool bLitSegments);
+
+ /** snap some polygon coordinates to discrete coordinates
+
+ This method allows to snap some polygon points to discrete (integer) values
+ which equals e.g. a snap to discrete coordinates. It will snap points of
+ horizontal and vertical edges
+
+ @param rCandidate
+ The source polygon
+
+ @return
+ The modified version of the source polygon
+ */
+ BASEGFX_DLLPUBLIC B2DPolyPolygon snapPointsOfHorizontalOrVerticalEdges(const B2DPolyPolygon& rCandidate);
+
+ /// converters for css::drawing::PointSequence
+ BASEGFX_DLLPUBLIC B2DPolyPolygon UnoPointSequenceSequenceToB2DPolyPolygon(
+ const css::drawing::PointSequenceSequence& rPointSequenceSequenceSource);
+ BASEGFX_DLLPUBLIC void B2DPolyPolygonToUnoPointSequenceSequence(
+ const B2DPolyPolygon& rPolyPolygon,
+ css::drawing::PointSequenceSequence& rPointSequenceSequenceRetval);
+
+ /// converters for css::drawing::PolyPolygonBezierCoords (curved polygons)
+ BASEGFX_DLLPUBLIC B2DPolyPolygon UnoPolyPolygonBezierCoordsToB2DPolyPolygon(
+ const css::drawing::PolyPolygonBezierCoords& rPolyPolygonBezierCoordsSource);
+ BASEGFX_DLLPUBLIC void B2DPolyPolygonToUnoPolyPolygonBezierCoords(
+ const B2DPolyPolygon& rPolyPolygon,
+ css::drawing::PolyPolygonBezierCoords& rPolyPolygonBezierCoordsRetval);
+
+} // end of namespace basegfx::utils
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b2dtrapezoid.hxx b/include/basegfx/polygon/b2dtrapezoid.hxx
new file mode 100644
index 0000000000..aeed7148e2
--- /dev/null
+++ b/include/basegfx/polygon/b2dtrapezoid.hxx
@@ -0,0 +1,108 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <config_options.h>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <vector>
+#include <basegfx/basegfxdllapi.h>
+
+
+namespace basegfx { class B2DPolyPolygon; }
+namespace basegfx { class B2DPoint; }
+
+namespace basegfx
+{
+ // class to hold a single trapezoid
+ class UNLESS_MERGELIBS(BASEGFX_DLLPUBLIC) B2DTrapezoid
+ {
+ private:
+ // Geometry data. YValues are down-oriented, this means bottom should
+ // be bigger than top to be below it. The constructor implementation
+ // guarantees:
+
+ // - mfBottomY >= mfTopY
+ // - mfTopXRight >= mfTopXLeft
+ // - mfBottomXRight >= mfBottomXLeft
+ double mfTopXLeft;
+ double mfTopXRight;
+ double mfTopY;
+ double mfBottomXLeft;
+ double mfBottomXRight;
+ double mfBottomY;
+
+ public:
+ // constructor
+ B2DTrapezoid(
+ const double& rfTopXLeft,
+ const double& rfTopXRight,
+ const double& rfTopY,
+ const double& rfBottomXLeft,
+ const double& rfBottomXRight,
+ const double& rfBottomY);
+
+ // data read access
+ const double& getTopXLeft() const { return mfTopXLeft; }
+ const double& getTopXRight() const { return mfTopXRight; }
+ const double& getTopY() const { return mfTopY; }
+ const double& getBottomXLeft() const { return mfBottomXLeft; }
+ const double& getBottomXRight() const { return mfBottomXRight; }
+ const double& getBottomY() const { return mfBottomY; }
+
+ // convenience method to get content as Polygon
+ B2DPolygon getB2DPolygon() const;
+ };
+
+ typedef ::std::vector< B2DTrapezoid > B2DTrapezoidVector;
+
+} // end of namespace basegfx
+
+
+namespace basegfx::utils
+{
+ // convert SourcePolyPolygon to trapezoids. The trapezoids will be appended to
+ // ro_Result. ro_Result will not be cleared. If SourcePolyPolygon contains curves,
+ // it's default AdaptiveSubdivision will be used.
