1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <memory>
#include <cppunit/TestAssert.h>
#include <cppunit/plugin/TestPlugIn.h>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <drawinglayer/primitive2d/borderlineprimitive2d.hxx>
#include <drawinglayer/primitive2d/PolygonStrokePrimitive2D.hxx>
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
#include <drawinglayer/processor2d/processor2dtools.hxx>
#include <rtl/ref.hxx>
#include <test/bootstrapfixture.hxx>
#include <vcl/metaact.hxx>
#include <vcl/vclptr.hxx>
#include <vcl/virdev.hxx>
#include <editeng/borderline.hxx>
#include <svtools/borderhelper.hxx>
using namespace com::sun::star;
namespace
{
class DrawinglayerBorderTest : public test::BootstrapFixture
{
};
CPPUNIT_TEST_FIXTURE(DrawinglayerBorderTest, testDoubleDecompositionSolid)
{
// Create a border line primitive that's similar to the one from the bugdoc:
// 1.47 pixels is 0.03cm at 130% zoom and 96 DPI.
basegfx::B2DPoint aStart(0, 20);
basegfx::B2DPoint aEnd(100, 20);
double const fLeftWidth = 1.47;
double const fDistance = 1.47;
double const fRightWidth = 1.47;
double const fExtendLeftStart = 0;
double const fExtendLeftEnd = 0;
double const fExtendRightStart = 0;
double const fExtendRightEnd = 0;
basegfx::BColor aColorRight;
basegfx::BColor aColorLeft;
std::vector<double> aDashing(svtools::GetLineDashing(SvxBorderLineStyle::DOUBLE, 10.0));
const drawinglayer::attribute::StrokeAttribute aStrokeAttribute(std::move(aDashing));
std::vector<drawinglayer::primitive2d::BorderLine> aBorderlines{
drawinglayer::primitive2d::BorderLine(
drawinglayer::attribute::LineAttribute(aColorLeft, fLeftWidth), fExtendLeftStart,
fExtendLeftStart, fExtendLeftEnd, fExtendLeftEnd),
drawinglayer::primitive2d::BorderLine(fDistance),
drawinglayer::primitive2d::BorderLine(
drawinglayer::attribute::LineAttribute(aColorRight, fRightWidth), fExtendRightStart,
fExtendRightStart, fExtendRightEnd, fExtendRightEnd)
};
rtl::Reference<drawinglayer::primitive2d::BorderLinePrimitive2D> aBorder(
new drawinglayer::primitive2d::BorderLinePrimitive2D(aStart, aEnd, std::move(aBorderlines),
aStrokeAttribute));
// Decompose it into polygons.
drawinglayer::geometry::ViewInformation2D aView;
drawinglayer::primitive2d::Primitive2DContainer aContainer;
aBorder->get2DDecomposition(aContainer, aView);
// Make sure it results in two borders as it's a double one.
CPPUNIT_ASSERT_EQUAL(static_cast<std::size_t>(2), aContainer.size());
// Get the inside line, now a PolygonStrokePrimitive2D
auto pInside = dynamic_cast<const drawinglayer::primitive2d::PolygonStrokePrimitive2D*>(
aContainer[0].get());
CPPUNIT_ASSERT(pInside);
// Make sure the inside line's height is fLeftWidth.
const double fLineWidthFromDecompose = pInside->getLineAttribute().getWidth();
// This was 2.47, i.e. the width of the inner line was 1 unit (in the bugdoc's case: 1 pixel) wider than expected.
CPPUNIT_ASSERT_DOUBLES_EQUAL(fLeftWidth, fLineWidthFromDecompose,
basegfx::fTools::getSmallValue());
}
CPPUNIT_TEST_FIXTURE(DrawinglayerBorderTest, testDoublePixelProcessing)
{
// Create a pixel processor.
ScopedVclPtrInstance<VirtualDevice> pDev;
drawinglayer::geometry::ViewInformation2D aView;
std::unique_ptr<drawinglayer::processor2d::BaseProcessor2D> pProcessor(
drawinglayer::processor2d::createProcessor2DFromOutputDevice(*pDev, aView));
CPPUNIT_ASSERT(pProcessor);
GDIMetaFile aMetaFile;
// Start recording after the processor is created, so we can test the pixel processor.
aMetaFile.Record(pDev);
// Create a border line primitive that's similar to the one from the bugdoc:
// 1.47 pixels is 0.03cm at 130% zoom and 96 DPI.
basegfx::B2DPoint aStart(0, 20);
basegfx::B2DPoint aEnd(100, 20);
double const fLeftWidth = 1.47;
double const fDistance = 1.47;
double const fRightWidth = 1.47;
double const fExtendLeftStart = 0;
double const fExtendLeftEnd = 0;
double const fExtendRightStart = 0;
double const fExtendRightEnd = 0;
basegfx::BColor aColorRight;
basegfx::BColor aColorLeft;
std::vector<double> aDashing(svtools::GetLineDashing(SvxBorderLineStyle::DOUBLE, 10.0));
const drawinglayer::attribute::StrokeAttribute aStrokeAttribute(std::move(aDashing));
std::vector<drawinglayer::primitive2d::BorderLine> aBorderlines{
drawinglayer::primitive2d::BorderLine(
drawinglayer::attribute::LineAttribute(aColorLeft, fLeftWidth), fExtendLeftStart,
fExtendLeftStart, fExtendLeftEnd, fExtendLeftEnd),
drawinglayer::primitive2d::BorderLine(fDistance),
drawinglayer::primitive2d::BorderLine(
drawinglayer::attribute::LineAttribute(aColorRight, fRightWidth), fExtendRightStart,
fExtendRightStart, fExtendRightEnd, fExtendRightEnd)
};
rtl::Reference<drawinglayer::primitive2d::BorderLinePrimitive2D> aBorder(
new drawinglayer::primitive2d::BorderLinePrimitive2D(aStart, aEnd, std::move(aBorderlines),
aStrokeAttribute));
drawinglayer::primitive2d::Primitive2DContainer aPrimitives;
aPrimitives.push_back(drawinglayer::primitive2d::Primitive2DReference(aBorder));
// Process the primitives.
pProcessor->process(aPrimitives);
// Double line now gets decomposed in Metafile to painting four lines
// with width == 0 in a cross pattern due to real line width being between
// 1.0 and 2.0. Count created lines
aMetaFile.Stop();
aMetaFile.WindStart();
sal_uInt32 nPolyLineActionCount = 0;
for (std::size_t nAction = 0; nAction < aMetaFile.GetActionSize(); ++nAction)
{
MetaAction* pAction = aMetaFile.GetAction(nAction);
if (MetaActionType::POLYLINE == pAction->GetType())
{
auto pMPLAction = static_cast<MetaPolyLineAction*>(pAction);
if (0 != pMPLAction->GetLineInfo().GetWidth()
&& LineStyle::Solid == pMPLAction->GetLineInfo().GetStyle())
{
nPolyLineActionCount++;
}
}
}
// Check if all eight (2x four) simple lines with width == 0 and
// solid were created
//
// This has changed: Now, just the needed 'real' lines get created
// which have a width of 1. This are two lines. The former multiple
// lines were a combination of view-dependent force to a single-pixel
// line width (0 == lineWidth -> hairline) and vcl rendering this
// using a (insane) combination of single non-AAed lines. All the
// system-dependent part of the BorderLine stuff is now done in
// SdrFrameBorderPrimitive2D and svx.
// Adapted this test - still useful, breaking it may be a hint :-)
const sal_uInt32 nExpectedNumPolyLineActions = 2;
CPPUNIT_ASSERT_EQUAL(nExpectedNumPolyLineActions, nPolyLineActionCount);
}
}
CPPUNIT_PLUGIN_IMPLEMENT();
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|