blob: 2687aab32ff01ae82ca7236c3bdab6e851599c5d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sdr/contact/viewcontactofe3dcube.hxx>
#include <svx/cube3d.hxx>
#include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
#include <sdr/primitive2d/sdrattributecreator.hxx>
#include <sdr/primitive3d/sdrattributecreator3d.hxx>
#include <basegfx/range/b3drange.hxx>
namespace sdr::contact
{
ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
: ViewContactOfE3d(rCubeObj)
{
}
ViewContactOfE3dCube::~ViewContactOfE3dCube()
{
}
drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dCube::createViewIndependentPrimitive3DContainer() const
{
drawinglayer::primitive3d::Primitive3DContainer xRetval;
const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
// get cube geometry and use as translation and scaling for unit cube
basegfx::B3DRange aCubeRange;
const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
basegfx::B3DHomMatrix aWorldTransform;
if(GetE3dCubeObj().GetPosIsCenter())
{
const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
aCubeRange.expand(aCubePosition - aHalfCubeSize);
aCubeRange.expand(aCubePosition + aHalfCubeSize);
}
else
{
aCubeRange.expand(aCubePosition);
aCubeRange.expand(aCubePosition + aCubeSize);
}
// add scale and translate to world transformation
const basegfx::B3DVector abjectRange(aCubeRange.getRange());
aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());
// get 3D Object Attributes
drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
// calculate texture size to get a perfect mapping for
// the front/back sides
const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());
// create primitive and add
const drawinglayer::primitive3d::Primitive3DReference xReference(
new drawinglayer::primitive3d::SdrCubePrimitive3D(
aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute));
xRetval = { xReference };
return xRetval;
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|