+ // CAUTION: Trapezoids are orientation-dependent in the sense that the upper and lower
+ // lines have to be parallel to the X-Axis, thus this subdivision is NOT simply usable
+ // for primitive decompositions. To use it, the shear and rotate parts of the
+ // involved transformations HAVE to be taken into account.
+ BASEGFX_DLLPUBLIC void trapezoidSubdivide(
+ B2DTrapezoidVector& ro_Result,
+ const B2DPolyPolygon& rSourcePolyPolygon);
+
+ // directly create trapezoids from given edge. Depending on the given geometry,
+ // none up to three trapezoids will be created
+ void createLineTrapezoidFromEdge(
+ B2DTrapezoidVector& ro_Result,
+ const B2DPoint& rPointA,
+ const B2DPoint& rPointB,
+ double fLineWidth);
+
+ // create trapezoids for all edges of the given polygon. The closed state of
+ // the polygon is taken into account. If curves are contained, the default
+ // AdaptiveSubdivision will be used.
+ void createLineTrapezoidFromB2DPolygon(
+ B2DTrapezoidVector& ro_Result,
+ const B2DPolygon& rPolygon,
+ double fLineWidth);
+} // end of namespace basegfx::utils
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b3dpolygon.hxx b/include/basegfx/polygon/b3dpolygon.hxx
new file mode 100644
index 0000000000..13f8ed293f
--- /dev/null
+++ b/include/basegfx/polygon/b3dpolygon.hxx
@@ -0,0 +1,120 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <sal/types.h>
+#include <o3tl/cow_wrapper.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+class ImplB3DPolygon;
+
+namespace basegfx
+{
+ class B3DPoint;
+ class B3DHomMatrix;
+ class B3DVector;
+ class B2DPoint;
+ class B2DHomMatrix;
+ class BColor;
+}
+
+namespace basegfx
+{
+ class BASEGFX_DLLPUBLIC B3DPolygon
+ {
+ public:
+ typedef o3tl::cow_wrapper< ImplB3DPolygon, o3tl::ThreadSafeRefCountingPolicy > ImplType;
+
+ private:
+ // internal data.
+ ImplType mpPolygon;
+
+ public:
+ B3DPolygon();
+ B3DPolygon(const B3DPolygon& rPolygon);
+ B3DPolygon(B3DPolygon&& rPolygon);
+ ~B3DPolygon();
+
+ // assignment operator
+ B3DPolygon& operator=(const B3DPolygon& rPolygon);
+ B3DPolygon& operator=(B3DPolygon&& rPolygon);
+
+ // compare operators
+ bool operator==(const B3DPolygon& rPolygon) const;
+
+ // member count
+ sal_uInt32 count() const;
+
+ // Coordinate interface
+ B3DPoint const & getB3DPoint(sal_uInt32 nIndex) const;
+ void setB3DPoint(sal_uInt32 nIndex, const B3DPoint& rValue);
+
+ // Coordinate append
+ void append(const B3DPoint& rPoint, sal_uInt32 nCount = 1);
+
+ // BColor interface
+ BColor const & getBColor(sal_uInt32 nIndex) const;
+ void setBColor(sal_uInt32 nIndex, const BColor& rValue);
+ bool areBColorsUsed() const;
+ void clearBColors();
+
+ // Normals interface
+ B3DVector const & getNormal() const; // plane normal
+ B3DVector const & getNormal(sal_uInt32 nIndex) const; // normal in each point
+ void setNormal(sal_uInt32 nIndex, const B3DVector& rValue);
+ void transformNormals(const B3DHomMatrix& rMatrix);
+ bool areNormalsUsed() const;
+ void clearNormals();
+
+ // TextureCoordinate interface
+ B2DPoint const & getTextureCoordinate(sal_uInt32 nIndex) const;
+ void setTextureCoordinate(sal_uInt32 nIndex, const B2DPoint& rValue);
+ void transformTextureCoordinates(const B2DHomMatrix& rMatrix);
+ bool areTextureCoordinatesUsed() const;
+ void clearTextureCoordinates();
+
+ // append other 2D polygons
+ void append(const B3DPolygon& rPoly, sal_uInt32 nIndex = 0, sal_uInt32 nCount = 0);
+
+ // remove
+ void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
+
+ // clear all points
+ void clear();
+
+ // closed state
+ bool isClosed() const;
+ void setClosed(bool bNew);
+
+ // flip polygon direction
+ void flip();
+
+ // test if Polygon has double points
+ bool hasDoublePoints() const;
+
+ // remove double points, at the begin/end and follow-ups, too
+ void removeDoublePoints();
+
+ // apply transformation given in matrix form to the polygon
+ void transform(const B3DHomMatrix& rMatrix);
+ };
+} // end of namespace basegfx
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b3dpolygontools.hxx b/include/basegfx/polygon/b3dpolygontools.hxx
new file mode 100644
index 0000000000..2f890809cf
--- /dev/null
+++ b/include/basegfx/polygon/b3dpolygontools.hxx
@@ -0,0 +1,129 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <vector>
+#include <functional>
+
+#include <basegfx/point/b3dpoint.hxx>
+#include <basegfx/vector/b3dvector.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+namespace basegfx
+{
+ class B3DPolyPolygon;
+ class B3DPolygon;
+ class B3DRange;
+}
+
+namespace basegfx::utils
+{
+ // B3DPolygon tools
+
+ /** Check if given polygon is closed. This is kind of a
+ 'classic' method to support old polygon definitions.
+ Those old polygon definitions define the closed state
+ of the polygon using identical start and endpoints. This
+ method corrects this (removes double start/end points)
+ and sets the Closed()-state of the polygon correctly.
+ */
+ BASEGFX_DLLPUBLIC void checkClosed(B3DPolygon& rCandidate);
+
+ // Get successor and predecessor indices. Returning the same index means there
+ // is none. Same for successor.
+ BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const B3DPolygon& rCandidate);
+
+ // get size of polygon. Control vectors are included in that ranges.
+ BASEGFX_DLLPUBLIC B3DRange getRange(const B3DPolygon& rCandidate);
+
+ // get length of polygon
+ BASEGFX_DLLPUBLIC double getLength(const B3DPolygon& rCandidate);
+
+ /** Apply given LineDashing to given polygon
+
+ For a description see applyLineDashing in b2dpolygontoos.hxx
+ Also 2nd version with callbacks, see comments in 2D version
+ */
+ void applyLineDashing(
+ const B3DPolygon& rCandidate,
+ const std::vector<double>& rDotDashArray,
+ const std::function<void(const basegfx::B3DPolygon& rSnippet)>& rLineTargetCallback,
+ double fDotDashLength = 0.0);
+ BASEGFX_DLLPUBLIC void applyLineDashing(
+ const B3DPolygon& rCandidate,
+ const ::std::vector<double>& rDotDashArray,
+ B3DPolyPolygon* pLineTarget,
+ double fDotDashLength = 0.0);
+
+ /** Create/replace normals for given 3d geometry with default normals from given center to outside.
+ rCandidate: the 3d geometry to change
+ rCenter: the center of the 3d geometry
+ */
+ B3DPolygon applyDefaultNormalsSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter);
+
+ /** invert normals for given 3d geometry.
+ */
+ BASEGFX_DLLPUBLIC B3DPolygon invertNormals( const B3DPolygon& rCandidate);
+
+ /** Create/replace texture coordinates for given 3d geometry with parallel projected one
+ rRange: the full range of the 3d geometry
+ If bChangeX, x texture coordinate will be recalculated.
+ If bChangeY, y texture coordinate will be recalculated.
+ */
+ B3DPolygon applyDefaultTextureCoordinatesParallel( const B3DPolygon& rCandidate, const B3DRange& rRange, bool bChangeX, bool bChangeY);
+
+ /** Create/replace texture coordinates for given 3d geometry with spherical one
+ rCenter: the centre of the used 3d geometry
+ If bChangeX, x texture coordinate will be recalculated.
+ If bChangeY, y texture coordinate will be recalculated.
+ */
+ B3DPolygon applyDefaultTextureCoordinatesSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX, bool bChangeY);
+
+ // isInside tests for B3DPoint. On border is not inside as long as not true is given in bWithBorder flag.
+ BASEGFX_DLLPUBLIC bool isInside(const B3DPolygon& rCandidate, const B3DPoint& rPoint, bool bWithBorder);
+
+ // calculates if given point is on given line, taking care of the numerical epsilon
+ BASEGFX_DLLPUBLIC bool isPointOnLine(const B3DPoint& rStart, const B3DPoint& rEnd, const B3DPoint& rCandidate, bool bWithPoints);
+
+ // calculates if given point is on given polygon, taking care of the numerical epsilon. Uses
+ // isPointOnLine internally
+ BASEGFX_DLLPUBLIC bool isPointOnPolygon(const B3DPolygon& rCandidate, const B3DPoint& rPoint);
+
+ // helper to get a fCut position between a plane (given with normal and a point)
+ // and a line given by start and end point
+ BASEGFX_DLLPUBLIC bool getCutBetweenLineAndPlane(const B3DVector& rPlaneNormal, const B3DPoint& rPlanePoint, const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, double& fCut);
+
+ /** snap some polygon coordinates to discrete coordinates
+
+ This method allows to snap some polygon points to discrete (integer) values
+ which equals e.g. a snap to discrete coordinates. It will snap points of
+ horizontal and vertical edges
+
+ @param rCandidate
+ The source polygon
+
+ @return
+ The modified version of the source polygon
+ */
+ BASEGFX_DLLPUBLIC B3DPolygon snapPointsOfHorizontalOrVerticalEdges(const B3DPolygon& rCandidate);
+
+} // end of namespace basegfx::utils
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b3dpolypolygon.hxx b/include/basegfx/polygon/b3dpolypolygon.hxx
new file mode 100644
index 0000000000..14a062c08c
--- /dev/null
+++ b/include/basegfx/polygon/b3dpolypolygon.hxx
@@ -0,0 +1,113 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <sal/types.h>
+#include <o3tl/cow_wrapper.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+class ImplB3DPolyPolygon;
+
+namespace basegfx
+{
+ class B3DPolygon;
+ class B3DHomMatrix;
+ class B2DHomMatrix;
+}
+
+namespace basegfx
+{
+ class BASEGFX_DLLPUBLIC B3DPolyPolygon
+ {
+ public:
+ typedef o3tl::cow_wrapper< ImplB3DPolyPolygon, o3tl::ThreadSafeRefCountingPolicy > ImplType;
+
+ private:
+ ImplType mpPolyPolygon;
+
+ public:
+ B3DPolyPolygon();
+ B3DPolyPolygon(const B3DPolyPolygon& rPolyPolygon);
+ B3DPolyPolygon(B3DPolyPolygon&& rPolygon);
+ explicit B3DPolyPolygon(const B3DPolygon& rPolygon);
+ ~B3DPolyPolygon();
+
+ // assignment operator
+ B3DPolyPolygon& operator=(const B3DPolyPolygon& rPolyPolygon);
+ B3DPolyPolygon& operator=(B3DPolyPolygon&& rPolyPolygon);
+
+ // compare operators
+ bool operator==(const B3DPolyPolygon& rPolyPolygon) const;
+ bool operator!=(const B3DPolyPolygon& rPolyPolygon) const;
+
+ // polygon interface
+ sal_uInt32 count() const;
+
+ // B3DPolygon interface
+ B3DPolygon const & getB3DPolygon(sal_uInt32 nIndex) const;
