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Diffstat (limited to 'vcl/source/opengl/OpenGLContext.cxx')
-rw-r--r-- | vcl/source/opengl/OpenGLContext.cxx | 496 |
1 files changed, 496 insertions, 0 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx new file mode 100644 index 0000000000..e68e66564d --- /dev/null +++ b/vcl/source/opengl/OpenGLContext.cxx @@ -0,0 +1,496 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#include <chrono> + +#include <thread> +#include <vcl/opengl/OpenGLContext.hxx> +#include <vcl/opengl/OpenGLHelper.hxx> +#include <vcl/opengl/OpenGLWrapper.hxx> +#include <vcl/syschild.hxx> +#include <vcl/sysdata.hxx> + +#include <osl/thread.hxx> +#include <sal/log.hxx> + +#include <svdata.hxx> +#include <salgdi.hxx> +#include <salinst.hxx> + +#include <opengl/zone.hxx> + +#include <config_features.h> + +using namespace com::sun::star; + +static sal_Int64 nBufferSwapCounter = 0; + +GLWindow::~GLWindow() +{ +} + +bool GLWindow::Synchronize(bool /*bOnoff*/) const +{ + return false; +} + +OpenGLContext::OpenGLContext(): + mpWindow(nullptr), + m_pChildWindow(nullptr), + mbInitialized(false), + mnRefCount(0), + mbRequestLegacyContext(false), + mpPrevContext(nullptr), + mpNextContext(nullptr) +{ + VCL_GL_INFO("new context: " << this); + + ImplSVData* pSVData = ImplGetSVData(); + if( pSVData->maGDIData.mpLastContext ) + { + pSVData->maGDIData.mpLastContext->mpNextContext = this; + mpPrevContext = pSVData->maGDIData.mpLastContext; + } + pSVData->maGDIData.mpLastContext = this; + + // FIXME: better hope we call 'makeCurrent' soon to preserve + // the invariant that the last item is the current context. +} + +OpenGLContext::~OpenGLContext() +{ + assert (mnRefCount == 0); + + mnRefCount = 1; // guard the shutdown paths. + VCL_GL_INFO("delete context: " << this); + + reset(); + + ImplSVData* pSVData = ImplGetSVData(); + if( mpPrevContext ) + mpPrevContext->mpNextContext = mpNextContext; + if( mpNextContext ) + mpNextContext->mpPrevContext = mpPrevContext; + else + pSVData->maGDIData.mpLastContext = mpPrevContext; + + m_pChildWindow.disposeAndClear(); + assert (mnRefCount == 1); +} + +// release associated child-window if we have one +void OpenGLContext::dispose() +{ + reset(); + m_pChildWindow.disposeAndClear(); +} + +rtl::Reference<OpenGLContext> OpenGLContext::Create() +{ + return rtl::Reference<OpenGLContext>(ImplGetSVData()->mpDefInst->CreateOpenGLContext()); +} + +void OpenGLContext::requestLegacyContext() +{ + mbRequestLegacyContext = true; +} + +#ifdef DBG_UTIL + +namespace { + +const char* getSeverityString(GLenum severity) +{ + switch(severity) + { + case GL_DEBUG_SEVERITY_LOW: + return "low"; + case GL_DEBUG_SEVERITY_MEDIUM: + return "medium"; + case GL_DEBUG_SEVERITY_HIGH: + return "high"; + default: + ; + } + + return "unknown"; +} + +const char* getSourceString(GLenum source) +{ + switch(source) + { + case GL_DEBUG_SOURCE_API: + return "API"; + case GL_DEBUG_SOURCE_SHADER_COMPILER: + return "shader compiler"; + case GL_DEBUG_SOURCE_WINDOW_SYSTEM: + return "window system"; + case GL_DEBUG_SOURCE_THIRD_PARTY: + return "third party"; + case GL_DEBUG_SOURCE_APPLICATION: + return "Libreoffice"; + case GL_DEBUG_SOURCE_OTHER: + return "unknown"; + default: + ; + } + + return "unknown"; +} + +const char* getTypeString(GLenum type) +{ + switch(type) + { + case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: + return "deprecated behavior"; + case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: + return "undefined behavior"; + case GL_DEBUG_TYPE_PERFORMANCE: + return "performance"; + case GL_DEBUG_TYPE_PORTABILITY: + return "portability"; + case GL_DEBUG_TYPE_MARKER: + return "marker"; + case GL_DEBUG_TYPE_PUSH_GROUP: + return "push group"; + case GL_DEBUG_TYPE_POP_GROUP: + return "pop group"; + case GL_DEBUG_TYPE_OTHER: + return "other"; + case