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diff --git a/upstream/debian-unstable/man6/mille.6 b/upstream/debian-unstable/man6/mille.6 deleted file mode 100644 index ca6a828d..00000000 --- a/upstream/debian-unstable/man6/mille.6 +++ /dev/null @@ -1,388 +0,0 @@ -.\" $NetBSD: mille.6,v 1.9 2003/08/07 09:37:25 agc Exp $ -.\" -.\" Copyright (c) 1983, 1993 -.\" The Regents of the University of California. All rights reserved. -.\" -.\" Redistribution and use in source and binary forms, with or without -.\" modification, are permitted provided that the following conditions -.\" are met: -.\" 1. Redistributions of source code must retain the above copyright -.\" notice, this list of conditions and the following disclaimer. -.\" 2. Redistributions in binary form must reproduce the above copyright -.\" notice, this list of conditions and the following disclaimer in the -.\" documentation and/or other materials provided with the distribution. -.\" 3. Neither the name of the University nor the names of its contributors -.\" may be used to endorse or promote products derived from this software -.\" without specific prior written permission. -.\" -.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND -.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE -.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL -.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS -.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) -.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY -.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF -.\" SUCH DAMAGE. -.\" -.\" @(#)mille.6 8.3 (Berkeley) 6/1/94 -.\" -.TH MILLE 6 "June 1, 1994" -.UC 4 -.SH NAME -mille \- play Mille Bornes -.SH SYNOPSIS -.B mille -[ file ] -.SH DESCRIPTION -.I Mille -plays a two-handed game reminiscent of -the Parker Brother's game of Mille Bornes with you. -The rules are described below. -If a file name is given on the command line, -the game saved in that file is started. -.PP -When a game is started up, -the bottom of the score window will contain a list of commands. -They are: -.IP P -Pick a card from the deck. -This card is placed in the `P' slot in your hand. -.IP D -Discard a card from your hand. -To indicate which card, type the number of the card in the hand -(or \*(lqP\*(rq for the just-picked card) followed -by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt]. -The \*[Lt]RETURN or \*[Lt]SPACE\*[Gt] is required to allow recovery from typos -which can be very expensive, like discarding safeties. -.IP U -Use a card. -The card is again indicated by its number, -followed by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt]. -.IP O -Toggle ordering the hand. -By default off, if turned on it will sort the cards in your hand appropriately. -This is not recommended for the impatient on slow terminals. -.IP Q -Quit the game. -This will ask for confirmation, just to be sure. -Hitting \*[Lt]DELETE\*[Gt] (or \*[Lt]RUBOUT\*[Gt]) is equivalent. -.IP S -Save the game in a file. -If the game was started from a file, -you will be given an opportunity to save it on the same file. -If you don't wish to, or you did not start from a file, -you will be asked for the file name. -If you type a \*[Lt]RETURN\*[Gt] without a name, -the save will be terminated and the game resumed. -.IP R -Redraw the screen from scratch. -The command ^L (control `L') will also work. -.IP W -Toggle window type. -This switches the score window between the startup window -(with all the command names) and the end-of-game window. -Using the end-of-game window -saves time by eliminating the switch at the end of the game -to show the final score. -Recommended for hackers and other miscreants. -.PP -If you make a mistake, an error message will be printed -on the last line of the score window, and a bell will beep. -.PP -At the end of each hand or game, -you will be asked if you wish to play another. -If not, it will ask you if you want to save the game. -If you do, and the save is unsuccessful, -play will be resumed as if you had said you wanted to play another hand/game. -This allows you to use the -.RB \*(lq S \*(rq -command to reattempt the save. -.SH AUTHOR -Ken Arnold -.br -(The game itself is a product of Parker Brothers, Inc.) -.SH "SEE ALSO" -curses(3X), -.I "Screen Updating and Cursor Movement Optimization:" -.IR "A Library Package" , -Ken Arnold -.SH CARDS -.PP -Here is some useful information. -The number in parentheses after the card name -is the number of that card in the deck: -.sp -.nf -.ne 10 -.ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n -Hazard Repair Safety -.sp -Out of Gas (2) Gasoline (6) Extra Tank (1) -Flat Tire (2) Spare Tire (6) Puncture Proof (1) -Accident (2) Repairs (6) Driving Ace (1) -Stop (4) Go (14) Right of Way (1) -Speed Limit (3) End of Limit (6) -.sp -.ce -25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) -.sp -.fi -.DT -.SH RULES -.PP -.BR Object : -The point of this game is to get a total of 5000 points in several hands. -Each hand is a race to put down exactly 700 miles before your opponent does. -Beyond the points gained by putting down milestones, -there are several other ways of making points. -.PP -.BR Overview : -The game is played with a deck of 101 cards. -.I Distance -cards represent a number of miles traveled. -They come in denominations of 25, 50, 75, 100, and 200. -When one is played, -it adds that many miles to the player's trip so far this hand. -.I Hazard -cards are used to prevent your opponent from putting down Distance cards. -They can only be played if your opponent has a -.I Go -card on top of the Battle pile. -The cards are -.IR "Out of Gas" , -.IR "Accident" , -.IR "Flat Tire" , -.IR "Speed Limit" , -and -.IR "Stop" . -.I Remedy -cards fix problems caused by Hazard cards played on you by your opponent. -The cards are -.IR "Gasoline" , -.IR "Repairs" , -.IR "Spare Tire" , -.IR "End of Limit" , -and -.IR "Go" . -.I Safety -cards prevent your opponent from putting specific Hazard cards on you -in the first place. -They are -.IR "Extra Tank" , -.IR "Driving Ace" , -.IR "Puncture Proof" , -and -.IR "Right of Way" , -and there are only one of each in the deck. -.PP -.BR "Board Layout" : -The board is split into several areas. -From top to bottom, they are: -.B "SAFETY AREA" -(unlabeled): This is where the safeties will be placed as they are played. -.BR HAND : -These are the cards in your hand. -.BR BATTLE : -This is the Battle pile. -All the Hazard and Remedy Cards are played here, except the -.I "Speed Limit" -and -.I "End of Limit" -cards. -Only the top card is displayed, as it is the only effective one. -.BR SPEED : -The Speed pile. -The -.I "Speed Limit" -and -.I "End of Limit" -cards are played here -to control the speed at which the player is allowed to put down miles. -.BR MILEAGE : -Miles are placed here. -The total of the numbers shown here is the distance traveled so far. -.PP -.BR Play : -The first pick alternates between the two players. -Each turn usually starts with a pick from the deck. -The player then plays a card, or if this is not possible or desirable, -discards one. -Normally, a play or discard of a single card constitutes a turn. -If the card played is a safety, however, -the same player takes another turn immediately. -.PP -This repeats until one of the players reaches 700 points or the deck runs out. -If someone reaches 700, they have the option of going for an -.IR Extension , -which means that the play continues until someone reaches 1000 miles. -.PP -.BR "Hazard and Remedy Cards" : -Hazard Cards are played on your opponent's Battle and Speed piles. -Remedy Cards are used for undoing the effects of your opponent's nastiness. -.PP -.RB "\ \ \ \ " Go -(Green Light) -must be the top card on your Battle pile for you to play any mileage, -unless you have played the -.I "Right of Way" -card (see below). -.br -.RB "\ \ \ \ " Stop -is played on your opponent's -.I Go -card to prevent them from playing mileage until they play a -.I Go -card. -.br -.RB "\ \ \ \ " "Speed Limit" -is played on your opponent's Speed pile. -Until they play an -.I "End of Limit" -they can only play 25 or 50 mile cards, presuming their -.I Go -card allows them to do even that. -.br -.RB "\ \ \ \ " "End of Limit" -is played on your Speed pile to nullify a -.I "Speed Limit" -played by your opponent. -.br -.RB "\ \ \ \ " "Out of Gas" -is played on your opponent's -.I Go -card. -They must then play a -.I Gasoline -card, and then a -.I Go -card before they can play any more mileage. -.br -.RB "\ \ \ \ " "Flat Tire" -is played on your opponent's -.I Go -card. -They must then play a -.I "Spare Tire" -card, and then a -.I Go -card before they can play any more mileage. -.br -.ne 1i -.RB "\ \ \ \ " "Accident" -is played on your opponent's -.I Go -card. -They must then play a -.I Repairs -card, and then a -.I Go -card before they can play any more mileage. -.br -.PP -.BR "Safety Cards" : -Safety cards prevent your opponent -from playing the corresponding Hazard cards on you for the rest of the hand. -It cancels an attack in progress, and -.IR "always entitles the player to an extra turn" . -.br -.RB "\ \ \ \ " "Right of Way" -prevents your opponent from playing both -.I Stop -and -.I "Speed Limit" -cards on you. -It also acts as a permanent -.I Go -card for the rest of the hand, so you can play mileage -as long as there is not a Hazard card on top of your Battle pile. -In this case only, your opponent can play Hazard cards directly on a Remedy card -other than a Go card. -.br -.RB "\ \ \ \ " "Extra Tank" -When played, your opponent cannot play an -.I "Out of Gas" -on your Battle Pile. -.br -.RB "\ \ \ \ " "Puncture Proof" -When played, your opponent cannot play a -.I "Flat Tire" -on your Battle Pile. -.br -.RB "\ \ \ \ " "Driving Ace" -When played, your opponent cannot play an -.I Accident -on your Battle Pile. -.PP -.BR "Distance Cards" : -Distance cards are played when you have a -.I Go -card on your Battle pile, -or a Right of Way in your Safety area and are not stopped by a Hazard Card. -They can be played in any combination that totals exactly 700 miles, -except that -.IR "you cannot play more than two 200 mile cards in one hand" . -A hand ends whenever one player gets exactly 700 miles or the deck runs out. -In that case, play continues until neither someone reaches 700, -or neither player can use any cards in their hand. -If the trip is completed after the deck runs out, this is called -.IR "Delayed Action" . -.PP -.BR "Coup Fourr\o'\(aae'" : -This is a French fencing term for a counter-thrust move as part of a parry -to an opponent's attack. -In current French colloquial language it means a sneaky, underhanded blow. -In Mille Bornes, it is used as follows: -If an opponent plays a Hazard card, -and you have the corresponding Safety in your hand, -you play it immediately, even -.I before -you draw. -This immediately removes the Hazard card from your Battle pile, -and protects you from that card for the rest of the game. -This gives you more points (see \*(lqScoring\*(rq below). -.PP -.BR Scoring : -Scores are totaled at the end of each hand, -whether or not anyone completed the trip. -The terms used in the Score window have the following meanings: -.br -.RB "\ \ \ \ " "Milestones Played" : -Each player scores as many miles as they played before the trip ended. -.br -.RB "\ \ \ \ " "Each Safety" : -100 points for each safety in the Safety area. -.br -.RB "\ \ \ \ " "All 4 Safeties" : -300 points if all four safeties are played. -.br -.RB "\ \ \ \ " "Each Coup Fourr\o'\(aae'" : -300 points for each Coup Fourr\o'\(aae' accomplished. -.PP -The following bonus scores can apply only to the winning player. -.br -.RB "\ \ \ \ " "Trip Completed" : -400 points bonus for completing the trip to 700 or 1000. -.br -.RB "\ \ \ \ " "Safe Trip" : -300 points bonus for completing the trip without using any 200 mile cards. -.br -.RB "\ \ \ \ " "Delayed Action" : -300 points bonus for finishing after the deck was exhausted. -.br -.RB "\ \ \ \ " "Extension" : -200 points bonus for completing a 1000 mile trip. -.br -.RB "\ \ \ \ " "Shut-Out" : -500 points bonus for completing the trip -before your opponent played any mileage cards. -.PP -Running totals are also kept for the current score for each player -for the hand -.RB ( "Hand Total" ), -the game -.RB ( "Overall Total" ), -and number of games won -.RB ( Games ). |