+ void setB3DPolygon(sal_uInt32 nIndex, const B3DPolygon& rPolygon);
+
+ // BColor interface
+ bool areBColorsUsed() const;
+ void clearBColors();
+
+ // Normals interface
+ void transformNormals(const B3DHomMatrix& rMatrix);
+ bool areNormalsUsed() const;
+ void clearNormals();
+
+ // TextureCoordinate interface
+ void transformTextureCoordinates(const B2DHomMatrix& rMatrix);
+ bool areTextureCoordinatesUsed() const;
+ void clearTextureCoordinates();
+
+ // append single polygon
+ void append(const B3DPolygon& rPolygon, sal_uInt32 nCount = 1);
+
+ // append multiple polygons
+ void append(const B3DPolyPolygon& rPolyPolygon);
+
+ // remove
+ void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
+
+ // reset to empty state
+ void clear();
+
+ // flip polygon direction
+ void flip();
+
+ // test if tools::PolyPolygon has double points
+ bool hasDoublePoints() const;
+
+ // remove double points, at the begin/end and follow-ups, too
+ void removeDoublePoints();
+
+ // apply transformation given in matrix form to the polygon
+ void transform(const basegfx::B3DHomMatrix& rMatrix);
+
+ // polygon iterators (same iterator validity conditions as for vector)
+ const B3DPolygon* begin() const;
+ const B3DPolygon* end() const;
+ B3DPolygon* begin();
+ B3DPolygon* end();
+ };
+} // end of namespace basegfx
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/polygon/b3dpolypolygontools.hxx b/include/basegfx/polygon/b3dpolypolygontools.hxx
new file mode 100644
index 0000000000..d201696dc8
--- /dev/null
+++ b/include/basegfx/polygon/b3dpolypolygontools.hxx
@@ -0,0 +1,132 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/point/b3dpoint.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+namespace com::sun::star::drawing { struct PolyPolygonShape3D; }
+
+namespace basegfx
+{
+ class B3DPolyPolygon;
+ class B3DRange;
+}
+
+namespace basegfx::utils
+{
+ // B3DPolyPolygon tools
+
+ // get size of PolyPolygon. Control vectors are included in that ranges.
+ BASEGFX_DLLPUBLIC B3DRange getRange(const B3DPolyPolygon& rCandidate);
+
+ /** Create a unit 3D line polyPolygon which defines a cube.
+ */
+ B3DPolyPolygon const & createUnitCubePolyPolygon();
+
+ /** Create a unit 3D fill polyPolygon which defines a cube.
+ */
+ B3DPolyPolygon const & createUnitCubeFillPolyPolygon();
+
+ /** Create a 3D line polyPolygon from a B3DRange which defines a cube.
+ */
+ BASEGFX_DLLPUBLIC B3DPolyPolygon createCubePolyPolygonFromB3DRange( const B3DRange& rRange);
+
+ /** Create a 3D fill polyPolygon from a B3DRange which defines a cube.
+ */
+ BASEGFX_DLLPUBLIC B3DPolyPolygon createCubeFillPolyPolygonFromB3DRange( const B3DRange& rRange);
+
+ /** Create a unit 3D line polyPolygon which defines a sphere with the given count of hor and ver segments.
+ Result will be centered at (0.0, 0.0, 0.0) and sized [-1.0 .. 1.0] in all dimensions.
+ If nHorSeg == 0 and/or nVerSeg == 0, a default will be calculated to have a step at least each 15 degrees.
+ With VerStart, VerStop and hor range in cartesian may be specified to create a partial sphere only.
+ */
+ B3DPolyPolygon createUnitSpherePolyPolygon(
+ sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
+ double fVerStart = M_PI_2, double fVerStop = -M_PI_2,
+ double fHorStart = 0.0, double fHorStop = 2 * M_PI);
+
+ /** Create a 3D line polyPolygon from a B3DRange which defines a sphere with the given count of hor and ver segments.