GL_DEBUG_TYPE_ERROR: + return "error"; + default: + ; + } + + return "unknown"; +} + +extern "C" void +#if defined _WIN32 +APIENTRY +#endif +debug_callback(GLenum source, GLenum type, GLuint id, + GLenum severity, GLsizei , const GLchar* message, + const GLvoid*) +{ + // ignore Nvidia's 131218: "Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches." + // the GLSL compiler is a bit too aggressive in optimizing the state based on the current OpenGL state + + // ignore 131185: "Buffer detailed info: Buffer object x (bound to GL_ARRAY_BUFFER_ARB, + // usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations." + if (id == 131218 || id == 131185) + return; + + SAL_WARN("vcl.opengl", "OpenGL debug message: source: " << getSourceString(source) << ", type: " + << getTypeString(type) << ", id: " << id << ", severity: " << getSeverityString(severity) << ", with message: " << message); +} + +} + +#endif + +bool OpenGLContext::init( vcl::Window* pParent ) +{ + if(mbInitialized) + return true; + + OpenGLZone aZone; + + m_xWindow.reset(pParent ? nullptr : VclPtr<vcl::Window>::Create(nullptr, WB_NOBORDER|WB_NODIALOGCONTROL)); + mpWindow = pParent ? pParent : m_xWindow.get(); + if(m_xWindow) + m_xWindow->setPosSizePixel(0,0,0,0); + //tdf#108069 we may be initted twice, so dispose earlier effort + m_pChildWindow.disposeAndClear(); + initWindow(); + return ImplInit(); +} + +bool OpenGLContext::ImplInit() +{ + VCL_GL_INFO("OpenGLContext not implemented for this platform"); + return false; +} + +static OUString getGLString(GLenum eGlEnum) +{ + OUString sString; + const GLubyte* pString = glGetString(eGlEnum); + if (pString) + { + sString = OUString::createFromAscii(reinterpret_cast<const char*>(pString)); + } + + CHECK_GL_ERROR(); + return sString; +} + +bool OpenGLContext::InitGL() +{ + VCL_GL_INFO("OpenGLContext::ImplInit----end"); + VCL_GL_INFO("Vendor: " << getGLString(GL_VENDOR) << " Renderer: " << getGLString(GL_RENDERER) << " GL version: " << OpenGLHelper::getGLVersion()); + mbInitialized = true; + + // I think we need at least GL 3.0 + if (epoxy_gl_version() < 30) + { + SAL_WARN("vcl.opengl", "We don't have at least OpenGL 3.0"); + return false; + } + + // Check that some "optional" APIs that we use unconditionally are present + if (!glBindFramebuffer) + { + SAL_WARN("vcl.opengl", "We don't have glBindFramebuffer"); + return false; + } + + return true; +} + +void OpenGLContext::InitGLDebugging() +{ +#ifdef DBG_UTIL + // only enable debug output in dbgutil build + if (epoxy_has_gl_extension("GL_ARB_debug_output")) + { + OpenGLZone aZone; + + if (glDebugMessageCallbackARB) + { + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + glDebugMessageCallbackARB(&debug_callback, nullptr); + +#ifdef GL_DEBUG_SEVERITY_NOTIFICATION_ARB + // Ignore i965’s shader compiler notification flood. + glDebugMessageControlARB(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB, GL_DEBUG_TYPE_OTHER_ARB, GL_DEBUG_SEVERITY_NOTIFICATION_ARB, 0, nullptr, true); +#endif + } + else if ( glDebugMessageCallback ) + { + glEnable(GL_DEBUG_OUTPUT); + glDebugMessageCallback(&debug_callback, nullptr); + + // Ignore i965’s shader compiler notification flood. + glDebugMessageControl(GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, true); + } + } + + // Test hooks for inserting tracing messages into the stream + VCL_GL_INFO("LibreOffice GLContext initialized"); +#endif +} + +void OpenGLContext::restoreDefaultFramebuffer() +{ + glBindFramebuffer(GL_FRAMEBUFFER, 0); +} + +void OpenGLContext::setWinPosAndSize(const Point &rPos, const Size& rSize) +{ + if (m_xWindow) + m_xWindow->SetPosSizePixel(rPos, rSize); + if (m_pChildWindow) + m_pChildWindow->SetPosSizePixel(rPos, rSize); + + GLWindow& rGLWin = getModifiableOpenGLWindow(); + rGLWin.Width = rSize.Width(); + rGLWin.Height = rSize.Height(); + adjustToNewSize(); +} + +void