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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-18 17:40:19 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-05-18 17:40:19 +0000 |
commit | 9f0fc191371843c4fc000a226b0a26b6c059aacd (patch) | |
tree | 35f8be3ef04506ac891ad001e8c41e535ae8d01d /Documentation/gpu/drm-uapi.rst | |
parent | Releasing progress-linux version 6.6.15-2~progress7.99u1. (diff) | |
download | linux-9f0fc191371843c4fc000a226b0a26b6c059aacd.tar.xz linux-9f0fc191371843c4fc000a226b0a26b6c059aacd.zip |
Merging upstream version 6.7.7.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'Documentation/gpu/drm-uapi.rst')
-rw-r--r-- | Documentation/gpu/drm-uapi.rst | 92 |
1 files changed, 88 insertions, 4 deletions
diff --git a/Documentation/gpu/drm-uapi.rst b/Documentation/gpu/drm-uapi.rst index 65fb3036a5..370d820be2 100644 --- a/Documentation/gpu/drm-uapi.rst +++ b/Documentation/gpu/drm-uapi.rst @@ -285,6 +285,83 @@ for GPU1 and GPU2 from different vendors, and a third handler for mmapped regular files. Threads cause additional pain with signal handling as well. +Device reset +============ + +The GPU stack is really complex and is prone to errors, from hardware bugs, +faulty applications and everything in between the many layers. Some errors +require resetting the device in order to make the device usable again. This +section describes the expectations for DRM and usermode drivers when a +device resets and how to propagate the reset status. + +Device resets can not be disabled without tainting the kernel, which can lead to +hanging the entire kernel through shrinkers/mmu_notifiers. Userspace role in +device resets is to propagate the message to the application and apply any +special policy for blocking guilty applications, if any. Corollary is that +debugging a hung GPU context require hardware support to be able to preempt such +a GPU context while it's stopped. + +Kernel Mode Driver +------------------ + +The KMD is responsible for checking if the device needs a reset, and to perform +it as needed. Usually a hang is detected when a job gets stuck executing. KMD +should keep track of resets, because userspace can query any time about the +reset status for a specific context. This is needed to propagate to the rest of +the stack that a reset has happened. Currently, this is implemented by each +driver separately, with no common DRM interface. Ideally this should be properly +integrated at DRM scheduler to provide a common ground for all drivers. After a +reset, KMD should reject new command submissions for affected contexts. + +User Mode Driver +---------------- + +After command submission, UMD should check if the submission was accepted or +rejected. After a reset, KMD should reject submissions, and UMD can issue an +ioctl to the KMD to check the reset status, and this can be checked more often +if the UMD requires it. After detecting a reset, UMD will then proceed to report +it to the application using the appropriate API error code, as explained in the +section below about robustness. + +Robustness +---------- + +The only way to try to keep a graphical API context working after a reset is if +it complies with the robustness aspects of the graphical API that it is using. + +Graphical APIs provide ways to applications to deal with device resets. However, +there is no guarantee that the app will use such features correctly, and a +userspace that doesn't support robust interfaces (like a non-robust +OpenGL context or API without any robustness support like libva) leave the +robustness handling entirely to the userspace driver. There is no strong +community consensus on what the userspace driver should do in that case, +since all reasonable approaches have some clear downsides. + +OpenGL +~~~~~~ + +Apps using OpenGL should use the available robust interfaces, like the +extension ``GL_ARB_robustness`` (or ``GL_EXT_robustness`` for OpenGL ES). This +interface tells if a reset has happened, and if so, all the context state is +considered lost and the app proceeds by creating new ones. There's no consensus +on what to do to if robustness is not in use. + +Vulkan +~~~~~~ + +Apps using Vulkan should check for ``VK_ERROR_DEVICE_LOST`` for submissions. +This error code means, among other things, that a device reset has happened and +it needs to recreate the contexts to keep going. + +Reporting causes of resets +-------------------------- + +Apart from propagating the reset through the stack so apps can recover, it's +really useful for driver developers to learn more about what caused the reset in +the first place. DRM devices should make use of devcoredump to store relevant +information about the reset, so this information can be added to user bug +reports. + .. _drm_driver_ioctl: IOCTL Support on Device Nodes @@ -450,12 +527,12 @@ VBlank event handling The DRM core exposes two vertical blank related ioctls: -DRM_IOCTL_WAIT_VBLANK +:c:macro:`DRM_IOCTL_WAIT_VBLANK` This takes a struct drm_wait_vblank structure as its argument, and it is used to block or request a signal when a specified vblank event occurs. -DRM_IOCTL_MODESET_CTL +:c:macro:`DRM_IOCTL_MODESET_CTL` This was only used for user-mode-settind drivers around modesetting changes to allow the kernel to update the vblank interrupt after mode setting, since on many devices the vertical blank counter is @@ -478,11 +555,18 @@ The index is used in cases where a densely packed identifier for a CRTC is needed, for instance a bitmask of CRTC's. The member possible_crtcs of struct drm_mode_get_plane is an example. -DRM_IOCTL_MODE_GETRESOURCES populates a structure with an array of CRTC ID's, -and the CRTC index is its position in this array. +:c:macro:`DRM_IOCTL_MODE_GETRESOURCES` populates a structure with an array of +CRTC ID's, and the CRTC index is its position in this array. .. kernel-doc:: include/uapi/drm/drm.h :internal: .. kernel-doc:: include/uapi/drm/drm_mode.h :internal: + + +dma-buf interoperability +======================== + +Please see Documentation/userspace-api/dma-buf-alloc-exchange.rst for +information on how dma-buf is integrated and exposed within DRM. |