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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c397
1 files changed, 375 insertions, 22 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 038e1ae58..54015ad76 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -18,12 +18,17 @@
* semaphores to interlock between them.
*/
+#include <linux/sched/clock.h>
#include <linux/kthread.h>
+#include <drm/drm_syncobj.h>
+
#include "v3d_drv.h"
#include "v3d_regs.h"
#include "v3d_trace.h"
+#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
+
static struct v3d_job *
to_v3d_job(struct drm_sched_job *sched_job)
{
@@ -54,6 +59,12 @@ to_csd_job(struct drm_sched_job *sched_job)
return container_of(sched_job, struct v3d_csd_job, base.base);
}
+static struct v3d_cpu_job *
+to_cpu_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_cpu_job, base.base);
+}
+
static void
v3d_sched_job_free(struct drm_sched_job *sched_job)
{
@@ -63,6 +74,28 @@ v3d_sched_job_free(struct drm_sched_job *sched_job)
}
static void
+v3d_cpu_job_free(struct drm_sched_job *sched_job)
+{
+ struct v3d_cpu_job *job = to_cpu_job(sched_job);
+ struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
+ struct v3d_performance_query_info *performance_query = &job->performance_query;
+
+ if (timestamp_query->queries) {
+ for (int i = 0; i < timestamp_query->count; i++)
+ drm_syncobj_put(timestamp_query->queries[i].syncobj);
+ kvfree(timestamp_query->queries);
+ }
+
+ if (performance_query->queries) {
+ for (int i = 0; i < performance_query->count; i++)
+ drm_syncobj_put(performance_query->queries[i].syncobj);
+ kvfree(performance_query->queries);
+ }
+
+ v3d_job_cleanup(&job->base);
+}
+
+static void
v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
{
if (job->perfmon != v3d->active_perfmon)
@@ -76,6 +109,7 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_file_priv *file = job->base.file->driver_priv;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
unsigned long irqflags;
@@ -107,6 +141,9 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
job->start, job->end);
+ file->start_ns[V3D_BIN] = local_clock();
+ v3d->queue[V3D_BIN].start_ns = file->start_ns[V3D_BIN];
+
v3d_switch_perfmon(v3d, &job->base);
/* Set the current and end address of the control list.
@@ -131,6 +168,7 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
{
struct v3d_render_job *job = to_render_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_file_priv *file = job->base.file->driver_priv;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
@@ -158,6 +196,9 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
job->start, job->end);
+ file->start_ns[V3D_RENDER] = local_clock();
+ v3d->queue[V3D_RENDER].start_ns = file->start_ns[V3D_RENDER];
+
v3d_switch_perfmon(v3d, &job->base);
/* XXX: Set the QCFG */
@@ -176,6 +217,7 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
{
struct v3d_tfu_job *job = to_tfu_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_file_priv *file = job->base.file->driver_priv;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
@@ -190,20 +232,25 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
- V3D_WRITE(V3D_TFU_IIA, job->args.iia);
- V3D_WRITE(V3D_TFU_IIS, job->args.iis);
- V3D_WRITE(V3D_TFU_ICA, job->args.ica);
- V3D_WRITE(V3D_TFU_IUA, job->args.iua);
- V3D_WRITE(V3D_TFU_IOA, job->args.ioa);
- V3D_WRITE(V3D_TFU_IOS, job->args.ios);
- V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]);
- if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) {
- V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]);
- V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]);
- V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]);
+ file->start_ns[V3D_TFU] = local_clock();
+ v3d->queue[V3D_TFU].start_ns = file->start_ns[V3D_TFU];
+
+ V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
+ V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
+ V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
+ V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
+ V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
+ if (v3d->ver >= 71)
+ V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
+ V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
+ V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
+ if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
+ V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
+ V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
+ V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
}
/* ICFG kicks off the job. */
- V3D_WRITE(V3D_TFU_ICFG, job->args.icfg | V3D_TFU_ICFG_IOC);
+ V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
return fence;
}
@@ -213,9 +260,10 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
{
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_file_priv *file = job->base.file->driver_priv;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
- int i;
+ int i, csd_cfg0_reg, csd_cfg_reg_count;
v3d->csd_job = job;
@@ -231,24 +279,314 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
+ file->start_ns[V3D_CSD] = local_clock();
+ v3d->queue[V3D_CSD].start_ns = file->start_ns[V3D_CSD];
+
v3d_switch_perfmon(v3d, &job->base);
- for (i = 1; i <= 6; i++)
- V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0 + 4 * i, job->args.cfg[i]);
+ csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
+ csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7;
+ for (i = 1; i <= csd_cfg_reg_count; i++)
+ V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
/* CFG0 write kicks off the job. */
- V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0, job->args.cfg[0]);
+ V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
return fence;
}
+static void
+v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
+{
+ struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
+ struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
+ u32 *wg_counts;
+
+ v3d_get_bo_vaddr(bo);
+ v3d_get_bo_vaddr(indirect);
+
+ wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
+
+ if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
+ return;
+
+ args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+ args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+ args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+ args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
+ (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
+
+ for (int i = 0; i < 3; i++) {
+ /* 0xffffffff indicates that the uniform rewrite is not needed */
+ if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
+ u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
+ ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
+ }
+ }
+
+ v3d_put_bo_vaddr(indirect);
+ v3d_put_bo_vaddr(bo);
+}
+
+static void
+v3d_timestamp_query(struct v3d_cpu_job *job)
+{
+ struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ u8 *value_addr;
+
+ v3d_get_bo_vaddr(bo);
+
+ for (int i = 0; i < timestamp_query->count; i++) {
+ value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
+ *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
+
+ drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
+ job->base.done_fence);
+ }
+
+ v3d_put_bo_vaddr(bo);
+}
+
+static void
+v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
+{
+ struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
+ struct v3d_timestamp_query *queries = timestamp_query->queries;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ u8 *value_addr;
+
+ v3d_get_bo_vaddr(bo);
+
+ for (int i = 0; i < timestamp_query->count; i++) {
+ value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
+ *((u64 *)value_addr) = 0;
+
+ drm_syncobj_replace_fence(queries[i].syncobj, NULL);
+ }
+
+ v3d_put_bo_vaddr(bo);
+}
+
+static void
+write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value)
+{
+ if (do_64bit) {
+ u64 *dst64 = (u64 *)dst;
+
+ dst64[idx] = value;
+ } else {
+ u32 *dst32 = (u32 *)dst;
+
+ dst32[idx] = (u32)value;
+ }
+}
+
+static void
+v3d_copy_query_results(struct v3d_cpu_job *job)
+{
+ struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
+ struct v3d_timestamp_query *queries = timestamp_query->queries;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
+ struct v3d_copy_query_results_info *copy = &job->copy;
+ struct dma_fence *fence;
+ u8 *query_addr;
+ bool available, write_result;
+ u8 *data;
+ int i;
+
+ v3d_get_bo_vaddr(bo);
+ v3d_get_bo_vaddr(timestamp);
+
+ data = ((u8 *)bo->vaddr) + copy->offset;
+
+ for (i = 0; i < timestamp_query->count; i++) {
+ fence = drm_syncobj_fence_get(queries[i].syncobj);
+ available = fence ? dma_fence_is_signaled(fence) : false;
+
+ write_result = available || copy->do_partial;
+ if (write_result) {
+ query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
+ write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
+ }
+
+ if (copy->availability_bit)
+ write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
+
+ data += copy->stride;
+
+ dma_fence_put(fence);
+ }
+
+ v3d_put_bo_vaddr(timestamp);
+ v3d_put_bo_vaddr(bo);
+}
+
+static void
+v3d_reset_performance_queries(struct v3d_cpu_job *job)
+{
+ struct v3d_performance_query_info *performance_query = &job->performance_query;
+ struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
+ struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_perfmon *perfmon;
+
+ for (int i = 0; i < performance_query->count; i++) {
+ for (int j = 0; j < performance_query->nperfmons; j++) {
+ perfmon = v3d_perfmon_find(v3d_priv,
+ performance_query->queries[i].kperfmon_ids[j]);
+ if (!perfmon) {
+ DRM_DEBUG("Failed to find perfmon.");
+ continue;
+ }
+
+ v3d_perfmon_stop(v3d, perfmon, false);
+
+ memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
+
+ v3d_perfmon_put(perfmon);
+ }
+
+ drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
+ }
+}
+
+static void
+v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query)
+{
+ struct v3d_performance_query_info *performance_query = &job->performance_query;
+ struct v3d_copy_query_results_info *copy = &job->copy;
+ struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
+ struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_perfmon *perfmon;
+ u64 counter_values[V3D_PERFCNT_NUM];
+
+ for (int i = 0; i < performance_query->nperfmons; i++) {
+ perfmon = v3d_perfmon_find(v3d_priv,
+ performance_query->queries[query].kperfmon_ids[i]);
+ if (!perfmon) {
+ DRM_DEBUG("Failed to find perfmon.");
+ continue;
+ }
+
+ v3d_perfmon_stop(v3d, perfmon, true);
+
+ memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values,
+ perfmon->ncounters * sizeof(u64));
+
+ v3d_perfmon_put(perfmon);