OpenGLContext::adjustToNewSize() +{ + const GLWindow& rGLWin = getOpenGLWindow(); + glViewport(0, 0, rGLWin.Width, rGLWin.Height); +} + +void OpenGLContext::InitChildWindow(SystemChildWindow *pChildWindow) +{ + pChildWindow->SetMouseTransparent(true); + pChildWindow->SetParentClipMode(ParentClipMode::Clip); + pChildWindow->EnableEraseBackground(false); + pChildWindow->SetControlForeground(); + pChildWindow->SetControlBackground(); +} + +void OpenGLContext::initWindow() +{ +} + +void OpenGLContext::destroyCurrentContext() +{ + //nothing by default +} + +void OpenGLContext::reset() +{ + if( !mbInitialized ) + return; + + OpenGLZone aZone; + + if( isCurrent() ) + resetCurrent(); + + mbInitialized = false; + + // destroy the context itself + destroyCurrentContext(); +} + +SystemWindowData OpenGLContext::generateWinData(vcl::Window* /*pParent*/, bool /*bRequestLegacyContext*/) +{ + return {}; +} + +bool OpenGLContext::isCurrent() +{ + (void) this; // loplugin:staticmethods + return false; +} + +void OpenGLContext::makeCurrent() +{ + if (isCurrent()) + return; + + OpenGLZone aZone; + + clearCurrent(); + + // by default nothing else to do + + registerAsCurrent(); +} + +bool OpenGLContext::isAnyCurrent() +{ + return false; +} + +bool OpenGLContext::hasCurrent() +{ + ImplSVData* pSVData = ImplGetSVData(); + rtl::Reference<OpenGLContext> pCurrentCtx = pSVData->maGDIData.mpLastContext; + return pCurrentCtx.is() && pCurrentCtx->isAnyCurrent(); +} + +void OpenGLContext::clearCurrent() +{ +} + +void OpenGLContext::prepareForYield() +{ + ImplSVData* pSVData = ImplGetSVData(); + + // release all framebuffers from the old context so we can re-attach the + // texture in the new context + rtl::Reference<OpenGLContext> pCurrentCtx = pSVData->maGDIData.mpLastContext; + + if ( !pCurrentCtx.is() ) + return; // Not using OpenGL + + SAL_INFO("vcl.opengl", "Unbinding contexts in preparation for yield"); + + // Find the first context that is current and reset it. + // Usually the last context is the current, but not in case a new + // OpenGLContext is created already but not yet initialized. + while (pCurrentCtx.is()) + { + if (pCurrentCtx->isCurrent()) + { + pCurrentCtx->resetCurrent(); + break; + } + + pCurrentCtx = pCurrentCtx->mpPrevContext; + } + + assert (!hasCurrent()); +} + +void OpenGLContext::registerAsCurrent() +{ + ImplSVData* pSVData = ImplGetSVData(); + + // move the context to the end of the contexts list + static int nSwitch = 0; + VCL_GL_INFO("******* CONTEXT SWITCH " << ++nSwitch << " *********"); + if( mpNextContext ) + { + if( mpPrevContext ) + mpPrevContext->mpNextContext = mpNextContext; + mpNextContext->mpPrevContext = mpPrevContext; + + mpPrevContext = pSVData->maGDIData.mpLastContext; + mpNextContext = nullptr; + pSVData->maGDIData.mpLastContext->mpNextContext = this; + pSVData->maGDIData.mpLastContext = this; + } +} + +void OpenGLContext::resetCurrent() +{ + clearCurrent(); + // by default nothing else to do +} + +void OpenGLContext::swapBuffers() +{ + // by default nothing else to do + BuffersSwapped(); +} + +void OpenGLContext::BuffersSwapped() +{ + nBufferSwapCounter++; + + static bool bSleep = getenv("SAL_GL_SLEEP_ON_SWAP"); + if (bSleep) + { + // half a second. + std::this_thread::sleep_for(std::chrono::milliseconds(500) ); + } +} + + +sal_Int64 OpenGLWrapper::getBufferSwapCounter() +{ + return nBufferSwapCounter; +} + +void OpenGLContext::sync() +{ + // default is nothing + (void) this; // loplugin:staticmethods +} + +void OpenGLContext::show() +{ + if (m_pChildWindow) + m_pChildWindow->Show(); + else if (m_xWindow) + m_xWindow->Show(); +} + +SystemChildWindow* OpenGLContext::getChildWindow() +{ + return m_pChildWindow; +} + +const SystemChildWindow* OpenGLContext::getChildWindow() const +{ + return m_pChildWindow; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |