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-rw-r--r--drivers/md/bcache/bset.h593
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diff --git a/drivers/md/bcache/bset.h b/drivers/md/bcache/bset.h
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+++ b/drivers/md/bcache/bset.h
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+/* SPDX-License-Identifier: GPL-2.0 */
+#ifndef _BCACHE_BSET_H
+#define _BCACHE_BSET_H
+
+#include <linux/kernel.h>
+#include <linux/types.h>
+
+#include "bcache_ondisk.h"
+#include "util.h" /* for time_stats */
+
+/*
+ * BKEYS:
+ *
+ * A bkey contains a key, a size field, a variable number of pointers, and some
+ * ancillary flag bits.
+ *
+ * We use two different functions for validating bkeys, bch_ptr_invalid and
+ * bch_ptr_bad().
+ *
+ * bch_ptr_invalid() primarily filters out keys and pointers that would be
+ * invalid due to some sort of bug, whereas bch_ptr_bad() filters out keys and
+ * pointer that occur in normal practice but don't point to real data.
+ *
+ * The one exception to the rule that ptr_invalid() filters out invalid keys is
+ * that it also filters out keys of size 0 - these are keys that have been
+ * completely overwritten. It'd be safe to delete these in memory while leaving
+ * them on disk, just unnecessary work - so we filter them out when resorting
+ * instead.
+ *
+ * We can't filter out stale keys when we're resorting, because garbage
+ * collection needs to find them to ensure bucket gens don't wrap around -
+ * unless we're rewriting the btree node those stale keys still exist on disk.
+ *
+ * We also implement functions here for removing some number of sectors from the
+ * front or the back of a bkey - this is mainly used for fixing overlapping
+ * extents, by removing the overlapping sectors from the older key.
+ *
+ * BSETS:
+ *
+ * A bset is an array of bkeys laid out contiguously in memory in sorted order,
+ * along with a header. A btree node is made up of a number of these, written at
+ * different times.
+ *
+ * There could be many of them on disk, but we never allow there to be more than
+ * 4 in memory - we lazily resort as needed.
+ *
+ * We implement code here for creating and maintaining auxiliary search trees
+ * (described below) for searching an individial bset, and on top of that we
+ * implement a btree iterator.
+ *
+ * BTREE ITERATOR:
+ *
+ * Most of the code in bcache doesn't care about an individual bset - it needs
+ * to search entire btree nodes and iterate over them in sorted order.
+ *
+ * The btree iterator code serves both functions; it iterates through the keys
+ * in a btree node in sorted order, starting from either keys after a specific
+ * point (if you pass it a search key) or the start of the btree node.
+ *
+ * AUXILIARY SEARCH TREES:
+ *
+ * Since keys are variable length, we can't use a binary search on a bset - we
+ * wouldn't be able to find the start of the next key. But binary searches are
+ * slow anyways, due to terrible cache behaviour; bcache originally used binary
+ * searches and that code topped out at under 50k lookups/second.
+ *
+ * So we need to construct some sort of lookup table. Since we only insert keys
+ * into the last (unwritten) set, most of the keys within a given btree node are
+ * usually in sets that are mostly constant. We use two different types of
+ * lookup tables to take advantage of this.
+ *
+ * Both lookup tables share in common that they don't index every key in the
+ * set; they index one key every BSET_CACHELINE bytes, and then a linear search
+ * is used for the rest.
+ *
+ * For sets that have been written to disk and are no longer being inserted
+ * into, we construct a binary search tree in an array - traversing a binary
+ * search tree in an array gives excellent locality of reference and is very
+ * fast, since both children of any node are adjacent to each other in memory
+ * (and their grandchildren, and great grandchildren...) - this means
+ * prefetching can be used to great effect.
+ *
+ * It's quite useful performance wise to keep these nodes small - not just
+ * because they're more likely to be in L2, but also because we can prefetch
+ * more nodes on a single cacheline and thus prefetch more iterations in advance
+ * when traversing this tree.
+ *
+ * Nodes in the auxiliary search tree must contain both a key to compare against
+ * (we don't want to fetch the key from the set, that would defeat the purpose),
+ * and a pointer to the key. We use a few tricks to compress both of these.
+ *
+ * To compress the pointer, we take advantage of the fact that one node in the
+ * search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have
+ * a function (to_inorder()) that takes the index of a node in a binary tree and
+ * returns what its index would be in an inorder traversal, so we only have to
+ * store the low bits of the offset.
+ *
+ * The key is 84 bits (KEY_DEV + key->key, the offset on the device). To
+ * compress that, we take advantage of the fact that when we're traversing the
+ * search tree at every iteration we know that both our search key and the key
+ * we're looking for lie within some range - bounded by our previous
+ * comparisons. (We special case the start of a search so that this is true even
+ * at the root of the tree).
+ *
+ * So we know the key we're looking for is between a and b, and a and b don't
+ * differ higher than bit 50, we don't need to check anything higher than bit
+ * 50.
+ *
+ * We don't usually need the rest of the bits, either; we only need enough bits
+ * to partition the key range we're currently checking. Consider key n - the
+ * key our auxiliary search tree node corresponds to, and key p, the key
+ * immediately preceding n. The lowest bit we need to store in the auxiliary
+ * search tree is the highest bit that differs between n and p.
+ *
+ * Note that this could be bit 0 - we might sometimes need all 80 bits to do the
+ * comparison. But we'd really like our nodes in the auxiliary search tree to be
+ * of fixed size.
+ *
+ * The solution is to make them fixed size, and when we're constructing a node
+ * check if p and n differed in the bits we needed them to. If they don't we
+ * flag that node, and when doing lookups we fallback to comparing against the
+ * real key. As long as this doesn't happen to often (and it seems to reliably
+ * happen a bit less than 1% of the time), we win - even on failures, that key
+ * is then more likely to be in cache than if we were doing binary searches all
+ * the way, since we're touching so much less memory.
+ *
+ * The keys in the auxiliary search tree are stored in (software) floating
+ * point, with an exponent and a mantissa. The exponent needs to be big enough
+ * to address all the bits in the original key, but the number of bits in the
+ * mantissa is somewhat arbitrary; more bits just gets us fewer failures.
+ *
+ * We need 7 bits for the exponent and 3 bits for the key's offset (since keys
+ * are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes.
+ * We need one node per 128 bytes in the btree node, which means the auxiliary
+ * search trees take up 3% as much memory as the btree itself.
+ *
+ * Constructing these auxiliary search trees is moderately expensive, and we
+ * don't want to be constantly rebuilding the search tree for the last set
+ * whenever we insert another key into it. For the unwritten set, we use a much
+ * simpler lookup table - it's just a flat array, so index i in the lookup table
+ * corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing
+ * within each byte range works the same as with the auxiliary search trees.
+ *
+ * These are much easier to keep up to date when we insert a key - we do it
+ * somewhat lazily; when we shift a key up we usually just increment the pointer
+ * to it, only when it would overflow do we go to the trouble of finding the
+ * first key in that range of bytes again.
+ */
+
+struct btree_keys;
+struct btree_iter;
+struct btree_iter_set;
+struct bkey_float;
+
+#define MAX_BSETS 4U
+
+struct bset_tree {
+ /*
+ * We construct a binary tree in an array as if the array
+ * started at 1, so that things line up on the same cachelines
+ * better: see comments in bset.c at cacheline_to_bkey() for
+ * details
+ */
+
+ /* size of the binary tree and prev array */
+ unsigned int size;
+
+ /* function of size - precalculated for to_inorder() */
+ unsigned int extra;
+
+ /* copy of the last key in the set */
+ struct bkey end;
+ struct bkey_float *tree;
+
+ /*
+ * The nodes in the bset tree point to specific keys - this
+ * array holds the sizes of the previous key.
+ *
+ * Conceptually it's a member of struct bkey_float, but we want
+ * to keep bkey_float to 4 bytes and prev isn't used in the fast
+ * path.
+ */
+ uint8_t *prev;
+
+ /* The actual btree node, with pointers to each sorted set */
+ struct bset *data;
+};
+
+struct btree_keys_ops {
+ bool (*sort_cmp)(struct btree_iter_set l,
+ struct btree_iter_set r);
+ struct bkey *(*sort_fixup)(struct btree_iter *iter,
+ struct bkey *tmp);
+ bool (*insert_fixup)(struct btree_keys *b,
+ struct bkey *insert,
+ struct btree_iter *iter,
+ struct bkey *replace_key);
+ bool (*key_invalid)(struct btree_keys *bk,
+ const struct bkey *k);
+ bool (*key_bad)(struct btree_keys *bk,
+ const struct bkey *k);
+ bool (*key_merge)(struct btree_keys *bk,
+ struct bkey *l, struct bkey *r);
+ void (*key_to_text)(char *buf,
+ size_t size,
+ const struct bkey *k);
+ void (*key_dump)(struct btree_keys *keys,
+ const struct bkey *k);
+
+ /*
+ * Only used for deciding whether to use START_KEY(k) or just the key
+ * itself in a couple places
+ */
+ bool is_extents;
+};
+
+struct btree_keys {
+ const struct btree_keys_ops *ops;
+ uint8_t page_order;
+ uint8_t nsets;
+ unsigned int last_set_unwritten:1;
+ bool *expensive_debug_checks;
+
+ /*
+ * Sets of sorted keys - the real btree node - plus a binary search tree
+ *
+ * set[0] is special; set[0]->tree, set[0]->prev and set[0]->data point
+ * to the memory we have allocated for this btree node. Additionally,
+ * set[0]->data points to the entire btree node as it exists on disk.
+ */
+ struct bset_tree set[MAX_BSETS];
+};
+
+static inline struct bset_tree *bset_tree_last(struct btree_keys *b)
+{
+ return b->set + b->nsets;
+}
+
+static inline bool bset_written(struct btree_keys *b, struct bset_tree *t)
+{
+ return t <= b->set + b->nsets - b->last_set_unwritten;
+}
+
+static inline bool bkey_written(struct btree_keys *b, struct bkey *k)
+{
+ return !b->last_set_unwritten || k < b->set[b->nsets].data->start;
+}
+
+static inline unsigned int bset_byte_offset(struct btree_keys *b,
+ struct bset *i)
+{
+ return ((size_t) i) - ((size_t) b->set->data);
+}
+
+static inline unsigned int bset_sector_offset(struct btree_keys *b,
+ struct bset *i)
+{
+ return bset_byte_offset(b, i) >> 9;
+}
+
+#define __set_bytes(i, k) (sizeof(*(i)) + (k) * sizeof(uint64_t))
+#define set_bytes(i) __set_bytes(i, i->keys)
+
+#define __set_blocks(i, k, block_bytes) \
+ DIV_ROUND_UP(__set_bytes(i, k), block_bytes)
+#define set_blocks(i, block_bytes) \
+ __set_blocks(i, (i)->keys, block_bytes)
+
+static inline size_t bch_btree_keys_u64s_remaining(struct btree_keys *b)
+{
+ struct bset_tree *t = bset_tree_last(b);
+
+ BUG_ON((PAGE_SIZE << b->page_order) <
+ (bset_byte_offset(b, t->data) + set_bytes(t->data)));
+
+ if (!b->last_set_unwritten)
+ return 0;
+
+ return ((PAGE_SIZE << b->page_order) -
+ (bset_byte_offset(b, t->data) + set_bytes(t->data))) /
+ sizeof(u64);
+}
+
+static inline struct bset *bset_next_set(struct btree_keys *b,
+ unsigned int block_bytes)
+{
+ struct bset *i = bset_tree_last(b)->data;
+
+ return ((void *) i) + roundup(set_bytes(i), block_bytes);
+}
+
+void bch_btree_keys_free(struct btree_keys *b);
+int bch_btree_keys_alloc(struct btree_keys *b, unsigned int page_order,
+ gfp_t gfp);
+void bch_btree_keys_init(struct btree_keys *b, const struct btree_keys_ops *ops,
+ bool *expensive_debug_checks);
+
+void bch_bset_init_next(struct btree_keys *b, struct bset *i, uint64_t magic);
+void bch_bset_build_written_tree(struct btree_keys *b);
+void bch_bset_fix_invalidated_key(struct btree_keys *b, struct bkey *k);
+bool bch_bkey_try_merge(struct btree_keys *b, struct bkey *l, struct bkey *r);
+void bch_bset_insert(struct btree_keys *b, struct bkey *where,
+ struct bkey *insert);
+unsigned int bch_btree_insert_key(struct btree_keys *b, struct bkey *k,
+ struct bkey *replace_key);
+
+enum {
+ BTREE_INSERT_STATUS_NO_INSERT = 0,
+ BTREE_INSERT_STATUS_INSERT,
+ BTREE_INSERT_STATUS_BACK_MERGE,
+ BTREE_INSERT_STATUS_OVERWROTE,
+ BTREE_INSERT_STATUS_FRONT_MERGE,
+};
+
+/* Btree key iteration */
+
+struct btree_iter {
+ size_t size, used;
+#ifdef CONFIG_BCACHE_DEBUG
+ struct btree_keys *b;
+#endif
+ struct btree_iter_set {
+ struct bkey *k, *end;
+ } data[MAX_BSETS];
+};
+
+typedef bool (*ptr_filter_fn)(struct btree_keys *b, const struct bkey *k);
+
+struct bkey *bch_btree_iter_next(struct btree_iter *iter);
+struct bkey *bch_btree_iter_next_filter(struct btree_iter *iter,
+ struct btree_keys *b,
+ ptr_filter_fn fn);
+
+void bch_btree_iter_push(struct btree_iter *iter, struct bkey *k,
+ struct bkey *end);
+struct bkey *bch_btree_iter_init(struct btree_keys *b,
+ struct btree_iter *iter,
+ struct bkey *search);
+
+struct bkey *__bch_bset_search(struct btree_keys *b, struct bset_tree *t,
+ const struct bkey *search);
+
+/*
+ * Returns the first key that is strictly greater than search
+ */
+static inline struct bkey *bch_bset_search(struct btree_keys *b,
+ struct bset_tree *t,
+ const struct bkey *search)
+{
+ return search ? __bch_bset_search(b, t, search) : t->data->start;
+}
+
+#define for_each_key_filter(b, k, iter, filter) \
+ for (bch_btree_iter_init((b), (iter), NULL); \
+ ((k) = bch_btree_iter_next_filter((iter), (b), filter));)
+
+#define for_each_key(b, k, iter) \
+ for (bch_btree_iter_init((b), (iter), NULL); \
+ ((k) = bch_btree_iter_next(iter));)
+
+/* Sorting */
+
+struct bset_sort_state {
+ mempool_t pool;
+
+ unsigned int page_order;
+ unsigned int crit_factor;
+
+ struct time_stats time;
+};
+
+void bch_bset_sort_state_free(struct bset_sort_state *state);
+int bch_bset_sort_state_init(struct bset_sort_state *state,
+ unsigned int page_order);
+void bch_btree_sort_lazy(struct btree_keys *b, struct bset_sort_state *state);
+void bch_btree_sort_into(struct btree_keys *b, struct btree_keys *new,
+ struct bset_sort_state *state);
+void bch_btree_sort_and_fix_extents(struct btree_keys *b,
+ struct btree_iter *iter,
+ struct bset_sort_state *state);
+void bch_btree_sort_partial(struct btree_keys *b, unsigned int start,
+ struct bset_sort_state *state);
+
+static inline void bch_btree_sort(struct btree_keys *b,
+ struct bset_sort_state *state)
+{
+ bch_btree_sort_partial(b, 0, state);
+}
+
+struct bset_stats {
+ size_t sets_written, sets_unwritten;
+ size_t bytes_written, bytes_unwritten;
+ size_t floats, failed;
+};
+
+void bch_btree_keys_stats(struct btree_keys *b, struct bset_stats *state);
+
+/* Bkey utility code */
+
+#define bset_bkey_last(i) bkey_idx((struct bkey *) (i)->d, \
+ (unsigned int)(i)->keys)
+
+static inline struct bkey *bset_bkey_idx(struct bset *i, unsigned int idx)
+{
+ return bkey_idx(i->start, idx);
+}
+
+static inline void bkey_init(struct bkey *k)
+{
+ *k = ZERO_KEY;
+}
+
+static __always_inline int64_t bkey_cmp(const struct bkey *l,
+ const struct bkey *r)
+{
+ return unlikely(KEY_INODE(l) != KEY_INODE(r))
+ ? (int64_t) KEY_INODE(l) - (int64_t) KEY_INODE(r)
+ : (int64_t) KEY_OFFSET(l) - (int64_t) KEY_OFFSET(r);
+}
+
+void bch_bkey_copy_single_ptr(struct bkey *dest, const struct bkey *src,
+ unsigned int i);
+bool __bch_cut_front(const struct bkey *where, struct bkey *k);
+bool __bch_cut_back(const struct bkey *where, struct bkey *k);
+
+static inline bool bch_cut_front(const struct bkey *where, struct bkey *k)
+{
+ BUG_ON(bkey_cmp(where, k) > 0);
+ return __bch_cut_front(where, k);
+}
+
+static inline bool bch_cut_back(const struct bkey *where, struct bkey *k)
+{
+ BUG_ON(bkey_cmp(where, &START_KEY(k)) < 0);
+ return __bch_cut_back(where, k);
+}
+
+/*
+ * Pointer '*preceding_key_p' points to a memory object to store preceding
+ * key of k. If the preceding key does not exist, set '*preceding_key_p' to
+ * NULL. So the caller of preceding_key() needs to take care of memory
+ * which '*preceding_key_p' pointed to before calling preceding_key().
+ * Currently the only caller of preceding_key() is bch_btree_insert_key(),
+ * and it points to an on-stack variable, so the memory release is handled
+ * by stackframe itself.
+ */
+static inline void preceding_key(struct bkey *k, struct bkey **preceding_key_p)
+{
+ if (KEY_INODE(k) || KEY_OFFSET(k)) {
+ (**preceding_key_p) = KEY(KEY_INODE(k), KEY_OFFSET(k), 0);
+ if (!(*preceding_key_p)->low)
+ (*preceding_key_p)->high--;
+ (*preceding_key_p)->low--;
+ } else {
+ (*preceding_key_p) = NULL;
+ }
+}
+
+static inline bool bch_ptr_invalid(struct btree_keys *b, const struct bkey *k)
+{
+ return b->ops->key_invalid(b, k);
+}
+
+static inline bool bch_ptr_bad(struct btree_keys *b, const struct bkey *k)
+{
+ return b->ops->key_bad(b, k);
+}
+
+static inline void bch_bkey_to_text(struct btree_keys *b, char *buf,
+ size_t size, const struct bkey *k)
+{
+ return b->ops->key_to_text(buf, size, k);
+}
+
+static inline bool bch_bkey_equal_header(const struct bkey *l,
+ const struct bkey *r)
+{
+ return (KEY_DIRTY(l) == KEY_DIRTY(r) &&
+ KEY_PTRS(l) == KEY_PTRS(r) &&
+ KEY_CSUM(l) == KEY_CSUM(r));
+}
+
+/* Keylists */
+
+struct keylist {
+ union {
+ struct bkey *keys;
+ uint64_t *keys_p;
+ };
+ union {
+ struct bkey *top;
+ uint64_t *top_p;
+ };
+
+ /* Enough room for btree_split's keys without realloc */
+#define KEYLIST_INLINE 16
+ uint64_t inline_keys[KEYLIST_INLINE];
+};
+
+static inline void bch_keylist_init(struct keylist *l)
+{
+ l->top_p = l->keys_p = l->inline_keys;
+}
+
+static inline void bch_keylist_init_single(struct keylist *l, struct bkey *k)
+{
+ l->keys = k;
+ l->top = bkey_next(k);
+}
+
+static inline void bch_keylist_push(struct keylist *l)
+{
+ l->top = bkey_next(l->top);
+}
+
+static inline void bch_keylist_add(struct keylist *l, struct bkey *k)
+{
+ bkey_copy(l->top, k);
+ bch_keylist_push(l);
+}
+
+static inline bool bch_keylist_empty(struct keylist *l)
+{
+ return l->top == l->keys;
+}
+
+static inline void bch_keylist_reset(struct keylist *l)
+{
+ l->top = l->keys;
+}
+
+static inline void bch_keylist_free(struct keylist *l)
+{
+ if (l->keys_p != l->inline_keys)
+ kfree(l->keys_p);
+}
+
+static inline size_t bch_keylist_nkeys(struct keylist *l)
+{
+ return l->top_p - l->keys_p;
+}
+
+static inline size_t bch_keylist_bytes(struct keylist *l)
+{
+ return bch_keylist_nkeys(l) * sizeof(uint64_t);
+}
+
+struct bkey *bch_keylist_pop(struct keylist *l);
+void bch_keylist_pop_front(struct keylist *l);
+int __bch_keylist_realloc(struct keylist *l, unsigned int u64s);
+
+/* Debug stuff */
+
+#ifdef CONFIG_BCACHE_DEBUG
+
+int __bch_count_data(struct btree_keys *b);
+void __printf(2, 3) __bch_check_keys(struct btree_keys *b,
+ const char *fmt,
+ ...);
+void bch_dump_bset(struct btree_keys *b, struct bset *i, unsigned int set);
+void bch_dump_bucket(struct btree_keys *b);
+
+#else
+
+static inline int __bch_count_data(struct btree_keys *b) { return -1; }
+static inline void __printf(2, 3)
+ __bch_check_keys(struct btree_keys *b, const char *fmt, ...) {}
+static inline void bch_dump_bucket(struct btree_keys *b) {}
+void bch_dump_bset(struct btree_keys *b, struct bset *i, unsigned int set);
+
+#endif
+
+static inline bool btree_keys_expensive_checks(struct btree_keys *b)
+{
+#ifdef CONFIG_BCACHE_DEBUG
+ return *b->expensive_debug_checks;
+#else
+ return false;
+#endif
+}
+
+static inline int bch_count_data(struct btree_keys *b)
+{
+ return btree_keys_expensive_checks(b) ? __bch_count_data(b) : -1;
+}
+
+#define bch_check_keys(b, ...) \
+do { \
+ if (btree_keys_expensive_checks(b)) \
+ __bch_check_keys(b, __VA_ARGS__); \
+} while (0)
+
+#endif