+ If nHorSeg == 0 and/or nVerSeg == 0, a default will be calculated to have a step at least each 15 degrees.
+ With VerStart, VerStop and hor range in cartesian may be specified to create a partial sphere only.
+ */
+ BASEGFX_DLLPUBLIC B3DPolyPolygon createSpherePolyPolygonFromB3DRange(
+ const B3DRange& rRange,
+ sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
+ double fVerStart = M_PI_2, double fVerStop = -M_PI_2,
+ double fHorStart = 0.0, double fHorStop = 2 * M_PI);
+
+ /** same as createUnitSpherePolyPolygon, but creates filled polygons (closed and oriented)
+ There is one extra, the bool bNormals defines if normals will be set, default is false
+ */
+ BASEGFX_DLLPUBLIC B3DPolyPolygon createUnitSphereFillPolyPolygon(
+ sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
+ bool bNormals = false,
+ double fVerStart = M_PI_2, double fVerStop = -M_PI_2,
+ double fHorStart = 0.0, double fHorStop = 2 * M_PI);
+
+ /** same as createSpherePolyPolygonFromB3DRange, but creates filled polygons (closed and oriented)
+ There is one extra, the bool bNormals defines if normals will be set, default is false
+ */
+ BASEGFX_DLLPUBLIC B3DPolyPolygon createSphereFillPolyPolygonFromB3DRange(
+ const B3DRange& rRange,
+ sal_uInt32 nHorSeg, sal_uInt32 nVerSeg,
+ bool bNormals = false,
+ double fVerStart = M_PI_2, double fVerStop = -M_PI_2,
+ double fHorStart = 0.0, double fHorStop = 2 * M_PI);
+
+ /** Create/replace normals for given 3d geometry with default normals from given center to outside.
+ rCandidate: the 3d geometry to change
+ rCenter: the center of the 3d geometry
+ */
+ BASEGFX_DLLPUBLIC B3DPolyPolygon applyDefaultNormalsSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter);
+
+ /** invert normals for given 3d geometry.
+ */
+ BASEGFX_DLLPUBLIC B3DPolyPolygon invertNormals( const B3DPolyPolygon& rCandidate);
+
+ /** Create/replace texture coordinates for given 3d geometry with parallel projected one
+ rRange: the full range of the 3d geometry
+ If bChangeX, x texture coordinate will be recalculated.
+ If bChangeY, y texture coordinate will be recalculated.
+ */
+ BASEGFX_DLLPUBLIC B3DPolyPolygon applyDefaultTextureCoordinatesParallel( const B3DPolyPolygon& rCandidate, const B3DRange& rRange, bool bChangeX = true, bool bChangeY = true);
+
+ /** Create/replace texture coordinates for given 3d geometry with spherical one
+ rCenter: the centre of the used 3d geometry
+ If bChangeX, x texture coordinate will be recalculated.
+ If bChangeY, y texture coordinate will be recalculated.
+ */
+ BASEGFX_DLLPUBLIC B3DPolyPolygon applyDefaultTextureCoordinatesSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX = true, bool bChangeY = true);
+
+ // isInside test for B3DPoint. On border is not inside.
+ // It is assumed that the orientations of the given polygon are correct.
+ BASEGFX_DLLPUBLIC bool isInside(const B3DPolyPolygon& rCandidate, const B3DPoint& rPoint);
+
+ /// converters for css::drawing::PolyPolygonShape3D
+ BASEGFX_DLLPUBLIC B3DPolyPolygon UnoPolyPolygonShape3DToB3DPolyPolygon(
+ const css::drawing::PolyPolygonShape3D& rPolyPolygonShape3DSource);
+ BASEGFX_DLLPUBLIC void B3DPolyPolygonToUnoPolyPolygonShape3D(
+ const B3DPolyPolygon& rPolyPolygonSource,
+ css::drawing::PolyPolygonShape3D& rPolyPolygonShape3DRetval);
+
+} // end of namespace basegfx::utils
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */