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-.\" $NetBSD: mille.6,v 1.9 2003/08/07 09:37:25 agc Exp $
-.\"
-.\" Copyright (c) 1983, 1993
-.\" The Regents of the University of California. All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)mille.6 8.3 (Berkeley) 6/1/94
-.\"
-.TH MILLE 6 "June 1, 1994"
-.UC 4
-.SH NAME
-mille \- play Mille Bornes
-.SH SYNOPSIS
-.B mille
-[ file ]
-.SH DESCRIPTION
-.I Mille
-plays a two-handed game reminiscent of
-the Parker Brother's game of Mille Bornes with you.
-The rules are described below.
-If a file name is given on the command line,
-the game saved in that file is started.
-.PP
-When a game is started up,
-the bottom of the score window will contain a list of commands.
-They are:
-.IP P
-Pick a card from the deck.
-This card is placed in the `P' slot in your hand.
-.IP D
-Discard a card from your hand.
-To indicate which card, type the number of the card in the hand
-(or \*(lqP\*(rq for the just-picked card) followed
-by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt].
-The \*[Lt]RETURN or \*[Lt]SPACE\*[Gt] is required to allow recovery from typos
-which can be very expensive, like discarding safeties.
-.IP U
-Use a card.
-The card is again indicated by its number,
-followed by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt].
-.IP O
-Toggle ordering the hand.
-By default off, if turned on it will sort the cards in your hand appropriately.
-This is not recommended for the impatient on slow terminals.
-.IP Q
-Quit the game.
-This will ask for confirmation, just to be sure.
-Hitting \*[Lt]DELETE\*[Gt] (or \*[Lt]RUBOUT\*[Gt]) is equivalent.
-.IP S
-Save the game in a file.
-If the game was started from a file,
-you will be given an opportunity to save it on the same file.
-If you don't wish to, or you did not start from a file,
-you will be asked for the file name.
-If you type a \*[Lt]RETURN\*[Gt] without a name,
-the save will be terminated and the game resumed.
-.IP R
-Redraw the screen from scratch.
-The command ^L (control `L') will also work.
-.IP W
-Toggle window type.
-This switches the score window between the startup window
-(with all the command names) and the end-of-game window.
-Using the end-of-game window
-saves time by eliminating the switch at the end of the game
-to show the final score.
-Recommended for hackers and other miscreants.
-.PP
-If you make a mistake, an error message will be printed
-on the last line of the score window, and a bell will beep.
-.PP
-At the end of each hand or game,
-you will be asked if you wish to play another.
-If not, it will ask you if you want to save the game.
-If you do, and the save is unsuccessful,
-play will be resumed as if you had said you wanted to play another hand/game.
-This allows you to use the
-.RB \*(lq S \*(rq
-command to reattempt the save.
-.SH AUTHOR
-Ken Arnold
-.br
-(The game itself is a product of Parker Brothers, Inc.)
-.SH "SEE ALSO"
-curses(3X),
-.I "Screen Updating and Cursor Movement Optimization:"
-.IR "A Library Package" ,
-Ken Arnold
-.SH CARDS
-.PP
-Here is some useful information.
-The number in parentheses after the card name
-is the number of that card in the deck:
-.sp
-.nf
-.ne 10
-.ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n
-Hazard Repair Safety
-.sp
-Out of Gas (2) Gasoline (6) Extra Tank (1)
-Flat Tire (2) Spare Tire (6) Puncture Proof (1)
-Accident (2) Repairs (6) Driving Ace (1)
-Stop (4) Go (14) Right of Way (1)
-Speed Limit (3) End of Limit (6)
-.sp
-.ce
-25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
-.sp
-.fi
-.DT
-.SH RULES
-.PP
-.BR Object :
-The point of this game is to get a total of 5000 points in several hands.
-Each hand is a race to put down exactly 700 miles before your opponent does.
-Beyond the points gained by putting down milestones,
-there are several other ways of making points.
-.PP
-.BR Overview :
-The game is played with a deck of 101 cards.