+ }
+
+ for (int i = 0; i < performance_query->ncounters; i++)
+ write_to_buffer(data, i, copy->do_64bit, counter_values[i]);
+}
+
+static void
+v3d_copy_performance_query(struct v3d_cpu_job *job)
+{
+ struct v3d_performance_query_info *performance_query = &job->performance_query;
+ struct v3d_copy_query_results_info *copy = &job->copy;
+ struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+ struct dma_fence *fence;
+ bool available, write_result;
+ u8 *data;
+
+ v3d_get_bo_vaddr(bo);
+
+ data = ((u8 *)bo->vaddr) + copy->offset;
+
+ for (int i = 0; i < performance_query->count; i++) {
+ fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
+ available = fence ? dma_fence_is_signaled(fence) : false;
+
+ write_result = available || copy->do_partial;
+ if (write_result)
+ v3d_write_performance_query_result(job, data, i);
+
+ if (copy->availability_bit)
+ write_to_buffer(data, performance_query->ncounters,
+ copy->do_64bit, available ? 1u : 0u);
+
+ data += copy->stride;
+
+ dma_fence_put(fence);
+ }
+
+ v3d_put_bo_vaddr(bo);
+}
+
+static const v3d_cpu_job_fn cpu_job_function[] = {
+ [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
+ [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
+ [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
+ [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
+ [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
+ [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
+};
+
+static struct dma_fence *
+v3d_cpu_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_cpu_job *job = to_cpu_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_file_priv *file = job->base.file->driver_priv;
+ u64 runtime;
+
+ v3d->cpu_job = job;
+
+ if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
+ DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
+ return NULL;
+ }
+
+ file->start_ns[V3D_CPU] = local_clock();
+ v3d->queue[V3D_CPU].start_ns = file->start_ns[V3D_CPU];
+
+ trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
+
+ cpu_job_function[job->job_type](job);
+
+ trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
+
+ runtime = local_clock() - file->start_ns[V3D_CPU];
+
+ file->enabled_ns[V3D_CPU] += runtime;
+ v3d->queue[V3D_CPU].enabled_ns += runtime;
+
+ file->jobs_sent[V3D_CPU]++;
+ v3d->queue[V3D_CPU].jobs_sent++;
+
+ file->start_ns[V3D_CPU] = 0;
+ v3d->queue[V3D_CPU].start_ns = 0;
+
+ return NULL;
+}
+
static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_dev *v3d = job->v3d;
+ struct v3d_file_priv *file = job->file->driver_priv;
+ u64 runtime;
+
+ file->start_ns[V3D_CACHE_CLEAN] = local_clock();
+ v3d->queue[V3D_CACHE_CLEAN].start_ns = file->start_ns[V3D_CACHE_CLEAN];
v3d_clean_caches(v3d);
+ runtime = local_clock() - file->start_ns[V3D_CACHE_CLEAN];
+
+ file->enabled_ns[V3D_CACHE_CLEAN] += runtime;
+ v3d->queue[V3D_CACHE_CLEAN].enabled_ns += runtime;
+
+ file->jobs_sent[V3D_CACHE_CLEAN]++;
+ v3d->queue[V3D_CACHE_CLEAN].jobs_sent++;
+
+ file->start_ns[V3D_CACHE_CLEAN] = 0;
+ v3d->queue[V3D_CACHE_CLEAN].start_ns = 0;
+
return NULL;
}
@@ -336,7 +674,7 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
- u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4);
+ u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
/* If we've made progress, skip reset and let the timer get
* rearmed.
@@ -379,6 +717,12 @@ static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
.free_job = v3d_sched_job_free
};
+static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
+ .run_job = v3d_cpu_job_run,
+ .timedout_job = v3d_generic_job_timedout,
+ .free_job = v3d_cpu_job_free
+};
+
int
v3d_sched_init(struct v3d_dev *v3d)
{
@@ -388,7 +732,7 @@ v3d_sched_init(struct v3d_dev *v3d)
int ret;
ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
- &v3d_bin_sched_ops,
+ &v3d_bin_sched_ops, NULL,
DRM_SCHED_PRIORITY_COUNT,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms), NULL,
@@ -397,7 +741,7 @@ v3d_sched_init(struct v3d_dev *v3d)
return ret;
ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
- &v3d_render_sched_ops,
+ &v3d_render_sched_ops, NULL,
DRM_SCHED_PRIORITY_COUNT,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms), NULL,
@@ -406,7 +750,7 @@ v3d_sched_init(struct v3d_dev *v3d)
goto fail;
ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
- &v3d_tfu_sched_ops,
+ &v3d_tfu_sched_ops, NULL,
DRM_SCHED_PRIORITY_COUNT,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms), NULL,
@@ -416,7 +760,7 @@ v3d_sched_init(struct v3d_dev *v3d)
if (v3d_has_csd(v3d)) {
ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
- &v3d_csd_sched_ops,
+ &v3d_csd_sched_ops, NULL,
DRM_SCHED_PRIORITY_COUNT,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms), NULL,
@@ -425,7 +769,7 @@ v3d_sched_init(struct v3d_dev *v3d)
goto fail;
ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
- &v3d_cache_clean_sched_ops,
+ &v3d_cache_clean_sched_ops, NULL,
DRM_SCHED_PRIORITY_COUNT,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms), NULL,
@@ -434,6 +778,15 @@ v3d_sched_init(struct v3d_dev *v3d)
goto fail;
}
+ ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
+ &v3d_cpu_sched_ops, NULL,
+ DRM_SCHED_PRIORITY_COUNT,
+ 1, job_hang_limit,
+ msecs_to_jiffies(hang_limit_ms), NULL,
+ NULL, "v3d_cpu", v3d->drm.dev);
+ if (ret)
+ goto fail;
+
return 0;
fail: