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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-05-04 01:13:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-05-04 01:13:14 +0000
commit60e8a3d404f0640fa5a3f834eae54b4f1fb9127d (patch)
tree1da89a218d0ecf010c67a87cb2f625c4cb18e7d7 /libmpv/render_gl.h
parentAdding upstream version 0.37.0. (diff)
downloadmpv-upstream.tar.xz
mpv-upstream.zip
Adding upstream version 0.38.0.upstream/0.38.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'libmpv/render_gl.h')
-rw-r--r--libmpv/render_gl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libmpv/render_gl.h b/libmpv/render_gl.h
index a2c31f0..aa2719d 100644
--- a/libmpv/render_gl.h
+++ b/libmpv/render_gl.h
@@ -93,7 +93,7 @@ extern "C" {
* MPV_RENDER_PARAM_WL_DISPLAY for Wayland)
* - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is
* used, e.g. due to old drivers.)
- * - OSX: CGL is required (CGLGetCurrentContext() returning non-NULL)
+ * - macOS: CGL is required (CGLGetCurrentContext() returning non-NULL)
* - iOS: EAGL is required (EAGLContext.currentContext returning non-nil)
*
* Once these things are setup, hardware decoding can be enabled/disabled at