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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 20:36:56 +0000
commit51de1d8436100f725f3576aefa24a2bd2057bc28 (patch)
treec6d1d5264b6d40a8d7ca34129f36b7d61e188af3 /video/out/gpu/video_shaders.h
parentInitial commit. (diff)
downloadmpv-51de1d8436100f725f3576aefa24a2bd2057bc28.tar.xz
mpv-51de1d8436100f725f3576aefa24a2bd2057bc28.zip
Adding upstream version 0.37.0.upstream/0.37.0
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'video/out/gpu/video_shaders.h')
-rw-r--r--video/out/gpu/video_shaders.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/video/out/gpu/video_shaders.h b/video/out/gpu/video_shaders.h
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+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MP_GL_VIDEO_SHADERS_H
+#define MP_GL_VIDEO_SHADERS_H
+
+#include <libavutil/lfg.h>
+
+#include "utils.h"
+#include "video.h"
+
+struct deband_opts {
+ int iterations;
+ float threshold;
+ float range;
+ float grain;
+};
+
+extern const struct deband_opts deband_opts_def;
+extern const struct m_sub_options deband_conf;
+
+void sampler_prelude(struct gl_shader_cache *sc, int tex_num);
+void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler,
+ int d_x, int d_y);
+void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler,
+ int components, bool sup_gather);
+void pass_compute_polar(struct gl_shader_cache *sc, struct scaler *scaler,
+ int components, int bw, int bh, int iw, int ih);
+void pass_sample_bicubic_fast(struct gl_shader_cache *sc);
+void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler,
+ int w, int h);
+
+void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
+void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
+
+void pass_color_map(struct gl_shader_cache *sc, bool is_linear,
+ struct mp_colorspace src, struct mp_colorspace dst,
+ const struct gl_tone_map_opts *opts);
+
+void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
+ AVLFG *lfg, enum mp_csp_trc trc);
+
+void pass_sample_unsharp(struct gl_shader_cache *sc, float param);
+
+#endif