-.I Distance
-cards represent a number of miles traveled.
-They come in denominations of 25, 50, 75, 100, and 200.
-When one is played,
-it adds that many miles to the player's trip so far this hand.
-.I Hazard
-cards are used to prevent your opponent from putting down Distance cards.
-They can only be played if your opponent has a
-.I Go
-card on top of the Battle pile.
-The cards are
-.IR "Out of Gas" ,
-.IR "Accident" ,
-.IR "Flat Tire" ,
-.IR "Speed Limit" ,
-and
-.IR "Stop" .
-.I Remedy
-cards fix problems caused by Hazard cards played on you by your opponent.
-The cards are
-.IR "Gasoline" ,
-.IR "Repairs" ,
-.IR "Spare Tire" ,
-.IR "End of Limit" ,
-and
-.IR "Go" .
-.I Safety
-cards prevent your opponent from putting specific Hazard cards on you
-in the first place.
-They are
-.IR "Extra Tank" ,
-.IR "Driving Ace" ,
-.IR "Puncture Proof" ,
-and
-.IR "Right of Way" ,
-and there are only one of each in the deck.
-.PP
-.BR "Board Layout" :
-The board is split into several areas.
-From top to bottom, they are:
-.B "SAFETY AREA"
-(unlabeled): This is where the safeties will be placed as they are played.
-.BR HAND :
-These are the cards in your hand.
-.BR BATTLE :
-This is the Battle pile.
-All the Hazard and Remedy Cards are played here, except the
-.I "Speed Limit"
-and
-.I "End of Limit"
-cards.
-Only the top card is displayed, as it is the only effective one.
-.BR SPEED :
-The Speed pile.
-The
-.I "Speed Limit"
-and
-.I "End of Limit"
-cards are played here
-to control the speed at which the player is allowed to put down miles.
-.BR MILEAGE :
-Miles are placed here.
-The total of the numbers shown here is the distance traveled so far.
-.PP
-.BR Play :
-The first pick alternates between the two players.
-Each turn usually starts with a pick from the deck.
-The player then plays a card, or if this is not possible or desirable,
-discards one.
-Normally, a play or discard of a single card constitutes a turn.
-If the card played is a safety, however,
-the same player takes another turn immediately.
-.PP
-This repeats until one of the players reaches 700 points or the deck runs out.
-If someone reaches 700, they have the option of going for an
-.IR Extension ,
-which means that the play continues until someone reaches 1000 miles.
-.PP
-.BR "Hazard and Remedy Cards" :
-Hazard Cards are played on your opponent's Battle and Speed piles.
-Remedy Cards are used for undoing the effects of your opponent's nastiness.
-.PP
-.RB "\ \ \ \ " Go
-(Green Light)
-must be the top card on your Battle pile for you to play any mileage,
-unless you have played the
-.I "Right of Way"
-card (see below).
-.br
-.RB "\ \ \ \ " Stop
-is played on your opponent's
-.I Go
-card to prevent them from playing mileage until they play a
-.I Go
-card.
-.br
-.RB "\ \ \ \ " "Speed Limit"
-is played on your opponent's Speed pile.
-Until they play an
-.I "End of Limit"
-they can only play 25 or 50 mile cards, presuming their
-.I Go
-card allows them to do even that.
-.br
-.RB "\ \ \ \ " "End of Limit"
-is played on your Speed pile to nullify a
-.I "Speed Limit"
-played by your opponent.
-.br
-.RB "\ \ \ \ " "Out of Gas"
-is played on your opponent's
-.I Go
-card.
-They must then play a
-.I Gasoline
-card, and then a
-.I Go
-card before they can play any more mileage.
-.br
-.RB "\ \ \ \ " "Flat Tire"
-is played on your opponent's
-.I Go
-card.
-They must then play a
-.I "Spare Tire"
-card, and then a
-.I Go
-card before they can play any more mileage.
-.br
-.ne 1i
-.RB "\ \ \ \ " "Accident"
-is played on your opponent's
-.I Go
-card.
-They must then play a
-.I Repairs
-card, and then a
-.I Go
-card before they can play any more mileage.
-.br
-.PP
-.BR "Safety Cards" :
-Safety cards prevent your opponent
-from playing the corresponding Hazard cards on you for the rest of the hand.
-It cancels an attack in progress, and
-.IR "always entitles the player to an extra turn" .
-.br
-.RB "\ \ \ \ " "Right of Way"
-prevents your opponent from playing both
-.I Stop
-and
-.I "Speed Limit"
-cards on you.
-It also acts as a permanent
-.I Go
-card for the rest of the hand, so you can play mileage
-as long as there is not a Hazard card on top of your Battle pile.
-In this case only, your opponent can play Hazard cards directly on a Remedy card
-other than a Go card.
-.br
-.RB "\ \ \ \ " "Extra Tank"
-When played, your opponent cannot play an
-.I "Out of Gas"
-on your Battle Pile.
-.br
-.RB "\ \ \ \ " "Puncture Proof"
-When played, your opponent cannot play a
-.I "Flat Tire"
-on your Battle Pile.
-.br
-.RB "\ \ \ \ " "Driving Ace"
-When played, your opponent cannot play an
-.I Accident
-on your Battle Pile.
-.PP
-.BR "Distance Cards" :
-Distance cards are played when you have a
-.I Go
-card on your Battle pile,
-or a Right of Way in your Safety area and are not stopped by a Hazard Card.
-They can be played in any combination that totals exactly 700 miles,
-except that
-.IR "you cannot play more than two 200 mile cards in one hand" .
-A hand ends whenever one player gets exactly 700 miles or the deck runs out.
-In that case, play continues until neither someone reaches 700,
-or neither player can use any cards in their hand.
-If the trip is completed after the deck runs out, this is called
-.IR "Delayed Action" .
-.PP
-.BR "Coup Fourr\o'\(aae'" :
-This is a French fencing term for a counter-thrust move as part of a parry
-to an opponent's attack.
-In current French colloquial language it means a sneaky, underhanded blow.
-In Mille Bornes, it is used as follows:
-If an opponent plays a Hazard card,
-and you have the corresponding Safety in your hand,
-you play it immediately, even
-.I before
-you draw.
-This immediately removes the Hazard card from your Battle pile,
-and protects you from that card for the rest of the game.
-This gives you more points (see \*(lqScoring\*(rq below).
-.PP
-.BR Scoring :
-Scores are totaled at the end of each hand,
-whether or not anyone completed the trip.
-The terms used in the Score window have the following meanings:
-.br
-.RB "\ \ \ \ " "Milestones Played" :
-Each player scores as many miles as they played before the trip ended.
-.br
-.RB "\ \ \ \ " "Each Safety" :
-100 points for each safety in the Safety area.
-.br
-.RB "\ \ \ \ " "All 4 Safeties" :
-300 points if all four safeties are played.
-.br
-.RB "\ \ \ \ " "Each Coup Fourr\o'\(aae'" :
-300 points for each Coup Fourr\o'\(aae' accomplished.
-.PP
-The following bonus scores can apply only to the winning player.
-.br
-.RB "\ \ \ \ " "Trip Completed" :
-400 points bonus for completing the trip to 700 or 1000.
-.br
-.RB "\ \ \ \ " "Safe Trip" :
-300 points bonus for completing the trip without using any 200 mile cards.
-.br
-.RB "\ \ \ \ " "Delayed Action" :
-300 points bonus for finishing after the deck was exhausted.
-.br
-.RB "\ \ \ \ " "Extension" :
-200 points bonus for completing a 1000 mile trip.
-.br
-.RB "\ \ \ \ " "Shut-Out" :
-500 points bonus for completing the trip
-before your opponent played any mileage cards.
-.PP
-Running totals are also kept for the current score for each player
-for the hand
-.RB ( "Hand Total" ),
-the game
-.RB ( "Overall Total" ),
-and number of games won
-.RB ( Games ).